Commit Graph
23 Commits
Author SHA1 Message Date
Wassim SAMADandGitHub e0d97df8c8 Revert "Restore inline zone label editing on canvas (#134)"
This reverts commit 036344d705.
2026-03-06 13:04:52 +01:00
Aymeric RabotandGitHub 036344d705 Restore inline zone label editing on canvas (#134)
* fix: harden viewer/editor renderer init and error handling

* Bump @biomejs/biome and turbo versions

Update devDependencies: bump @biomejs/biome from ^2.4.4 to ^2.4.6 and turbo from ^2.8.12 to ^2.8.13. Regenerated bun.lock to reflect the updated resolved package versions.

* Restore inline zone label editing on canvas
2026-03-05 16:45:32 -05:00
wass08 882d3fec7e remove is editor completely 2026-03-02 08:50:53 +09:00
bde8a005a7 feat(viewer): redesign viewer UI with dark toolbar and camera controls (#126)
Overhaul viewer overlay with a unified bottom toolbar, dark theme support,
theme toggle, camera orbit/top-view controls, and fix TypeScript array
access errors for level and wall mode cycling.

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 01:28:37 -05:00
98c1d5247e feat: filter empty projects from public gallery (#125)
* feat(community): filter empty projects from public gallery

Add is_empty column to projects table so the public gallery only shows
projects with actual content. Scene graph emptiness is computed on save
and on creation, and a backfill migration marks existing non-empty
projects. Also cleans up import ordering, fixes README migration path,
and removes stale feedback table migration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Use ESNext modules and bundler resolution

Update packages/db tsconfig to emit ESNext modules and use 'bundler' moduleResolution. This enables modern ESM output and bundler-style resolution for the db package (keeps outDir and rootDir unchanged).

* feat(editor): add dark mode theme and grid visibility toggle

Add theme state to viewer store with light/dark modes, dark-aware
lighting and background colors, grid show/hide toggle in settings,
and theme toggle buttons in the sidebar.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add ground occluder, animated lighting & UI tweaks

Introduce a ground occluder and smoother animated lighting while adjusting editor UI and icons. Viewer: add GroundOccluder (uses polygon-clipping to union slab/zone polygons) and AnimatedBackground, integrate both into the Canvas; improve Lights to interpolate intensities/colors/ambient for smooth theme transitions. Editor: refactor sidebar header to support inline project title editing and move the theme toggle; replace some lucide icons with image assets and add a settings icon (apps/editor/public/icons/settings.png). Also add polygon-clipping to the viewer package dependencies.

* Update dark mode background color and clean up imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 23:49:48 -05:00
Aymeric RabotandClaude Opus 4.6 31c09bacdd Fix scan/guide visibility with per-project preferences
- Store showScans/showGuides preferences per project so toggling
  persists when switching between projects
- Apply showGuides/showScans directly on guide and scan renderer groups
- Set projectId in both editor and viewer pages on mount

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 01:38:10 -05:00
441517424d Feat/ux polish round2 (#123)
* Polish editor UI, radio, and state logic

Multiple UI and state updates across the editor and viewer:

- PascalRadio: Move radio play state into audio store (isRadioPlaying), update icons/behaviors (Volume2/VolumeX), remove autoplay UI, ensure pause/resume respects muted and radio playing state.
- use-audio: Add isRadioPlaying, setRadioPlaying and toggleRadioPlaying to store; initialize state accordingly.
- Action menu: Add layout/motion to container, refine transition, only show furnish/structure rows in build mode, tweak transition classes and hover/opacity behavior.
- Furnish/Structure tools: Simplify inactive styling, change click behavior to only select tools (no direct deselect), remove "click to deselect" tooltip text.
- Sidebar/Icon rail: Update logo link styling and image sizing; AppSidebar: add inline editable project title (optimistic local update + server update via updateProjectName), keyboard handling, and minor header layout changes.
- Site panel: Add visual tree/branch lines, replace some icons, reorganize levels list and provide an Add level button, adjust spacing and layout for property/levels sections.
- InlineRenameInput: Small height/spacing adjustments for inline inputs.
- use-editor: Reset mode to 'select' when switching phases, ensure reasonable default tools when entering build mode, simplify setStructureLayer to reset mode/tool and viewer selection.
- use-viewer: Improve selection hierarchy guard so children are only reset when not explicitly provided in updates.

