Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two related bugs caused floor items to disappear mid-2D-drag:
1. `startLevelId` did `parent.parentId` unconditionally for non-wall
parents — so for a floor item parented directly to the level (the
canonical convention from `use-placement-coordinator`), it returned
`level.parentId = building.id`. `findContainingSurface` then iterated
the building's children (levels, not slabs) and the fallback
`parentId: startLevelId` reparented the item to the building. Now we
walk the parent chain until we hit a `level` and short-circuit on
`parent.type === 'level'`.
2. `buildSurfaceItemSession` reparented floor items to a slab when the
cursor was over one. Slabs don't carry a `children` field on their
schema (only ceilings + level do), so `updateNodesAction`'s reparent
logic operated on `undefined.children` — the item dropped out of the
level→children DFS the floor-plan layer walks, and the polygon
stopped rendering mid-drag. Split into `buildFloorItemSession`
(always parents to the level, just updates position) and a
ceiling-only `buildSurfaceItemSession`. `findContainingSurface`
narrows to `'ceiling'` as the only valid target.
Matches the 3D `detachItemSurfaceToFloor` convention: floor items live
as level children, not slab children.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
`buildZoneFloorplan` now emits a centered name label at the polygon's
area-weighted centroid (Shoelace formula, with bbox-center fallback for
degenerate rings). Label uses the legacy `FloorplanZoneLabel` styling:
`fontSize: 0.2`, white fill, zone-color stroke, `paintOrder: 'stroke'`
for the "outlined text" look that stays legible above any fill.
When the zone is selected the builder also emits the polygon editor —
edge-handle per edge, midpoint-handle per midpoint, endpoint-handle per
vertex — driven by the shared `createPolygonVertexAffordance` /
`createPolygonAddVertexAffordance` / `createPolygonMoveEdgeAffordance`
factories slabs and ceilings already use. Zones have no `holes` field
so the factory's optional `holeIndex` stays undefined and the operations
target `node.polygon` directly.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The slab body covered the underlying zone fill almost completely —
`opacity: 0.85` (gray) and `opacity: 0.95` (white-on-select) drowned out
any zone color sitting beneath. Switched to independent `fillOpacity`
(0.6 unselected / 0.45 selected) and `strokeOpacity` (0.85 / 0.96) so
the outline stays crisp while the zone color reads through the fill.
On the selected state the hatch overlay carries the visual weight; no
need for an opaque white background underneath.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three layered improvements on the 2D registry layer:
- Z-order buckets so the SVG document order reflects intent: zones (0)
paint first, slabs/ceilings (1) next, every other kind (walls / items /
shelves / columns / stairs / …) on top. Stable sort preserves DFS order
within a bucket.
- Base / overlay split: each entry's `FloorplanGeometry` tree is walked
through `splitFloorplanOverlay`, partitioning into a base group
(polygons, paths, fills, hatches) and an overlay group (interactive
handles + labels — `text` / `endpoint-handle` / `midpoint-handle` /
`edge-handle` / `move-handle` / `dimension` / `dimension-label`). Base
renders rank-sorted; overlays paint after every base entry so polygon-
editor chrome on a selected slab and zone name labels stay legible
above the structural fills sitting on top of them.
- Click guard on the outer layer `<g>`. The base/overlay split means
pointer-down lands on base and pointer-up lands on overlay (selection
mounts the overlay on top mid-gesture). The browser then dispatches
`click` to the lowest common ancestor, ABOVE the entry's
`onClick={handleClickStop}`. Without a higher-level stop, the click
reached the SVG's `handleBackgroundClick` → `clear-elements` and the
selection set on pointer-down vanished a frame later. Scoped to
`onClick` only so pointer / hover / drag still propagate inside the
registry tree.
Also extends the `text` FloorplanGeometry with stroke / strokeWidth /
paintOrder / fontFamily so kinds can match the legacy "white fill +
colored outline" label look (used by the new zone name label).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two bugs caused dragged shelves to snap to a weird position on commit:
1. `MoveRegistryNodeTool` wrote `useLiveTransforms.set(id, { ..., rotation: 0 })`,
so during the drag `ParametricNodeRenderer` applied `<group rotation={[0,0,0]}>`
and the shelf visually un-rotated. On commit the live transform cleared
and the renderer re-read the node's true rotation — the snap-back read
as "reverts to a weird position." Now we capture `originalRotationY`
from the node at mount time and forward it on every set.
2. `<GeometrySystem>` reset `group.position.set(0,0,0)` /
`group.rotation.set(0,0,0)` after every rebuild. That was carry-over
from legacy per-kind systems that didn't bind `position` on the group.
`ParametricNodeRenderer` now drives the transform via JSX prop, and
the reset clobbered it — React doesn't necessarily re-render on a
rebuild tick, so R3F never re-applied the prop and the registered
`<group>` stayed at the origin. Removed the reset; builders are
expected to emit local-space children.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Schema v2 adds style/rows/columns/withBack/withSides/withBottom/bracketStyle
and a `children: ItemNode[]` field for item hosting. Schema-level defaults
preserve the v1 wall-shelf visual so existing scenes load unchanged; the
placement tool spreads `shelfDefinition.defaults()` for fresh shelves
(cubby 3x2 at 1m × 0.5m × 1.8m, thickness 0.05m, back/sides/bottom on).
Four style geometries (wall-shelf / bookshelf / open-rack / cubby) share
the dimensional schema. `shelfRowSurfaceYs` exposes one host surface per
row, plus the bottom-board top when `withBottom` is on for cubby /
bookshelf.
Material is a single paintable surface (same shape walls / slabs / stairs
use); `DEFAULT_SHELF_MATERIAL` aligned with `DEFAULT_WALL_MATERIAL` so
unpainted shelves read as the canonical off-white.
Preview clones each cached material before mutating `transparent / opacity`
on the ghost — without the clone the mutation leaked into the cached
`getShelfMaterial` instance every committed shelf was using, rendering
them all see-through after the first placement preview rendered.
Store hardening: `migrateNodes` patches missing `children: []` on v1
shelves, and `updateNodesAction` reparenting tolerates a missing children
array on the new parent. `MaterialTarget` enum adds `'shelf'` so paint
mode picks up the kind.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three remaining wall affordances ported into nodes/src/wall/ as
direct copies of the legacy implementations. Wall D is now complete.
- move-endpoint-tool.tsx (426 LoC) — linked-wall corner cascade +
Alt-detach + angle label. Mounted via `affordanceTools.move-endpoint`.
- move-tool.tsx (804 LoC, the most complex tool in the editor) —
center-drag with axis lock, linked-wall corner cascade via
`planWallMoveJunctions`, bridge wall ghost previews, auto-slab
live preview via `planAutoSlabsForLevel`, R/T rotation in 45°
steps, Shift to bypass grid snap, isNew metadata strip on first
commit. Mounted via `affordanceTools.move`.
- tool.tsx (332 LoC) — two-click placement with length/angle HUD,
Shift to bypass angle snap. Mounted via `def.tool`.
Editor public surface gains:
- createWallOnCurrentLevel, snapWallDraftPoint, WallPlanPoint
- MovingWallEndpoint type
ToolManager dispatch for `movingWallEndpoint` routes through the
registry with the legacy fallback (same shape as the fence
move-endpoint dispatch).
