Phase 5 Stage D wall: port endpoint move, whole-move, placement (1:1 legacy)
Three remaining wall affordances ported into nodes/src/wall/ as
direct copies of the legacy implementations. Wall D is now complete.
- move-endpoint-tool.tsx (426 LoC) — linked-wall corner cascade +
Alt-detach + angle label. Mounted via `affordanceTools.move-endpoint`.
- move-tool.tsx (804 LoC, the most complex tool in the editor) —
center-drag with axis lock, linked-wall corner cascade via
`planWallMoveJunctions`, bridge wall ghost previews, auto-slab
live preview via `planAutoSlabsForLevel`, R/T rotation in 45°
steps, Shift to bypass grid snap, isNew metadata strip on first
commit. Mounted via `affordanceTools.move`.
- tool.tsx (332 LoC) — two-click placement with length/angle HUD,
Shift to bypass angle snap. Mounted via `def.tool`.
Editor public surface gains:
- createWallOnCurrentLevel, snapWallDraftPoint, WallPlanPoint
- MovingWallEndpoint type
ToolManager dispatch for `movingWallEndpoint` routes through the
registry with the legacy fallback (same shape as the fence
move-endpoint dispatch).
Wall is now A ✅ C ✅ D ✅. Stage B still pending (geometry depends on
level-batch miter data, blocked on `ctx.levelData` design decision).
Stage E pending (drop WallPanel — has slider drags + actions).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
6a1d853dd8
commit
56e022a093
@@ -229,7 +229,20 @@ export const ToolManager: React.FC = () => {
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<CeilingHoleEditor ceilingId={selectedCeilingId} holeIndex={editingHole.holeIndex} />
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)
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})()}
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{movingWallEndpoint && <MoveWallEndpointTool target={movingWallEndpoint} />}
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{movingWallEndpoint &&
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(() => {
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const RegistryAffordance = getRegistryAffordanceTool(
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movingWallEndpoint.wall.type,
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'move-endpoint',
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)
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return RegistryAffordance ? (
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<Suspense fallback={null}>
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<RegistryAffordance target={movingWallEndpoint} />
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</Suspense>
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) : (
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<MoveWallEndpointTool target={movingWallEndpoint} />
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)
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})()}
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{movingFenceEndpoint &&
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(() => {
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const RegistryAffordance = getRegistryAffordanceTool(
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@@ -25,9 +25,12 @@ export {
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getSegmentAngleReferenceAtPoint,
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} from './components/tools/shared/segment-angle'
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export {
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createWallOnCurrentLevel,
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getWallGridStep,
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isWallLongEnough,
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snapScalarToGrid,
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snapWallDraftPoint,
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type WallPlanPoint,
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} from './components/tools/wall/wall-drafting'
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export { CameraActions as ViewerToolbarRight } from './components/ui/action-menu/camera-actions'
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export { ViewToggles as ViewerToolbarLeft } from './components/ui/action-menu/view-toggles'
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@@ -74,6 +77,7 @@ export { type CommandAction, useCommandRegistry } from './store/use-command-regi
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export type {
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FloorplanSelectionTool,
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MovingFenceEndpoint,
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MovingWallEndpoint,
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SplitOrientation,
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ViewMode,
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} from './store/use-editor'
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@@ -57,13 +57,17 @@ export const wallDefinition: NodeDefinition<typeof WallNode> = {
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parametrics: wallParametrics,
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// Stage D — wall curve is a 1:1 port of the legacy CurveWallTool,
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// relocated into this folder and dispatched via the registry. Endpoint
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// move (linked-wall corner cascade + ALT-detach), whole-wall move, and
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// placement are still legacy — they're substantially larger and queued
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// for separate port passes.
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// Stage D — all four wall drag affordances live in this folder.
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// curve / move-endpoint / move are 1:1 ports of the legacy tools
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// (same snap pipelines, linked-wall corner cascade with
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// `planWallMoveJunctions`, ALT-detach, bridge wall previews,
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// auto-slab live preview, history dances). Placement is wired via
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// `def.tool`.
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tool: () => import('./tool'),
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affordanceTools: {
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curve: () => import('./curve-tool'),
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'move-endpoint': () => import('./move-endpoint-tool'),
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move: () => import('./move-tool'),
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},
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renderer: {
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@@ -0,0 +1,431 @@
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'use client'
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import {
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type AnyNodeId,
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emitter,
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type GridEvent,
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pauseSceneHistory,
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resumeSceneHistory,
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useScene,
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type WallNode,
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} from '@pascal-app/core'
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import {
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CursorSphere,
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formatAngleRadians,
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getAngleToSegmentReference,
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getSegmentAngleReferenceAtPoint,
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isWallLongEnough,
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type MovingWallEndpoint,
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markToolCancelConsumed,
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snapWallDraftPoint,
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triggerSFX,
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useEditor,
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type WallPlanPoint,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { Html } from '@react-three/drei'
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import { useCallback, useEffect, useRef, useState } from 'react'
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/**
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* Phase 5 Stage D — wall endpoint move tool (kind-owned).
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*
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* 1:1 port of the legacy `MoveWallEndpointTool` (426 LoC, the largest
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* single tool in wall/). Same drag pipeline (snap → preview → apply
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* with linked-wall corner cascade), same Alt-detach modifier, same
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* angle label between the dragged segment and any neighbour sharing
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* the endpoint, same single-undo dance on commit, same activation
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* grace window.
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*
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* Mounted via `def.affordanceTools['move-endpoint']` from
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* `wall/definition.ts`. Editor state trigger is
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* `useEditor.movingWallEndpoint`.
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*/
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function samePoint(a: WallPlanPoint, b: WallPlanPoint) {
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return a[0] === b[0] && a[1] === b[1]
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}
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type WallSegmentLike = {
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id: WallNode['id']
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start: WallPlanPoint
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end: WallPlanPoint
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curveOffset?: number
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}
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type AngleLabelState = {
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label: string
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position: [number, number, number]
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} | null
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function getEndpointAngleLabel(args: {
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preview: { start: WallPlanPoint; end: WallPlanPoint; curveOffset?: number }
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walls: WallSegmentLike[]
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nodeId: WallNode['id']
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}): AngleLabelState {
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const { preview, walls, nodeId } = args
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const endpoints = [{ point: preview.start }, { point: preview.end }]
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const targetSegment: WallSegmentLike = {
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id: nodeId,
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start: preview.start,
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end: preview.end,
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curveOffset: preview.curveOffset,
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}
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for (const endpoint of endpoints) {
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const targetReference = getSegmentAngleReferenceAtPoint(endpoint.point, targetSegment)
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if (!targetReference) continue
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const connectedWall = walls.find(
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(wall) =>
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wall.id !== nodeId && Boolean(getSegmentAngleReferenceAtPoint(endpoint.point, wall)),
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)
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if (!connectedWall) continue
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const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedWall)
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if (!connectedReference) continue
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const angle = getAngleToSegmentReference(targetReference.vector, connectedReference)
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if (angle === null) continue
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return {
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label: formatAngleRadians(angle),
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position: [endpoint.point[0], 0.34, endpoint.point[1]],
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}
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}
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return null
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}
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type LinkedWallSnapshot = {
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id: WallNode['id']
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start: WallPlanPoint
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end: WallPlanPoint
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curveOffset?: number
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}
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function getLinkedWallSnapshots(args: {
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wallId: WallNode['id']
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wallParentId: string | null
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originalStart: WallPlanPoint
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originalEnd: WallPlanPoint
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}) {
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const { wallId, wallParentId, originalStart, originalEnd } = args
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const { nodes } = useScene.getState()
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const snapshots: LinkedWallSnapshot[] = []
