Add two-sided wall material targeting

This commit is contained in:
sudhir
2026-04-20 11:18:20 +05:30
parent 783b2e0c33
commit 71ddb7052b
14 changed files with 824 additions and 292 deletions
+2
View File
@@ -38,6 +38,8 @@ export interface NodeEvent<T extends AnyNode = AnyNode> {
position: [number, number, number]
localPosition: [number, number, number]
normal?: [number, number, number]
faceIndex?: number
materialIndex?: number
stopPropagation: () => void
nativeEvent: ThreeEvent<PointerEvent>
}
+14 -9
View File
@@ -4,6 +4,13 @@ export { BaseNode, generateId, Material, nodeType, objectId } from './base'
export { CameraSchema } from './camera'
// Collections
export { type Collection, type CollectionId, generateCollectionId } from './collections'
export type {
MaterialMapProperties,
MaterialMaps,
MaterialPresetPayload,
MaterialTarget as MaterialTargetValue,
TextureWrapMode as TextureWrapModeValue,
} from './material'
// Material
export {
DEFAULT_MATERIALS,
@@ -14,15 +21,8 @@ export {
MaterialProperties,
MaterialSchema,
MaterialTarget,
TextureWrapMode,
resolveMaterial,
} from './material'
export type {
MaterialMapProperties,
MaterialMaps,
MaterialPresetPayload,
MaterialTarget as MaterialTargetValue,
TextureWrapMode as TextureWrapModeValue,
TextureWrapMode,
} from './material'
export { BuildingNode } from './nodes/building'
export { CeilingNode } from './nodes/ceiling'
@@ -58,7 +58,12 @@ export {
} from './nodes/stair'
export { AttachmentSide, StairSegmentNode, StairSegmentType } from './nodes/stair-segment'
export { SurfaceHoleMetadata } from './nodes/surface-hole-metadata'
export { WallNode } from './nodes/wall'
export type { WallSurfaceMaterialSpec, WallSurfaceSide } from './nodes/wall'
export {
getEffectiveWallSurfaceMaterial,
getWallSurfaceMaterialSignature,
WallNode,
} from './nodes/wall'
export { WindowNode } from './nodes/window'
export { ZoneNode } from './nodes/zone'
export type { AnyNodeId, AnyNodeType } from './types'
+65
View File
@@ -12,8 +12,14 @@ export const WallNode = BaseNode.extend({
children: z
.array(z.union([ItemNode.shape.id, DoorNode.shape.id, WindowNode.shape.id]))
.default([]),
// Legacy single-material wall finish. Read for backward compatibility only.
material: MaterialSchema.optional(),
// Legacy single-material wall finish preset. Read for backward compatibility only.
materialPreset: z.string().optional(),
interiorMaterial: MaterialSchema.optional(),
interiorMaterialPreset: z.string().optional(),
exteriorMaterial: MaterialSchema.optional(),
exteriorMaterialPreset: z.string().optional(),
thickness: z.number().optional(),
height: z.number().optional(),
curveOffset: z.number().optional(),
@@ -37,3 +43,62 @@ export const WallNode = BaseNode.extend({
`,
)
export type WallNode = z.infer<typeof WallNode>
export type WallSurfaceSide = 'interior' | 'exterior'
export type WallSurfaceMaterialSpec = {
material?: z.infer<typeof MaterialSchema>
materialPreset?: string
}
type WallSurfaceMaterialSource = {
material?: z.infer<typeof MaterialSchema>
materialPreset?: string
interiorMaterial?: z.infer<typeof MaterialSchema>
interiorMaterialPreset?: string
exteriorMaterial?: z.infer<typeof MaterialSchema>
exteriorMaterialPreset?: string
}
function getConfiguredWallSurfaceMaterial(
wall: WallSurfaceMaterialSource,
side: WallSurfaceSide,
): WallSurfaceMaterialSpec {
if (side === 'interior') {
return {
material: wall.interiorMaterial,
materialPreset: wall.interiorMaterialPreset,
}
}
return {
material: wall.exteriorMaterial,
materialPreset: wall.exteriorMaterialPreset,
}
}
function hasSurfaceMaterial(spec: WallSurfaceMaterialSpec): boolean {
return spec.material !== undefined || typeof spec.materialPreset === 'string'
}
export function getEffectiveWallSurfaceMaterial(
wall: WallSurfaceMaterialSource,
side: WallSurfaceSide,
): WallSurfaceMaterialSpec {
const configured = getConfiguredWallSurfaceMaterial(wall, side)
if (hasSurfaceMaterial(configured)) {
return configured
}
return {
material: wall.material,
materialPreset: wall.materialPreset,
}
}
export function getWallSurfaceMaterialSignature(spec: WallSurfaceMaterialSpec): string {
return JSON.stringify({
material: spec.material ?? null,
materialPreset: spec.materialPreset ?? null,
})
}
+29 -21
View File
@@ -1,4 +1,10 @@
import type { AnyNode, AnyNodeId, WallNode } from '../../schema'
import {
type AnyNode,
type AnyNodeId,
getEffectiveWallSurfaceMaterial,
getWallSurfaceMaterialSignature,
type WallNode,
} from '../../schema'
import type { CollectionId } from '../../schema/collections'
import type { SceneState } from '../use-scene'
@@ -17,11 +23,7 @@ type WallMergePlan = {
let pendingRafId: number | null = null
let pendingUpdates: Set<AnyNodeId> = new Set()
function pointsEqual(
a: [number, number],
b: [number, number],
tolerance = 1e-6,
) {
function pointsEqual(a: [number, number], b: [number, number], tolerance = 1e-6) {
const dx = a[0] - b[0]
const dz = a[1] - b[1]
return dx * dx + dz * dz <= tolerance * tolerance
@@ -40,32 +42,30 @@ function getWallEndpointAtPoint(
return null
}
function getWallFreeEndpoint(
wall: Pick<WallNode, 'start' | 'end'>,
sharedPoint: [number, number],
) {
function getWallFreeEndpoint(wall: Pick<WallNode, 'start' | 'end'>, sharedPoint: [number, number]) {
return pointsEqual(wall.start, sharedPoint) ? wall.end : wall.start
}
function areWallStylesCompatible(a: WallNode, b: WallNode) {
const aInterior = getWallSurfaceMaterialSignature(getEffectiveWallSurfaceMaterial(a, 'interior'))