Wall is now A ✅ C ✅ D ✅. Stage B still pending (geometry depends on
level-batch miter data, blocked on `ctx.levelData` design decision).
Stage E pending (drop WallPanel — has slider drags + actions).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User pointed at the palette's PNG icons in the bottom toolbar — they
expected the inspector title to use the same artwork, not the iconify
lucide glyphs. Different visual style.
- IconRef gains `{ kind: 'url'; src: string }`. Plain `<img>` render
in ParametricInspector (no next/image — the inspector is
`'use client'`).
- All currently-registered kinds switched to URL refs matching their
palette `iconSrc`:
fence → /icons/fence.png
slab → /icons/floor.png
ceiling → /icons/ceiling.png
wall → /icons/wall.png
spawn → /icons/site.png
shelf → /icons/column.png (placeholder, same as palette)
- Kind-owned panels (slab/ceiling) already pass URL strings to their
own PanelWrapper; unchanged.
Door/window/item will get URL refs when they register at Stage A.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User pointed out the auto-derived panel was title-only; the legacy
panels rendered a small icon in front. Legacy used a URL path (next
Image). The registry-driven path has structured `IconRef` values
(iconify / svg / lazy component) declared on `def.presentation.icon`.
- PanelWrapper's `icon` prop now accepts `string | React.ReactNode`.
String → next/image (legacy URL behavior). Node → rendered as-is.
- ParametricInspector resolves `def.presentation.icon` to a node:
iconify → `<Icon icon="lucide:fence" />`, svg → inline svg, component
→ Suspense + lazy.
Kind-owned custom panels (slab/ceiling) keep their existing legacy
URL icons since they pass `<PanelWrapper>` themselves — no change
needed there.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User noticed the auto-derived fence inspector was missing the legacy
panel's Length + Curve sliders, and the section labelling was wrong
(Posts → Structure). Both Length and Curve are awkward for the
parametrics field model:
- **Length** doesn't map to a single node key — it's derived from
`start`/`end`, and editing it moves `end` along the existing
direction.
- **Curve** maps to `curveOffset` but the slider's min/max are
bounded per-node by the chord length, plus updates need
`normalizeWallCurveOffset`.
Adds a `kind: 'custom'` field with a kind-supplied
`component: ComponentType<{ node, onUpdate }>`. The inspector mounts
it and lets the kind own rendering + update logic. `key` becomes a
free-form React key/label since it no longer needs to map to a node
property.
Fence parametrics now mirrors the legacy layout 1:1:
- Style (segmented controls + showInfill toggle).
- Dimensions (Length, Curve, Height, Thickness).
- Structure (Base Height, Top Rail, Post Spacing, Post Size, Ground
Clear, Edge Inset).
Length + Curve live in fence/inspector-editors.tsx.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User pointed out two regressions in the auto-derived fence inspector:
- A `color` field rendered for fence — but the legacy `FencePanel`
hid it (fence's color is a leftover schema field that isn't part of
the inspector UX). Dropped from `fenceParametrics`.
- Style + base-style enums rendered as a dropdown, but the legacy
used the inline segmented switcher (Slat/Rail/Privacy +
Grounded/Floating). Added a `display?: 'select' | 'segmented'` hint
to the enum field kind. ParametricInspector renders SegmentedControl
when set; defaults to dropdown otherwise.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The Stage E kind-owned panels (slab/ceiling) import lucide icons.
Without peerDependencies declaring lucide-react, consumers bundling
nodes/dist/<kind>/panel.js fail with "Module not found: Can't resolve
'lucide-react'" because the bundler has no signal that nodes needs it.
Matches the same pattern @react-three/drei + @react-three/fiber
already use here.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three flavors of Stage E in one PR:
- **Fence** — fully auto-derived. Adds `kind: 'boolean'` to ParamField
(rendered as ToggleControl), wires `showInfill` through
`def.parametrics`. Legacy `FencePanel` deleted; the auto-derived
`<ParametricInspector>` now drives fence editing entirely.
- **Slab / Ceiling** — kind-owned via `parametrics.customPanel`. The
legacy panels have shape-specific bits (elevation/height presets,
area display, holes list with auto-vs-manual provenance) that don't
fit the auto-derived field model yet. `<ParametricInspector>` learns
to lazy-load and mount `parametrics.customPanel` when present;
legacy `SlabPanel` + `CeilingPanel` files relocate to
`nodes/src/<kind>/panel.tsx` and the legacy copies delete.
When `list` / `computed` / `action` field kinds eventually graduate
to auto-derived support, these custom panels collapse back into
`parametrics.groups`. The plan calls this out under "Custom-behavior
escape hatch" and Foot-gun 5 of the recipe.
Public-surface additions in `@pascal-app/editor`:
- `ActionButton`, `ActionGroup`, `PanelSection`, `SegmentedControl`,
`ToggleControl`, `PanelWrapper` — needed by the kind-owned panels.
Per-kind progress table: fence/slab/ceiling all flip to E ✅.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User reported the slab/fence mesh jittered/teleported continuously
while dragging (not on commit — during the drag). Root cause: the
move tool wrote TWO conflicting values per grid:move tick:
1. `mesh.position.set(deltaX, 0, deltaZ)` — relative offset, direct
Three.js mutation.
2. `useLiveTransforms.set(id, { position: [originalCenter + deltaX,
0, originalCenter + deltaZ], rotation: 0 })` — absolute world
position of the translated polygon center.
`ParametricNodeRenderer` reads `useLiveTransforms` and binds it via
React: `<group position={liveTransform.position}>`. So every Zustand
notification re-rendered the renderer and reconciled the group's
position back to "originalCenter + delta" (the absolute), overriding
the "delta" the direct mutation had just written. The two systems
fought every frame → visible jitter.
Fix: `useLiveTransforms.position` now holds the SAME delta the direct
mutation uses (`[deltaX, 0, deltaZ]`). React reconciles to the same
value the direct mutation already set — no conflict.
The cursor sphere position stays as the translated polygon center
(it's tracked separately via React state, not `useLiveTransforms`).
Ceiling aligned for consistency, though CeilingRenderer doesn't read
`useLiveTransforms` so the value there has no rendering effect.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-reported regressions on the 1:1 legacy ports: slab/ceiling moves
were slow (polygon CSG rebuilds per scene.update tick), fence moves
teleported briefly on commit (residual mesh.position offset survived
the geometry rebuild). All three now use the same live-drag pattern
the legacy fence move was designed for:
- During drag, write only to `sceneRegistry.nodes.get(id).position`
+ `useLiveTransforms`. No `scene.update`, no polygon rebuild, no
React re-render of geometry.
- History stays UNPAUSED — scene state isn't changing.
- On commit, a single `scene.update` writes the translated
polygon (or fence start/end + linked-fence cascade). Recorded as one
natural undo step.
- Tools leave `mesh.position` at the drag delta on commit;
GeometrySystem / CeilingSystem reset it to (0,0,0) when they
rebuild the geometry on the next frame. By the time position
clears, the new geometry is in place — no teleport.