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for (const node of Object.values(nodes)) {
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if (!(node?.type === 'wall' && node.id !== wallId)) continue
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if ((node.parentId ?? null) !== wallParentId) continue
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if (
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!(
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samePoint(node.start, originalStart) ||
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samePoint(node.start, originalEnd) ||
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samePoint(node.end, originalStart) ||
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samePoint(node.end, originalEnd)
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)
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)
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continue
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snapshots.push({
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id: node.id,
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start: [...node.start] as WallPlanPoint,
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end: [...node.end] as WallPlanPoint,
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curveOffset: node.curveOffset,
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})
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}
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return snapshots
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}
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function getLinkedWallUpdates(
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linkedWalls: LinkedWallSnapshot[],
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originalStart: WallPlanPoint,
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originalEnd: WallPlanPoint,
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nextStart: WallPlanPoint,
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nextEnd: WallPlanPoint,
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) {
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return linkedWalls.map((wall) => ({
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id: wall.id,
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curveOffset: wall.curveOffset,
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start: samePoint(wall.start, originalStart)
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? nextStart
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: samePoint(wall.start, originalEnd)
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? nextEnd
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: wall.start,
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end: samePoint(wall.end, originalStart)
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? nextStart
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: samePoint(wall.end, originalEnd)
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? nextEnd
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: wall.end,
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}))
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}
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export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({ target }) => {
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const activatedAtRef = useRef<number>(Date.now())
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const previousGridPosRef = useRef<WallPlanPoint | null>(null)
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const shiftPressedRef = useRef(false)
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const altPressedRef = useRef(false)
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const nodeIdRef = useRef(target.wall.id)
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const originalStartRef = useRef<WallPlanPoint>([...target.wall.start] as WallPlanPoint)
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const originalEndRef = useRef<WallPlanPoint>([...target.wall.end] as WallPlanPoint)
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const fixedPointRef = useRef<WallPlanPoint>(
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target.endpoint === 'start'
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? ([...target.wall.end] as WallPlanPoint)
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: ([...target.wall.start] as WallPlanPoint),
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)
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const linkedOriginalsRef = useRef(
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getLinkedWallSnapshots({
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wallId: target.wall.id,
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wallParentId: target.wall.parentId ?? null,
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originalStart: target.wall.start,
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originalEnd: target.wall.end,
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}),
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)
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const previewRef = useRef<{ start: WallPlanPoint; end: WallPlanPoint } | null>(null)
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const [angleLabel, setAngleLabel] = useState<AngleLabelState>(null)
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const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
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const point = target.endpoint === 'start' ? target.wall.start : target.wall.end
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return [point[0], 0, point[1]]
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})
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const [altPressed, setAltPressed] = useState(false)
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const exitMoveMode = useCallback(() => {
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useEditor.getState().setMovingWallEndpoint(null)
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}, [])
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useEffect(() => {
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const nodeId = nodeIdRef.current
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const originalStart = originalStartRef.current
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const originalEnd = originalEndRef.current
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const fixedPoint = fixedPointRef.current
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const levelWalls = Object.values(useScene.getState().nodes).filter(
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(node): node is WallNode =>
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node?.type === 'wall' && (node.parentId ?? null) === (target.wall.parentId ?? null),
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)
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pauseSceneHistory(useScene)
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let wasCommitted = false
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const applyNodePreview = (
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updates: Array<{ id: WallNode['id']; start: WallPlanPoint; end: WallPlanPoint }>,
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) => {
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useScene.getState().updateNodes(
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updates.map((entry) => ({
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id: entry.id as AnyNodeId,
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data: { start: entry.start, end: entry.end },
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})),
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)
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for (const entry of updates) {
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useScene.getState().markDirty(entry.id as AnyNodeId)
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}
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}
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const applyPreview = (movingPoint: WallPlanPoint, detachLinkedWalls = false) => {
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const nextStart = target.endpoint === 'start' ? movingPoint : fixedPoint
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const nextEnd = target.endpoint === 'end' ? movingPoint : fixedPoint
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const linkedUpdates = detachLinkedWalls
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? []
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: getLinkedWallUpdates(
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linkedOriginalsRef.current,
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originalStart,
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originalEnd,
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nextStart,
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nextEnd,
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)
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previewRef.current = { start: nextStart, end: nextEnd }
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setCursorLocalPos([movingPoint[0], 0, movingPoint[1]])
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setAngleLabel(
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getEndpointAngleLabel({
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preview: { start: nextStart, end: nextEnd, curveOffset: target.wall.curveOffset },
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walls: [
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...levelWalls.map((wall) => ({
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id: wall.id,
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start: wall.start,
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end: wall.end,
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curveOffset: wall.curveOffset,
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})),
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...linkedUpdates,
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],
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nodeId,
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}),
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)
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applyNodePreview([{ id: nodeId, start: nextStart, end: nextEnd }, ...linkedUpdates])
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}
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const restoreOriginal = (clearAngleLabel = true) => {
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applyNodePreview([
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{ id: nodeId, start: originalStart, end: originalEnd },
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...linkedOriginalsRef.current,
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])
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if (clearAngleLabel) {
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setAngleLabel(null)
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}
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}
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const onGridMove = (event: GridEvent) => {
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const planPoint: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
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const snappedPoint = snapWallDraftPoint({
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point: planPoint,
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walls: levelWalls,
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start: fixedPoint,
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angleSnap: !shiftPressedRef.current,
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ignoreWallIds: [nodeId],
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})
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if (
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previousGridPosRef.current &&
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(snappedPoint[0] !== previousGridPosRef.current[0] ||
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snappedPoint[1] !== previousGridPosRef.current[1])
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) {
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triggerSFX('sfx:grid-snap')
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}
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previousGridPosRef.current = snappedPoint
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applyPreview(snappedPoint, event.nativeEvent.altKey)
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}
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const onGridClick = (event: GridEvent) => {
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if (Date.now() - activatedAtRef.current < 150) {
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event.nativeEvent?.stopPropagation?.()
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return
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}
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const preview = previewRef.current ?? { start: originalStart, end: originalEnd }
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const hasChanged = !(
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samePoint(preview.start, originalStart) && samePoint(preview.end, originalEnd)
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)
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if (hasChanged && isWallLongEnough(preview.start, preview.end)) {
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wasCommitted = true
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// Restore original baseline while paused so the next resume+update
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// registers as a single tracked change (undo reverts to original).
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applyNodePreview([
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{ id: nodeId, start: originalStart, end: originalEnd },
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...linkedOriginalsRef.current,
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])
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resumeSceneHistory(useScene)
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applyNodePreview([
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{ id: nodeId, start: preview.start, end: preview.end },
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...(altPressedRef.current
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? []
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: getLinkedWallUpdates(
