open-pascal
f9f8e6abdc
docs: add CHANGELOG for v0.6.0 with contributor credits
2026-04-21 20:57:24 +00:00
Pascal
4b5c3beadc
release: v0.6.0
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Bump @pascal-app/core, @pascal-app/viewer, and @pascal-app/editor to 0.6.0.
Update cross-package peer/dev dependency versions.
2026-04-21 20:52:02 +00:00
Wassim SAMAD and GitHub
5fbab1af26
Merge pull request #267 from sudhir9297/fix/minor-bug-fixes
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Fix/minor bug fixes
2026-04-21 08:34:38 -04:00
sudhir
ec393b0c91
Use live snap settings in polygon editor and slab actions
2026-04-21 11:46:57 +05:30
sudhir
53720d664f
Align roof and slab dragging to snap targets
2026-04-21 11:41:31 +05:30
sudhir
8ae217502c
Add curved fence support
2026-04-21 11:26:49 +05:30
sudhir
5b5b80be61
Support fence endpoint moves and drafting snap
2026-04-21 11:18:54 +05:30
sudhir
ffa78f1344
Fix realtime undo updates for wall and fence moves
2026-04-21 11:12:04 +05:30
Wassim SAMAD and GitHub
86a4a82a92
Merge pull request #266 from sudhir9297/feat/nodes-material-system
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feat: nodes material system and bug fix
2026-04-20 15:10:28 -04:00
sudhir
8cf2df1483
Unify material target selection across wall stair and roof
2026-04-20 22:45:56 +05:30
sudhir
dd5b6e5e83
Fix slab material reload and wall curve step
2026-04-20 14:13:47 +05:30
sudhir
b715e96038
Fix fence UV generation before geometry merge
2026-04-20 13:12:20 +05:30
sudhir
dfdeca4aae
Refine roof edit selection behavior and panel actions
2026-04-20 13:08:45 +05:30
sudhir
bbc351d3a4
Add roof material targets and UV mapping
2026-04-20 12:57:06 +05:30
sudhir
05002a7865
Allow stair side clicks to target side materials
2026-04-20 12:04:43 +05:30
sudhir
4f9b822e54
Add click-targeted stair materials and UV mapping
2026-04-20 12:01:23 +05:30
sudhir
df9c4e499f
Restrict ground occluder to recessed slabs
2026-04-20 11:25:36 +05:30
sudhir
71ddb7052b
Add two-sided wall material targeting
2026-04-20 11:18:20 +05:30
Wassim SAMAD and GitHub
783b2e0c33
Merge pull request #259 from pascalorg/fix/move-tools
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Fix/move tools
2026-04-17 17:34:47 -04:00
wass08
3fcb9cfb6b
fix stair building rotation
2026-04-17 17:32:25 -04:00
wass08
28bbf14836
fix perfs and broken undo stack by various move tools
2026-04-17 17:26:38 -04:00
Pascal and GitHub
5c16aa4225
feat: improve thumbnails, placement, and editor responsiveness ( #258 )
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* wip: backport monorepo PRs 278 280 281 283 284
* refactor(editor): align floorplan panel with monorepo split version
2026-04-17 15:14:40 -04:00
Wassim SAMAD and GitHub
d948f09b2c
Merge pull request #257 from sudhir9297/feat/wall-room-creation
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Add auto cutout toggle to stair panel
2026-04-17 13:05:59 -04:00
sudhir
f29946f27b
Add auto cutout toggle to stair panel
2026-04-17 22:29:44 +05:30
Wassim SAMAD and GitHub
e0162606d3
Merge pull request #255 from sudhir9297/feat/wall-room-creation
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Feat: wall room creation and snap, stairs system
2026-04-17 12:44:06 -04:00
sudhir
7b6d295cd8
Harden stair reload and spiral post-processing
2026-04-17 13:58:54 +05:30
Sudhir Yadav and GitHub
608b3fc744
Merge pull request #1 from sudhir9297/feat/stair-ceiling-slab-cutout
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Feat/stair ceiling slab cutout
2026-04-17 13:39:10 +05:30
sudhir