const bInterior = getWallSurfaceMaterialSignature(getEffectiveWallSurfaceMaterial(b, 'interior'))
const aExterior = getWallSurfaceMaterialSignature(getEffectiveWallSurfaceMaterial(a, 'exterior'))
const bExterior = getWallSurfaceMaterialSignature(getEffectiveWallSurfaceMaterial(b, 'exterior'))
return (
(a.parentId ?? null) === (b.parentId ?? null) &&
Math.abs((a.curveOffset ?? 0) - (b.curveOffset ?? 0)) <= 1e-6 &&
Math.abs((a.thickness ?? 0.2) - (b.thickness ?? 0.2)) <= 1e-6 &&
Math.abs((a.height ?? 2.5) - (b.height ?? 2.5)) <= 1e-6 &&
a.materialPreset === b.materialPreset &&
JSON.stringify(a.material ?? null) === JSON.stringify(b.material ?? null) &&
aInterior === bInterior &&
aExterior === bExterior &&
a.frontSide === b.frontSide &&
a.backSide === b.backSide &&
a.visible === b.visible
)
}
function areWallsCollinearAcrossPoint(
a: WallNode,
b: WallNode,
sharedPoint: [number, number],
) {
function areWallsCollinearAcrossPoint(a: WallNode, b: WallNode, sharedPoint: [number, number]) {
const freeA = getWallFreeEndpoint(a, sharedPoint)
const freeB = getWallFreeEndpoint(b, sharedPoint)
const ax = freeA[0] - sharedPoint[0]
@@ -111,7 +111,10 @@ function buildMergedWallAttachmentUpdates(
mergedEnd: [number, number],
nodes: Record<AnyNodeId, AnyNode>,
): WallAttachmentUpdate[] {
const mergedLength = Math.max(Math.hypot(mergedEnd[0] - mergedStart[0], mergedEnd[1] - mergedStart[1]), 1e-6)
const mergedLength = Math.max(
Math.hypot(mergedEnd[0] - mergedStart[0], mergedEnd[1] - mergedStart[1]),
1e-6,
)
const tangentX = (mergedEnd[0] - mergedStart[0]) / mergedLength
const tangentZ = (mergedEnd[1] - mergedStart[1]) / mergedLength
const updates: WallAttachmentUpdate[] = []
@@ -126,11 +129,16 @@ function buildMergedWallAttachmentUpdates(
const sourceWall = child.parentId === secondary.id ? secondary : primary
const sourceLength = Math.max(wallLength(sourceWall), 1e-6)
const localX = typeof child.position[0] === 'number' ? child.position[0] : 0
const worldX = sourceWall.start[0] + ((sourceWall.end[0] - sourceWall.start[0]) * localX) / sourceLength
const worldZ = sourceWall.start[1] + ((sourceWall.end[1] - sourceWall.start[1]) * localX) / sourceLength
const worldX =
sourceWall.start[0] + ((sourceWall.end[0] - sourceWall.start[0]) * localX) / sourceLength
const worldZ =
sourceWall.start[1] + ((sourceWall.end[1] - sourceWall.start[1]) * localX) / sourceLength
const nextLocalX = Math.max(
0,
Math.min(mergedLength, (worldX - mergedStart[0]) * tangentX + (worldZ - mergedStart[1]) * tangentZ),
Math.min(
mergedLength,
(worldX - mergedStart[0]) * tangentX + (worldZ - mergedStart[1]) * tangentZ,
),
)
updates.push({
+47
View File
@@ -100,6 +100,49 @@ function normalizeStairSegmentNode(node: Record<string, unknown>) {
return parsed.success ? parsed.data : null
}
function migrateWallSurfaceMaterials(node: Record<string, any>) {
const hasInterior =
node.interiorMaterial !== undefined || typeof node.interiorMaterialPreset === 'string'
const hasExterior =
node.exteriorMaterial !== undefined || typeof node.exteriorMaterialPreset === 'string'
const legacyFinish = {
material: node.material,
materialPreset: typeof node.materialPreset === 'string' ? node.materialPreset : undefined,
}
if (!hasInterior && !hasExterior) {
if (legacyFinish.material === undefined && legacyFinish.materialPreset === undefined) {
return node
}
return {
...node,
interiorMaterial: legacyFinish.material,
interiorMaterialPreset: legacyFinish.materialPreset,
exteriorMaterial: legacyFinish.material,
exteriorMaterialPreset: legacyFinish.materialPreset,
}
}
if (!hasInterior) {
return {
...node,
interiorMaterial: node.exteriorMaterial,
interiorMaterialPreset: node.exteriorMaterialPreset,
}
}
if (!hasExterior) {
return {
...node,
exteriorMaterial: node.interiorMaterial,
exteriorMaterialPreset: node.interiorMaterialPreset,
}
}
return node
}
function migrateNodes(nodes: Record<string, any>): Record<string, AnyNode> {
const patchedNodes = { ...nodes }
for (const [id, node] of Object.entries(patchedNodes)) {
@@ -153,6 +196,10 @@ function migrateNodes(nodes: Record<string, any>): Record<string, AnyNode> {
patchedNodes[id] = normalized
}
}
if (node.type === 'wall') {
patchedNodes[id] = migrateWallSurfaceMaterials(patchedNodes[id])
}
}
return patchedNodes as Record<string, AnyNode>
}
+216 -2
View File
@@ -7,20 +7,30 @@ import { spatialGridManager } from '../../hooks/spatial-grid/spatial-grid-manage
import { resolveLevelId } from '../../hooks/spatial-grid/spatial-grid-sync'
import type { AnyNode, AnyNodeId, WallNode } from '../../schema'
import useScene from '../../store/use-scene'
import { DEFAULT_WALL_HEIGHT, getWallPlanFootprint, getWallThickness } from './wall-footprint'
import { getWallCurveFrameAt, getWallSurfacePolygon, isCurvedWall } from './wall-curve'
import { DEFAULT_WALL_HEIGHT, getWallPlanFootprint, getWallThickness } from './wall-footprint'
import {
calculateLevelMiters,
getAdjacentWallIds,
getWallMiterBoundaryPoints,
type Point2D,
type WallMiterData,
pointToKey,
type WallMiterData,
} from './wall-mitering'
// Reusable CSG evaluator for better performance
const csgEvaluator = new Evaluator()
const CURVED_WALL_3D_ENDPOINT_INSET = 0.0015
const WALL_FACE_NORMAL_Y_EPSILON = 0.6
const WALL_FACE_EDGE_DISTANCE_EPSILON = 0.003
type WallBoundaryEdgeTag = 'front' | 'back' | 'base'
type TaggedWallBoundaryEdge = {
start: THREE.Vector2
end: THREE.Vector2
tag: WallBoundaryEdgeTag
}
function ensureUv2Attribute(geometry: THREE.BufferGeometry) {
const uv = geometry.getAttribute('uv')
@@ -78,6 +88,207 @@ function insetCurvedWallBoundaryPointsFor3D(