Two framework changes enable this:
- `GeometrySystem` (viewer/systems/geometry) now resets
`group.position` + `group.rotation` after every rebuild, matching
the legacy `FenceSystem.updateFenceGeometry` behavior. Tools that
translate the group during live-drag can rely on the reset.
- Legacy `CeilingSystem.updateCeilingGeometry` extends its existing
`position.y` reset to cover X/Z too — previously it left X/Z at the
drag delta after rebuild, double-translating the visual.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Each tool is now a direct copy of the legacy implementation, relocated
under @pascal-app/nodes/<kind>/ and dispatched via the registry's
def.affordanceTools. No DragAction abstraction, no clever live-drag
exception, no novel snap pipeline — same code, same UX, same
performance, same history dance.
Ports:
- fence/curve-tool.tsx (legacy CurveFenceTool, 1:1)
- fence/move-tool.tsx (legacy MoveFenceTool, 1:1 — including
the mesh.position + useLiveTransforms
exception that the legacy uses for fence
specifically)
- wall/curve-tool.tsx (legacy CurveWallTool, 1:1)
- slab/move-tool.tsx (legacy MoveSlabTool, 1:1)
- ceiling/move-tool.tsx (legacy MoveCeilingTool, 1:1 — preview
fill + outline overlay preserved)
Drops the obsolete DragAction-based action files
(packages/nodes/src/{fence,wall,slab,ceiling}/actions/{curve,move}.ts)
and their now-empty actions/ directories where applicable. Fence
keeps actions/move-endpoint.ts since that port works.
Editor public surface gains `getWallGridStep` + `snapScalarToGrid`
(transitional exports — Stage F moves them into @pascal-app/nodes).
ToolManager + MoveTool dispatch unchanged: the same legacy-fallback
branches now mount the registry component because the affordances are
declared, but the rendered behavior matches the legacy because the
implementations are copies.
Per-kind progress: fence D ✅ (curve / move-endpoint / move / placement
all kind-owned), slab D ✅, ceiling D ✅, wall D 🟡 (curve only,
endpoint/move/placement still legacy).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-reported regressions made it clear that my D-ports of the curve
and whole-item move tools introduced more friction than they removed.
The legacy CurveFenceTool / CurveWallTool / MoveFenceTool /
MoveSlabTool / MoveCeilingTool ship more polish than the new ports do
right now:
- Legacy curve tools pre-snap the pointer position to the 0.5m grid
BEFORE projecting onto the chord normal, and they Shift-toggle to
a free-place mode. The ports skipped both — finer math, but the
user-visible UX regressed (laggy because the cascade resolver fires
per move, history feels broken near the no-op threshold).
- Legacy whole-item moves use scene.update per tick which keeps
hosted children visually aligned. The live-drag mesh.position port
cleared the offset before the GeometrySystem could rebuild,
producing a one-frame teleport on commit.
Drop the affordance registrations for those tools — the ToolManager /
MoveTool dispatch falls back to the legacy per-kind tools when the
registry doesn't declare the affordance. Stage D progress preserved
for: fence move-endpoint (linked cascade + alt-detach), slab/ceiling
boundary + hole editors, fence placement, slab placement, ceiling
placement.
The kind-owned files (curve-tool.tsx, move-tool.tsx, actions/curve.ts,
actions/move.ts) stay on disk for the next iteration — when they
reach parity with legacy UX, re-add the affordance entries.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-reported regressions after the previous Stage D move ports:
1. Slab/ceiling moves were sluggish because the actions wrote
scene.update(polygon) every grid:move tick → React re-render +
CSG-with-holes geometry rebuild per frame.
Apply the live-drag exception (same recipe fence move already used):
visual translation via `sceneRegistry.nodes.get(id).position` +
`useLiveTransforms`; scene.polygon is only written on commit. Polygon
center precomputed in ctx, mesh-offset clears on commit/cancel.
2. Cursor sphere sat at the polygon center (offset from the user's
actual cursor by `originalCenter - first_cursor`). Move wrappers
now subscribe to `grid:move` and set `cursorRef.current.position`
directly — no React state, no per-tick reconcile. Cursor lands on
the user's pointer.
3. Fence move had the same React-reconcile-per-tick cost via its
`useLiveTransforms` subscription. Switched to the same direct
ref-mutation pattern.
Adds a "REAL bend" test pinning that one Ctrl-Z after a real curve
drag undoes only the bend, not the create. The previously reported
"first undo does nothing" outcome reproduces only for no-op bends
(drags within `normalizeWallCurveOffset`'s straight-snap threshold,
≈1.5cm on a 3m fence). For visible bends the dance pushes a real
pastState entry and one undo step rolls back the bend.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three user-reported regressions, all in the Stage D move/curve ports:
1. **Fence/wall bend cancelled the fence creation on Ctrl-Z.** The
action.commit's `return false` shortcut on "no offset change"
bypassed the dance entirely — pastStates wasn't touched, so the
next Ctrl-Z fell through to whatever preceded activation
(typically the create step). Fix: always run the dance, even on
no-op commits. First Ctrl-Z then absorbs a silent no-op entry,
subsequent presses roll back real prior actions. Same fix applied
to fence move-endpoint, fence move, slab move, ceiling move.
2. **Slab/ceiling move 'maximum update depth exceeded' loop.** The
`useScene` selector in `SlabMoveTool` returned a freshly-allocated
`[sx, sz]` tuple on every call. Zustand's `Object.is` equality
failed each comparison → re-subscribe → re-render → loop. Fix:
subscribe to the stable live-node reference and derive the center
via `useMemo`. Same recipe for fence/ceiling move-tools, including
memoizing the `originalCenter` fallback that was getting a new
array per render.
3. **No grid-snap sfx during move drag.** Action `preview` now tracks
the last snapped pointer on a mutable `lastSnapped` ctx field and
emits `sfx:grid-snap` when it changes between ticks. Matches the
legacy MoveFenceTool's per-tick sound.
Locking test for foot-gun 1 lives in
`packages/core/src/services/single-undo-dance.test.ts`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Includes a regression test for the "no-op bend" case that reproduces
the user-reported 'fence bend cancels fence creation' bug: when
action.commit returns false (draft === original), no pastState push
happens during the drag's commit path. The very next Ctrl-Z falls
through to whatever was on the stack before activation — typically
the fence creation itself.
The actual dance with real changes (delta !=0) works correctly — the
test exercising the full createDragSession flow with action.commit
returning true pins one undo step covering only the drag.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Direct copy of the fence curve recipe — pure
`curveWallDragAction` (chord-perpendicular projection + clamp +
normalize + single-undo dance) plus a thin wrapper feeding
`useDragAction`. Mounted via `def.affordanceTools.curve`.
Slight precision difference vs legacy: the legacy CurveWallTool snapped
the pointer position to `getWallGridStep()` before projecting onto the
chord normal; the ported action skips that pre-snap and relies on
`normalizeWallCurveOffset` to settle the final value. The user-visible
result is the same magnitude of step, just with the snap applied at
the offset level instead of the position level.
Remaining wall D affordances (endpoint move, whole-wall move,
placement) are larger and queued for future sessions — wall's move
tool alone is 804 LoC with the linked-wall corner-cascade logic.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replicates the slab Stage D recipe for ceiling: four affordances
routed through the registry — def.tool for the placement flow,
def.affordanceTools for boundary edit / hole edit / whole-ceiling move.
