rewrite selection system
This commit is contained in:
@@ -6,9 +6,12 @@ import { CameraControls, CameraControlsImpl } from "@react-three/drei";
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import { useEffect, useMemo, useRef } from "react";
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import { Vector3 } from "three";
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const currentTarget = new Vector3();
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export const CustomCameraControls = () => {
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const controls = useRef<CameraControlsImpl>(null!);
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const currentLevelId = useViewer((state) => state.currentLevelId);
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const currentLevelId = useViewer((state) => state.selection.levelId);
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const firstLoad = useRef(true);
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useEffect(() => {
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let targetY = 0;
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@@ -18,7 +21,18 @@ export const CustomCameraControls = () => {
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targetY = levelMesh.position.y;
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}
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}
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const currentTarget = new Vector3();
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if (firstLoad.current) {
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firstLoad.current = false;
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(controls.current as CameraControlsImpl).setLookAt(
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20,
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20,
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20,
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0,
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0,
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0,
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true,
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);
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}
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(controls.current as CameraControlsImpl).getTarget(currentTarget);
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(controls.current as CameraControlsImpl).moveTo(
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currentTarget.x,
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@@ -56,7 +56,7 @@ export default function Editor() {
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<Grid cellColor="#666" sectionColor="#999" fadeDistance={30} />
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<Passes />
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<ToolManager />
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<CustomControls />
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<CustomCameraControls />
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</Viewer>
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</div>
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);
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@@ -232,7 +232,7 @@ const Grid = ({
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const gridRef = useRef<Mesh>(null!);
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useFrame((_, delta) => {
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const currentLevelId = useViewer.getState().currentLevelId;
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const currentLevelId = useViewer.getState().selection.levelId;
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let targetY = 0;
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if (currentLevelId) {
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const levelMesh = sceneRegistry.nodes.get(currentLevelId);
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@@ -34,7 +34,7 @@ export const ItemTool: React.FC = () => {
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let currentWallId: string | null = null;
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const checkCanPlace = () => {
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const currentLevelId = useViewer.getState().currentLevelId;
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const currentLevelId = useViewer.getState().selection.levelId;
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if (currentLevelId && draftItem.current) {
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let placeable = true;
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if (draftItem.current.asset.attachTo) {
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@@ -72,7 +72,7 @@ export const ItemTool: React.FC = () => {
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}
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};
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const createDraftItem = () => {
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const { currentLevelId } = useViewer.getState();
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const currentLevelId = useViewer.getState().selection.levelId;
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if (!currentLevelId) {
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return null;
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}
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@@ -116,7 +116,7 @@ export const ItemTool: React.FC = () => {
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}
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};
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const onGridClick = (event: GridEvent) => {
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const { currentLevelId } = useViewer.getState();
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const currentLevelId = useViewer.getState().selection.levelId;
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if (isOnWall.current) return;
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if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
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@@ -133,7 +133,7 @@ export const ItemTool: React.FC = () => {
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const onWallEnter = (event: WallEvent) => {
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if (
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useViewer.getState().currentLevelId !==
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useViewer.getState().selection.levelId !==
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resolveLevelId(event.node, useScene.getState().nodes)
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) {
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return;
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@@ -169,7 +169,7 @@ export const ItemTool: React.FC = () => {
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currentWallId = null;
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event.stopPropagation();
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if (!draftItem.current) return;
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const currentLevelId = useViewer.getState().currentLevelId;
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const currentLevelId = useViewer.getState().selection.levelId;
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draftItem.current.parentId = currentLevelId;
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useScene.getState().updateNode(draftItem.current.id, {
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position: [
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@@ -186,7 +186,7 @@ export const ItemTool: React.FC = () => {
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event.stopPropagation();
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if (!isOnWall.current) return;
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const currentLevelId = useViewer.getState().currentLevelId;
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const currentLevelId = useViewer.getState().selection.levelId;
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if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
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useScene.temporal.getState().resume();
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@@ -4,7 +4,7 @@ import { useEffect, useRef } from "react";
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import { Line, Mesh, Vector3 } from "three";
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const commitWallDrawing = (start: [number, number], end: [number, number]) => {
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const { currentLevelId } = useViewer.getState();
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const currentLevelId = useViewer.getState().selection.levelId;
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const { createNode } = useScene.getState();
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if (!currentLevelId) return;
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@@ -40,7 +40,7 @@ export function AppSidebar() {
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// const handleDeleteSelected = useEditor((state) => state.handleDeleteSelected);
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// const serializeLayout = useEditor((state) => state.serializeLayout);
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const activeTool = useEditor((state) => state.tool);
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const currentLevelId = useViewer((state) => state.currentLevelId);
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const currentLevelId = useViewer((state) => state.selection.levelId);
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const setActiveTool = useEditor((state) => state.setTool);
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const [jsonCollapsed, setJsonCollapsed] = useState<boolean | number>(1);
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@@ -11,11 +11,11 @@ interface LevelTreeNodeProps {
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export function LevelTreeNode({ node, depth }: LevelTreeNodeProps) {
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const [expanded, setExpanded] = useState(true);
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const currentLevelId = useViewer((state) => state.currentLevelId);
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const setCurrentLevel = useViewer((state) => state.setCurrentLevelId);
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const currentLevelId = useViewer((state) => state.selection.levelId);
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const setSelection = useViewer((state) => state.setSelection);
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const handleClick = () => {
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setCurrentLevel(node.id);
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setSelection({ levelId: node.id });
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};
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const isSelected = currentLevelId === node.id;
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@@ -73,25 +73,26 @@ const useEditor = create<EditorState>()((set, get) => ({
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switch (phase) {
