User report: dragging the Length slider on a fence triggered
"Maximum update depth exceeded" in updateNodesAction.
Root cause: the panels' `handleUpdate` / `handleUpdateLength`
useCallback deps included the subscribed `node` and `updateNode`
references. On every store tick during slider drag (one per
pointermove), Zustand notified subscribers → panel re-rendered →
new `node` ref → new handler refs → SliderControl re-rendered with
new onChange prop → its `useCallback([..., onChange])` for
handleLabelPointerMove rebuilt while pointer capture was active.
Combined with float drift in `getWallCurveLength` recomputing per
render, React eventually flagged the cascade as a
componentWillUpdate / componentDidUpdate loop.
Fix:
- Mirror `node` into a `nodeRef` updated on every render. Handlers
read from `nodeRef.current` instead of closing over `node`.
- Drop the subscribed `updateNode` dep: use `useScene.getState().
updateNode(...)` inside the handler. Same pattern ParametricInspector
already uses for its registry-driven inspector.
- Drop the now-redundant `useScene.getState().dirtyNodes.add(id)`
call — updateNode's RAF markDirty already covers it.
Net effect: handler refs are stable across slider drags (only change
when `selectedId` changes). SliderControl's pointer listeners no longer
churn mid-drag. Cycle broken.
Same fix applied to wall-panel.tsx prophylactically — it has the
identical pattern and would exhibit the same loop under the right
float-drift / drag conditions.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>