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linkedOriginalsRef.current,
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originalStart,
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originalEnd,
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preview.start,
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preview.end,
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)),
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])
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pauseSceneHistory(useScene)
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triggerSFX('sfx:item-place')
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}
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useViewer.getState().setSelection({ selectedIds: [nodeId] })
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setAngleLabel(null)
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exitMoveMode()
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event.nativeEvent?.stopPropagation?.()
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}
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const onCancel = () => {
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restoreOriginal()
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useViewer.getState().setSelection({ selectedIds: [nodeId] })
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resumeSceneHistory(useScene)
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setAngleLabel(null)
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markToolCancelConsumed()
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exitMoveMode()
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}
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|
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const onKeyDown = (event: KeyboardEvent) => {
|
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if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {
|
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return
|
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}
|
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if (event.key === 'Shift') {
|
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shiftPressedRef.current = true
|
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}
|
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if (event.key === 'Alt') {
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altPressedRef.current = true
|
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setAltPressed(true)
|
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}
|
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}
|
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|
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const onKeyUp = (event: KeyboardEvent) => {
|
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if (event.key === 'Shift') {
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shiftPressedRef.current = false
|
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}
|
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if (event.key === 'Alt') {
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altPressedRef.current = false
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setAltPressed(false)
|
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}
|
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}
|
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|
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const onWindowBlur = () => {
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shiftPressedRef.current = false
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altPressedRef.current = false
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setAltPressed(false)
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}
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emitter.on('grid:move', onGridMove)
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emitter.on('grid:click', onGridClick)
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emitter.on('tool:cancel', onCancel)
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window.addEventListener('keydown', onKeyDown)
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window.addEventListener('keyup', onKeyUp)
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window.addEventListener('blur', onWindowBlur)
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return () => {
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if (!wasCommitted) {
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restoreOriginal(false)
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}
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resumeSceneHistory(useScene)
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emitter.off('grid:move', onGridMove)
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emitter.off('grid:click', onGridClick)
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emitter.off('tool:cancel', onCancel)
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window.removeEventListener('keydown', onKeyDown)
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window.removeEventListener('keyup', onKeyUp)
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window.removeEventListener('blur', onWindowBlur)
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}
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}, [exitMoveMode, target])
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|
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return (
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<group>
|
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<CursorSphere position={cursorLocalPos} showTooltip={false} />
|
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<Html
|
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position={[cursorLocalPos[0], 0, cursorLocalPos[2]]}
|
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style={{ pointerEvents: 'none', touchAction: 'none' }}
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zIndexRange={[100, 0]}
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>
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<div className="translate-y-10">
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<div
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className={`whitespace-nowrap rounded-full border px-2 py-1 font-medium text-[11px] shadow-lg backdrop-blur-md transition-colors ${
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altPressed
|
||||
? 'border-amber-500/80 bg-amber-500/15 text-amber-100'
|
||||
: 'border-border bg-background/95 text-muted-foreground'
|
||||
}`}
|
||||
>
|
||||
{altPressed ? 'Detaching corner' : 'Alt to detach'}
|
||||
</div>
|
||||
</div>
|
||||
</Html>
|
||||
{angleLabel && <EndpointAngleLabel label={angleLabel.label} position={angleLabel.position} />}
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
function EndpointAngleLabel({
|
||||
label,
|
||||
position,
|
||||
}: {
|
||||
label: string
|
||||
position: [number, number, number]
|
||||
}) {
|
||||
return (
|
||||
<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
|
||||
<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono font-semibold text-[11px] text-foreground shadow-lg backdrop-blur-md">
|
||||
{label}
|
||||
</div>
|
||||
</Html>
|
||||
)
|
||||
}
|
||||
|
||||
export default MoveWallEndpointTool
|
||||
@@ -0,0 +1,833 @@
|
||||
'use client'
|
||||
|
||||
import {
|
||||
type AnyNodeId,
|
||||
constrainWallMoveDeltaToAxis,
|
||||
DEFAULT_WALL_HEIGHT,
|
||||
detectSpacesForLevel,
|
||||
emitter,
|
||||
type GridEvent,
|
||||
getMaterialPresetByRef,
|
||||
getPerpendicularWallMoveAxis,
|
||||
pauseSceneHistory,
|
||||
planAutoSlabsForLevel,
|
||||
planWallMoveJunctions,
|
||||
resolveMaterial,
|
||||
resumeSceneHistory,
|
||||
type SlabNode,
|
||||
useScene,
|
||||
type WallMoveAxis,
|
||||
type WallMoveBridgePlan,
|
||||
type WallMoveJunctionPlan,
|
||||
type WallNode,
|
||||
WallNode as WallSchema,
|
||||
} from '@pascal-app/core'
|
||||
import {
|
||||
CursorSphere,
|
||||
EDITOR_LAYER,
|
||||
getWallGridStep,
|
||||
isWallLongEnough,
|
||||
markToolCancelConsumed,
|
||||
snapScalarToGrid,
|
||||
triggerSFX,
|
||||
useEditor,
|
||||
} from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
|
||||
import { BufferGeometry, DoubleSide, Float32BufferAttribute } from 'three'
|
||||
|
||||
/**
|
||||
* Phase 5 Stage D — wall whole-move tool (kind-owned).
|
||||
*
|
||||
* 1:1 port of the legacy `MoveWallTool` (804 LoC, the most complex
|
||||
* single tool in the editor). Preserves every behavior:
|
||||
*
|
||||
* - **Center-drag with axis lock** — wall stays perpendicular to its
|
||||
* move axis unless rotated via R/T (45° steps).
|
||||
* - **Linked-wall corner cascade** — neighbours sharing endpoints
|
||||
* move with the dragged wall via `planWallMoveJunctions`.
|
||||
* - **Bridge wall ghost previews** — when a corner separates, a
|
||||
* translucent ghost shows the new wall that would be inserted.
|
||||
* - **Auto-slab live preview** — `planAutoSlabsForLevel` runs every
|
||||
* tick so room slabs adapt to the new wall layout in real time.
|
||||
* - **Single-undo dance** — paused history during drag, restore +
|
||||
* resume + reapply on commit so one Ctrl-Z rolls back the whole
|
||||
* operation.
|
||||
* - **`isNew` metadata strip** — first commit after a fresh wall
|
||||
* placement clears the placement marker.
|
||||
* - **Activation grace** (150ms) + Shift to bypass grid snap.
|
||||
*
|
||||
* Mounted via `def.affordanceTools.move` from `wall/definition.ts`.
|
||||
*/
|
||||
function rotateVector([x, z]: [number, number], angle: number): [number, number] {
|
||||
const cos = Math.cos(angle)
|
||||
const sin = Math.sin(angle)
|
||||
return [x * cos - z * sin, x * sin + z * cos]
|
||||
}
|
||||
|
||||
function samePoint(a: [number, number], b: [number, number]) {
|
||||
return a[0] === b[0] && a[1] === b[1]
|
||||
}
|
||||
|
||||
function pointKey(point: [number, number]) {
|
||||
return `${point[0]}:${point[1]}`
|
||||
}
|
||||
|
||||
function stripWallIsNewMetadata(meta: WallNode['metadata']): WallNode['metadata'] {
|
||||
if (!meta || typeof meta !== 'object' || Array.isArray(meta)) {
|
||||
return meta
|
||||
}
|
||||
|
||||
const nextMeta = { ...(meta as Record<string, unknown>) } as Record<string, unknown>
|
||||
delete nextMeta.isNew
|
||||
return nextMeta as WallNode['metadata']
|
||||
}
|
||||
|
||||
type LinkedWallSnapshot = WallNode
|
||||
|
||||
type GhostWallPreview = {
|
||||
id: string
|
||||
start: [number, number]
|
||||
end: [number, number]
|
||||
color: string
|
||||
height: number
|
||||
}
|
||||
|
||||
function getLinkedWallSnapshots(args: {
|
||||
wallId: WallNode['id']
|
||||
wallParentId: string | null
|
||||
originalStart: [number, number]
|
||||
originalEnd: [number, number]
|
||||
}) {
|
||||
const { wallId, wallParentId, originalStart, originalEnd } = args
|
||||
const { nodes } = useScene.getState()
|
||||
const walls = Object.values(nodes).filter(
|
||||
(node): node is WallNode =>
|
||||
node?.type === 'wall' && node.id !== wallId && (node.parentId ?? null) === wallParentId,
|
||||
)
|
||||
const directlyLinkedWalls = walls.filter(
|
||||
(wall) =>
|
||||
samePoint(wall.start, originalStart) ||
|
||||
samePoint(wall.start, originalEnd) ||
|
||||
samePoint(wall.end, originalStart) ||
|
||||
samePoint(wall.end, originalEnd),
|
||||
)
|
||||
const contextPoints = new Set([pointKey(originalStart), pointKey(originalEnd)])
|
||||
|
||||
for (const wall of directlyLinkedWalls) {
|
||||
contextPoints.add(pointKey(wall.start))
|
||||
contextPoints.add(pointKey(wall.end))
|
||||
}
|
||||
|
||||
const snapshots: LinkedWallSnapshot[] = []
|
||||
const seenWallIds = new Set<WallNode['id']>()
|
||||
|
||||
for (const node of walls) {
|
||||
if (!contextPoints.has(pointKey(node.start)) && !contextPoints.has(pointKey(node.end))) {
|
||||
continue
|
||||
}
|
||||
|
||||
if (seenWallIds.has(node.id)) {
|
||||
continue
|
||||
}
|
||||
seenWallIds.add(node.id)
|
||||
|
||||
snapshots.push({
|
||||
...node,
|
||||
start: [...node.start] as [number, number],
|
||||
end: [...node.end] as [number, number],
|
||||
children: [...(node.children ?? [])],
|
||||
})
|
||||
}
|
||||
|
||||
return snapshots
|
||||
}
|
||||
|
||||
function getLinkedWallUpdates(
|
||||
linkedWalls: Array<{
|
||||
wall: LinkedWallSnapshot
|
||||
matchPoint?: [number, number]
|
||||
targetPoint?: [number, number]
|
||||
}>,
|
||||
originalStart: [number, number],
|
||||
originalEnd: [number, number],
|
||||
nextStart: [number, number],
|
||||
nextEnd: [number, number],
|
||||
) {
|
||||
return linkedWalls.map(({ wall, matchPoint, targetPoint }) => {
|
||||
if (matchPoint && targetPoint) {
|
||||
return {
|
||||
id: wall.id,
|
||||
start: samePoint(wall.start, matchPoint) ? targetPoint : wall.start,
|
||||
end: samePoint(wall.end, matchPoint) ? targetPoint : wall.end,
|
||||
}
|
||||
}
|
||||
|
||||
const targetStart = targetPoint ?? nextStart
|
||||
const targetEnd = targetPoint ?? nextEnd
|
||||
|
||||
return {
|
||||
id: wall.id,
|
||||
start: samePoint(wall.start, originalStart)
|
||||
? targetStart
|
||||
: samePoint(wall.start, originalEnd)
|
||||
? targetEnd
|
||||
: wall.start,
|
||||
end: samePoint(wall.end, originalStart)
|
||||
? targetStart
|
||||
: samePoint(wall.end, originalEnd)
|
||||
? targetEnd
|
||||
: wall.end,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function getPlannedLinkedWallUpdates(
|
||||
plan: WallMoveJunctionPlan<LinkedWallSnapshot>,
|
||||
originalStart: [number, number],
|
||||
originalEnd: [number, number],
|
||||
nextStart: [number, number],
|
||||
nextEnd: [number, number],
|
||||
) {
|
||||
const movePlans = new Map<
|
||||
WallNode['id'],
|
||||
{ wall: LinkedWallSnapshot; matchPoint?: [number, number]; targetPoint?: [number, number] }
|
||||
>()
|
||||
|
||||
for (const wall of plan.linkedWallsToMove) {
|
||||
movePlans.set(wall.id, { wall })
|
||||
}
|
||||
|
||||
for (const targetPlan of plan.linkedWallTargetPlans) {
|
||||
movePlans.set(targetPlan.wall.id, {
|
||||
wall: targetPlan.wall,
|
||||
matchPoint: targetPlan.originalPoint,
|
||||
targetPoint: targetPlan.targetPoint,
|
||||
})
|
||||
}
|
||||
|
||||
return getLinkedWallUpdates(
|
||||
Array.from(movePlans.values()),
|
||||
originalStart,
|
||||
originalEnd,
|
||||
nextStart,
|
||||
nextEnd,
|
||||
)
|
||||
}
|
||||
|
||||
function wallSegmentExists(
|
||||
walls: Array<Pick<WallNode, 'start' | 'end'>>,
|
||||
start: [number, number],
|
||||
end: [number, number],
|
||||
) {
|
||||
return walls.some(
|
||||
(wall) =>
|
||||
(samePoint(wall.start, start) && samePoint(wall.end, end)) ||
|
||||
(samePoint(wall.start, end) && samePoint(wall.end, start)),
|
||||
)
|
||||
}
|
||||
|
||||
function getWallGhostColor(wall: WallNode) {
|
||||
const presetColor =
|
||||
getMaterialPresetByRef(wall.materialPreset)?.mapProperties.color ??