return next
}
function addTaggedWallBoundaryEdge(
edges: TaggedWallBoundaryEdge[],
points: { x: number; z: number }[],
startIndex: number,
endIndex: number,
tag: WallBoundaryEdgeTag,
) {
const start = points[startIndex]
const end = points[endIndex]
if (!(start && end)) return
if (Math.hypot(end.x - start.x, end.z - start.z) < 1e-6) return
edges.push({
start: new THREE.Vector2(start.x, start.z),
end: new THREE.Vector2(end.x, end.z),
tag,
})
}
function buildTaggedWallBoundaryEdges(
wall: WallNode,
localPoints: { x: number; z: number }[],
miterData: WallMiterData,
): TaggedWallBoundaryEdge[] {
if (localPoints.length < 2) return []
const edges: TaggedWallBoundaryEdge[] = []
if (isCurvedWall(wall)) {
const sidePointCount = Math.floor(localPoints.length / 2)
if (sidePointCount < 2) return edges
for (let index = 0; index < sidePointCount - 1; index += 1) {
addTaggedWallBoundaryEdge(edges, localPoints, index, index + 1, 'back')
}
addTaggedWallBoundaryEdge(edges, localPoints, sidePointCount - 1, sidePointCount, 'base')
for (let index = sidePointCount; index < localPoints.length - 1; index += 1) {
addTaggedWallBoundaryEdge(edges, localPoints, index, index + 1, 'front')
}
addTaggedWallBoundaryEdge(edges, localPoints, localPoints.length - 1, 0, 'base')
return edges
}
const startKey = pointToKey({ x: wall.start[0], y: wall.start[1] })
const startJunction = miterData.junctionData.get(startKey)?.get(wall.id)
const startLeftIndex = startJunction ? localPoints.length - 2 : localPoints.length - 1
const endLeftIndex = startJunction ? localPoints.length - 3 : localPoints.length - 2
addTaggedWallBoundaryEdge(edges, localPoints, 0, 1, 'back')
for (let index = 1; index < endLeftIndex; index += 1) {
addTaggedWallBoundaryEdge(edges, localPoints, index, index + 1, 'base')
}
addTaggedWallBoundaryEdge(edges, localPoints, endLeftIndex, startLeftIndex, 'front')
for (let index = startLeftIndex; index < localPoints.length - 1; index += 1) {
addTaggedWallBoundaryEdge(edges, localPoints, index, index + 1, 'base')
}
addTaggedWallBoundaryEdge(edges, localPoints, localPoints.length - 1, 0, 'base')
return edges
}
function distanceToWallBoundaryEdge(point: THREE.Vector2, edge: TaggedWallBoundaryEdge): number {
const edgeDx = edge.end.x - edge.start.x
const edgeDz = edge.end.y - edge.start.y
const pointDx = point.x - edge.start.x
const pointDz = point.y - edge.start.y
const edgeLengthSq = edgeDx * edgeDx + edgeDz * edgeDz
if (edgeLengthSq < 1e-12) {
return point.distanceTo(edge.start)
}
const t = THREE.MathUtils.clamp((pointDx * edgeDx + pointDz * edgeDz) / edgeLengthSq, 0, 1)
const closestX = edge.start.x + edgeDx * t
const closestZ = edge.start.y + edgeDz * t
return Math.hypot(point.x - closestX, point.y - closestZ)
}
function getWallFaceMaterialIndex(
wall: Pick<WallNode, 'frontSide' | 'backSide'>,
face: 'front' | 'back',
): 0 | 1 | 2 {
const semantic = face === 'front' ? wall.frontSide : wall.backSide
const fallback = face === 'front' ? 1 : 2
if (semantic === 'interior') return 1
if (semantic === 'exterior') return 2
return fallback
}
function assignWallMaterialGroups(
geometry: THREE.BufferGeometry,
wall: WallNode,
boundaryEdges: TaggedWallBoundaryEdge[],
) {
const position = geometry.getAttribute('position')
if (!position) return
const index = geometry.getIndex()
const triangleCount = index ? Math.floor(index.count / 3) : Math.floor(position.count / 3)
if (triangleCount === 0) {
geometry.clearGroups()
return
}
const triangleMaterials = new Array<number>(triangleCount).fill(0)
const a = new THREE.Vector3()
const b = new THREE.Vector3()
const c = new THREE.Vector3()
const ab = new THREE.Vector3()
const ac = new THREE.Vector3()
const normal = new THREE.Vector3()
const centroid = new THREE.Vector3()
const projectedCentroid = new THREE.Vector2()
const maxBoundaryDistance = Math.max(
getWallThickness(wall) * 0.02,
WALL_FACE_EDGE_DISTANCE_EPSILON,
)
for (let triangleIndex = 0; triangleIndex < triangleCount; triangleIndex += 1) {
const baseIndex = triangleIndex * 3
const ia = index ? index.getX(baseIndex) : baseIndex
const ib = index ? index.getX(baseIndex + 1) : baseIndex + 1
const ic = index ? index.getX(baseIndex + 2) : baseIndex + 2
a.fromBufferAttribute(position, ia)
b.fromBufferAttribute(position, ib)
c.fromBufferAttribute(position, ic)
ab.subVectors(b, a)
ac.subVectors(c, a)
normal.crossVectors(ab, ac)
if (normal.lengthSq() < 1e-12) {
triangleMaterials[triangleIndex] = 0
continue
}
normal.normalize()
if (Math.abs(normal.y) >= WALL_FACE_NORMAL_Y_EPSILON) {
triangleMaterials[triangleIndex] = 0
continue
}
centroid
.copy(a)
.add(b)
.add(c)
.multiplyScalar(1 / 3)
projectedCentroid.set(centroid.x, centroid.z)
let nearestTag: WallBoundaryEdgeTag | null = null
let nearestDistance = Number.POSITIVE_INFINITY
for (const edge of boundaryEdges) {
const distance = distanceToWallBoundaryEdge(projectedCentroid, edge)
if (distance < nearestDistance) {
nearestDistance = distance
nearestTag = edge.tag
}
}
if (!nearestTag || nearestDistance > maxBoundaryDistance) {
triangleMaterials[triangleIndex] = 0
continue
}
if (nearestTag === 'base') {
triangleMaterials[triangleIndex] = 0
continue
}
triangleMaterials[triangleIndex] = getWallFaceMaterialIndex(wall, nearestTag)
}
geometry.clearGroups()
let currentMaterial = triangleMaterials[0] ?? 0
let groupStart = 0
for (let triangleIndex = 1; triangleIndex < triangleCount; triangleIndex += 1) {
const materialIndex = triangleMaterials[triangleIndex] ?? 0
if (materialIndex === currentMaterial) continue