4a97581b86
Fix stair placement to use local level height
2026-04-17 13:24:52 +05:30
sudhir
49836360ca
Add stair openings to ceilings
2026-04-17 13:19:42 +05:30
sudhir
7ca94ce375
Refine stair slab opening placement
2026-04-17 13:18:04 +05:30
sudhir
b314a8fbf8
Implement stair-driven slab hole cutouts
2026-04-17 13:13:02 +05:30
sudhir
0effda29fe
Support duplicating and moving new walls
2026-04-17 11:08:01 +05:30
sudhir
096f4c161a
Respect active grid snap for wall dragging and angle
2026-04-17 10:56:34 +05:30
sudhir
4edf45f7c9
Add auto ceilings and simplify ceiling selection affordances
2026-04-16 17:56:54 +05:30
sudhir
cb2ceba566
Add grid snap dropdown to viewer toolbar
2026-04-16 17:05:34 +05:30
sudhir
0e5a4d9fea
Improve ceiling selection and move preview visibility
2026-04-16 15:04:52 +05:30
sudhir
5010013701
Reorder toolbar toggles to group wall mode before grid snap
2026-04-16 14:08:32 +05:30
sudhir
162c5806a7
Add cycling grid snap control to the viewer toolbar
2026-04-16 13:34:42 +05:30
sudhir
b1d8180f62
Fix opening remounts after merged wall reparenting
2026-04-16 13:22:33 +05:30
sudhir
ecb97aba8c
Merge split wall segments when deleting dividers
2026-04-16 13:03:31 +05:30
sudhir
ae68d69f77
Simplify auto slab polygons for curved wall rooms
2026-04-16 12:39:52 +05:30
sudhir
a7b97caeb0
Add Alt-detach hints to wall endpoint move controls
2026-04-16 12:27:58 +05:30
sudhir
1cd71630bc
Add 3D wall endpoint move controls
2026-04-16 11:50:40 +05:30
sudhir
f563dd9763
Keep connected walls joined during endpoint drags
2026-04-16 11:43:24 +05:30
sudhir
dee086545d
Fix sharp edges on auto slabs for curved walls
2026-04-16 11:30:43 +05:30
sudhir
5c92d071f7
Fix slab updates for curved wall changes
2026-04-16 11:21:28 +05:30
sudhir
b4bf196d31
Merge branch 'main' of github.com:sudhir9297/editor into feat/wall-room-creation
2026-04-16 09:49:29 +05:30
Huy Hoang and GitHub
3d1005847b
fix: prevent crash when duplicating elements ( #239 )
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- Guard _buildCache in merged-outline-node against stale/disposed
Object3D refs that cause TypeError on .id access during render
- Reset children array when duplicating roofs to prevent inconsistent
parent-child relationships (matching existing stair behavior)
- Use obj?.parent check in EditorOutlinerSync to ensure objects are
still in the scene graph before adding to outliner arrays
- Resume temporal state on parse failure to prevent undo/redo freeze
Closes #232
2026-04-15 17:25:03 -04:00
e3ba4ab921
fix editor furnish item initialization ( #237 )
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Co-authored-by: txhno <198242577+txhno@users.noreply.github.com >
2026-04-15 17:25:01 -04:00
billy and GitHub
341725b37a
fix(viewer): await renderer.init() in Canvas gl factory ( #233 )
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The WebGPURenderer needs its backend initialized before any direct
`.render(scene, camera)` call. The commented-out `// renderer.init()`
said "Only use when using <DebugRenderer />", but the non-debug path
also calls direct render from the post-processing fallback
(post-processing.tsx:318), which throws "Renderer: .render() called
before the backend is initialized" on any browser that falls back to
the WebGL2 backend.
Switching the gl factory to an async function and awaiting init()
before returning is safe in both backends (init() is idempotent and
the async factory is a supported @react-three/fiber v9+ pattern), and
prevents the error in WebGL2 fallback.
2026-04-15 17:23:27 -04:00