draft wall builder
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@@ -7,7 +7,7 @@ import {
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useScene,
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WallNode,
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} from "@pascal-app/core";
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import { useViewer, Viewer } from "@pascal-app/viewer";
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import { useGridEvents, useNodeEvents, useViewer, Viewer } from "@pascal-app/viewer";
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import { Stats } from "@react-three/drei";
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import { useFrame, useThree } from "@react-three/fiber";
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import { useEffect, useMemo, useRef } from "react";
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@@ -27,6 +27,7 @@ import {
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} from "three/tsl";
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import { MeshBasicNodeMaterial, PostProcessing } from "three/webgpu";
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import { ActionMenu } from "./ui/action-menu";
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import { WallEditor } from "./editors/wall/wall-editor";
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const selectedObjects: Object3D[] = [];
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@@ -37,10 +38,11 @@ export default function Editor() {
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<ActionMenu />
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<Viewer>
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<Selector />
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<DraftSelector />
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<Stats />
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<Grid cellColor="#666" sectionColor="#999" fadeDistance={30} />
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<Passes />
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<WallEditor />
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</Viewer>
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</div>
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);
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@@ -187,17 +189,31 @@ const Grid = ({
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fadeStrength,
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]);
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const handlers = useGridEvents();
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return (
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<mesh rotation-x={-Math.PI / 2} material={material}>
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<mesh rotation-x={-Math.PI / 2} material={material} {...handlers}>
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<planeGeometry args={[fadeDistance * 2, fadeDistance * 2]} />
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</mesh>
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);
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};
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const Selector = () => {
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const DraftSelector = () => {
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const selectedItemId = useRef<ItemNode["id"] | WallNode["id"]>(null);
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const itemSelectedAt = useRef<number>(0);
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useEffect(() => {
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emitter.on('building:enter', (event) => {
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console.log('Entered building:', event.node.id);
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const itemMesh = sceneRegistry.nodes.get(event.node.id);
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selectedObjects.length = 0;
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selectedObjects.push(itemMesh);
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});
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emitter.on('building:leave', (event) => {
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console.log('Leaving building:', event.node.id);
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selectedObjects.length = 0;
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});
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emitter.on("item:click", (event) => {
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event.stopPropagation();
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if (Date.now() - itemSelectedAt.current < 50) {
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@@ -0,0 +1,85 @@
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import { emitter, GridEvent, useScene, WallNode } from "@pascal-app/core";
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import { useViewer } from "@pascal-app/viewer";
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import { useEffect, useRef } from "react"
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import { Line, Mesh, Vector3 } from "three";
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export const WallEditor: React.FC = () => {
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const cursorRef = useRef<Mesh>(null);
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const drawingLineRef = useRef<Line>(null!);
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useEffect(() => {
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let buildingState = 0;
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const startingPoint = new Vector3(0, 0, 0);
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const endingPoint = new Vector3(0, 0, 0);
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let gridPosition: [number, number] = [0, 0];
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drawingLineRef.current.geometry.setFromPoints([
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startingPoint,
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endingPoint,
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]);
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const onGridMove = (event: GridEvent) => {
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if (!cursorRef.current) return;
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gridPosition = [Math.round(event.position[0] * 2) / 2, Math.round(event.position[1] * 2) / 2];
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cursorRef.current.position.set(gridPosition[0], 0.1, gridPosition[1]);
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if (buildingState === 1) {
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endingPoint.set(gridPosition[0], 0.1, gridPosition[1]);
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}
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drawingLineRef.current.geometry.setFromPoints([
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startingPoint,
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endingPoint,
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]);
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};
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const onGridClick = (event: GridEvent) => {
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if (buildingState === 0) {
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startingPoint.set(gridPosition[0], 0.1, gridPosition[1]);
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buildingState = 1;
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console.log('starting building at:', startingPoint);
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drawingLineRef.current.visible = true;
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} else if (buildingState === 1) {
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const currentLevelId = useViewer.getState().currentLevelId;
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console.log('currentLevelId:', currentLevelId);
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if (currentLevelId) {
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const wallNode = WallNode.parse({
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start: [startingPoint.x, startingPoint.z],
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end: [gridPosition[0], gridPosition[1]],
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})
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useScene.getState().createNode(wallNode, currentLevelId);
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}
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drawingLineRef.current.visible = false;
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buildingState = 0;
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}
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};
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emitter.on('grid:move', onGridMove);