Ceiling-specific bits preserved:
- Placement tool keeps the dual-cursor + vertical TSL-gradient
connector + ground-shadow lines (1:1 with legacy).
- Move tool wrapper renders the translucent preview fill + outline
overlay so the user sees the destination before clicking.
ToolManager mount sites for CeilingBoundaryEditor / CeilingHoleEditor
now route through `getRegistryAffordanceTool` with legacy fallback.
Per-kind progress: ceiling A ✅ B (n/a, def.renderer escape hatch
preserved) C ✅ D ✅; E + F pending.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replicates the fence Stage D recipe for slab — three drag affordances
+ one placement tool, all routed through the registry:
affordanceTools:
'boundary-edit' → thin <PolygonEditor> wrapper (vertex/edge drag)
'hole-edit' → same for a single hole polygon
move → DragAction with single-undo dance
tool: () => placement (multi-click polygon with axis/45° snap)
`PolygonEditor` + `PolygonEditorProps` exported from
`@pascal-app/editor` as Stage D transitional surface (Stage F cleanup
moves them into `@pascal-app/nodes`).
ToolManager mount sites for SlabBoundaryEditor / SlabHoleEditor now
route through `getRegistryAffordanceTool` with legacy fallback.
Slab move action does not use the live-drag exception (polygon CSG
rebuild every tick) — matches legacy behavior; optimization is a
separate task once we measure.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Fourth and final Stage D fence affordance — the placement tool itself.
Unlike the drag affordances (curve / move / endpoint), placement is a
two-click flow with state across grid events, not a single drag-down →
drag-up lifecycle. `DragAction` doesn't fit; the component owns its
own emitter subscriptions directly. The kind exposes it via
`def.tool: () => import('./tool')` and ToolManager's existing
`getRegistryTool()` lookup mounts it (legacy `tools.structure.fence =
FenceTool` falls through when the registry entry is missing).
Adds transitional exports from `@pascal-app/editor` for the helpers
the kind-owned tool needs at module scope: `createFenceOnCurrentLevel`,
`markToolCancelConsumed`, `EDITOR_LAYER`. Stage F cleanup moves these
into `@pascal-app/nodes` once every consumer is registry-driven.
Fence Stage D is now complete. Per-kind progress: A ✅ B ✅ C ✅ D ✅
(four affordances ported — curve, move-endpoint, move, placement).
E (drop legacy panel) and F (cleanup) pending across all kinds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Third Stage D affordance port (302 LoC legacy → action + thin wrapper).
The action (`actions/move.ts`) uses the live-drag exception documented
in editor/wiki/architecture/tools.md: visual-only updates via
`sceneRegistry.nodes.get(id).position` + `useLiveTransforms` during
the drag, no scene mutations. Avoids re-rebuilding the fence geometry
(many posts + infill panels) every pointer tick. Commit performs the
single-undo dance — writes final start/end to scene, geometry rebuilds
once, Ctrl-Z reverses the whole drag.
Linked-fence cascade follows the same shape as MoveFenceEndpoint —
any fence in the same parent that shared an endpoint at activation
moves with the drag.
`getRegistryAffordanceTool` extracted to
`tools/shared/affordance-dispatch.ts` so move-tool.tsx and
tool-manager.tsx share the lazy-load helper (no duplicate caches).
MoveTool dispatch gains a generic `affordanceTools.move` check after
the capability-driven `movable` shortcut — fence routes through here;
wall / slab / etc. fall through to their legacy per-kind chain until
their D ports land.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
These files had been showing as modified in every dev session — biome's
canonical formatting (line-length collapses, import sort, type-modifier
placement) didn't match the committed state. No semantic changes.
Committing now so the working tree stays clean across sessions.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous commit() just returned true, relying on
createDragSession.terminate() to resumeHistory. But that alone never
captures the drag in zundo's pastStates — the pause window's mutations
are skipped entirely. After commit, Ctrl-Z jumped past the curve *and*
past the prior fence creation.
Adds the same dance now used by move-endpoint: restoreAll →
resumeHistory → re-apply the final draft. Zundo records one undo step
for the whole drag. cancel() becomes a no-op (orchestrator's
restoreAll covers it).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Second Stage D affordance port (425 LoC legacy → ~430 split across
action + wrapper). All math (snap, linked-fence cascade, alt-detach,
min-length gate, single-undo dance) lives in the pure
`moveFenceEndpointDragAction`. The React wrapper handles the UI
overlays (cursor sphere, Drag/Detach badge, angle label) and the live
state subscriptions.
The action introduces the single-undo dance pattern for multi-write
commits: `commit()` calls `scene.restoreAll()` → `resumeHistory()` →
re-applies the final draft so zundo records the entire drag as one
undo step. Reusable shape for slab/wall/door endpoint ports.
Transitional exports added to `@pascal-app/editor`'s public surface
(`snapFenceDraftPoint`, `isWallLongEnough`, the segment-angle helpers,
`MovingFenceEndpoint`). Stage F cleanup moves these into
`@pascal-app/nodes` once every consumer is registry-driven.
`getRegistryAffordanceTool` is now generic (`ComponentType<any>`) so
affordances with different prop shapes (`{ node }`, `{ target }`, …)
all dispatch through the same helper.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous dispose() was documented as "equivalent to cancel()" and
fired onCancel. That breaks React StrictMode's mount → cleanup → mount
cycle for useDragAction consumers: the first cleanup's onCancel resets
the parent state machine (e.g. setCurvingFence(null)), which unmounts
the component before the second mount runs. Net result: the tool blinks
in and out instantly.
dispose() now restores scene state + resumes history but skips onCancel.
Explicit cancel() still fires onCancel (Esc / external aborts). New
test locks this in.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The legacy CurveFenceTool ignored grid:click for 150ms after mount —
otherwise the very click that activates a tool (e.g. the floating menu
"curve" button) cascades through the R3F drei <Html> portal into the
grid, fires grid:click on the just-mounted tool, and commits the drag
before any preview move runs. The new useDragAction was missing this
guard, so the Stage D fence curve port "click → place sfx → exit"
without ever letting the user adjust.
Adds `activationGraceMs` (default 150) on useDragAction; ports the
sfx:item-place commit emission into FenceCurveTool so the kind-owned
tool matches legacy UX. Same guard will cover the upcoming Stage D
ports (endpoint move, whole-fence move, placement, plus
slab/ceiling/wall D).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First Stage D port — `CurveFenceTool` (178 LoC legacy) split into a pure
`DragAction` primitive (`packages/nodes/src/fence/actions/curve.ts`) plus
a thin React wrapper (`packages/nodes/src/fence/curve-tool.tsx`) that
feeds it through `useDragAction`. The kind declares the affordance via
`def.affordanceTools.curve`; ToolManager lazy-loads it at runtime when
`useEditor.curvingFence` activates. Falls back to the legacy
`CurveFenceTool` for any kind that hasn't been ported.
The lazy-load dispatch dodges the editor→nodes circular dep (nodes
already depends on editor for `useDragAction` + `CursorSphere`).
