refactor: 完善材质系统相关代码
- 修复 node-actions.ts 中 forEach 返回值 lint 警告 - 更新材质 schema 定义和渲染器 - wall-cutout.tsx 材质颜色保留修复
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@@ -38,16 +38,86 @@ export const MaterialSchema = z.object({
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export type MaterialSchema = z.infer<typeof MaterialSchema>
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export const DEFAULT_MATERIALS: Record<MaterialPreset, MaterialProperties> = {
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white: { color: '#ffffff', roughness: 0.9, metalness: 0, opacity: 1, transparent: false, side: 'front' },
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brick: { color: '#8b4513', roughness: 0.85, metalness: 0, opacity: 1, transparent: false, side: 'front' },
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concrete: { color: '#808080', roughness: 0.8, metalness: 0, opacity: 1, transparent: false, side: 'front' },
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wood: { color: '#deb887', roughness: 0.7, metalness: 0, opacity: 1, transparent: false, side: 'front' },
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glass: { color: '#87ceeb', roughness: 0.1, metalness: 0.1, opacity: 0.3, transparent: true, side: 'double' },
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metal: { color: '#c0c0c0', roughness: 0.3, metalness: 0.9, opacity: 1, transparent: false, side: 'front' },
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plaster: { color: '#f5f5dc', roughness: 0.95, metalness: 0, opacity: 1, transparent: false, side: 'front' },
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tile: { color: '#d3d3d3', roughness: 0.4, metalness: 0.1, opacity: 1, transparent: false, side: 'front' },
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marble: { color: '#fafafa', roughness: 0.2, metalness: 0.1, opacity: 1, transparent: false, side: 'front' },
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custom: { color: '#ffffff', roughness: 0.5, metalness: 0, opacity: 1, transparent: false, side: 'front' },
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white: {
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color: '#ffffff',
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roughness: 0.9,
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metalness: 0,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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brick: {
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color: '#8b4513',
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roughness: 0.85,
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metalness: 0,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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concrete: {
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color: '#808080',
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roughness: 0.8,
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metalness: 0,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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wood: {
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color: '#deb887',
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roughness: 0.7,
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metalness: 0,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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glass: {
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color: '#87ceeb',
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roughness: 0.1,
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metalness: 0.1,
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opacity: 0.3,
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transparent: true,
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side: 'double',
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},
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metal: {
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color: '#c0c0c0',
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roughness: 0.3,
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metalness: 0.9,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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plaster: {
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color: '#f5f5dc',
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roughness: 0.95,
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metalness: 0,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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tile: {
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color: '#d3d3d3',
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roughness: 0.4,
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metalness: 0.1,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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marble: {
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color: '#fafafa',
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roughness: 0.2,
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metalness: 0.1,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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custom: {
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color: '#ffffff',
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roughness: 0.5,
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metalness: 0,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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}
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export function resolveMaterial(material?: MaterialSchema): MaterialProperties {
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@@ -104,11 +104,17 @@ export const updateNodesAction = (
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})
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// Collect all IDs that need to be marked dirty
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updates.forEach((u) => idsToMarkDirty.add(u.id))
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parentsToUpdate.forEach((pId) => idsToMarkDirty.add(pId))
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for (const u of updates) {
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idsToMarkDirty.add(u.id)
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}
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for (const pId of parentsToUpdate) {
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idsToMarkDirty.add(pId)
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}
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// Add to pending updates set
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idsToMarkDirty.forEach((id) => pendingUpdates.add(id))
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for (const id of idsToMarkDirty) {
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pendingUpdates.add(id)
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}
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// Cancel any pending RAF and schedule a new one
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if (pendingRafId !== null) {
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@@ -52,9 +52,7 @@ export function cloneSceneGraph(sceneGraph: SceneGraph): SceneGraph {
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// Remap children array (walls, levels, buildings, sites, items can have children)
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if ('children' in clonedNode && Array.isArray(clonedNode.children)) {
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;(clonedNode as Record<string, unknown>).children = (
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clonedNode.children as string[]
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)
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;(clonedNode as Record<string, unknown>).children = (clonedNode.children as string[])
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.map((childId) => idMap.get(childId))
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.filter((id): id is string => id !== undefined)
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}
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@@ -4,8 +4,8 @@ import { useViewer } from '@pascal-app/viewer'
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import { useThree } from '@react-three/fiber'
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import { useEffect } from 'react'
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import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js'
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import { STLExporter } from 'three/examples/jsm/exporters/STLExporter.js'
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import { OBJExporter } from 'three/examples/jsm/exporters/OBJExporter.js'
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import { STLExporter } from 'three/examples/jsm/exporters/STLExporter.js'
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export function ExportManager() {
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const scene = useThree((state) => state.scene)
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@@ -6,7 +6,12 @@ import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
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import { EDITOR_LAYER } from '../../../lib/constants'
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import { sfxEmitter } from '../../../lib/sfx-bus'