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emitter.on('grid:click', onGridClick);
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return () => {
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emitter.off('grid:move', onGridMove);
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emitter.off('grid:click', onGridClick);
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};
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}, []);
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return (
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<group>
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<mesh ref={cursorRef}>
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<boxGeometry args={[0.2, 0.2, 0.2]} />
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<meshStandardMaterial color="red" />
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</mesh>
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<group>
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{/* @ts-ignore */}
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<line ref={drawingLineRef} frustumCulled={false} renderOrder={1} visible={false}>
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<bufferGeometry />
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<lineDashedNodeMaterial color="blue" linewidth={4} linecap="round" depthTest={false} depthWrite={false} dashSize={2} gapSize={0.1} />
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</line>
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</group>
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</group>
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)
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}
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@@ -1,5 +1,7 @@
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"use client";
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import { BuildingNode, LevelNode, useScene } from "@pascal-app/core";
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import { useViewer } from "@pascal-app/viewer";
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import { create } from "zustand";
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export type Phase = "site" | "structure" | "furnish";
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@@ -45,7 +47,49 @@ type EditorState = {
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const useEditor = create<EditorState>()((set, get) => ({
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phase: "site",
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setPhase: (phase) => set({ phase }),
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setPhase: (phase) => {
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const currentPhase = get().phase;
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if (currentPhase === phase) return;
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set({ phase });
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const viewer = useViewer.getState();
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const scene = useScene.getState();
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switch (phase) {
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case "site":
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// In Site mode, we zoom out and deselect specific levels/buildings
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viewer.setCurrentBuildingId(null);
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viewer.setCurrentLevelId(null);
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viewer.setLevelMode("stacked");
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break;
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case "structure":
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// In Structure mode, we often want to focus on a specific building/level
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// Auto-select the first building if none is selected
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if (!viewer.currentBuildingId) {
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const firstBuildingId = scene.rootNodeIds.find((id) => {
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const node = scene.nodes[id];
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return node?.type === "building" || null;
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});
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if (firstBuildingId) {
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viewer.setCurrentBuildingId(firstBuildingId as BuildingNode["id"]);
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const buildingNode = scene.nodes[firstBuildingId] as BuildingNode;
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const firstLevelId = buildingNode.children[0];
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if (firstLevelId) {
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viewer.setCurrentLevelId(firstLevelId as LevelNode["id"]);
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}
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}
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}
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viewer.setLevelMode("exploded"); // Better for structure editing
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break;
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case "furnish":
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// Maybe in furnish mode we force "solo" level view to see inside rooms
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viewer.setLevelMode("solo");
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break;
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}
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},
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mode: "select",
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setMode: (mode) => set({ mode }),
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tool: null,
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@@ -1,5 +1,5 @@
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import mitt from "mitt";
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import { ItemNode, WallNode } from "../schema";
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import { BuildingNode, ItemNode, WallNode } from "../schema";
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import { AnyNode } from "../schema/types";
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// Base event interfaces
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@@ -16,6 +16,7 @@ export interface NodeEvent<T extends AnyNode = AnyNode> {
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export type WallEvent = NodeEvent<WallNode>;
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export type ItemEvent = NodeEvent<ItemNode>;
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export type BuildingEvent = NodeEvent<BuildingNode>;
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// Event suffixes - exported for use in hooks
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export const eventSuffixes = [
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@@ -41,6 +42,7 @@ type GridEvents = {
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type EditorEvents = GridEvents &
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NodeEvents<"wall", WallEvent> &
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NodeEvents<"item", ItemEvent>;
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NodeEvents<"item", ItemEvent> &
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NodeEvents<"building", BuildingEvent>;
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export const emitter = mitt<EditorEvents>();
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@@ -20,6 +20,8 @@ type SceneState = {
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loadScene: () => void;
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markDirty: (id: AnyNodeId) => void;
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clearDirty: (id: AnyNodeId) => void;
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createNode: (node: AnyNode, parentId?: AnyNodeId) => void;
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};
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const useScene = create<SceneState>()((set, get) => ({
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@@ -123,6 +125,27 @@ const useScene = create<SceneState>()((set, get) => ({
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clearDirty: (id) => {
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get().dirtyNodes.delete(id);
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},
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createNode: (node, parentId) => {
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set((state) => {
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const newNodes = { ...state.nodes, [node.id]: node };