Establishes the pattern for the remaining fence affordances
(`MoveFenceEndpoint`, `MoveFence`, placement) and for slab/ceiling/wall
D ports.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Shelf clicks in 3D weren't selecting: getSelectionTarget routed shelf
(category='furnish') to the furnish phase, but furnish.isValid hard-
coded `node.type !== 'item'` and rejected shelf. Click switched phase,
nothing selected.
Fix: extend furnish.isValid to also accept registry-driven kinds whose
def.category === 'furnish' AND def.capabilities.selectable. Item's
asset.category door/window special-case stays first.
Future furnish-category kinds (tables, lamps, etc.) are selectable in
furnish phase without further changes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Item is the last Stage A-only kind to gain def.floorplan. Closes Stage C
across every registered kind.
Files added:
- nodes/src/item/floorplan.ts: buildItemFloorplan inlines a self-
contained parent-chain transform walker using `ctx.resolve`. Mirrors
the legacy `getItemFloorplanTransform` math from editor/lib/floorplan/
items.ts:
* Wall parent: rotate item.position by wall's angle, anchor at
wall.start, handle wall-side attachTo via wall.thickness offset.
* Item parent (nested): recurse for parent's transform.
* Level / slab / ceiling parent: item.position is level-local.
Returns a rotated width × depth rectangle. asset.floorPlanUrl image
overlay deferred for Phase 5 follow-up.
Files changed:
- nodes/src/item/definition.ts: wires `floorplan: buildItemFloorplan`.
- floorplan-panel.tsx: floorplanItemEntries useMemo short-circuits to
[] when nodeRegistry.has('item'). Phase 6 deletes the entire useMemo.
Stage C coverage (all 9 registered kinds):
shelf ✅ spawn ✅ fence ✅ slab ✅ ceiling ✅ wall ✅ door ✅ window ✅ item ✅
Next sessions: Stage B for door / window / wall (each large geometry
extraction), Stage D per kind (DragAction affordance ports), Stage E
(drop legacy panels), Phase 6 Stage F cleanup.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three remaining kinds at Stage C this session:
wall → C
- buildWallFloorplan: uses ctx.siblings to gather other walls in the
level, runs calculateLevelMiters, computes plan footprint via
getWallPlanFootprint. Same visual output as legacy.
- getFloorplanWall thickness exaggeration inlined (~25 lines from
editor/lib/floorplan/walls.ts) to keep nodes/wall self-contained.
- floorplan-panel.tsx's wallPolygons short-circuits to [] when wall
is registered.
- Performance note: recomputes level miter data per wall (O(N²) for N
walls in a level). Acceptable for typical scenes; ctx.levelData?.
miters optimization deferred to Stage B's wall design pass.
door → C
- buildDoorFloorplan: inlines getOpeningFootprint math from
floorplan-panel.tsx (40 lines, pure math). Uses ctx.parent as the
wall to compute direction + perpendicular for the cutout footprint.
- Returns null when parent isn't a wall (orphaned doors during
placement).
window → C
- buildWindowFloorplan: same shape as door, glass-blue tint to
distinguish visually.
Both share the legacy openingsPolygons gating:
- floorplan-panel.tsx's openingsPolygons useMemo filters per kind so
a partial migration still works (e.g., if only door registers, only
doors get skipped). When both registered, returns [] entirely.
Item C intentionally deferred — needs parent-chain transform helpers
(buildFloorplanItemEntry / getItemFloorplanTransform from editor/lib/
floorplan/items.ts) exposed publicly or moved into core. A focused
session is the right place to design that boundary.
Stage B for door / window / wall still pending — each is a focused
session per kind (large geometry math extractions, wall needs ctx.
levelData design).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Depth-first session: drive registered kinds through Stage B (pure
def.geometry, drop system re-export) and Stage C (def.floorplan,
short-circuit legacy inline rendering in floorplan-panel.tsx).
spawn → C
- buildSpawnFloorplan wired on definition (was written but deferred
to avoid double-render).
- floorplan-panel.tsx's floorplanSpawnEntries useMemo short-circuits
to [] when nodeRegistry.has('spawn').
fence → B
- generateFenceGeometry exported from viewer; buildFenceGeometry
wraps it in a Group+Mesh with DEFAULT_STAIR_MATERIAL.
- def.geometry set; renderer + system fields dropped.
- Deleted nodes/src/fence/{renderer.tsx,system.tsx}.
fence → C
- buildFenceFloorplan: polyline along centerline (sampled for curved
fences via sampleWallCenterline from core). Stroke width = node.thickness.
- floorplan-panel.tsx's floorplanFenceEntries short-circuits.
slab → B
- generateSlabGeometry exported from viewer; buildSlabGeometry wraps
it in a Group+Mesh + cached material (preset / custom / default
pattern preserved from legacy renderer).
- def.geometry set; renderer + system fields dropped.
- Deleted nodes/src/slab/{renderer.tsx,system.tsx}.
slab → C
- buildSlabFloorplan: SVG path with outer polygon + hole subpaths
(uses getRenderableSlabPolygon from core for wall-clipping parity).
- floorplan-panel.tsx's slabPolygons short-circuits.
ceiling → B INTENTIONALLY SKIPPED
- Ceiling renderer renders React children (hosted items) + uses TSL
shader materials + named meshes that other systems poke
(getObjectByName('ceiling-grid')). Pure def.geometry can't preserve
that. Ceiling keeps def.renderer (the custom escape hatch) — same
pattern item uses. Documented in ceiling/definition.ts.
ceiling → C
- buildCeilingFloorplan: dashed-outline path with hole subpaths
(visually distinct from slab since ceilings are above).
- floorplan-panel.tsx's ceilingPolygons short-circuits.
Per-kind progress after this session:
- shelf: B ✅ C ✅ (Stage E since brand-new)
- spawn: A ✅ C ✅
- wall: A ✅ (B blocked on ctx.levelData design)
- fence: A ✅ B ✅ C ✅
- slab: A ✅ B ✅ C ✅
- ceiling: A ✅ C ✅ (B intentionally not applicable)
- door / window / item: A ✅ (B+C pending in future sessions)
Known test issue: `bun test` in packages/nodes fails to load
`three-bvh-csg` through the viewer's transitive imports (UMD/ESM
mismatch in Bun's test runner). The Next.js editor build works fine
because it bundles differently. Fix requires either dynamic imports
(breaks sync def.geometry contract) or test env config — deferred.
Other tests (schema, geometry, parity) pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User report: items needed a double click to select after the item kind
registered (Phase 5). Root cause: `getSelectionTarget` checked
`isRegistrySelectable(node.type)` as part of the FIRST branch (which
routes to structure phase), matching `item` before the item-specific
branch below could route door/window-category items to structure +
everything else to furnish.
Effect: clicking an item triggered phase switch (structure ← furnish),
then the next click selected. Hence the double click.
Fix:
1. Item-specific case moved to the TOP of getSelectionTarget. Its
asset.category-driven routing (door/window items → structure;
everything else → furnish) beats any generic registry fallback.
2. Generic registry fallback at the bottom now reads `def.category`
to pick the phase — `category: 'furnish'` → furnish phase,
everything else → structure/elements. Future furnish-category
kinds (only shelf right now) route correctly without a special
case.