geometry.addGroup(groupStart * 3, (triangleIndex - groupStart) * 3, currentMaterial)
groupStart = triangleIndex
currentMaterial = materialIndex
}
geometry.addGroup(groupStart * 3, (triangleCount - groupStart) * 3, currentMaterial)
}
// ============================================================================
// WALL SYSTEM
// ============================================================================
@@ -252,6 +463,7 @@ export function generateExtrudedWall(
// Convert polygon to local coordinates
const localPoints = polyPoints.map(worldToLocal)
const boundaryEdges = buildTaggedWallBoundaryEdges(wallNode, localPoints, miterData)
// Build THREE.js shape
// Shape uses (x, y) where we map: shape.x = local.x, shape.y = -local.z
@@ -272,6 +484,7 @@ export function generateExtrudedWall(
// Rotate so extrusion direction (Z) becomes height direction (Y)
geometry.rotateX(-Math.PI / 2)
geometry.computeVertexNormals()
assignWallMaterialGroups(geometry, wallNode, boundaryEdges)
ensureUv2Attribute(geometry)
// Apply CSG subtraction for cutouts (doors/windows)
@@ -307,6 +520,7 @@ export function generateExtrudedWall(
const resultGeometry = resultBrush.geometry
resultGeometry.computeVertexNormals()
assignWallMaterialGroups(resultGeometry, wallNode, boundaryEdges)
ensureUv2Attribute(resultGeometry)
return resultGeometry
@@ -8,6 +8,8 @@ import {
resolveLevelId,
sceneRegistry,
useScene,
type WallEvent,
type WallSurfaceSide,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
@@ -68,6 +70,32 @@ export const resolveBuildingId = (
return null
}
function resolveWallMaterialTarget(event: WallEvent): WallSurfaceSide | null {
if (event.materialIndex === 1) return 'interior'
if (event.materialIndex === 2) return 'exterior'
const normalZ = event.normal?.[2]
const localZ = event.localPosition[2]
const thickness = event.node.thickness ?? 0.1
if (
normalZ === undefined ||
Math.abs(normalZ) < 0.65 ||
Math.abs(localZ) < Math.max(thickness * 0.2, 0.01)
) {
return null
}
const hitFace = localZ >= 0 ? 'front' : 'back'
const semantic = hitFace === 'front' ? event.node.frontSide : event.node.backSide
if (semantic === 'interior' || semantic === 'exterior') {
return semantic
}
return hitFace === 'front' ? 'interior' : 'exterior'
}
const HIGHLIGHT_PROFILES = {
delete: {
color: new Color('#dc2626'),
@@ -439,6 +467,23 @@ export const SelectionManager = () => {
activeStrategy.handleSelect(nodeToSelect, event.nativeEvent, modifierKeysRef.current)
if (node.type === 'wall' && nodeToSelect.type === 'wall') {
const nextWallMaterialTarget = resolveWallMaterialTarget(event as WallEvent)
if (nextWallMaterialTarget) {
useEditor.getState().setSelectedWallMaterialTarget({
wallId: nodeToSelect.id,
side: nextWallMaterialTarget,
})
} else {
const currentWallMaterialTarget = useEditor.getState().selectedWallMaterialTarget
if (currentWallMaterialTarget?.wallId !== nodeToSelect.id) {
useEditor.getState().setSelectedWallMaterialTarget(null)
}
}
} else if (useEditor.getState().selectedWallMaterialTarget) {
useEditor.getState().setSelectedWallMaterialTarget(null)
}
// Reset the handled flag after a short delay to allow grid:click to be ignored
setTimeout(() => {
clickHandledRef.current = false
@@ -471,6 +516,7 @@ export const SelectionManager = () => {
const { phase, structureLayer } = useEditor.getState()
const activeStrategy = SELECTION_STRATEGIES[phase]
if (activeStrategy) activeStrategy.handleDeselect()
useEditor.getState().setSelectedWallMaterialTarget(null)
// When deselecting from zone mode, return to structure select
if (phase === 'structure' && structureLayer === 'zones') {
@@ -704,6 +750,12 @@ export const SelectionManager = () => {
}
const SelectionStateSync = () => {
const selectedWallMaterialTarget = useEditor((s) => s.selectedWallMaterialTarget)
const setSelectedWallMaterialTarget = useEditor((s) => s.setSelectedWallMaterialTarget)
const singleSelectedId = useViewer((s) =>
s.selection.selectedIds.length === 1 ? s.selection.selectedIds[0] : null,
)
useEffect(() => {
return useScene.subscribe((state) => {
const { buildingId, levelId, zoneId, selectedIds } = useViewer.getState().selection
@@ -732,6 +784,25 @@ const SelectionStateSync = () => {
})
}, [])
useEffect(() => {
if (!selectedWallMaterialTarget) return
if (!singleSelectedId) {
setSelectedWallMaterialTarget(null)
return
}
const selectedNode = useScene.getState().nodes[singleSelectedId as AnyNodeId]
if (!(selectedNode?.type === 'wall')) {
setSelectedWallMaterialTarget(null)
return
}
if (selectedWallMaterialTarget.wallId !== selectedNode.id) {
setSelectedWallMaterialTarget(null)
}
}, [selectedWallMaterialTarget, setSelectedWallMaterialTarget, singleSelectedId])
return null
}
@@ -6,7 +6,7 @@ import {
type MaterialSchema,
type MaterialTarget,
} from '@pascal-app/core'
import { useState } from 'react'
import { useEffect, useState } from 'react'
type MaterialPickerProps = {
nodeType?: MaterialTarget
@@ -14,6 +14,7 @@ type MaterialPickerProps = {
selectedMaterialPreset?: string
onChange?: (material: MaterialSchema) => void
onSelectMaterialPreset?: (materialPreset: string) => void
hideSideControl?: boolean
}
export function MaterialPicker({
@@ -22,10 +23,15 @@ export function MaterialPicker({
selectedMaterialPreset,
onChange,
onSelectMaterialPreset,
hideSideControl = false,
}: MaterialPickerProps) {
const [showCustom, setShowCustom] = useState<boolean>(!!value?.properties)
const catalogItems = nodeType ? getMaterialsForTarget(nodeType) : []
useEffect(() => {