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import { CursorSphere } from '../shared/cursor-sphere'
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import { createWallOnCurrentLevel, snapWallDraftPoint, WALL_MIN_LENGTH, type WallPlanPoint } from './wall-drafting'
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import {
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createWallOnCurrentLevel,
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snapWallDraftPoint,
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WALL_MIN_LENGTH,
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type WallPlanPoint,
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} from './wall-drafting'
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const WALL_HEIGHT = 2.5
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@@ -3,7 +3,7 @@ import { useMemo, useRef } from 'react'
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import { float, mix, positionWorld, smoothstep } from 'three/tsl'
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import { BackSide, FrontSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_CEILING_MATERIAL } from '../../../lib/materials'
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import { DEFAULT_CEILING_MATERIAL } from '../../../lib/materials'
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import { NodeRenderer } from '../node-renderer'
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const gridScale = 5
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@@ -46,7 +46,10 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
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const color = props?.color || '#999999'
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return createCeilingMaterials(color)
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}
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return { topMaterial: createCeilingMaterials().topMaterial, bottomMaterial: DEFAULT_CEILING_MATERIAL }
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return {
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topMaterial: createCeilingMaterials().topMaterial,
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bottomMaterial: DEFAULT_CEILING_MATERIAL,
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}
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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return (
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@@ -35,4 +35,4 @@ export const RoofSegmentRenderer = ({ node }: { node: RoofSegmentNode }) => {
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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)
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}
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}
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@@ -2,7 +2,7 @@ import { type RoofNode, useRegistry } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import type * as THREE from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_ROOF_MATERIAL } from '../../../lib/materials'
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import { createMaterial } from '../../../lib/materials'
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import useViewer from '../../../store/use-viewer'
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import { NodeRenderer } from '../node-renderer'
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import { roofDebugMaterials, roofMaterials } from './roof-materials'
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@@ -31,12 +31,7 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
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visible={node.visible}
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{...handlers}
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>
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<mesh
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castShadow
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material={material}
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name="merged-roof"
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receiveShadow
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>
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<mesh castShadow material={material} name="merged-roof" receiveShadow>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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<group name="segments-wrapper" visible={false}>
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@@ -18,7 +18,14 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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return (
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<mesh castShadow receiveShadow ref={ref} {...handlers} visible={node.visible} material={material}>
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<mesh
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castShadow
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receiveShadow
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ref={ref}
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{...handlers}
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visible={node.visible}
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material={material}
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>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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)
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@@ -36,4 +36,5 @@ const useGLTFKTX2 = (path: string): ReturnType<typeof useGLTF> => {
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loader.setMeshoptDecoder(MeshoptDecoder)
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})
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}
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export { useGLTFKTX2 }
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@@ -34,7 +34,10 @@ export function createMaterial(material?: MaterialSchema): THREE.MeshStandardMat
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return threeMaterial
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}
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export function createDefaultMaterial(color: string = '#ffffff', roughness: number = 0.9): THREE.MeshStandardMaterial {
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export function createDefaultMaterial(
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color: string = '#ffffff',
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roughness: number = 0.9,
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): THREE.MeshStandardMaterial {
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return new THREE.MeshStandardMaterial({
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color,
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roughness,
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@@ -103,7 +103,12 @@ function getMaterialsForWall(wallNode: WallNode): WallMaterials {
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return result
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}
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function getWallHideState(wallNode: WallNode, wallMesh: Mesh, wallMode: string, cameraDir: Vector3): boolean {
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function getWallHideState(
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wallNode: WallNode,
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wallMesh: Mesh,
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wallMode: string,
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cameraDir: Vector3,
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): boolean {
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let hideWall = wallNode.frontSide === 'interior' && wallNode.backSide === 'interior'
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if (wallMode === 'up') {
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@@ -167,7 +172,10 @@ export const WallCutout = () => {
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} else {
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const currentMaterial = (wallMesh as Mesh).material
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const materials = wallMaterialCache.get(wallId)
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if (!materials || currentMaterial !== (hideWall ? materials.invisible : materials.visible)) {
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if (
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!materials ||
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currentMaterial !== (hideWall ? materials.invisible : materials.visible)
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) {
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const newMaterials = getMaterialsForWall(wallNode)
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;(wallMesh as Mesh).material = hideWall ? newMaterials.invisible : newMaterials.visible
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}
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@@ -202,4 +210,4 @@ export const WallCutout = () => {
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}
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})
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return null
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}
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}
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