@@ -139,6 +139,14 @@ export const MoveCeilingTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
|
||||
const preview = previewRef.current ?? { polygon: originalPolygon, holes: originalHoles }
|
||||
|
||||
wasCommitted = true
|
||||
|
||||
// Restore original baseline while paused so the next resume+update
|
||||
// registers as a single tracked change (undo reverts to original).
|
||||
useScene.getState().updateNode(node.id, {
|
||||
polygon: originalPolygon,
|
||||
holes: originalHoles,
|
||||
})
|
||||
|
||||
useScene.temporal.getState().resume()
|
||||
useScene.getState().updateNode(node.id, preview)
|
||||
useScene.getState().markDirty(node.id as AnyNodeId)
|
||||
|
||||
@@ -29,9 +29,13 @@ export const MoveRoofTool: React.FC<{
|
||||
const [cursorWorldPos, setCursorWorldPos] = useState<[number, number, number]>(() => {
|
||||
const obj = sceneRegistry.nodes.get(movingNode.id)
|
||||
if (obj) {
|
||||
const pos = new THREE.Vector3()
|
||||
obj.getWorldPosition(pos)
|
||||
return [pos.x, pos.y, pos.z]
|
||||
const worldPos = obj.getWorldPosition(new THREE.Vector3())
|
||||
// Cursor renders inside the building-local ToolManager group, so convert
|
||||
// world → building-local to honor any building rotation.
|
||||
const buildingId = useViewer.getState().selection.buildingId
|
||||
const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : null
|
||||
if (buildingObj) buildingObj.worldToLocal(worldPos)
|
||||
return [worldPos.x, worldPos.y, worldPos.z]
|
||||
}
|
||||
// Fallback if not registered (e.g. newly created duplicate without mesh yet)
|
||||
if (
|
||||
@@ -114,10 +118,15 @@ export const MoveRoofTool: React.FC<{
|
||||
}
|
||||
}
|
||||
|
||||
const computeLocal = (gridX: number, gridZ: number, y: number): [number, number] => {
|
||||
let localX = gridX
|
||||
let localZ = gridZ
|
||||
|
||||
const computeLocal = (
|
||||
gridX: number,
|
||||
gridZ: number,
|
||||
y: number,
|
||||
buildingLocalX: number,
|
||||
buildingLocalZ: number,
|
||||
): [number, number] => {
|
||||
// Segments have a transformed parent (stair/roof). Convert world → parent-local
|
||||
// via Three.js hierarchy so the segment's stored position stays parent-relative.
|
||||
if (
|
||||
(movingNode.type === 'roof-segment' || movingNode.type === 'stair-segment') &&
|
||||
movingNode.parentId
|
||||
@@ -128,19 +137,21 @@ export const MoveRoofTool: React.FC<{
|
||||
if (parentObj) {
|
||||
const worldVec = new THREE.Vector3(gridX, y, gridZ)
|
||||
parentObj.worldToLocal(worldVec)
|
||||
localX = worldVec.x
|
||||
localZ = worldVec.z
|
||||
} else {
|
||||
const dx = gridX - (parentNode.position[0] as number)
|
||||
const dz = gridZ - (parentNode.position[2] as number)
|
||||
const angle = -(parentNode.rotation as number)
|
||||
localX = dx * Math.cos(angle) - dz * Math.sin(angle)
|
||||
localZ = dx * Math.sin(angle) + dz * Math.cos(angle)
|
||||
return [worldVec.x, worldVec.z]
|
||||
}
|
||||
const dx = gridX - (parentNode.position[0] as number)
|
||||
const dz = gridZ - (parentNode.position[2] as number)
|
||||
const angle = -(parentNode.rotation as number)
|
||||
return [
|
||||
dx * Math.cos(angle) - dz * Math.sin(angle),
|
||||
dx * Math.sin(angle) + dz * Math.cos(angle),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
return [localX, localZ]
|
||||
// Stair/roof live directly in the level — their stored position is building-local.
|
||||
// event.localPosition is already building-local, so using it handles building rotation.
|
||||
return [buildingLocalX, buildingLocalZ]
|
||||
}
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
@@ -161,7 +172,7 @@ export const MoveRoofTool: React.FC<{
|
||||
const lz = Math.round(event.localPosition[2] * 2) / 2
|
||||
setCursorWorldPos([lx, event.localPosition[1], lz])
|
||||
|
||||
const [localX, localZ] = computeLocal(gridX, gridZ, y)
|
||||
const [localX, localZ] = computeLocal(gridX, gridZ, y, lx, lz)
|
||||
|
||||
// Directly update the Three.js mesh — no store update during drag
|
||||
const mesh = sceneRegistry.nodes.get(movingNode.id)
|
||||
@@ -181,8 +192,10 @@ export const MoveRoofTool: React.FC<{
|
||||
const gridX = Math.round(event.position[0] * 2) / 2 // world, for computeLocal
|
||||
const gridZ = Math.round(event.position[2] * 2) / 2
|
||||
const y = event.position[1]
|
||||
const lx = Math.round(event.localPosition[0] * 2) / 2
|
||||
const lz = Math.round(event.localPosition[2] * 2) / 2
|
||||
|
||||
const [localX, localZ] = computeLocal(gridX, gridZ, y)
|
||||
const [localX, localZ] = computeLocal(gridX, gridZ, y, lx, lz)
|
||||
|
||||
wasCommitted = true
|
||||
|
||||
|
||||
@@ -112,6 +112,14 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
|
||||
const preview = previewRef.current ?? { polygon: originalPolygon, holes: originalHoles }
|
||||
|
||||
wasCommitted = true
|
||||
|
||||
// Restore original baseline while paused so the next resume+update
|
||||
// registers as a single tracked change (undo reverts to original).