setShowCustom(!!value?.properties && !selectedMaterialPreset)
}, [selectedMaterialPreset, value?.properties])
const currentProps = value?.properties || {
color: '#ffffff',
roughness: 0.5,
@@ -193,20 +199,22 @@ export function MaterialPicker({
</span>
</div>
<div className="flex items-center gap-2">
<label className="w-16 text-gray-500 text-xs">Side</label>
<select
className="h-7 flex-1 rounded border border-gray-300 px-2 text-xs"
onChange={(e) =>
handlePropertyChange('side', e.target.value as 'front' | 'back' | 'double')
}
value={currentProps.side}
>
<option value="front">Front</option>
<option value="back">Back</option>
<option value="double">Double</option>
</select>
</div>
{!hideSideControl && (
<div className="flex items-center gap-2">
<label className="w-16 text-gray-500 text-xs">Side</label>
<select
className="h-7 flex-1 rounded border border-gray-300 px-2 text-xs"
onChange={(e) =>
handlePropertyChange('side', e.target.value as 'front' | 'back' | 'double')
}
value={currentProps.side}
>
<option value="front">Front</option>
<option value="back">Back</option>
<option value="double">Double</option>
</select>
</div>
)}
</div>
)}
</div>
@@ -3,17 +3,20 @@
import {
type AnyNode,
type AnyNodeId,
getEffectiveWallSurfaceMaterial,
getClampedWallCurveOffset,
getMaxWallCurveOffset,
getWallCurveLength,
getWallSurfaceMaterialSignature,
normalizeWallCurveOffset,
type MaterialSchema,
useScene,
type WallSurfaceSide,
type WallNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { Move, Spline } from 'lucide-react'
import { useCallback } from 'react'
import { useCallback, useMemo } from 'react'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor from '../../../store/use-editor'
import { ActionButton, ActionGroup } from '../controls/action-button'
@@ -22,12 +25,39 @@ import { PanelSection } from '../controls/panel-section'
import { SliderControl } from '../controls/slider-control'
import { PanelWrapper } from './panel-wrapper'
function buildWallSurfaceMaterialPatch(
node: WallNode,
targetSide: WallSurfaceSide | null,
material: MaterialSchema | undefined,
materialPreset: string | undefined,
): Partial<WallNode> {
const nextSurfaceMaterial = { material, materialPreset }
const nextInterior =
targetSide === null || targetSide === 'interior'
? nextSurfaceMaterial
: getEffectiveWallSurfaceMaterial(node, 'interior')
const nextExterior =
targetSide === null || targetSide === 'exterior'
? nextSurfaceMaterial
: getEffectiveWallSurfaceMaterial(node, 'exterior')
return {
interiorMaterial: nextInterior.material,
interiorMaterialPreset: nextInterior.materialPreset,
exteriorMaterial: nextExterior.material,
exteriorMaterialPreset: nextExterior.materialPreset,
material: undefined,
materialPreset: undefined,
}
}
export function WallPanel() {
const selectedId = useViewer((s) => s.selection.selectedIds[0])
const setSelection = useViewer((s) => s.setSelection)
const updateNode = useScene((s) => s.updateNode)
const setMovingNode = useEditor((s) => s.setMovingNode)
const setCurvingWall = useEditor((s) => s.setCurvingWall)
const selectedWallMaterialTarget = useEditor((s) => s.selectedWallMaterialTarget)
const node = useScene((s) =>
selectedId ? (s.nodes[selectedId as AnyNode['id']] as WallNode | undefined) : undefined,
@@ -58,6 +88,33 @@ export function WallPanel() {
[selectedId, updateNode],
)
const effectiveInteriorMaterial = useMemo(
() => (node ? getEffectiveWallSurfaceMaterial(node, 'interior') : {}),
[node],
)
const effectiveExteriorMaterial = useMemo(
() => (node ? getEffectiveWallSurfaceMaterial(node, 'exterior') : {}),
[node],
)
const surfaceMaterialsMatch = useMemo(
() =>
getWallSurfaceMaterialSignature(effectiveInteriorMaterial) ===
getWallSurfaceMaterialSignature(effectiveExteriorMaterial),
[effectiveExteriorMaterial, effectiveInteriorMaterial],
)
const materialTargetSide =
selectedWallMaterialTarget && selectedWallMaterialTarget.wallId === node?.id
? selectedWallMaterialTarget.side
: null
const materialPickerValue =
materialTargetSide === 'interior'
? effectiveInteriorMaterial
: materialTargetSide === 'exterior'
? effectiveExteriorMaterial
: surfaceMaterialsMatch
? effectiveInteriorMaterial
: {}
const handleUpdateLength = useCallback(
(newLength: number) => {
if (!node || newLength <= 0) return
@@ -83,16 +140,18 @@ export function WallPanel() {
const handleMaterialPresetChange = useCallback(
(materialPreset: string) => {
handleUpdate({ materialPreset, material: undefined })
if (!node || !materialTargetSide) return
handleUpdate(buildWallSurfaceMaterialPatch(node, materialTargetSide, undefined, materialPreset))
},
[handleUpdate],
[handleUpdate, materialTargetSide, node],
)
const handleCustomMaterialChange = useCallback(
(material: MaterialSchema) => {
handleUpdate({ material, materialPreset: undefined })
if (!node || !materialTargetSide) return
handleUpdate(buildWallSurfaceMaterialPatch(node, materialTargetSide, material, undefined))
},
[handleUpdate],
[handleUpdate, materialTargetSide, node],
)
const handleClose = useCallback(() => {
@@ -177,25 +236,35 @@ export function WallPanel() {
</PanelSection>
<PanelSection title="Material">
<MaterialPicker
nodeType="wall"
onChange={handleCustomMaterialChange}
onSelectMaterialPreset={handleMaterialPresetChange}
selectedMaterialPreset={node.materialPreset}
value={node.material}
/>
{!materialTargetSide ? (
<div className="mb-3 rounded-lg border border-border/50 bg-[#2C2C2E] px-3 py-2 text-[11px] text-muted-foreground">
Click the wall face you want to edit. Materials now apply to one side at a time.