3. `isRegistrySelectable(node.type)` clause removed from the
structure branch — replaced by the def.category check at the
bottom.
Net: single-click selection works for items again, and the routing
logic is now cleanly capability/category-driven instead of "all
registered kinds → structure" which was a Stage A simplification
that broke as soon as a furnish-category kind registered.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Item is the first kind to use the `def.renderer` escape hatch (custom
React component with `useGLTF` + drei + interactive widgets) — not
expressible as a pure `def.geometry`. Catalog-backed + multi-host
(free / wall / wall-side / ceiling).
Files added (packages/nodes/src/item/):
- schema.ts: re-exports ItemNode from core.
- parametrics.ts: empty groups[]. Item parametrics come from the
asset's catalog-defined interactive controls (toggles / sliders /
temperature) — too dynamic for the auto-inspector at Stage A.
Legacy ItemPanel renders the catalog-driven controls; Phase 5
Stage E will likely use parametrics.customPanel.
- definition.ts: capabilities (no `movable` — item move is bespoke
MoveItemContent that handles attachTo transitions floor↔wall↔
ceiling mid-drag; capability-driven dispatch keeps legacy mover),
parametrics, renderer (wrap-export of ItemRenderer), system
bundling ItemSystem + ItemLightSystem, toolHints matching the
user's screenshot (Place item / R rotate ccw / T rotate cw /
Shift free place / Esc cancel). defaults() casts an object
literal with a stub asset since asset is required by the schema;
createNode re-parses through ItemNode at runtime.
- renderer.tsx: wrap-export of legacy ItemRenderer (~280 lines with
useGLTF + interactive widgets — too much to duplicate at Stage A).
- system.tsx: bundles ItemSystem + ItemLightSystem.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: new public exports for ItemRenderer,
ItemSystem, ItemLightSystem.
- packages/nodes/src/index.ts: appends itemDefinition.
- packages/editor/src/components/ui/panels/item-panel.tsx: panel
slider-drag fix recipe applied (nodeRef pattern, drop subscribed
updateNode dep, drop node from useCallback deps). Item panel has
scale + position + rotation sliders all subject to the cascade.
Item is the registry's stress test for `def.renderer` escape hatch.
GLB loading via useGLTF + drei works as-is; nothing in the registry
forces a pure-geometry shape on kinds that don't fit.
Phase 5 progress: shelf ✅ spawn ✅ wall ✅ fence ✅ slab ✅ ceiling ✅
door ✅ window ✅ item ✅. Nine kinds on the registry. Stair / roof /
zone / containers remain.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Both kinds share traits — hosted on walls, cuttable, animated open/
close state via a geometry system + animation system. Stage A
migration: register + wrap-export the legacy renderer + bundle both
per-kind systems. Pure geometry + floor-plan ports are later
milestones.
Files added (packages/nodes/src/door/, packages/nodes/src/window/):
- schema.ts: re-export from core.
- parametrics.ts: minimal — dimensions only. Door has 29 sliders +
segmented controls + presets in its legacy panel; window has 15+
sliders. Auto-inspector can't cover them at Stage A — legacy
panel keeps rendering via panel-manager.tsx case fall-through.
Stage E may extend parametrics or use parametrics.customPanel
escape hatch.
- definition.ts: capabilities (no `movable` — wall-bound drag is
bespoke; capability-driven dispatch keeps legacy MoveDoorTool /
MoveWindowTool), parametrics, renderer, system. defaults() uses
`DoorNode.parse({...stub})` to leverage zod's schema-level
`.default()` annotations — door has 40+ fields, window has 20+;
listing them inline duplicates the schema.
- renderer.tsx: wrap-export of legacy DoorRenderer / WindowRenderer
(thin 33-36 lines each).
- system.tsx: bundles each kind's TWO systems — DoorSystem +
DoorAnimationSystem, WindowSystem + WindowAnimationSystem. Both
per-kind systems mount via RegisteredSystems when the kind is
registry-driven; `<LegacySystem kind="door|window">` wrappers
around each individual system short-circuit.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: new public exports for DoorRenderer,
DoorSystem, DoorAnimationSystem, WindowRenderer, WindowSystem,
WindowAnimationSystem.
- packages/nodes/src/index.ts: appends doorDefinition + windowDefinition.
- packages/editor/src/components/ui/panels/door-panel.tsx + window-
panel.tsx: panel slider-drag fix recipe applied. Drop the
subscribed `updateNode` action, drop the `node` dep from
handleUpdate / previewDoorUpdate / commitDoorPreview useCallbacks.
Use useScene.getState() inside. Door panel has 29 SliderControls,
window 15+ — both at high risk of the Maximum update depth
cascade without the fix.
Phase 5 progress: shelf ✅, spawn ✅, wall ✅, fence ✅, slab ✅, ceiling ✅,
door ✅, window ✅. Eight kinds on the registry. Item / stair / roof /
zone / containers remain.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Same shape as fence — thin renderer + system re-export, capabilities
declared, panel slider-drag fix recipe applied. Pure geometry +
floor-plan ports are later milestones.
Files added (packages/nodes/src/slab/):
- schema.ts: re-exports SlabNode from core.
- parametrics.ts: elevation slider only. Polygon + holes edited
via floor-plan boundary / hole editors, not number inputs.
- definition.ts: capabilities (no `movable` — slab move is bespoke
whole-translation through MoveSlabTool that integrates with the
boundary editor; capability-driven dispatch keeps the legacy mover),
surfaces.top with elevation-as-height for stacked items, relations
(hosts: ['item'], cascadeDelete: 'descendants'), toolHints (trace /
finish / cancel for the placement tool).
- renderer.tsx: thin placeholder mesh + markDirty on mount + node
events + cached material via the same getSlabMaterial pattern as
the legacy renderer (preset apply on shared material instance).
- system.tsx: re-exports the legacy SlabSystem from viewer.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: exports SlabSystem (already had
DEFAULT_SLAB_MATERIAL, applyMaterialPresetToMaterials, createMaterial
from earlier exports).
- packages/nodes/src/index.ts: appends slabDefinition unconditionally
to builtinPlugin.nodes.
- packages/editor/src/components/ui/panels/slab-panel.tsx: applied
the panel slider-drag fix recipe from plans/editor-node-registry.md
prophylactically (nodeRef pattern, useScene.getState().updateNode
inside handler, drop subscribed updateNode dep). Slab's elevation
slider is the only drag-driven control in the panel — would have
triggered the same Maximum update depth cascade as wall/fence.
No behavior change. Slab now mounts via the registry path, but the
legacy SlabSystem still does the actual polygon triangulation + hole
CSG work (re-exported, not duplicated).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User report: after wall registered, the move tool's smart sims-style
arrow UX (endpoint handles + linked-wall corner cascade + ALT-detach)
was replaced by a generic whole-wall-translate. The dispatch was
unconditionally routing every registered kind through
MoveRegistryNodeTool — but MoveRegistryNodeTool is for kinds whose
move semantics are "translate position on X/Z plane" (shelf, spawn,
single-position items). Wall / fence / slab / stair endpoint drags
are bespoke and need their legacy movers until each gets a proper
DragAction-based affordance port.