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if (parentId) {
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const parent = state.nodes[parentId];
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if (parent) {
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newNodes[parentId] = {
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...parent,
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children: [...parent.children, node.id],
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};
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}
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}
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return { nodes: newNodes };
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});
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get().markDirty(node.id);
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if (parentId) get().markDirty(parentId);
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}
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}));
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useScene.getState().loadScene();
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@@ -1,18 +1,16 @@
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import { BuildingNode, LevelNode, useRegistry } from "@pascal-app/core";
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import { BuildingNode, useRegistry } from "@pascal-app/core";
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import { useRef } from "react";
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import { Group } from "three";
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import { NodeRenderer } from "../node-renderer";
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import { useNodeEvents } from "../../../hooks/use-node-events";
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export const BuildingRenderer = ({ node }: { node: BuildingNode }) => {
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const ref = useRef<Group>(null!);
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useRegistry(node.id, node.type, ref);
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const handlers = useNodeEvents(node, "building");
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return (
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<group ref={ref}>
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{/* <mesh receiveShadow>
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<boxGeometry args={[10, 0.1, 10]} />
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<meshStandardMaterial color="orange" />
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</mesh> */}
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<group ref={ref} {...handlers}>
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{node.children.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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))}
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@@ -7,6 +7,8 @@ export const LevelRenderer = ({ node }: { node: LevelNode }) => {
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const ref = useRef<Group>(null!);
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useRegistry(node.id, node.type, ref);
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console.log('rendering level:', node.id, node.children);
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return (
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<group ref={ref}>
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{/* <mesh receiveShadow>
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@@ -1,6 +1,5 @@
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import { emitter, useRegistry, WallNode } from "@pascal-app/core";
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import { ThreeEvent } from "@react-three/fiber";
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import { useCallback, useRef } from "react";
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import { useRegistry, WallNode } from "@pascal-app/core";
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import { useRef } from "react";
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import { Mesh } from "three";
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import { NodeRenderer } from "../node-renderer";
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import { useNodeEvents } from "../../../hooks/use-node-events";
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@@ -0,0 +1,33 @@
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import { emitter, EventSuffix, GridEvent } from "@pascal-app/core";
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import { ThreeEvent } from "@react-three/fiber";
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export function useGridEvents() {
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const emit = (suffix: EventSuffix, e: ThreeEvent<PointerEvent>) => {
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const eventKey = `grid:${suffix}` as `grid:${EventSuffix}`;
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const payload: GridEvent = {
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position: [e.point.x, e.point.z],
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};
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emitter.emit(eventKey, payload);
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};
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return {
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onPointerDown: (e: ThreeEvent<PointerEvent>) => {
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if (e.button !== 0) return;
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emit("pointerdown", e);
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},
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onPointerUp: (e: ThreeEvent<PointerEvent>) => {
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if (e.button !== 0) return;
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emit("pointerup", e);
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},
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onClick: (e: ThreeEvent<PointerEvent>) => {
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if (e.button !== 0) return;
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emit("click", e);
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},
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onPointerEnter: (e: ThreeEvent<PointerEvent>) => emit("enter", e),
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onPointerLeave: (e: ThreeEvent<PointerEvent>) => emit("leave", e),
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onPointerMove: (e: ThreeEvent<PointerEvent>) => emit("move", e),
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onDoubleClick: (e: ThreeEvent<PointerEvent>) => emit("double-click", e),
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onContextMenu: (e: ThreeEvent<PointerEvent>) => emit("context-menu", e),
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};
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}
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@@ -1,4 +1,5 @@
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import {
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BuildingNode,
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emitter,
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EventSuffix,
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ItemEvent,
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@@ -7,10 +8,12 @@ import {
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WallNode,
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} from "@pascal-app/core";
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import { ThreeEvent } from "@react-three/fiber";
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import { BuildingEvent } from "../../../core/src/events/bus";
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type NodeConfig = {
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item: { node: ItemNode; event: ItemEvent };
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wall: { node: WallNode; event: WallEvent };
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building: { node: BuildingNode; event: BuildingEvent };
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};
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type NodeType = keyof NodeConfig;
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@@ -1,3 +1,7 @@
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import { useGridEvents } from "./hooks/use-grid-events";
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export { default as Viewer } from "./components/viewer/viewer";
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export { default as useViewer } from "./store/use-viewer";
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export { useGridEvents } from "./hooks/use-grid-events";
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