|
||||
getMaterialPresetByRef(wall.interiorMaterialPreset)?.mapProperties.color ??
|
||||
getMaterialPresetByRef(wall.exteriorMaterialPreset)?.mapProperties.color
|
||||
|
||||
if (presetColor) {
|
||||
return presetColor
|
||||
}
|
||||
|
||||
return resolveMaterial(wall.material ?? wall.interiorMaterial ?? wall.exteriorMaterial).color
|
||||
}
|
||||
|
||||
function getWallsAfterUpdates(
|
||||
nodes: ReturnType<typeof useScene.getState>['nodes'],
|
||||
updates: Array<{ id: AnyNodeId; data: Partial<WallNode> }>,
|
||||
) {
|
||||
const updateById = new Map(updates.map((update) => [update.id, update.data]))
|
||||
|
||||
return Object.values(nodes)
|
||||
.filter((node): node is WallNode => node?.type === 'wall')
|
||||
.map((wall) => {
|
||||
const update = updateById.get(wall.id as AnyNodeId)
|
||||
return update ? ({ ...wall, ...update } as WallNode) : wall
|
||||
})
|
||||
}
|
||||
|
||||
function cloneSlabSnapshot(slab: SlabNode): SlabNode {
|
||||
return {
|
||||
...slab,
|
||||
polygon: slab.polygon.map(([x, z]) => [x, z] as [number, number]),
|
||||
holes: slab.holes.map((hole) => hole.map(([x, z]) => [x, z] as [number, number])),
|
||||
holeMetadata: slab.holeMetadata.map((metadata) => ({ ...metadata })),
|
||||
}
|
||||
}
|
||||
|
||||
function getLevelSlabs(levelId: string, nodes: ReturnType<typeof useScene.getState>['nodes']) {
|
||||
return Object.values(nodes).filter(
|
||||
(entry): entry is SlabNode => entry?.type === 'slab' && (entry.parentId ?? null) === levelId,
|
||||
)
|
||||
}
|
||||
|
||||
function getLevelAutoSlabs(levelId: string, nodes: ReturnType<typeof useScene.getState>['nodes']) {
|
||||
return getLevelSlabs(levelId, nodes).filter((slab) => slab.autoFromWalls)
|
||||
}
|
||||
|
||||
function getLevelAutoSlabSnapshots(levelId: string) {
|
||||
return getLevelAutoSlabs(levelId, useScene.getState().nodes).map(cloneSlabSnapshot)
|
||||
}
|
||||
|
||||
function buildBridgeWallCreates(args: {
|
||||
bridgePlans: Array<WallMoveBridgePlan<LinkedWallSnapshot>>
|
||||
nextStart: [number, number]
|
||||
nextEnd: [number, number]
|
||||
existingWalls: WallNode[]
|
||||
wallCount: number
|
||||
}): Array<{ node: WallNode; parentId?: AnyNodeId }> {
|
||||
const { bridgePlans, nextStart, nextEnd, existingWalls, wallCount } = args
|
||||
const wallsForDuplicateCheck = [...existingWalls]
|
||||
const creates: Array<{ node: WallNode; parentId?: AnyNodeId }> = []
|
||||
|
||||
for (const plan of bridgePlans) {
|
||||
const nextPoint = plan.movedEndpoint === 'start' ? nextStart : nextEnd
|
||||
|
||||
if (!isWallLongEnough(plan.originalPoint, nextPoint)) {
|
||||
continue
|
||||
}
|
||||
|
||||
if (wallSegmentExists(wallsForDuplicateCheck, plan.originalPoint, nextPoint)) {
|
||||
continue
|
||||
}
|
||||
|
||||
const { id: _id, parentId: _parentId, children: _children, ...sourceWall } = plan.wall
|
||||
const bridgeWall = WallSchema.parse({
|
||||
...sourceWall,
|
||||
name: `Wall ${wallCount + creates.length + 1}`,
|
||||
start: plan.originalPoint,
|
||||
end: nextPoint,
|
||||
children: [],
|
||||
metadata: stripWallIsNewMetadata(plan.wall.metadata),
|
||||
})
|
||||
|
||||
creates.push({
|
||||
node: bridgeWall,
|
||||
parentId: (plan.wall.parentId ?? undefined) as AnyNodeId | undefined,
|
||||
})
|
||||
wallsForDuplicateCheck.push(bridgeWall)
|
||||
}
|
||||
|
||||
return creates
|
||||
}
|
||||
|
||||
function buildBridgeWallPreviews(args: {
|
||||
bridgePlans: Array<WallMoveBridgePlan<LinkedWallSnapshot>>
|
||||
nextStart: [number, number]
|
||||
nextEnd: [number, number]
|
||||
existingWalls: WallNode[]
|
||||
}): Array<{ ghost: GhostWallPreview; wall: WallNode }> {
|
||||
const { bridgePlans, nextStart, nextEnd, existingWalls } = args
|
||||
const wallsForDuplicateCheck: Array<Pick<WallNode, 'start' | 'end'>> = [...existingWalls]
|
||||
const previews: Array<{ ghost: GhostWallPreview; wall: WallNode }> = []
|
||||
|
||||
for (const plan of bridgePlans) {
|
||||
const nextPoint = plan.movedEndpoint === 'start' ? nextStart : nextEnd
|
||||
|
||||
if (!isWallLongEnough(plan.originalPoint, nextPoint)) {
|
||||
continue
|
||||
}
|
||||
|
||||
if (wallSegmentExists(wallsForDuplicateCheck, plan.originalPoint, nextPoint)) {
|
||||
continue
|
||||
}
|
||||
|
||||
const { id: _id, children: _children, ...sourceWall } = plan.wall
|
||||
const wall = WallSchema.parse({
|
||||
...sourceWall,
|
||||
name: 'Wall Preview',
|
||||
start: plan.originalPoint,
|
||||
end: nextPoint,
|
||||
children: [],
|
||||
metadata: stripWallIsNewMetadata(plan.wall.metadata),
|
||||
})
|
||||
const ghost = {
|
||||
id: `${plan.wall.id}:${plan.movedEndpoint}:${previews.length}`,
|
||||
start: [...plan.originalPoint] as [number, number],
|
||||
end: [...nextPoint] as [number, number],
|
||||
color: getWallGhostColor(plan.wall),
|
||||
height: plan.wall.height ?? DEFAULT_WALL_HEIGHT,
|
||||
}
|
||||
previews.push({ ghost, wall })
|
||||
wallsForDuplicateCheck.push(wall)
|
||||
}
|
||||
|
||||
return previews
|
||||
}
|
||||
|
||||
function setPreviewGeometryAttributes(
|
||||
geometry: BufferGeometry,
|
||||
positions: number[],
|
||||
normals: number[],
|
||||
uvs: number[],
|
||||
) {
|
||||
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3))
|
||||
geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3))
|
||||
geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
||||
geometry.setAttribute('uv2', new Float32BufferAttribute([...uvs], 2))
|
||||
}
|
||||
|
||||
function createWallPreviewGeometry(length: number, height: number) {
|
||||
const geometry = new BufferGeometry()
|
||||
setPreviewGeometryAttributes(
|
||||
geometry,
|
||||
[0, 0, 0, length, 0, 0, length, height, 0, 0, height, 0],
|
||||
[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1],
|
||||
[0, 0, 1, 0, 1, 1, 0, 1],
|
||||
)
|
||||
geometry.setIndex([0, 1, 2, 0, 2, 3])
|
||||
geometry.computeBoundingSphere()
|
||||
return geometry
|
||||
}
|
||||
|
||||
function GhostWallPreviewMesh({ preview }: { preview: GhostWallPreview }) {
|
||||
const dx = preview.end[0] - preview.start[0]
|
||||
const dz = preview.end[1] - preview.start[1]
|
||||
const length = Math.hypot(dx, dz)
|
||||
const angle = -Math.atan2(dz, dx)
|
||||
const geometry = useMemo(() => {
|
||||
return length < 0.01 ? null : createWallPreviewGeometry(length, preview.height)
|
||||
}, [length, preview.height])
|
||||
|
||||
useEffect(() => () => geometry?.dispose(), [geometry])
|
||||
|
||||
if (!geometry) {
|
||||
return null
|
||||
}
|
||||
|
||||
return (
|
||||
<group position={[preview.start[0], 0.02, preview.start[1]]} rotation={[0, angle, 0]}>
|
||||
<mesh frustumCulled={false} layers={EDITOR_LAYER} renderOrder={2}>
|
||||
<primitive attach="geometry" object={geometry} />
|
||||
<meshBasicMaterial
|
||||
color={preview.color}
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
opacity={0.32}
|
||||
side={DoubleSide}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
|
||||
const meta =
|
||||
typeof node.metadata === 'object' && node.metadata !== null && !Array.isArray(node.metadata)
|
||||
? (node.metadata as Record<string, unknown>)
|
||||
: {}
|
||||
const isNew = !!meta.isNew
|
||||
const activatedAtRef = useRef<number>(Date.now())
|
||||
const previousGridPosRef = useRef<[number, number] | null>(null)
|
||||
const originalStartRef = useRef<[number, number]>([...node.start] as [number, number])
|
||||
const originalEndRef = useRef<[number, number]>([...node.end] as [number, number])
|
||||
const originalCenterRef = useRef<[number, number]>([
|
||||
(node.start[0] + node.end[0]) / 2,
|
||||
(node.start[1] + node.end[1]) / 2,
|
||||
])
|
||||
const originalHalfVectorRef = useRef<[number, number]>([
|
||||
(node.end[0] - node.start[0]) / 2,
|
||||
(node.end[1] - node.start[1]) / 2,
|
||||
])
|
||||
const moveAxisRef = useRef<WallMoveAxis | null>(
|
||||
getPerpendicularWallMoveAxis(node.start, node.end),
|
||||
)
|
||||
const linkedOriginalsRef = useRef<LinkedWallSnapshot[]>(
|
||||
isNew
|
||||
? []
|
||||
: getLinkedWallSnapshots({
|
||||
wallId: node.id,
|
||||
wallParentId: node.parentId ?? null,
|
||||
originalStart: node.start,
|
||||
originalEnd: node.end,
|
||||
}),
|
||||
)
|
||||
const originalAutoSlabsRef = useRef<SlabNode[]>(
|
||||
node.parentId ? getLevelAutoSlabSnapshots(node.parentId) : [],
|
||||
)
|
||||
const dragAnchorRef = useRef<[number, number] | null>(null)
|
||||
const nodeIdRef = useRef(node.id)
|
||||