Fix: gate the registry-mover dispatch on `def.capabilities.movable`.
When a kind opts in (`movable: { axes, gridSnap }`), use the generic
mover; when a kind omits the capability deliberately (wall and fence
do), fall through to the legacy per-kind branch below.
This is the registry-aware analogue of "the registry doesn't limit
custom behavior — it lets kinds opt in to generic dispatch". Adding
`movable` is an opt-in; omitting it is an opt-out.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User report: dragging the Length slider on a fence triggered
"Maximum update depth exceeded" in updateNodesAction.
Root cause: the panels' `handleUpdate` / `handleUpdateLength`
useCallback deps included the subscribed `node` and `updateNode`
references. On every store tick during slider drag (one per
pointermove), Zustand notified subscribers → panel re-rendered →
new `node` ref → new handler refs → SliderControl re-rendered with
new onChange prop → its `useCallback([..., onChange])` for
handleLabelPointerMove rebuilt while pointer capture was active.
Combined with float drift in `getWallCurveLength` recomputing per
render, React eventually flagged the cascade as a
componentWillUpdate / componentDidUpdate loop.
Fix:
- Mirror `node` into a `nodeRef` updated on every render. Handlers
read from `nodeRef.current` instead of closing over `node`.
- Drop the subscribed `updateNode` dep: use `useScene.getState().
updateNode(...)` inside the handler. Same pattern ParametricInspector
already uses for its registry-driven inspector.
- Drop the now-redundant `useScene.getState().dirtyNodes.add(id)`
call — updateNode's RAF markDirty already covers it.
Net effect: handler refs are stable across slider drags (only change
when `selectedId` changes). SliderControl's pointer listeners no longer
churn mid-drag. Cycle broken.
Same fix applied to wall-panel.tsx prophylactically — it has the
identical pattern and would exhibit the same loop under the right
float-drift / drag conditions.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Parity comparison against deployed prod is now cleaner than juggling
env-var flag toggles locally. Both kinds enter builtinPlugin.nodes
unconditionally; the Phase 0 dispatch shims (<LegacySystem kind="X">
wrappers + NodeRenderer's registry-first branch) handle the cutover.
Files deleted:
- packages/nodes/src/wall/feature-flag.ts
- packages/nodes/src/fence/feature-flag.ts
Files changed:
- packages/nodes/src/index.ts: drops isWallRegistryEnabled /
isFenceRegistryEnabled gates; wallDefinition + fenceDefinition
land directly in builtinPlugin.nodes.
- packages/nodes/src/{wall,fence}/index.ts: drop the flag re-export.
- packages/nodes/src/{wall,fence}/renderer.tsx: drop the one-shot
verification console.info. Same for the system.tsx wrappers.
- packages/viewer/src/components/renderers/{wall,fence}/{wall,fence}-
renderer.tsx: drop the paired [X:legacy] verification logs (no
longer comparing flag-toggled paths).
Net DX: no env var to remember when starting `bun dev:community`. To
A/B test, compare against editor.pascal.app deployed prod.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Same shape as wall milestone B — thin renderer + system re-export, no
geometry / floor-plan / tool ports yet (later milestones). Feature flag
NEXT_PUBLIC_USE_REGISTRY_FOR_FENCE gates the dispatch flip.
Files added (packages/nodes/src/fence/):
- schema.ts: re-exports FenceNode from core.
- parametrics.ts: dimensions / posts / style fields for the auto-
inspector. Endpoints + curveOffset edited via tools, not in
parametrics.
- feature-flag.ts: mirrors the wall flag pattern.
- definition.ts: capabilities (snappable + surfaces sides +
selectable + duplicable + deletable), relations (linkedBy
endpoint-match, no hosts, no affectsSpatial — matches legacy),
parametrics, renderer, system, toolHints (Left click / Shift /
Esc — fence has no helper file today so this adds a panel where
there wasn't one). Tool field absent: fence has 4 tools (build,
curve, move, move-endpoint) wired through editor state, not the
registry dispatch — they keep running unchanged.
- renderer.tsx: thin placeholder mesh + markDirty on mount + node
events + DEFAULT_STAIR_MATERIAL (matches legacy material reuse).
Verification log fires once on first mount.
- system.tsx: re-exports the legacy FenceSystem from viewer.
Verification log on mount/unmount confirms the bundle activates.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: new exports for FenceSystem and
DEFAULT_STAIR_MATERIAL so the @pascal-app/nodes bundle can
compose them without reaching into viewer internals.
- packages/viewer/src/components/renderers/fence/fence-renderer.tsx:
paired one-shot legacy verification log so the dispatch path is
unambiguous from the browser console.
- packages/nodes/src/index.ts: conditional fenceEntries appended to
builtinPlugin.nodes based on isFenceRegistryEnabled. With the flag
off (default), behavior is unchanged; with it on, Phase 0 shims
switch fence to the registry path — legacy <FenceRenderer> and
<LegacySystem kind="fence"><FenceSystem /></LegacySystem> short-
circuit, the bundled system.tsx re-mounts FenceSystem via
RegisteredSystems, and the new renderer takes over the dispatch.
No behavior change with the flag off. With it on, behavior should be
byte-identical (same FenceSystem code, same priority, same geometry
path).
Phase 5 batch order continues with slab / ceiling / door / window /
item / etc. as flagged migrations after fence parity signs off.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Four issues in one pass:
1. Move snaps to grid
MoveOverlay's cursor is now snapped via snapPointToGrid([m.x, m.y],
GRID_STEP=0.5). Matches the 3D shelf tool's placement step so 2D
and 3D placement feel identical.
2. Move translates the actual rendered SVG, not a ghost
MoveOverlay no longer portals a 50%-opacity ghost. Instead it finds
the rendered [data-node-id] <g> inside the floor-plan scene and sets
its `transform` attribute imperatively each pointermove. The inner
group's translate(px pz) rotate(deg) stays untouched — the outer
transform composes as a pure delta. Same "smooth move" pattern as
the 3D MoveRegistryNodeTool: no React re-renders, no zundo bloat,
the actual shape follows the cursor with full fidelity.
3. Click commits the position (previously did nothing)
Switched from `window click` (with capture + composedPath check)
to `window pointerup`. Pointerup fires reliably regardless of
click-vs-drag semantics in the floor-plan panel's pointer-down
handlers (which can preventDefault on certain modes and suppress
the synthesized click). Target check uses
`target.closest('[data-floorplan-scene]')` instead of composedPath
for cross-browser SVG reliability.
4. Clicking in floor plan with shelf tool active creates a shelf
Root cause: `isFloorplanGridInteractionActive` is a hardcoded OR of
build/move modes that doesn't include registry kinds, so the panel
never emits `grid:click` / `grid:move` for them. Shelf tool listens
on those events; without them, clicks were silently dropped.
Fix: new `isRegistryToolBuildActive` derived from
`mode === 'build' && tool != null && nodeRegistry.has(tool)` — added
to the OR chain. Future Phase 5 kinds (fence, item, etc.) inherit
floor-plan placement automatically the moment they register a tool.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two new files in packages/editor/src/components/editor-2d/ keep the
work out of the 18k-line floorplan-panel.tsx monolith. The panel
itself gets only four tiny additions (two imports, two component
mounts, one data attribute).
