User-visible follow-ups after first running the Phase 2 spike.
Spawn tool now matches legacy UX:
- CursorSphere from @pascal-app/editor for the placement indicator
(ring + line + tool-icon tooltip) — was a plain sphere mesh.
- Emits sfx:structure-build on commit + setTool(null) + setMode
('select') to exit build mode, matching legacy spawn-tool.
Shelf tool placement:
- Emits sfx:structure-build on commit.
- Cursor preview now shows top board + brackets (was just the top),
matching what gets placed.
Shelf selectable from the 3D canvas:
- ShelfEvent type added to @pascal-app/core/events/bus.
- 'shelf' added to NodeConfig in useNodeEvents.
- ShelfRenderer wires `useNodeEvents(node, 'shelf')` handlers onto
every mesh. Clicks/hovers now bubble through the editor's selection
manager and update useViewer.selection.
Shelf appears in the sidebar:
- ShelfTreeNode component (mirrors spawn-tree-node's shape +
selection/hover/rename wiring; lucide Layers icon).
- TreeNode dispatcher adds a `case 'shelf':` arm.
Framework changes:
- @pascal-app/editor exports CursorSphere alongside triggerSFX.
- @pascal-app/nodes now declares @pascal-app/editor as peer/dev dep.
Pre-existing typecheck errors in @pascal-app/editor (ceiling-tree-node,
fence-tree-node, slab-tree-node, scene.ts) are unchanged — present on
main and not introduced by this commit.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
* feat: railing on the straight stairs and new fence
* feat: added spiral and curved stairs with bug fix for fence
* feat:fence are linked to each other ... so moving one move the other sharing the same coordinate
* fix: update stair railing logic to include front-side attachments for terminal landings
* Integrate fence rendering into the fence system
* fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode
TreeNode was passing `node` (undefined variable) instead of `nodeId` to
WallTreeNode and FenceTreeNode, causing a runtime ReferenceError.
Updated FenceTreeNode to accept nodeId and look up the node from the
scene store internally, consistent with all other tree node components.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update fence icon with new isometric design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Sync monorepo PRs #243 and #248 to the open-source editor.
Move/Rotate Building:
- New move-building-tool with grid snapping, R/T rotation, and Esc cancel
- Floating building action menu with move button
- Building helper with keyboard shortcut hints
- BuildingRenderer now applies position and rotation from node data
Building-Relative Coordinate System:
- GridEvent gains localPosition (building-local coords)
- use-grid-events computes building-local intersection from building mesh
- ToolManager wraps building-relative tools in a building-local <group>
- All tools (wall, slab, ceiling, stair, roof, zone, polygon-editor,
placement coordinator) updated to use event.localPosition
- Placement coordinator adds worldToBuildingLocal helper for cursor
position conversion
2D Floorplan Fix:
- SVG layers wrapped in <g transform=rotate(...)> for building rotation
- Pointer-to-plan conversion un-rotates when building is rotated
- Grid events from 2D include localPosition
Store Changes:
- useEditor movingNode union includes BuildingNode
- NodeActionMenu onDelete is now optional (buildings can move but not delete)
Stair system (full stack):
- New StairNode + StairSegmentNode schemas with flights, landings, L/U-shapes
- StairSystem: geometry generation with throttled per-frame updates
- Stair tool, edit system, panels, tree node, and renderers
- Event bus types, scene registry, and command palette entries
Scene graph utilities:
- cloneLevelSubtree: deep-clone a level with remapped IDs
- forkSceneGraph: clone + strip scan/guide nodes for project forking
Core improvements:
- Read-only mode on scene store (blocks create/update/delete when locked)
- readOnly guards on node-actions and collection actions
- Upload store for scan/guide file upload handling
Viewer state:
- previewSelectedIds for box-select live preview
- hoverHighlightMode (default/delete) for delete-mode hover outline
Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>