const previewRef = useRef<{ start: [number, number]; end: [number, number] } | null>(null)
|
||||
const pendingRotationRef = useRef(0)
|
||||
const shiftPressedRef = useRef(false)
|
||||
|
||||
const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
|
||||
const centerX = (node.start[0] + node.end[0]) / 2
|
||||
const centerZ = (node.start[1] + node.end[1]) / 2
|
||||
return [centerX, 0, centerZ]
|
||||
})
|
||||
const [ghostWallPreviews, setGhostWallPreviews] = useState<GhostWallPreview[]>([])
|
||||
|
||||
const exitMoveMode = useCallback(() => {
|
||||
useEditor.getState().setMovingNode(null)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
const nodeId = nodeIdRef.current
|
||||
const originalStart = originalStartRef.current
|
||||
const originalEnd = originalEndRef.current
|
||||
const originalCenter = originalCenterRef.current
|
||||
const originalHalfVector = originalHalfVectorRef.current
|
||||
const levelId = node.parentId ?? null
|
||||
const originalAutoSlabs = originalAutoSlabsRef.current
|
||||
|
||||
pauseSceneHistory(useScene)
|
||||
let shouldRestoreOnCleanup = true
|
||||
|
||||
const applyNodePreview = (
|
||||
updates: Array<{ id: WallNode['id']; start: [number, number]; end: [number, number] }>,
|
||||
) => {
|
||||
useScene.getState().updateNodes(
|
||||
updates.map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: { start: entry.start, end: entry.end },
|
||||
})),
|
||||
)
|
||||
for (const entry of updates) {
|
||||
useScene.getState().markDirty(entry.id as AnyNodeId)
|
||||
}
|
||||
}
|
||||
|
||||
const applyLiveAutoSlabPreview = (walls: WallNode[]) => {
|
||||
if (!levelId) {
|
||||
return
|
||||
}
|
||||
|
||||
const levelWalls = walls.filter((wall) => (wall.parentId ?? null) === levelId)
|
||||
const sceneState = useScene.getState()
|
||||
const { roomPolygons } = detectSpacesForLevel(levelId, levelWalls)
|
||||
const slabPlan = planAutoSlabsForLevel(roomPolygons, getLevelSlabs(levelId, sceneState.nodes))
|
||||
|
||||
if (
|
||||
slabPlan.create.length === 0 &&
|
||||
slabPlan.update.length === 0 &&
|
||||
slabPlan.delete.length === 0
|
||||
) {
|
||||
return
|
||||
}
|
||||
|
||||
sceneState.applyNodeChanges({
|
||||
update: slabPlan.update.map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: entry.data,
|
||||
})),
|
||||
create: slabPlan.create.map((slab) => ({
|
||||
node: slab,
|
||||
parentId: levelId as AnyNodeId,
|
||||
})),
|
||||
delete: slabPlan.delete.map((id) => id as AnyNodeId),
|
||||
})
|
||||
}
|
||||
|
||||
const restoreAutoSlabPreview = () => {
|
||||
if (!levelId) {
|
||||
return
|
||||
}
|
||||
|
||||
const sceneState = useScene.getState()
|
||||
const originalIds = new Set(originalAutoSlabs.map((slab) => slab.id))
|
||||
const currentAutoSlabs = getLevelAutoSlabs(levelId, sceneState.nodes)
|
||||
const update = originalAutoSlabs
|
||||
.filter((slab) => sceneState.nodes[slab.id as AnyNodeId])
|
||||
.map((slab) => ({
|
||||
id: slab.id as AnyNodeId,
|
||||
data: cloneSlabSnapshot(slab),
|
||||
}))
|
||||
const create = originalAutoSlabs
|
||||
.filter((slab) => !sceneState.nodes[slab.id as AnyNodeId])
|
||||
.map((slab) => ({
|
||||
node: cloneSlabSnapshot(slab),
|
||||
parentId: levelId as AnyNodeId,
|
||||
}))
|
||||
const deleteIds = currentAutoSlabs
|
||||
.filter((slab) => !originalIds.has(slab.id))
|
||||
.map((slab) => slab.id as AnyNodeId)
|
||||
|
||||
if (update.length === 0 && create.length === 0 && deleteIds.length === 0) {
|
||||
return
|
||||
}
|
||||
|
||||
sceneState.applyNodeChanges({
|
||||
update,
|
||||
create,
|
||||
delete: deleteIds,
|
||||
})
|
||||
}
|
||||
|
||||
const buildWallFromCenter = (center: [number, number]) => {
|
||||
const rotatedHalf = rotateVector(originalHalfVector, pendingRotationRef.current)
|
||||
const nextStart: [number, number] = [center[0] - rotatedHalf[0], center[1] - rotatedHalf[1]]
|
||||
const nextEnd: [number, number] = [center[0] + rotatedHalf[0], center[1] + rotatedHalf[1]]
|
||||
return { start: nextStart, end: nextEnd }
|
||||
}
|
||||
|
||||
const getMovePlan = (nextStart: [number, number], nextEnd: [number, number]) =>
|
||||
planWallMoveJunctions(
|
||||
linkedOriginalsRef.current,
|
||||
originalStart,
|
||||
originalEnd,
|
||||
nextStart,
|
||||
nextEnd,
|
||||
)
|
||||
|
||||
const getLinkedPreviewUpdates = (
|
||||
plan: WallMoveJunctionPlan<LinkedWallSnapshot>,
|
||||
nextStart: [number, number],
|
||||
nextEnd: [number, number],
|
||||
) => {
|
||||
const movedUpdates = getPlannedLinkedWallUpdates(
|
||||
plan,
|
||||
originalStart,
|
||||
originalEnd,
|
||||
nextStart,
|
||||
nextEnd,
|
||||
)
|
||||
const movedById = new Map(movedUpdates.map((entry) => [entry.id, entry]))
|
||||
|
||||
return linkedOriginalsRef.current.map(
|
||||
(wall) => movedById.get(wall.id) ?? { id: wall.id, start: wall.start, end: wall.end },
|
||||
)
|
||||
}
|
||||
|
||||
const applyPreview = (nextStart: [number, number], nextEnd: [number, number]) => {
|
||||
previewRef.current = { start: nextStart, end: nextEnd }
|
||||
const centerX = (nextStart[0] + nextEnd[0]) / 2
|
||||
const centerZ = (nextStart[1] + nextEnd[1]) / 2
|
||||
setCursorLocalPos([centerX, 0, centerZ])
|
||||
const previewPlan = getMovePlan(nextStart, nextEnd)
|
||||
const previewUpdates = [
|
||||
{ id: nodeId, start: nextStart, end: nextEnd },
|
||||
...getLinkedPreviewUpdates(previewPlan, nextStart, nextEnd),
|
||||
]
|
||||
const previewCollapsedWallIds = new Set([
|
||||
...previewUpdates
|
||||
.filter((entry) => entry.id !== nodeId && !isWallLongEnough(entry.start, entry.end))
|
||||
.map((entry) => entry.id as AnyNodeId),
|
||||
...previewPlan.wallsToDelete.map((wall) => wall.id as AnyNodeId),
|
||||
])
|
||||
const previewSceneWalls = getWallsAfterUpdates(
|
||||
useScene.getState().nodes,
|
||||
previewUpdates.map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: { start: entry.start, end: entry.end },
|
||||
})),
|
||||
).filter((wall) => !previewCollapsedWallIds.has(wall.id as AnyNodeId))
|
||||
const bridgePreviews = buildBridgeWallPreviews({
|
||||
bridgePlans: previewPlan.bridgePlans,
|
||||
nextStart,
|
||||
nextEnd,
|
||||
existingWalls: previewSceneWalls,
|
||||
})
|
||||
const nextGhostWalls = bridgePreviews.map((preview) => preview.ghost)
|
||||
const virtualBridgeWalls = bridgePreviews.map((preview) => preview.wall)
|
||||
setGhostWallPreviews(nextGhostWalls)
|
||||
applyNodePreview(previewUpdates)
|
||||
applyLiveAutoSlabPreview([...previewSceneWalls, ...virtualBridgeWalls])
|
||||
}
|
||||
|
||||
const restoreOriginal = () => {
|
||||
setGhostWallPreviews([])
|
||||
applyNodePreview([
|
||||
{ id: nodeId, start: originalStart, end: originalEnd },
|
||||
...linkedOriginalsRef.current,
|
||||
])
|
||||
restoreAutoSlabPreview()
|
||||
}
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
const rawX = event.localPosition[0]
|
||||
const rawZ = event.localPosition[2]
|
||||
const snapStep = getWallGridStep()
|
||||
const localX = shiftPressedRef.current ? rawX : snapScalarToGrid(rawX, snapStep)
|
||||
const localZ = shiftPressedRef.current ? rawZ : snapScalarToGrid(rawZ, snapStep)
|
||||
|
||||
const anchor = dragAnchorRef.current ?? [localX, localZ]
|
||||
dragAnchorRef.current = anchor
|
||||
|
||||
const [deltaX, deltaZ] = constrainWallMoveDeltaToAxis(
|
||||
localX - anchor[0],
|
||||
localZ - anchor[1],
|
||||
moveAxisRef.current,
|
||||
)
|
||||
const constrainedGridPos: [number, number] = [anchor[0] + deltaX, anchor[1] + deltaZ]
|
||||
|
||||
if (
|
||||
previousGridPosRef.current &&
|
||||
(constrainedGridPos[0] !== previousGridPosRef.current[0] ||
|
||||
constrainedGridPos[1] !== previousGridPosRef.current[1])
|
||||
) {
|
||||
triggerSFX('sfx:grid-snap')
|
||||
}
|
||||
previousGridPosRef.current = constrainedGridPos
|
||||
|
||||
const nextCenter: [number, number] = [originalCenter[0] + deltaX, originalCenter[1] + deltaZ]
|
||||
const nextWall = buildWallFromCenter(nextCenter)
|
||||
applyPreview(nextWall.start, nextWall.end)
|
||||
}
|
||||
|
||||
const onGridClick = (event: GridEvent) => {
|
||||
if (Date.now() - activatedAtRef.current < 150) {
|
||||
event.nativeEvent?.stopPropagation?.()
|
||||
return
|
||||
}
|
||||
|
||||
const preview = previewRef.current ?? { start: originalStart, end: originalEnd }
|
||||
|
||||
shouldRestoreOnCleanup = false
|
||||
|
||||
// Restore original baseline while paused so the next resume+update
|
||||
// registers as a single tracked change (undo reverts to original).