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case "site":
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// In Site mode, we zoom out and deselect specific levels/buildings
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viewer.setCurrentBuildingId(null);
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viewer.setCurrentLevelId(null);
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viewer.resetSelection();
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viewer.setLevelMode("stacked");
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break;
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case "structure":
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// In Structure mode, we often want to focus on a specific building/level
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// Auto-select the first building if none is selected
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if (!viewer.currentBuildingId) {
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if (!viewer.selection.buildingId) {
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const firstBuildingId = scene.rootNodeIds.find((id) => {
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const node = scene.nodes[id];
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return node?.type === "building" || null;
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});
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if (firstBuildingId) {
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viewer.setCurrentBuildingId(firstBuildingId as BuildingNode["id"]);
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viewer.setSelection({
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buildingId: firstBuildingId as BuildingNode["id"],
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});
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const buildingNode = scene.nodes[firstBuildingId] as BuildingNode;
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const firstLevelId = buildingNode.children[0];
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if (firstLevelId) {
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viewer.setCurrentLevelId(firstLevelId as LevelNode["id"]);
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viewer.setSelection({ levelId: firstLevelId as LevelNode["id"] });
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}
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}
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}
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@@ -15,3 +15,6 @@ export type { AnyNodeType, AnyNodeId } from "./types";
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// Camera
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export { CameraSchema } from "./camera";
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// Zones
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export type { Zone, ZonePolygon } from "./zone";
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@@ -0,0 +1,35 @@
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import dedent from "dedent";
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import { z } from "zod";
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import { objectId } from "./base";
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import { LevelNode } from "./nodes/level";
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// Polygon boundary for zone area - array of [x, z] coordinates
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export const ZonePolygon = z.array(z.tuple([z.number(), z.number()]));
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export const ZoneSchema = z
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.object({
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id: objectId("zone"),
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object: z.literal("zone").default("zone"),
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levelId: LevelNode.shape.id, // Required - must be attached to a level
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name: z.string(),
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// Polygon boundary - array of [x, z] coordinates defining the zone
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polygon: ZonePolygon,
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// Visual styling
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color: z.string().default("#3b82f6"), // Default blue
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metadata: z.json().optional().default({}),
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})
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.describe(
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dedent`
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Zone schema - a polygon zone attached to a level
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- object: "zone"
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- id: zone id
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- levelId: level this zone is attached to
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- name: zone name
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- polygon: array of [x, z] points defining the zone boundary
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- color: hex color for visual styling
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- metadata: zone metadata (optional)
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`,
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);
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export type Zone = z.infer<typeof ZoneSchema>;
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export type ZonePolygon = z.infer<typeof ZonePolygon>;
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@@ -29,7 +29,7 @@ const Viewer: React.FC<ViewerProps> = ({ children }) => {
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return renderer;
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}}
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shadows
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camera={{ position: [3, 3, 3], fov: 50 }}
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camera={{ position: [50, 50, 50], fov: 50 }}
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>
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<color attach="background" args={["#ececec"]} />
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@@ -1,25 +1,60 @@
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"use client";
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import { BuildingNode, LevelNode } from "@pascal-app/core";
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import { BuildingNode, ItemNode, LevelNode, Zone } from "@pascal-app/core";
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import { create } from "zustand";
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type SelectionPath = {
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buildingId: BuildingNode["id"] | null;
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levelId: LevelNode["id"] | null;
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zoneId: Zone["id"] | null;
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selectedIds: ItemNode["id"][]; // For items/assets (multi-select)
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};
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type ViewerState = {
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selection: SelectionPath;
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levelMode: "stacked" | "exploded" | "solo" | "manual";
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// Actions
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setLevelMode: (mode: "stacked" | "exploded" | "solo" | "manual") => void;
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currentBuildingId: BuildingNode["id"] | null;
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setCurrentBuildingId: (id: BuildingNode["id"] | null) => void;
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currentLevelId: LevelNode["id"] | null;
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setCurrentLevelId: (id: LevelNode["id"] | null) => void;
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// Smart selection update
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setSelection: (updates: Partial<SelectionPath>) => void;
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resetSelection: () => void;
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};
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const useViewer = create<ViewerState>()((set, get) => ({
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selection: { buildingId: null, levelId: null, zoneId: null, selectedIds: [] },
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levelMode: "stacked",
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setLevelMode: (mode) => set({ levelMode: mode }),
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currentLevelId: null,
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setCurrentLevelId: (id) => set({ currentLevelId: id }),
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currentBuildingId: null,
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setCurrentBuildingId: (id) => set({ currentBuildingId: id }),
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setSelection: (updates) =>
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set((state) => {
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const newSelection = { ...state.selection, ...updates };
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// Hierarchy Guard: If we change a high-level parent, reset the children
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if (updates.buildingId !== undefined) {
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newSelection.levelId = null;
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newSelection.zoneId = null;
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newSelection.selectedIds = [];
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} else if (updates.levelId !== undefined) {
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newSelection.zoneId = null;
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newSelection.selectedIds = [];
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} else if (updates.zoneId !== undefined) {
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newSelection.selectedIds = [];
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}
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return { selection: newSelection };
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}),
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resetSelection: () =>
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set({
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selection: {
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buildingId: null,
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levelId: null,
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zoneId: null,
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selectedIds: [],
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},
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}),
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}));
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export default useViewer;
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