These changes improve UX consistency, state predictability when switching modes, and add inline project renaming with optimistic update.

* Introduce isEditor mode and editor UX updates

Add an isEditor flag (Viewer prop + store) and wire it from the Editor to enable editor-specific behaviors. Ceiling system: show ceiling grids per-level (or when ceiling tool active) by walking node ancestry and respecting active level/selection. Zone renderer: only show site edge labels in editor and add inline editable zone names (with hover/edit UI and save/escape handling). Auto-name new walls/doors/windows (incremental counts scoped by level) and simplify default names shown in various panels/tree nodes. Sidebar/site-panel: reverse level rendering, adjust tree-line styling, auto-expand parents when descendants are selected, and refactor zone row actions (camera view/capture/clear). UI polish: updated action-menu button styles and ensure keyboard shortcut 'b' switches to build mode. Misc: various tree node and item selection/hover improvements and minor refactors to support the above.

* Fix sidebar flex layout and scrolling

Adjust sidebar panel flexbox classes to ensure headers/controls don't collapse and content areas scroll correctly. Changes include adding shrink-0, flex-1 and min-h-0 to BuildingItem and buildings list containers, restructuring the active building panel so LevelsSection/LayerToggle are fixed height while ContentSection gets an overflow-y-auto scroll area, and making the site header non-shrinking with conditional overflow for the main panel when phase === "site". Uses the cn helper for conditional classes.

* Fix TypeScript build errors with AnyNodeId indexing and type narrowing

Cast string-typed node IDs and parentIds to AnyNodeId when indexing
into the nodes Record, fix motion transition type literal, and remove
redundant mode check in setMode.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 01:05:34 -05:00
wass08 63cf407cac persist viewer preferences 2026-02-24 16:13:37 +09:00
wass08 144a2bd18f camera controls enhancement 2026-02-17 08:52:58 +09:00
wass08 e776ce9849 cdn and packages building 2026-02-04 09:53:44 +09:00
wass08 30653b49c9 wall cutout 2026-02-03 14:28:06 +09:00
Aymeric Rabot 6c99851006 Refactor asset types and improve UI primitives
Replaces usage of the Asset type with AssetInput across editor components and hooks for consistency with core types. Adds default dimensions fallback for asset placement logic. Refactors UI primitives (button, sidebar, opacity control) to support forwarding refs and asChild prop, and updates imports for primitives. Updates Radix UI dependencies in package.json and bun.lock.
2026-01-30 22:01:25 -05:00
wass08 498da300db export / load json 2026-01-30 07:48:52 +09:00
wass08 f4125db6a8 control bar 2026-01-29 10:14:40 +09:00
wass08 eb0ccac30f zone editor 2026-01-22 12:24:55 +09:00
wass08 1f23792f9c camera view 2026-01-22 08:14:42 +09:00
wass08 09515107cb generic selection / hover 2026-01-21 11:40:42 +09:00
wass08 5de0818633 biome 2026-01-21 10:03:29 +09:00
wass08 e8737a6886 hover / selection viewer logic 2026-01-21 09:47:08 +09:00
wass08 a338bea4e7 rewrite selection system 2026-01-21 08:00:31 +09:00
wass08 980dd4c3dc level items 2026-01-20 08:39:14 +09:00
wass08 1b954d3416 events handlers 2026-01-16 11:42:10 +09:00
wass08 60cb60fdaa code organization 2026-01-16 09:46:19 +09:00