|
||||
setGhostWallPreviews([])
|
||||
applyNodePreview([
|
||||
{ id: nodeId, start: originalStart, end: originalEnd },
|
||||
...linkedOriginalsRef.current,
|
||||
])
|
||||
restoreAutoSlabPreview()
|
||||
|
||||
resumeSceneHistory(useScene)
|
||||
const commitPlan = getMovePlan(preview.start, preview.end)
|
||||
const linkedWallUpdates = getPlannedLinkedWallUpdates(
|
||||
commitPlan,
|
||||
originalStart,
|
||||
originalEnd,
|
||||
preview.start,
|
||||
preview.end,
|
||||
)
|
||||
const collapsedLinkedWallIds = new Set([
|
||||
...linkedWallUpdates
|
||||
.filter((entry) => !isWallLongEnough(entry.start, entry.end))
|
||||
.map((entry) => entry.id as AnyNodeId),
|
||||
...commitPlan.wallsToDelete.map((wall) => wall.id as AnyNodeId),
|
||||
])
|
||||
|
||||
const commitUpdates = [
|
||||
{
|
||||
id: nodeId as AnyNodeId,
|
||||
data: isNew
|
||||
? {
|
||||
start: preview.start,
|
||||
end: preview.end,
|
||||
metadata: stripWallIsNewMetadata(node.metadata),
|
||||
}
|
||||
: { start: preview.start, end: preview.end },
|
||||
},
|
||||
...linkedWallUpdates
|
||||
.filter((entry) => !collapsedLinkedWallIds.has(entry.id as AnyNodeId))
|
||||
.map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: { start: entry.start, end: entry.end },
|
||||
})),
|
||||
]
|
||||
const sceneState = useScene.getState()
|
||||
const existingWalls = getWallsAfterUpdates(sceneState.nodes, commitUpdates).filter(
|
||||
(wall) => !collapsedLinkedWallIds.has(wall.id as AnyNodeId),
|
||||
)
|
||||
const bridgeCreates = buildBridgeWallCreates({
|
||||
bridgePlans: commitPlan.bridgePlans,
|
||||
nextStart: preview.start,
|
||||
nextEnd: preview.end,
|
||||
existingWalls,
|
||||
wallCount: Object.values(sceneState.nodes).filter((entry) => entry?.type === 'wall').length,
|
||||
})
|
||||
sceneState.applyNodeChanges({
|
||||
update: commitUpdates,
|
||||
create: bridgeCreates,
|
||||
delete: Array.from(collapsedLinkedWallIds),
|
||||
})
|
||||
|
||||
pauseSceneHistory(useScene)
|
||||
|
||||
triggerSFX('sfx:item-place')
|
||||
useViewer.getState().setSelection({ selectedIds: [nodeId] })
|
||||
exitMoveMode()
|
||||
event.nativeEvent?.stopPropagation?.()
|
||||
}
|
||||
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {
|
||||
return
|
||||
}
|
||||
|
||||
if (event.key === 'Shift') {
|
||||
shiftPressedRef.current = true
|
||||
return
|
||||
}
|
||||
|
||||
const ROTATION_STEP = Math.PI / 4
|
||||
let rotationDelta = 0
|
||||
if (event.key === 'r' || event.key === 'R') rotationDelta = ROTATION_STEP
|
||||
else if (event.key === 't' || event.key === 'T') rotationDelta = -ROTATION_STEP
|
||||
|
||||
if (rotationDelta === 0) {
|
||||
return
|
||||
}
|
||||
|
||||
event.preventDefault()
|
||||
pendingRotationRef.current += rotationDelta
|
||||
triggerSFX('sfx:item-rotate')
|
||||
|
||||
const preview = previewRef.current ?? { start: originalStart, end: originalEnd }
|
||||
const currentCenter: [number, number] = [
|
||||
(preview.start[0] + preview.end[0]) / 2,
|
||||
(preview.start[1] + preview.end[1]) / 2,
|
||||
]
|
||||
const nextWall = buildWallFromCenter(currentCenter)
|
||||
moveAxisRef.current = getPerpendicularWallMoveAxis(nextWall.start, nextWall.end)
|
||||
applyPreview(nextWall.start, nextWall.end)
|
||||
}
|
||||
|
||||
const onKeyUp = (event: KeyboardEvent) => {
|
||||
if (event.key === 'Shift') {
|
||||
shiftPressedRef.current = false
|
||||
}
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
shouldRestoreOnCleanup = false
|
||||
restoreOriginal()
|
||||
useViewer.getState().setSelection({ selectedIds: [nodeId] })
|
||||
resumeSceneHistory(useScene)
|
||||
markToolCancelConsumed()
|
||||
exitMoveMode()
|
||||
}
|
||||
|
||||
emitter.on('grid:move', onGridMove)
|
||||
emitter.on('grid:click', onGridClick)
|
||||
emitter.on('tool:cancel', onCancel)
|
||||
window.addEventListener('keydown', onKeyDown)
|
||||
window.addEventListener('keyup', onKeyUp)
|
||||
|
||||
return () => {
|
||||
if (shouldRestoreOnCleanup) {
|
||||
restoreOriginal()
|
||||
}
|
||||
shiftPressedRef.current = false
|
||||
resumeSceneHistory(useScene)
|
||||
emitter.off('grid:move', onGridMove)
|
||||
emitter.off('grid:click', onGridClick)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
window.removeEventListener('keydown', onKeyDown)
|
||||
window.removeEventListener('keyup', onKeyUp)
|
||||
}
|
||||
}, [exitMoveMode, isNew, node.metadata, node.parentId])
|
||||
|
||||
return (
|
||||
<group>
|
||||
<CursorSphere position={cursorLocalPos} showTooltip={false} />
|
||||
{ghostWallPreviews.map((preview) => (
|
||||
<GhostWallPreviewMesh key={preview.id} preview={preview} />
|
||||
))}
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
export default MoveWallTool
|
||||
@@ -0,0 +1,313 @@
|
||||
'use client'
|
||||
|
||||
import { emitter, type GridEvent, type LevelNode, useScene, type WallNode } from '@pascal-app/core'
|
||||
import {
|
||||
CursorSphere,
|
||||
createWallOnCurrentLevel,
|
||||
EDITOR_LAYER,
|
||||
formatAngleRadians,
|
||||
getAngleToSegmentReference,
|
||||
getSegmentAngleReferenceAtPoint,
|
||||
markToolCancelConsumed,
