hover / selection viewer logic

This commit is contained in:
wass08
2026-01-21 09:47:08 +09:00
parent 7a0512bdce
commit e8737a6886
5 changed files with 120 additions and 72 deletions
+6 -68
View File
@@ -14,7 +14,7 @@ import { useGridEvents, useViewer, Viewer } from "@pascal-app/viewer";
import { useFrame, useThree } from "@react-three/fiber";
import { useEffect, useMemo, useRef } from "react";
import { Color, MathUtils, Mesh, Object3D, Vector3 } from "three";
import { outline } from "three/addons/tsl/display/OutlineNode.js";
import {
color,
float,
@@ -34,8 +34,6 @@ import { AppSidebar } from "../ui/sidebar/app-sidebar";
import { SidebarProvider } from "../ui/primitives/sidebar";
import { CustomCameraControls } from "./custom-camera-controls";
const selectedObjects: Object3D[] = [];
initSpatialGridSync();
useScene.getState().loadScene();
@@ -54,7 +52,6 @@ export default function Editor() {
<DraftSelector />
{/* <Stats /> */}
<Grid cellColor="#666" sectionColor="#999" fadeDistance={30} />
<Passes />
<ToolManager />
<CustomCameraControls />
</Viewer>
@@ -87,65 +84,6 @@ const TestUndo = () => {
);
};
export const Passes = ({}) => {
const { gl: renderer, scene, camera } = useThree();
const postProcessingRef = useRef(null);
useEffect(() => {
if (!renderer || !scene || !camera) {
return;
}
const scenePass = pass(scene, camera);
// Get texture nodes
const outputPass = scenePass.getTextureNode("output");
const edgeStrength = uniform(3.0);
const edgeGlow = uniform(0.0);
const edgeThickness = uniform(1.0);
const pulsePeriod = uniform(0);
const visibleEdgeColor = uniform(new Color(0xffffff));
const hiddenEdgeColor = uniform(new Color(0x4e3636));
const outlinePass = outline(scene, camera, {
selectedObjects,
edgeGlow,
edgeThickness,
});
const { visibleEdge, hiddenEdge } = outlinePass;
const period = time.div(pulsePeriod).mul(2);
const osc = oscSine(period).mul(0.5).add(0.5); // osc [ 0.5, 1.0 ]
const outlineColor = visibleEdge
.mul(visibleEdgeColor)
.add(hiddenEdge.mul(hiddenEdgeColor))
.mul(edgeStrength);
const outlinePulse = pulsePeriod
.greaterThan(0)
.select(outlineColor.mul(osc), outlineColor);
// Setup post-processing
const postProcessing = new PostProcessing(renderer);
postProcessing.outputNode = outlinePulse.add(scenePass);
postProcessingRef.current = postProcessing;
return () => {
postProcessingRef.current = null;
};
}, [renderer, scene, camera]);
useFrame(() => {
if (postProcessingRef.current) {
postProcessingRef.current.render();
}
}, 1);
return null;
};
const Grid = ({
cellSize = 0.5,
cellThickness = 0.5,
@@ -266,12 +204,12 @@ const DraftSelector = () => {
emitter.on("building:enter", (event) => {
// console.log("Entered building:", event.node.id);
const itemMesh = sceneRegistry.nodes.get(event.node.id);
selectedObjects.length = 0;
selectedObjects.push(itemMesh);
useViewer.getState().outliner.hoveredObjects.length = 0;
useViewer.getState().outliner.hoveredObjects.push(itemMesh);
});
emitter.on("building:leave", (event) => {
// console.log("Leaving building:", event.node.id);
selectedObjects.length = 0;
useViewer.getState().outliner.hoveredObjects.length = 0;
});
// emitter.on("item:click", (event) => {
@@ -302,13 +240,13 @@ const DraftSelector = () => {
if (selectedItemId.current === event.node.id) {
selectedItemId.current = null;
console.log("Deselected item:", event.node.id);
selectedObjects.length = 0;
useViewer.getState().outliner.selectedObjects.length = 0;
return;
}
selectedItemId.current = event.node.id;
const itemMesh = sceneRegistry.nodes.get(event.node.id);
if (!itemMesh) return;
selectedObjects.push(itemMesh);