|
||||
useScene.getState().updateNode(node.id, {
|
||||
polygon: originalPolygon,
|
||||
holes: originalHoles,
|
||||
})
|
||||
|
||||
useScene.temporal.getState().resume()
|
||||
useScene.getState().updateNode(node.id, preview)
|
||||
useScene.getState().markDirty(node.id as AnyNodeId)
|
||||
|
||||
@@ -110,12 +110,18 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
|
||||
|
||||
const curveOffset = previewOffsetRef.current
|
||||
wasCommitted = true
|
||||
useScene.temporal.getState().resume()
|
||||
if (curveOffset !== getClampedWallCurveOffset(node)) {
|
||||
|
||||
if (curveOffset !== originalCurveOffset) {
|
||||
// Restore original baseline while paused so the next resume+update
|
||||
// registers as a single tracked change (undo reverts to original).
|
||||
useScene.getState().updateNode(nodeId, { curveOffset: originalCurveOffset })
|
||||
useScene.getState().markDirty(nodeId as AnyNodeId)
|
||||
|
||||
useScene.temporal.getState().resume()
|
||||
useScene.getState().updateNode(nodeId, { curveOffset })
|
||||
useScene.getState().markDirty(nodeId as AnyNodeId)
|
||||
useScene.temporal.getState().pause()
|
||||
}
|
||||
useScene.temporal.getState().pause()
|
||||
|
||||
sfxEmitter.emit('sfx:item-place')
|
||||
useViewer.getState().setSelection({ selectedIds: [nodeId] })
|
||||
|
||||
@@ -201,6 +201,14 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
|
||||
|
||||
if (hasChanged && isWallLongEnough(preview.start, preview.end)) {
|
||||
wasCommitted = true
|
||||
|
||||
// Restore original baseline while paused so the next resume+update
|
||||
// registers as a single tracked change (undo reverts to original).
|
||||
applyNodePreview([
|
||||
{ id: nodeId, start: originalStart, end: originalEnd },
|
||||
...linkedOriginalsRef.current,
|
||||
])
|
||||
|
||||
useScene.temporal.getState().resume()
|
||||
applyNodePreview([
|
||||
{ id: nodeId, start: preview.start, end: preview.end },
|
||||
|
||||
@@ -229,22 +229,43 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
|
||||
const preview = previewRef.current ?? { start: originalStart, end: originalEnd }
|
||||
|
||||
wasCommitted = true
|
||||
useScene.temporal.getState().resume()
|
||||
|
||||
// Restore original baseline while paused so the next resume+update
|
||||
// registers as a single tracked change (undo reverts to original).
|
||||
applyNodePreview([
|
||||
{ id: nodeId, start: preview.start, end: preview.end },
|
||||
{ id: nodeId, start: originalStart, end: originalEnd },
|
||||
...linkedOriginalsRef.current,
|
||||
])
|
||||
|
||||
useScene.temporal.getState().resume()
|
||||
|
||||
const commitUpdates = [
|
||||
{
|
||||
id: nodeId as AnyNodeId,
|
||||
data: isNew
|
||||
? {
|
||||
start: preview.start,
|
||||
end: preview.end,
|
||||
metadata: stripWallIsNewMetadata(node.metadata),
|
||||
}
|
||||
: { start: preview.start, end: preview.end },
|
||||
},
|
||||
...getLinkedWallUpdates(
|
||||
linkedOriginalsRef.current,
|
||||
originalStart,
|
||||
originalEnd,
|
||||
preview.start,
|
||||
preview.end,
|
||||
),
|
||||
])
|
||||
if (isNew) {
|
||||
useScene.getState().updateNode(nodeId, {
|
||||
metadata: stripWallIsNewMetadata(node.metadata),
|
||||
})
|
||||
).map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: { start: entry.start, end: entry.end },
|
||||
})),
|
||||
]
|
||||
useScene.getState().updateNodes(commitUpdates)
|
||||
for (const { id } of commitUpdates) {
|
||||
useScene.getState().markDirty(id)
|
||||
}
|
||||
|
||||
useScene.temporal.getState().pause()
|
||||
|
||||
sfxEmitter.emit('sfx:item-place')
|
||||
|
||||
Reference in New Issue
Block a user