|
||||
snapWallDraftPoint,
|
||||
triggerSFX,
|
||||
type WallPlanPoint,
|
||||
} from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { Html } from '@react-three/drei'
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import { DoubleSide, type Group, type Mesh, Shape, ShapeGeometry, Vector3 } from 'three'
|
||||
|
||||
/**
|
||||
* Phase 5 Stage D — wall placement tool (kind-owned).
|
||||
*
|
||||
* 1:1 port of the legacy `WallTool`. Two-click flow: click 1 sets the
|
||||
* start, click 2 creates the wall. Between clicks a vertical preview
|
||||
* rectangle + length/angle measurement HUD follow the pointer. Shift
|
||||
* bypasses the angle snap; Esc cancels.
|
||||
*
|
||||
* Not a `DragAction` — same reasoning as fence/slab/ceiling placement:
|
||||
* stateful sequence of grid:click events, not a single drag-up.
|
||||
*
|
||||
* Mounted via `def.tool` from `wall/definition.ts`.
|
||||
*/
|
||||
const WALL_HEIGHT = 2.5
|
||||
const DRAFT_LABEL_Y = WALL_HEIGHT + 0.22
|
||||
const DRAFT_ANGLE_LABEL_Y = 0.28
|
||||
|
||||
type DraftAngleLabel = {
|
||||
id: string
|
||||
label: string
|
||||
position: [number, number, number]
|
||||
}
|
||||
|
||||
type DraftMeasurementState = {
|
||||
lengthLabel: string
|
||||
lengthPosition: [number, number, number]
|
||||
angleLabels: DraftAngleLabel[]
|
||||
} | null
|
||||
|
||||
function formatMeasurement(value: number, unit: 'metric' | 'imperial') {
|
||||
if (unit === 'imperial') {
|
||||
const feet = value * 3.280_84
|
||||
const wholeFeet = Math.floor(feet)
|
||||
const inches = Math.round((feet - wholeFeet) * 12)
|
||||
if (inches === 12) return `${wholeFeet + 1}'0"`
|
||||
return `${wholeFeet}'${inches}"`
|
||||
}
|
||||
return `${Number.parseFloat(value.toFixed(2))}m`
|
||||
}
|
||||
|
||||
function getDraftAngleLabels(
|
||||
start: WallPlanPoint,
|
||||
end: WallPlanPoint,
|
||||
walls: WallNode[],
|
||||
): DraftAngleLabel[] {
|
||||
const draftFromStart: WallPlanPoint = [end[0] - start[0], end[1] - start[1]]
|
||||
const draftFromEnd: WallPlanPoint = [start[0] - end[0], start[1] - end[1]]
|
||||
const endpoints = [
|
||||
{ id: 'start', point: start, draftVector: draftFromStart },
|
||||
{ id: 'end', point: end, draftVector: draftFromEnd },
|
||||
]
|
||||
const labels: DraftAngleLabel[] = []
|
||||
|
||||
for (const endpoint of endpoints) {
|
||||
const connectedWall = walls.find((wall) =>
|
||||
Boolean(getSegmentAngleReferenceAtPoint(endpoint.point, wall)),
|
||||
)
|
||||
if (!connectedWall) continue
|
||||
const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedWall)
|
||||
if (!connectedReference) continue
|
||||
const angle = getAngleToSegmentReference(endpoint.draftVector, connectedReference)
|
||||
if (angle === null) continue
|
||||
labels.push({
|
||||
id: endpoint.id,
|
||||
label: formatAngleRadians(angle),
|
||||
position: [endpoint.point[0], DRAFT_ANGLE_LABEL_Y, endpoint.point[1]],
|
||||
})
|
||||
}
|
||||
|
||||
return labels
|
||||
}
|
||||
|
||||
function getDraftMeasurementState(
|
||||
start: WallPlanPoint,
|
||||
end: WallPlanPoint,
|
||||
walls: WallNode[],
|
||||
unit: 'metric' | 'imperial',
|
||||
): DraftMeasurementState {
|
||||
const dx = end[0] - start[0]
|
||||
const dz = end[1] - start[1]
|
||||
const length = Math.hypot(dx, dz)
|
||||
if (length < 0.01) return null
|
||||
return {
|
||||
lengthLabel: formatMeasurement(length, unit),
|
||||
lengthPosition: [(start[0] + end[0]) / 2, DRAFT_LABEL_Y, (start[1] + end[1]) / 2],
|
||||
angleLabels: getDraftAngleLabels(start, end, walls),
|
||||
}
|
||||
}
|
||||
|
||||
function updateWallPreview(mesh: Mesh, start: Vector3, end: Vector3) {
|
||||
const direction = new Vector3(end.x - start.x, 0, end.z - start.z)
|
||||
const length = direction.length()
|
||||
if (length < 0.01) {
|
||||
mesh.visible = false
|
||||
return
|
||||
}
|
||||
mesh.visible = true
|
||||
direction.normalize()
|
||||
|
||||
const shape = new Shape()
|
||||
shape.moveTo(0, 0)
|
||||
shape.lineTo(length, 0)
|
||||
shape.lineTo(length, WALL_HEIGHT)
|
||||
shape.lineTo(0, WALL_HEIGHT)
|
||||
shape.closePath()
|
||||
|
||||
const geometry = new ShapeGeometry(shape)
|
||||
const angle = -Math.atan2(direction.z, direction.x)
|
||||
|
||||
mesh.position.set(start.x, start.y, start.z)
|
||||
mesh.rotation.y = angle
|
||||
|
||||
if (mesh.geometry) mesh.geometry.dispose()
|
||||
mesh.geometry = geometry
|
||||
}
|
||||
|
||||
function getCurrentLevelWalls(): WallNode[] {
|
||||
const currentLevelId = useViewer.getState().selection.levelId
|
||||
const { nodes } = useScene.getState()
|
||||
if (!currentLevelId) return []
|
||||
const levelNode = nodes[currentLevelId]
|
||||
if (!levelNode || levelNode.type !== 'level') return []
|
||||
return (levelNode as LevelNode).children
|
||||
.map((childId) => nodes[childId])
|
||||
.filter((node): node is WallNode => node?.type === 'wall')
|
||||
}
|
||||
|
||||
export const WallTool: React.FC = () => {
|
||||
const unit = useViewer((state) => state.unit)
|
||||
const cursorRef = useRef<Group>(null)
|
||||
const wallPreviewRef = useRef<Mesh>(null!)