</div>
) : null}
{materialTargetSide ? (
<MaterialPicker
hideSideControl
nodeType="wall"
onChange={handleCustomMaterialChange}
onSelectMaterialPreset={handleMaterialPresetChange}
selectedMaterialPreset={materialPickerValue.materialPreset}
value={materialPickerValue.material}
/>
) : null}
</PanelSection>
<ActionGroup>
<ActionButton icon={<Move className="h-3.5 w-3.5" />} label="Move" onClick={handleMove} />
{!hasWallChildrenBlockingCurve && (
<ActionButton
icon={<Spline className="h-3.5 w-3.5" />}
label="Curve"
onClick={handleCurve}
/>
)}
</ActionGroup>
<PanelSection title="Actions">
<ActionGroup>
<ActionButton icon={<Move className="h-3.5 w-3.5" />} label="Move" onClick={handleMove} />
{!hasWallChildrenBlockingCurve && (
<ActionButton
icon={<Spline className="h-3.5 w-3.5" />}
label="Curve"
onClick={handleCurve}
/>
)}
</ActionGroup>
</PanelSection>
</PanelWrapper>
)
}
+10
View File
@@ -16,6 +16,7 @@ import {
type StairSegmentNode,
useScene,
type WallNode,
type WallSurfaceSide,
type WindowNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
@@ -80,6 +81,11 @@ export type MovingWallEndpoint = {
endpoint: 'start' | 'end'
}
export type SelectedWallMaterialTarget = {
wallId: WallNode['id']
side: WallSurfaceSide
}
type EditorState = {
phase: Phase
setPhase: (phase: Phase) => void
@@ -127,6 +133,8 @@ type EditorState = {
setMovingWallEndpoint: (value: MovingWallEndpoint | null) => void
curvingWall: WallNode | null
setCurvingWall: (wall: WallNode | null) => void
selectedWallMaterialTarget: SelectedWallMaterialTarget | null
setSelectedWallMaterialTarget: (target: SelectedWallMaterialTarget | null) => void
selectedReferenceId: string | null
setSelectedReferenceId: (id: string | null) => void
// Space detection for cutaway mode
@@ -502,6 +510,8 @@ const useEditor = create<EditorState>()(
setMovingWallEndpoint: (value) => set({ movingWallEndpoint: value }),
curvingWall: null,
setCurvingWall: (wall) => set({ curvingWall: wall }),
selectedWallMaterialTarget: null,
setSelectedWallMaterialTarget: (target) => set({ selectedWallMaterialTarget: target }),
selectedReferenceId: null,
setSelectedReferenceId: (id) => set({ selectedReferenceId: id }),
spaces: {},
@@ -1,12 +1,8 @@
import { useRegistry, useScene, type WallNode } from '@pascal-app/core'
import { useLayoutEffect, useMemo, useRef } from 'react'
import { useLayoutEffect, useRef } from 'react'
import type { Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import {
createMaterial,
createMaterialFromPresetRef,
DEFAULT_WALL_MATERIAL,
} from '../../../lib/materials'
import { getVisibleWallMaterials } from '../../../systems/wall/wall-materials'
import { NodeRenderer } from '../node-renderer'
export const WallRenderer = ({ node }: { node: WallNode }) => {
@@ -19,20 +15,7 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
}, [node.id])
const handlers = useNodeEvents(node, 'wall')
const material = useMemo(() => {
const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
if (presetMaterial) return presetMaterial
const mat = node.material
if (!mat) return DEFAULT_WALL_MATERIAL
return createMaterial(mat)
}, [
node.material,
node.material?.preset,
node.material?.properties,
node.material?.texture,
node.materialPreset,
])
const material = getVisibleWallMaterials(node)
return (
<mesh castShadow material={material} receiveShadow ref={ref} visible={node.visible}>
@@ -33,6 +33,7 @@ import {
type ZoneNode,
} from '@pascal-app/core'
import type { ThreeEvent } from '@react-three/fiber'
import type { BufferGeometry, Mesh } from 'three'
import useViewer from '../store/use-viewer'
type NodeConfig = {
@@ -55,6 +56,23 @@ type NodeConfig = {
type NodeType = keyof NodeConfig
function getIntersectionMaterialIndex(
object: ThreeEvent<PointerEvent>['object'],
faceIndex: number | undefined,
): number | undefined {
if (faceIndex === undefined) return undefined
const geometry = (object as Mesh).geometry as BufferGeometry | undefined
if (!geometry || geometry.groups.length === 0) return undefined
const triangleStart = faceIndex * 3
const group = geometry.groups.find(
(entry) => triangleStart >= entry.start && triangleStart < entry.start + entry.count,
)
return group?.materialIndex
}
export function useNodeEvents<T extends NodeType>(node: NodeConfig[T]['node'], type: T) {
const emit = (suffix: EventSuffix, e: ThreeEvent<PointerEvent>) => {
const eventKey = `${type}:${suffix}` as `${T}:${EventSuffix}`
@@ -64,6 +82,8 @@ export function useNodeEvents<T extends NodeType>(node: NodeConfig[T]['node'], t
position: [e.point.x, e.point.y, e.point.z],
localPosition: [localPoint.x, localPoint.y, localPoint.z],
normal: e.face ? [e.face.normal.x, e.face.normal.y, e.face.normal.z] : undefined,
faceIndex: e.faceIndex ?? undefined,
materialIndex: getIntersectionMaterialIndex(e.object, e.faceIndex ?? undefined),
stopPropagation: () => e.stopPropagation(),
nativeEvent: e,
} as NodeConfig[T]['event']
@@ -1,210 +1,14 @@
import {
type AnyNodeId,
baseMaterial,
emitter,
getMaterialPresetByRef,
sceneRegistry,
useScene,
type WallNode,
} from '@pascal-app/core'
import { type AnyNodeId, emitter, sceneRegistry, useScene, type WallNode } from '@pascal-app/core'
import { useFrame } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
import type { Material } from 'three'
import { Color } from 'three'
import { Fn, float, fract, length, mix, positionLocal, smoothstep, step, vec2 } from 'three/tsl'
import { type Mesh, MeshStandardNodeMaterial, Vector3 } from 'three/webgpu'
import { type Mesh, Vector3 } from 'three/webgpu'
import useViewer from '../../store/use-viewer'
import { createMaterial, createMaterialFromPresetRef } from '../../lib/materials'
import { getMaterialsForWall } from './wall-materials'
const tmpVec = new Vector3()
const u = new Vector3()
const v = new Vector3()
const DEFAULT_WALL_COLOR = '#f2f0ed'
const WALL_HIGHLIGHT_PROFILES = {
delete: {
color: new Color('#dc2626'),
blend: 0.76,
emissiveBlend: 0.92,
emissiveIntensity: 0.46,
},
selection: {
color: new Color('#818cf8'),