<FloorplanRegistryActionMenu>
- Reads useViewer.selection — when a registered kind is selected and
we're not in a move state, queries the rendered [data-node-id] <g>
for its bounding rect (polled via rAF for pan/zoom/move reactivity).
- Portals an HTML overlay above the bounding box with the existing
<NodeActionMenu>. Buttons gated by def.capabilities:
* Move → setMovingNode(node)
* Duplicate → structuredClone + schema.parse + createNode + set
movingNode (placement cursor) — matches 3D duplicate UX.
* Delete → deleteNode(id) + clear selection.
- Same visual styling as the legacy <FloorplanActionMenuLayer> per
kind, but driven by registry data.
<FloorplanRegistryMoveOverlay>
- Activates when useEditor.movingNode is a kind with def.floorplan.
- Listens on window for pointermove (to track cursor in floor plan
meters via the scene <g>'s getScreenCTM — matches the legacy
getSvgPointFromClientPoint coordinate path so cursor → meters
accounts for pan/zoom/building rotation).
- Renders a 50%-opacity ghost via portal into the floor-plan scene
<g>. Builder reused from def.floorplan — no per-kind ghost code.
- Click commits via updateNode({ position: [cx, oldY, cz] }) and
clears movingNode. Clears `isNew` metadata on duplicates so they
don't loop. Esc cancels.
floorplan-panel.tsx touches:
- Two imports (action menu + move overlay).
- data-floorplan-scene="" attribute on the floorplanSceneRef <g>
so the overlay can find the scene without sharing a ref.
- <FloorplanRegistryActionMenu /> mounted alongside the legacy
action menu layer.
- <FloorplanRegistryMoveOverlay /> mounted inside the SVG tree
alongside the registry render layer.
FloorplanRegistryLayer: also stopPropagation on click events so the
outer SVG's onClick={handleBackgroundClick} doesn't deselect right
after our pointerDown sets selection. Fixes "click-in-2D doesn't
select" bug.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The drag-with-grab-cursor model was wrong design — 3D doesn't drag,
it uses select → inspector "Move" button → click-to-place. Floor
plan should match. Drag also had a coord-conversion bug (used outer
<svg> CTM instead of the floorplanSceneRef <g>, so screen→meter
conversion didn't account for the floor plan's pan/zoom/building-
rotation transforms).
Strips the drag pointerdown/move/up handlers, the imperative
transform override, the temporal pause bracketing, and the global
window listeners. Cursor goes back to 'pointer'. Only click-to-
select remains.
The right pattern (move via inspector / action menu + cursor-driven
placement) needs:
- Registry-aware FloorplanActionMenuLayer path
- Generic movingNode handler in floor-plan-panel for any registered
kind with capabilities.movable
- Shared floorplanSceneRef for accurate coord conversion
Both flagged in the plan as Phase 4 follow-on gaps with their
acceptance criteria. 3D-realtime-sync-while-moving is documented as
deferred (legacy doesn't do it for any kind either; design + ship
in a dedicated PR later).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three additions on top of the floor-plan registry contract:
1. def.toolHints + RegisteredToolHelper (registry contract for the
shortcut hint panel)
- New ToolHint type in core: { key, label } static array.
- Added `def.toolHints?: ToolHint[]` to NodeDefinition.
- New <RegisteredToolHelper hints={...}> in editor — same visual
styling as WallHelper / ItemHelper but data-driven.
- HelperManager: registry-first check before falling through to the
hand-written per-tool switch. Per-tool helper files get deleted
as their kind migrates `toolHints` in.
- Shelf + spawn definitions ship toolHints today; wall ports in
Phase 3 Milestone C alongside its tool/affordance port.
2. Floor-plan interaction layer (selection + drag-to-move)
- <FloorplanRegistryLayer> now wraps each entry in an interactive
<g>:
* Click → useViewer.setSelection({ selectedIds: [id] }).
Selection visual is a thicker accent-colored stroke applied
via withSelectionStyle() recursion through the FloorplanGeometry
tree — kinds don't author selection decoration.
* Drag → imperative SVG transform during the gesture, single
updateNode commit on pointerup. Same "smooth move" pattern as
MoveRegistryNodeTool for 3D drag: no per-tick store update,
no React re-render storm, no zundo bloat. Coordinate
conversion via svg.getScreenCTM().inverse().
* useScene.temporal.pause/resume brackets the gesture so one
drag = one undo step.
- Global pointermove / pointerup listeners so the gesture survives
the cursor leaving the entry's bounding box (matches the legacy
elevator-resize-drag and item-drag patterns in floorplan-panel).
3. Spawn floor-plan builder (deferred wiring)
- buildSpawnFloorplan written but NOT wired on the definition —
spawn already renders in the legacy floorplan-panel.tsx via
`floorplanSpawnEntries`, and wiring def.floorplan now would
double-render. The pure builder lives in nodes/src/spawn/
floorplan.ts ready to wire when the legacy inline branch is
removed (Phase 5 spawn-floorplan migration PR — same shape as
wall's feature flag, but per kind inside the legacy panel).
Plan updated: floor-plan interaction section locks the click/drag
contract in, wall-floor-plan-as-legacy note flags everything advanced
the user sees today as legacy that ports alongside Milestone C.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the floor-plan side of the three-checkbox composition model
documented in wiki/architecture/node-definitions.md. Mirrors the 3D
side (def.geometry → <GeometrySystem> → <ParametricNodeRenderer>) but
emits SVG primitives instead of three.js Object3Ds, and runs inside
the floor-plan panel.
Type-side (packages/core/src/registry/types.ts):
- New FloorplanGeometry tagged union covering path / polygon /
polyline / rect / circle / line / group. FloorplanStyle props map
straight to SVG attributes. Coordinates are level-local meters;
rotations are radians (three.js convention).
- New `def.floorplan?: (node, ctx) => FloorplanGeometry | null` field
on NodeDefinition, independent of `geometry` and `renderer`. Re-
exported via packages/core/src/registry/index.ts.
Runtime (packages/editor):
- <FloorplanGeometryRenderer> walks the FloorplanGeometry tree and
emits the matching React-SVG elements. Pure data → DOM; no per-kind
logic.
- <FloorplanRegistryLayer> reads the active levelId, walks the level
subtree, looks up each node's def.floorplan, builds a
GeometryContext, calls the builder, and renders the output via
FloorplanGeometryRenderer.
- Mounted in floorplan-panel.tsx just before <FloorplanMarqueeLayer>
so registry-driven kinds layer above legacy inline content.
Shelf migration (proof port):
- New nodes/src/shelf/floorplan.ts — buildShelfFloorplan(node) emits
a group with the rotation/translation transform and a width × depth
rectangle in the shelf's color. Brackets omitted (hidden under top
board from above).
- Wired to shelfDefinition.floorplan. Shelf now appears in the floor
plan view for the first time (was missing from the legacy panel's
inline switch).
Pattern proven; every future kind migrating in Phase 5 follows the
same shape: a pure (node, ctx) => FloorplanGeometry function. As kinds
register their floor-plan builders, the corresponding inline branches
in floorplan-panel.tsx become dead code and can be deleted in the
same PR.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>