|
||||
const startingPoint = useRef(new Vector3(0, 0, 0))
|
||||
const endingPoint = useRef(new Vector3(0, 0, 0))
|
||||
const buildingState = useRef(0)
|
||||
const shiftPressed = useRef(false)
|
||||
const [draftMeasurement, setDraftMeasurement] = useState<DraftMeasurementState>(null)
|
||||
|
||||
useEffect(() => {
|
||||
let gridPosition: WallPlanPoint = [0, 0]
|
||||
let previousWallEnd: [number, number] | null = null
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
if (!(cursorRef.current && wallPreviewRef.current)) return
|
||||
|
||||
const walls = getCurrentLevelWalls()
|
||||
const localPoint: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
|
||||
gridPosition = snapWallDraftPoint({ point: localPoint, walls })
|
||||
|
||||
if (buildingState.current === 1) {
|
||||
const snappedLocal = snapWallDraftPoint({
|
||||
point: localPoint,
|
||||
walls,
|
||||
start: [startingPoint.current.x, startingPoint.current.z],
|
||||
angleSnap: !shiftPressed.current,
|
||||
})
|
||||
endingPoint.current.set(snappedLocal[0], event.localPosition[1], snappedLocal[1])
|
||||
cursorRef.current.position.copy(endingPoint.current)
|
||||
|
||||
const currentWallEnd: [number, number] = [snappedLocal[0], snappedLocal[1]]
|
||||
if (
|
||||
previousWallEnd &&
|
||||
(currentWallEnd[0] !== previousWallEnd[0] || currentWallEnd[1] !== previousWallEnd[1])
|
||||
) {
|
||||
triggerSFX('sfx:grid-snap')
|
||||
}
|
||||
previousWallEnd = currentWallEnd
|
||||
|
||||
updateWallPreview(wallPreviewRef.current, startingPoint.current, endingPoint.current)
|
||||
setDraftMeasurement(
|
||||
getDraftMeasurementState(
|
||||
[startingPoint.current.x, startingPoint.current.z],
|
||||
snappedLocal,
|
||||
walls,
|
||||
unit,
|
||||
),
|
||||
)
|
||||
} else {
|
||||
cursorRef.current.position.set(gridPosition[0], event.localPosition[1], gridPosition[1])
|
||||
setDraftMeasurement(null)
|
||||
}
|
||||
}
|
||||
|
||||
const onGridClick = (event: GridEvent) => {
|
||||
const walls = getCurrentLevelWalls()
|
||||
const localClick: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
|
||||
|
||||
if (buildingState.current === 0) {
|
||||
const snappedStart = snapWallDraftPoint({ point: localClick, walls })
|
||||
gridPosition = snappedStart
|
||||
startingPoint.current.set(snappedStart[0], event.localPosition[1], snappedStart[1])
|
||||
endingPoint.current.copy(startingPoint.current)
|
||||
buildingState.current = 1
|
||||
wallPreviewRef.current.visible = true
|
||||
setDraftMeasurement(null)
|
||||
} else if (buildingState.current === 1) {
|
||||
const snappedEnd = snapWallDraftPoint({
|
||||
point: localClick,
|
||||
walls,
|
||||
start: [startingPoint.current.x, startingPoint.current.z],
|
||||
angleSnap: !shiftPressed.current,
|
||||
})
|
||||
const dx = snappedEnd[0] - startingPoint.current.x
|
||||
const dz = snappedEnd[1] - startingPoint.current.z
|
||||
if (dx * dx + dz * dz < 0.01 * 0.01) return
|
||||
createWallOnCurrentLevel([startingPoint.current.x, startingPoint.current.z], snappedEnd)
|
||||
wallPreviewRef.current.visible = false
|
||||
buildingState.current = 0
|
||||
setDraftMeasurement(null)
|
||||
}
|
||||
}
|
||||
|
||||
const onKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Shift') shiftPressed.current = true
|
||||
}
|
||||
|
||||
const onKeyUp = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Shift') shiftPressed.current = false
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
if (buildingState.current === 1) {
|
||||
markToolCancelConsumed()
|
||||
buildingState.current = 0
|
||||
wallPreviewRef.current.visible = false
|
||||
setDraftMeasurement(null)
|
||||
}
|
||||
}
|
||||
|
||||
emitter.on('grid:move', onGridMove)
|
||||
emitter.on('grid:click', onGridClick)
|
||||
emitter.on('tool:cancel', onCancel)
|
||||
window.addEventListener('keydown', onKeyDown)
|
||||
window.addEventListener('keyup', onKeyUp)
|
||||
|
||||
return () => {
|
||||
emitter.off('grid:move', onGridMove)
|
||||
emitter.off('grid:click', onGridClick)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
window.removeEventListener('keydown', onKeyDown)
|
||||
window.removeEventListener('keyup', onKeyUp)
|
||||
}
|
||||
}, [unit])
|
||||
|
||||
return (
|
||||
<group>
|
||||
<CursorSphere ref={cursorRef} />
|
||||
<mesh layers={EDITOR_LAYER} ref={wallPreviewRef} renderOrder={1} visible={false}>
|
||||
<shapeGeometry />
|
||||
<meshBasicMaterial
|
||||
color="#818cf8"
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
opacity={0.5}
|
||||
side={DoubleSide}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
{draftMeasurement && (
|
||||
<>
|
||||
<DraftMeasurementLabel
|
||||
label={draftMeasurement.lengthLabel}
|
||||
position={draftMeasurement.lengthPosition}
|
||||
/>
|
||||
{draftMeasurement.angleLabels.map((angleLabel) => (
|
||||
<DraftMeasurementLabel
|
||||
key={angleLabel.id}
|
||||
label={angleLabel.label}
|
||||
position={angleLabel.position}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
)}
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
function DraftMeasurementLabel({
|
||||
label,
|
||||
position,
|
||||
}: {
|
||||
label: string
|
||||
position: [number, number, number]
|
||||
}) {
|
||||
return (
|
||||
<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
|
||||
<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono font-semibold text-[11px] text-foreground shadow-lg backdrop-blur-md">
|
||||
{label}
|
||||
</div>
|
||||
</Html>
|
||||
)
|
||||
}
|
||||
|
||||
export default WallTool
|
||||
Reference in New Issue
Block a user