blend: 0.32,
emissiveBlend: 0.7,
emissiveIntensity: 0.42,
},
} as const
type WallHighlightKind = keyof typeof WALL_HIGHLIGHT_PROFILES
const dotPattern = Fn(() => {
const scale = float(0.1)
const dotSize = float(0.3)
const uv = vec2(positionLocal.x, positionLocal.y).div(scale)
const gridUV = fract(uv)
const dist = length(gridUV.sub(0.5))
const dots = step(dist, dotSize.mul(0.5))
const fadeHeight = float(2.5)
const yFade = float(1).sub(smoothstep(float(0), fadeHeight, positionLocal.y))
return dots.mul(yFade)
})
interface WallMaterials {
visible: Material
invisible: MeshStandardNodeMaterial
deleteVisible: Material
deleteInvisible: MeshStandardNodeMaterial
highlightedVisible: Material
highlightedInvisible: MeshStandardNodeMaterial
materialHash: string
}
const wallMaterialCache = new Map<string, WallMaterials>()
const presetColors = {
white: '#ffffff',
brick: '#8b4513',
concrete: '#808080',
wood: '#deb887',
glass: '#87ceeb',
metal: '#c0c0c0',
plaster: '#f5f5dc',
tile: '#dcdcdc',
marble: '#f5f5f5',
} as const
function getMaterialHash(wallNode: WallNode): string {
if (wallNode.materialPreset) return `preset-ref-${wallNode.materialPreset}`
if (!wallNode.material) return 'none'
const mat = wallNode.material
if (mat.preset && mat.preset !== 'custom') {
return `preset-${mat.preset}`
}
if (mat.properties) {
return `props-${mat.properties.color}-${mat.properties.roughness}-${mat.properties.metalness}`
}
return 'default'
}
function getPresetColor(preset: string): string {
return presetColors[preset as keyof typeof presetColors] ?? '#ffffff'
}
function getHighlightedColor(color: Color, kind: WallHighlightKind): Color {
const profile = WALL_HIGHLIGHT_PROFILES[kind]
return color.clone().lerp(profile.color, profile.blend)
}
function createHighlightedWallMaterial(
material: Material,
kind: WallHighlightKind,
): Material {
const highlightedMaterial = material.clone() as Material & {
color?: Color
emissive?: Color
emissiveIntensity?: number
needsUpdate?: boolean
}
const profile = WALL_HIGHLIGHT_PROFILES[kind]
if ('color' in highlightedMaterial && highlightedMaterial.color) {
highlightedMaterial.color = getHighlightedColor(highlightedMaterial.color, kind)
}
if ('emissive' in highlightedMaterial && highlightedMaterial.emissive) {
highlightedMaterial.emissive = highlightedMaterial.emissive
.clone()
.lerp(profile.color, profile.emissiveBlend)
}
if ('emissiveIntensity' in highlightedMaterial) {
highlightedMaterial.emissiveIntensity = Math.max(
highlightedMaterial.emissiveIntensity ?? 0,
profile.emissiveIntensity,
)
}
highlightedMaterial.needsUpdate = true
return highlightedMaterial
}
function createBaseVisibleWallMaterial(wallNode: WallNode): Material {
if (wallNode.materialPreset) {
return createMaterialFromPresetRef(wallNode.materialPreset) ?? baseMaterial
}
if (wallNode.material) {
return createMaterial(wallNode.material)
}
return baseMaterial
}
function getMaterialsForWall(wallNode: WallNode): WallMaterials {
const cacheKey = wallNode.id
const materialHash = getMaterialHash(wallNode)
const existing = wallMaterialCache.get(cacheKey)
if (existing && existing.materialHash === materialHash) {
return existing
}
if (existing) {
existing.visible.dispose()
existing.invisible.dispose()
existing.deleteVisible.dispose()
existing.deleteInvisible.dispose()
existing.highlightedVisible.dispose()
existing.highlightedInvisible.dispose()
}
let userColor = DEFAULT_WALL_COLOR
const preset = getMaterialPresetByRef(wallNode.materialPreset)
if (preset?.mapProperties?.color) {
userColor = preset.mapProperties.color
} else if (wallNode.material?.properties?.color) {
userColor = wallNode.material.properties.color
} else if (wallNode.material?.preset && wallNode.material.preset !== 'custom') {
userColor = getPresetColor(wallNode.material.preset)
}
const visibleMat = createBaseVisibleWallMaterial(wallNode)
const invisibleMat = new MeshStandardNodeMaterial({
transparent: true,
opacityNode: mix(float(0.0), float(0.24), dotPattern()),
color: userColor,
depthWrite: false,
emissive: userColor,
})
const highlightedVisible = createHighlightedWallMaterial(visibleMat, 'selection')
const highlightedInvisible = createHighlightedWallMaterial(
invisibleMat,
'selection',
) as MeshStandardNodeMaterial
const deleteVisible = createHighlightedWallMaterial(visibleMat, 'delete')
const deleteInvisible = createHighlightedWallMaterial(invisibleMat, 'delete') as MeshStandardNodeMaterial
const result: WallMaterials = {
visible: visibleMat,
invisible: invisibleMat,
deleteVisible,
deleteInvisible,
highlightedVisible,
highlightedInvisible,
materialHash,
}
wallMaterialCache.set(cacheKey, result)
return result
}
function getVisibleWallMaterial(wallNode: WallNode): Material {
return createBaseVisibleWallMaterial(wallNode)
}
function getWallHideState(
wallNode: WallNode,
@@ -301,7 +105,7 @@ export const WallCutout = () => {
? materials.deleteVisible
: isSelectionHighlighted
? materials.highlightedVisible
: getVisibleWallMaterial(wallNode)
: materials.visible
}
})
lastWallMode.current = wallMode
@@ -311,7 +115,7 @@ export const WallCutout = () => {
})
useEffect(() => {
const snapshot = new Map<Mesh, Material>()
const snapshot = new Map<Mesh, Material | Material[]>()
const restoreForCapture = () => {
sceneRegistry.byType.wall.forEach((wallId) => {
@@ -320,10 +124,10 @@ export const WallCutout = () => {
const wallNode = useScene.getState().nodes[wallId as AnyNodeId] as WallNode | undefined
if (!wallNode || wallNode.type !== 'wall') return
const mats = getMaterialsForWall(wallNode)
const current = wallMesh.material as Material
const current = wallMesh.material as Material | Material[]
snapshot.set(wallMesh, current)
if (current === mats.highlightedVisible || current === mats.deleteVisible) {
wallMesh.material = getVisibleWallMaterial(wallNode)
wallMesh.material = mats.visible
} else if (current === mats.highlightedInvisible || current === mats.deleteInvisible) {
wallMesh.material = mats.invisible
}
@@ -0,0 +1,226 @@
import {
baseMaterial,
