Commit Graph
81 Commits
Author SHA1 Message Date
Wassim SAMADandClaude Opus 4.7 924567293a shelf: v2 — cubby default, withBottom, item hosting, paintable surface
Schema v2 adds style/rows/columns/withBack/withSides/withBottom/bracketStyle
and a `children: ItemNode[]` field for item hosting. Schema-level defaults
preserve the v1 wall-shelf visual so existing scenes load unchanged; the
placement tool spreads `shelfDefinition.defaults()` for fresh shelves
(cubby 3x2 at 1m × 0.5m × 1.8m, thickness 0.05m, back/sides/bottom on).

Four style geometries (wall-shelf / bookshelf / open-rack / cubby) share
the dimensional schema. `shelfRowSurfaceYs` exposes one host surface per
row, plus the bottom-board top when `withBottom` is on for cubby /
bookshelf.

Material is a single paintable surface (same shape walls / slabs / stairs
use); `DEFAULT_SHELF_MATERIAL` aligned with `DEFAULT_WALL_MATERIAL` so
unpainted shelves read as the canonical off-white.

Preview clones each cached material before mutating `transparent / opacity`
on the ghost — without the clone the mutation leaked into the cached
`getShelfMaterial` instance every committed shelf was using, rendering
them all see-through after the first placement preview rendered.

Store hardening: `migrateNodes` patches missing `children: []` on v1
shelves, and `updateNodesAction` reparenting tolerates a missing children
array on the new parent. `MaterialTarget` enum adds `'shelf'` so paint
mode picks up the kind.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:11:13 -04:00
Wassim SAMADandClaude Opus 4.7 b6d77206b4 Phase 2 spike: spawn migration (flagged) + new shelf node
The first time registry-driven nodes actually run in the editor.

Spawn migration (under NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag):
- New packages/nodes/src/spawn/ folder with renderer, tool, schema
  (re-exported from core), parametrics, definition, index.
- Spawn definition appended to builtinPlugin.nodes only when the flag
  is set. With the flag off, the Phase 0 shims fall through and the
  legacy SpawnRenderer / SpawnTool keep ownership.
- New no-props SpawnTool reads activeLevelId from useViewer directly,
  matches legacy placement behavior (half-meter snap, singleton-per-
  level, replace-on-reclick).
- Structural parity test (9 cases) validates definition shape +
  schema identity. Pixel-diff defers to Phase 4 alongside more nodes.

New shelf node (no legacy — registered unconditionally):
- ShelfNode schema in core/schema/nodes/shelf.ts (hand-maintained
  AnyNode union for now; Phase 6 derives the union from the registry
  and moves the schema fully into nodes/shelf/).
- packages/nodes/src/shelf/ folder: pure geometry builder
  (buildShelfGeometry returns a Three.js Group of top board +
  brackets), R3F renderer that mounts the built group, no-props
  placement tool, parametrics descriptor (width/depth/thickness/
  height/bracketStyle/color), definition with surfaces.top stackable
  surface for future stacking, and presentation metadata for the
  palette.
- 13 unit tests across schema bounds and geometry behavior.
- Palette wiring: 'shelf' added to StructureTool union + an entry in
  the structure-tools array (placeholder icon, replaced in Phase 4
  when palette is registry-driven).

Framework changes:
- @pascal-app/viewer now exports useNodeEvents from its public barrel
  so node bundles in @pascal-app/nodes can subscribe to node-specific
  pointer events. (Used by spawn renderer; shelf renderer skips it
  for now since useNodeEvents has a hardcoded kind list — Phase 4
  generalizes it via the registry.)
- @pascal-app/nodes gains @pascal-app/viewer as a peer + dev dep so
  node bundles can import from it.

630 tests pass across 76 files (22 new this phase). Editor app
continues to ship green with both legacy spawn and the new shelf
node co-existing through the Phase 0 dispatch shims.

To validate end-to-end in dev:
- bun dev:community → open editor → click 'Shelf' in structure
  toolbar → click to place. Confirms full registry path
  (NodeRenderer dispatch + ToolManager dispatch + sceneRegistry
  byType Proxy).
- Set NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN=1, restart dev, place spawn
  → visually identical to legacy. Confirms parity.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:07:38 -04:00
sudhir ce69433a1a Refine elevator sync and viewer rebuild handling 2026-05-13 22:28:19 +05:30
sudhir b782ce9cf2 Merge branch 'main' into feat/elevator-system
# Conflicts:
#	packages/editor/src/components/tools/item/move-tool.tsx
#	packages/editor/src/components/tools/tool-manager.tsx
#	packages/editor/src/components/ui/panels/panel-manager.tsx
#	packages/editor/src/store/use-editor.tsx
#	packages/viewer/src/components/renderers/site/site-renderer.tsx
#	packages/viewer/src/components/viewer/ground-occluder.tsx
#	packages/viewer/src/components/viewer/index.tsx
#	packages/viewer/src/components/viewer/post-processing.tsx
2026-05-13 01:38:55 +05:30
sudhir 564bfa229e Merge remote-tracking branch 'origin/main' into fix/fri-8-may
# Conflicts:
#	packages/editor/src/components/tools/fence/move-fence-endpoint-tool.tsx
#	packages/editor/src/components/tools/select/box-select-tool.tsx
#	packages/editor/src/components/tools/wall/move-wall-tool.tsx
#	packages/editor/src/components/ui/panels/column-panel.tsx
#	packages/editor/src/components/ui/panels/door-panel.tsx
#	packages/editor/src/components/ui/panels/window-panel.tsx
#	packages/viewer/src/components/renderers/column/column-renderer.tsx
#	packages/viewer/src/components/viewer/index.tsx
#	packages/viewer/src/systems/slab/slab-system.tsx
2026-05-12 00:27:06 +05:30
sudhir 909f96ef09 Improve elevator floorplan resize and drag controls 2026-05-10 12:20:53 +05:30
Wawa e618175bba Reset core/viewer/editor/mcp packages and apps/editor from private-editor
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.

Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
  the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
  the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
  references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
  valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
  @types/react, @types/react-dom, @types/three to prevent JSX namespace
  fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
  to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
  match the new versions on every bump (so viewer/editor/mcp tarballs always
  reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts

Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
  what private-editor currently reports

Open PRs against editor-v2 will need rebasing/conflict resolution.
2026-05-09 20:52:26 +00:00
sudhir 2480be91b1 Optimize elevator editing performance with live previews 2026-05-09 19:09:48 +05:30
sudhir 0514363136 Add column hit testing and align column defaults 2026-05-08 14:31:58 +05:30
sudhir 53393b7def Add procedural support column variants 2026-05-08 12:54:59 +05:30
Wassim SAMADandGitHub e348ccdb08 Merge pull request #296 from sudhir9297/wed-6-may-bug-fix
fix: Improve item surface placement, floorplan resizing, and placement preview stability
2026-05-07 13:09:20 -04:00
sudhir 133d81e563 Refine window corner shape support 2026-05-07 13:34:16 +05:30
sudhir eef19804d1 Merge branch 'main' into feat/door-improvement
# Conflicts:
#	packages/core/src/events/bus.ts
#	packages/viewer/src/systems/door/door-system.tsx
2026-05-07 10:40:51 +05:30
sudhir 7e86e4628c Fix item surface placement and remove item height annotations 2026-05-06 15:13:37 +05:30
sudhir 1490d280d4 Refine editor layer boundaries and selection handling 2026-05-05 13:26:39 +05:30
sudhir db765f1eb3 Enable pillar duplication in floating action menu 2026-05-04 22:54:52 +05:30
sudhir 848529acb0 Add column presets and procedural shaft controls 2026-05-04 16:38:52 +05:30
sudhir b3f7957076 Refactor editor selection and viewer integration 2026-05-01 13:54:23 +05:30
sudhir 09bfb0b484 Add frameless door openings and first-person collider support 2026-05-01 11:35:26 +05:30
sudhir 915393d649 Add swing angle support for door rotation 2026-05-01 10:18:36 +05:30
sudhir 3df3d12f46 Refactor guide UI state and slab rendering 2026-05-01 00:33:57 +05:30
sudhir f375861439 Merge branch 'main' of github.com:sudhir9297/editor into feat/improvement-and-fixes 2026-04-30 22:59:10 +05:30
sudhir 8631622e60 Refactor editor workflow and update UI state handling 2026-04-30 13:37:52 +05:30
Sudhir YadavandGitHub 9ff657419c Merge branch 'main' into feat/upgrade-and-bug-fix 2026-04-29 10:49:11 +05:30
aa43bb6a43 feat: backport monorepo PRs #297, #302, #306 — floorplan thumbnails + mobile editor UI
Port floorplan item thumbnails, full mobile editor UI, and
mobile polish from the private monorepo into the public editor.