getEffectiveWallSurfaceMaterial,
getMaterialPresetByRef,
getWallSurfaceMaterialSignature,
resolveMaterial,
type WallNode,
type WallSurfaceMaterialSpec,
} from '@pascal-app/core'
import { Color, type Material } from 'three'
import { Fn, float, fract, length, mix, positionLocal, smoothstep, step, vec2 } from 'three/tsl'
import { MeshStandardNodeMaterial } from 'three/webgpu'
import { createMaterial, createMaterialFromPresetRef } from '../../lib/materials'
const DEFAULT_WALL_COLOR = '#f2f0ed'
const WALL_HIGHLIGHT_PROFILES = {
delete: {
color: new Color('#dc2626'),
blend: 0.76,
emissiveBlend: 0.92,
emissiveIntensity: 0.46,
},
selection: {
color: new Color('#818cf8'),
blend: 0.32,
emissiveBlend: 0.7,
emissiveIntensity: 0.42,
},
} as const
type WallHighlightKind = keyof typeof WALL_HIGHLIGHT_PROFILES
export type WallMaterialArray = [Material, Material, Material]
export interface WallMaterials {
visible: WallMaterialArray
invisible: WallMaterialArray
deleteVisible: WallMaterialArray
deleteInvisible: WallMaterialArray
highlightedVisible: WallMaterialArray
highlightedInvisible: WallMaterialArray
materialHash: string
}
const wallMaterialCache = new Map<string, WallMaterials>()
const dotPattern = Fn(() => {
const scale = float(0.1)
const dotSize = float(0.3)
const uv = vec2(positionLocal.x, positionLocal.y).div(scale)
const gridUV = fract(uv)
const dist = length(gridUV.sub(0.5))
const dots = step(dist, dotSize.mul(0.5))
const fadeHeight = float(2.5)
const yFade = float(1).sub(smoothstep(float(0), fadeHeight, positionLocal.y))
return dots.mul(yFade)
})
function getSurfaceVisibleMaterial(spec: WallSurfaceMaterialSpec): Material {
if (spec.materialPreset) {
return createMaterialFromPresetRef(spec.materialPreset) ?? baseMaterial
}
if (spec.material) {
return createMaterial(spec.material)
}
return baseMaterial
}
function getSurfaceColor(spec: WallSurfaceMaterialSpec, fallback = DEFAULT_WALL_COLOR): string {
const preset = getMaterialPresetByRef(spec.materialPreset)
if (preset?.mapProperties?.color) {
return preset.mapProperties.color
}
if (spec.material) {
return resolveMaterial(spec.material).color
}
return fallback
}
function getHighlightedColor(color: Color, kind: WallHighlightKind): Color {
const profile = WALL_HIGHLIGHT_PROFILES[kind]
return color.clone().lerp(profile.color, profile.blend)
}
function createHighlightedWallMaterial(material: Material, kind: WallHighlightKind): Material {
const highlightedMaterial = material.clone() as Material & {
color?: Color
emissive?: Color
emissiveIntensity?: number
needsUpdate?: boolean
}
const profile = WALL_HIGHLIGHT_PROFILES[kind]
if ('color' in highlightedMaterial && highlightedMaterial.color) {
highlightedMaterial.color = getHighlightedColor(highlightedMaterial.color, kind)
}
if ('emissive' in highlightedMaterial && highlightedMaterial.emissive) {
highlightedMaterial.emissive = highlightedMaterial.emissive
.clone()
.lerp(profile.color, profile.emissiveBlend)
}
if ('emissiveIntensity' in highlightedMaterial) {
highlightedMaterial.emissiveIntensity = Math.max(
highlightedMaterial.emissiveIntensity ?? 0,
profile.emissiveIntensity,
)
}
highlightedMaterial.needsUpdate = true
return highlightedMaterial
}
function createInvisibleWallMaterial(color: string): MeshStandardNodeMaterial {
return new MeshStandardNodeMaterial({
transparent: true,
opacityNode: mix(float(0.0), float(0.24), dotPattern()),
color,
depthWrite: false,
emissive: color,
})
}
function mapWallMaterialArray(
materials: WallMaterialArray,
iteratee: (material: Material, index: number) => Material,
): WallMaterialArray {
return materials.map(iteratee) as WallMaterialArray
}
function disposeOwnedMaterials(materials: WallMaterialArray[]) {
const owned = new Set<Material>()
materials.forEach((entry) => {
entry.forEach((material) => {
owned.add(material)
})
})
owned.forEach((material) => {
material.dispose()
})
}
export function getWallMaterialHash(wallNode: WallNode): string {
return JSON.stringify({
interior: getWallSurfaceMaterialSignature(
getEffectiveWallSurfaceMaterial(wallNode, 'interior'),
),
exterior: getWallSurfaceMaterialSignature(
getEffectiveWallSurfaceMaterial(wallNode, 'exterior'),
),
})
}
export function getMaterialsForWall(wallNode: WallNode): WallMaterials {
const cacheKey = wallNode.id
const materialHash = getWallMaterialHash(wallNode)
const existing = wallMaterialCache.get(cacheKey)
if (existing && existing.materialHash === materialHash) {
return existing
}
if (existing) {
disposeOwnedMaterials([
existing.invisible,
existing.deleteVisible,
existing.deleteInvisible,
existing.highlightedVisible,
existing.highlightedInvisible,
])
}
const interiorSpec = getEffectiveWallSurfaceMaterial(wallNode, 'interior')
const exteriorSpec = getEffectiveWallSurfaceMaterial(wallNode, 'exterior')
const visible: WallMaterialArray = [
baseMaterial,
getSurfaceVisibleMaterial(interiorSpec),
getSurfaceVisibleMaterial(exteriorSpec),
]
const invisible: WallMaterialArray = [
createInvisibleWallMaterial(DEFAULT_WALL_COLOR),
createInvisibleWallMaterial(getSurfaceColor(interiorSpec, DEFAULT_WALL_COLOR)),
createInvisibleWallMaterial(getSurfaceColor(exteriorSpec, DEFAULT_WALL_COLOR)),
]
const highlightedVisible = mapWallMaterialArray(visible, (material) =>
createHighlightedWallMaterial(material, 'selection'),
)
const highlightedInvisible = mapWallMaterialArray(invisible, (material) =>
createHighlightedWallMaterial(material, 'selection'),
)
const deleteVisible = mapWallMaterialArray(visible, (material) =>
createHighlightedWallMaterial(material, 'delete'),
)
const deleteInvisible = mapWallMaterialArray(invisible, (material) =>
createHighlightedWallMaterial(material, 'delete'),
)
const result: WallMaterials = {
visible,
invisible,
deleteVisible,
deleteInvisible,
highlightedVisible,
highlightedInvisible,
materialHash,
}
wallMaterialCache.set(cacheKey, result)
return result
}
export function getVisibleWallMaterials(wallNode: WallNode): WallMaterialArray {
return getMaterialsForWall(wallNode).visible
}