Monorepo PR #297 (feat/item-admin-advanced):
- Add optional floorPlanUrl to item asset schema (core)
- Render 2D floor-plan images inside item footprints on floorplan
- Improve slider drag with modifier key re-anchoring

Monorepo PR #302 (feat/mobile-ui):
- Mobile editor layout with draggable bottom sheet
- Mobile tab bar, selection bar, and panel sheet
- Mobile-aware panel manager and panel wrapper
- useIsMobile rewrite (useSyncExternalStore, SSR-safe)
- Camera actions hideOrbit prop
- GridSnapControl and SecondaryToggles exports
- Action menu hides on mobile contextual tabs
- SidebarTab extended with mobileDefaultSnap/mobileIcon

Monorepo PR #306 (feat/mobile-ui-polish):
- Touch gesture mapping for camera controls (one/two/three finger)
- Snap ratio constants for bottom sheet
- Thumbnail generator WebGL2 fallback (bottom-up row flip)
- ErrorBoundary scope logging, viewer scene wrap
- GPUDeviceWatcher enhanced logging and uncaptured error handler
- WebGPURenderer init error handling and diagnostics
- Post-processing log improvements
- MergedOutlineNode WebGL2 FBO corruption fix

Excluded: apps/community/*, apps/editor/*, packages/community-*,
.cursor/*, .env.example (monorepo-only files)

Co-authored-by: Pascal <open@pascal.app>
2026-04-28 06:36:08 -07:00
Sudhir YadavandGitHub 1c2746f538 Merge branch 'main' into feat/upgrade-and-bug-fix 2026-04-28 14:37:10 +05:30
sudhir bead8796d2 Add spawn node support and refine stair and door cutouts 2026-04-28 14:26:24 +05:30
Aymeric Rabot 0711cad660 Merge remote-tracking branch 'origin/main' into feat/mcp-server 2026-04-27 17:22:14 -04:00
Aymeric Rabot 3d5c87a651 feat(mcp): add guided construction workflows 2026-04-27 14:31:04 -04:00
sudhir 8ae217502c Add curved fence support 2026-04-21 11:26:49 +05:30
sudhir bbc351d3a4 Add roof material targets and UV mapping 2026-04-20 12:57:06 +05:30
sudhir 4f9b822e54 Add click-targeted stair materials and UV mapping 2026-04-20 12:01:23 +05:30
sudhir 71ddb7052b Add two-sided wall material targeting 2026-04-20 11:18:20 +05:30
Adrian PerezandClaude Opus 4.7 e8d0b13ff5 feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene
lifecycle tools + Next.js API routes + editor /scene/[id] route, so
an MCP save is directly openable at /scene/<id> without any
injection hack. End-to-end verified: 10/10 e2e steps pass.

Storage (A1/A2/A3):
- SceneStore interface + error classes + slug helpers
- FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal)
  with atomic writes, .index sidecar, optimistic locking
- SupabaseSceneStore with scenes + scene_revisions tables, RLS
  migration SQL, mock-backed unit tests
- createSceneStore(env) auto-selects based on SUPABASE_URL +
  SUPABASE_SERVICE_ROLE_KEY

MCP tools (A4, A8, A9, A10):
- save_scene / load_scene / list_scenes / delete_scene / rename_scene
- list_templates / create_from_template (3 seed templates:
  empty-studio, two-bedroom, garden-house)
- generate_variants (7 mutation kinds, seeded RNG, save=true|false)
- photo_to_scene (vision sampling → scene graph → save)

Editor (A5, A6):
- /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking
- /scene/[id] and /scenes route pages with save button, SceneLoader
- Removed the window.__pascalScene dev injection hack

Security + UX edges (A7, A8):
- AssetUrl Zod validator: asset:// blob: data:image/ /path https:
  (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env
  allowlist. Hardens scan.url, guide.url, item.asset.src,
  material.texture.url, MaterialMaps.*Map
- Auto-frame camera on empty→non-empty scene transition
  (camera-controls:fit-scene emitter event)

Shared utilities:
- rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and
  used by both create-from-template and generate-variants to work
  around the SiteNode.children-as-objects vs. ids inconsistency
  (CROSS_CUTTING §2)
- Storage + MCP subpath exports added to packages/mcp/package.json
  (CROSS_CUTTING §4)

Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7).
Biome: clean.

Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts:
MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR =
/tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from
editor server, /scenes list page renders all saved scenes, scene
page renders SceneLoader, delete_scene works.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 19:29:28 +02:00
sudhir b314a8fbf8 Implement stair-driven slab hole cutouts 2026-04-17 13:13:02 +05:30
sudhir 4edf45f7c9 Add auto ceilings and simplify ceiling selection affordances 2026-04-16 17:56:54 +05:30
sudhir 95f4c4e610 Merge branch 'main' of github.com:sudhir9297/editor into feat/wall-room-creation 2026-04-15 22:59:36 +05:30
b1709de44a feat: curved wall and fixes (#236)
* feat: add polygon movement support to editor and implement dedicated move tools for walls, slabs, and ceilings

* feat: add uv2 attribute to ceiling and slab geometries for lightmap support

* Fix curved wall miters and align roof position sliders

* Fix wall measurement label and extension anchors

* Fix WebGPU renderer initialization order

* fix(editor): scope wall movement to the selected level

---------

Co-authored-by: Pascal <open@pascal.app>
2026-04-15 12:41:16 -04:00
Sudhir YadavandGitHub 57df224948 feat: Add catalog-based material presets across structural nodes (#231)
* Add catalog-based material presets across structural nodes

* Fix material picker fallback and wall visible highlights

* Preserve wall materials in selection highlights
2026-04-15 12:16:35 -04:00
sudhir d1bef22701 Handle wall split attachment migration and child ids 2026-04-15 14:49:58 +05:30
sudhir 6190ba4bdc feat: implement automatic wall-splitting and slab generation from closed wall loops 2026-04-15 14:18:09 +05:30
a205e4f778 Feat/stairs fence update (#226)
* feat: railing on the straight stairs and new fence

* feat: added spiral and curved stairs with bug fix for fence

* feat:fence are linked to each other ... so moving one move the other sharing the same coordinate

* fix: update stair railing logic to include front-side attachments for terminal landings

* Integrate fence rendering into the fence system

* fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode

TreeNode was passing `node` (undefined variable) instead of `nodeId` to
WallTreeNode and FenceTreeNode, causing a runtime ReferenceError.
Updated FenceTreeNode to accept nodeId and look up the node from the
scene store internally, consistent with all other tree node components.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: update fence icon with new isometric design

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 23:31:57 -04:00
PascalandGitHub 0a46a9deb4 sync: comprehensive monorepo → editor parity (2D/3D decoupling, UX polish, crash fixes)
Squash merge of 3 commits:
1. useLiveTransforms store for 2D/3D decoupling + floorplan overhaul + Sentry crash fixes
2. Comprehensive 59-file sync bringing editor to full monorepo parity (selection highlights, delete tool, furnish/zone modes, keyboard shortcuts, all panels)
3. Missing files fix (materials.ts, merged-outline-node.ts, type fix)

75 files changed, ~6K additions.
2026-04-07 19:21:10 -04:00
PascalandGitHub 0bd0cab533 feat: stair system, scene graph utilities, read-only mode, viewer state improvements (#210)
Stair system (full stack):
- New StairNode + StairSegmentNode schemas with flights, landings, L/U-shapes
- StairSystem: geometry generation with throttled per-frame updates
- Stair tool, edit system, panels, tree node, and renderers
- Event bus types, scene registry, and command palette entries

Scene graph utilities:
- cloneLevelSubtree: deep-clone a level with remapped IDs
- forkSceneGraph: clone + strip scan/guide nodes for project forking

Core improvements:
- Read-only mode on scene store (blocks create/update/delete when locked)
- readOnly guards on node-actions and collection actions
- Upload store for scan/guide file upload handling

Viewer state:
- previewSelectedIds for box-select live preview
- hoverHighlightMode (default/delete) for delete-mode hover outline
2026-04-05 01:20:43 -04:00
Developer 0be6d84c98 refactor: 完善材质系统相关代码
- 修复 node-actions.ts 中 forEach 返回值 lint 警告
- 更新材质 schema 定义和渲染器
- wall-cutout.tsx 材质颜色保留修复
2026-03-30 20:29:29 +08:00
Developer 12b6292623 feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
2026-03-30 12:15:16 +08:00
1d28e4208f sync: update core and viewer from monorepo (#143)
Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 23:18:30 -04:00
wass08 f2501be2bf remove community 2026-03-13 09:07:46 +01:00
wass08 849baa0a0e default value 2026-03-06 13:08:24 +01:00
wass08 bc57afb8fa collections + unify color picker 2026-03-06 13:08:23 +01:00