useViewer.getState().outliner.selectedObjects.push(itemMesh);
console.log("Selected item:", event.node.id);
});
@@ -8,6 +8,7 @@ import { extend } from "@react-three/fiber";
import * as THREE from "three/webgpu";
import { SceneRenderer } from "../renderers/scene-renderer";
import { LevelSystem } from "../../systems/level/level-system";
import PostProcessing from "./post-processing";
declare module "@react-three/fiber" {
interface ThreeElements extends ThreeToJSXElements<typeof THREE> {}
@@ -41,6 +42,7 @@ const Viewer: React.FC<ViewerProps> = ({ children }) => {
{/* Default Systems */}
<LevelSystem />
<WallSystem />
<PostProcessing />
{children}
</Canvas>
@@ -0,0 +1,99 @@
import { useFrame, useThree } from "@react-three/fiber";
import { useEffect, useRef } from "react";
import { Color, Object3D } from "three";
import { oscSine, pass, time, uniform } from "three/tsl";
import { outline } from "three/addons/tsl/display/OutlineNode.js";
import { PostProcessing, WebGPURenderer } from "three/webgpu";
import useViewer from "../../store/use-viewer";
const PostProcessingPasses = ({}) => {
const { gl: renderer, scene, camera } = useThree();
const postProcessingRef = useRef<PostProcessing | null>(null);
useEffect(() => {
if (!renderer || !scene || !camera) {
return;
}
const scenePass = pass(scene, camera);
function generateSelectedOutlinePass() {
const edgeStrength = uniform(3);
const edgeGlow = uniform(0);
const edgeThickness = uniform(1);
const visibleEdgeColor = uniform(new Color(0xffffff));
const hiddenEdgeColor = uniform(new Color(0xf3ff47));
const outlinePass = outline(scene, camera, {
selectedObjects: useViewer.getState().outliner.selectedObjects,
edgeGlow,
edgeThickness,
});
const { visibleEdge, hiddenEdge } = outlinePass;
const outlineColor = visibleEdge
.mul(visibleEdgeColor)
.add(hiddenEdge.mul(hiddenEdgeColor))
.mul(edgeStrength);
return outlineColor;
}
function generateHoverOutlinePass() {
const edgeStrength = uniform(5);
const edgeGlow = uniform(0.5);
const edgeThickness = uniform(1.5);
const pulsePeriod = uniform(3);
const visibleEdgeColor = uniform(new Color(0x00aaff));
const hiddenEdgeColor = uniform(new Color(0xf3ff47));
const outlinePass = outline(scene, camera, {
selectedObjects: useViewer.getState().outliner.hoveredObjects,
edgeGlow,
edgeThickness,
});
const { visibleEdge, hiddenEdge } = outlinePass;
const period = time.div(pulsePeriod).mul(2);
const osc = oscSine(period).mul(0.5).add(0.5); // osc [ 0.5, 1.0 ]
const outlineColor = visibleEdge
.mul(visibleEdgeColor)
.add(hiddenEdge.mul(hiddenEdgeColor))
.mul(edgeStrength);
const outlinePulse = pulsePeriod
.greaterThan(0)
.select(outlineColor.mul(osc), outlineColor);
return outlinePulse;
}
// Setup post-processing
const postProcessing = new PostProcessing(
renderer as unknown as WebGPURenderer,
);
const selectedOutlinePass = generateSelectedOutlinePass();
const hoverOutlinePass = generateHoverOutlinePass();
postProcessing.outputNode = selectedOutlinePass
.add(hoverOutlinePass)
.add(scenePass);
postProcessingRef.current = postProcessing;
return () => {
if (postProcessingRef.current) {
postProcessingRef.current.dispose();
}
postProcessingRef.current = null;
};
}, [renderer, scene, camera]);
useFrame(() => {
if (postProcessingRef.current) {
postProcessingRef.current.render();
}
}, 1);
return null;
};
export default PostProcessingPasses;
+2 -4
View File
@@ -1,7 +1,5 @@
import { useGridEvents } from "./hooks/use-grid-events";
export { default as Viewer } from "./components/viewer/viewer";
export { default as Viewer } from "./components/viewer";
export { default as useViewer } from "./store/use-viewer";
export { useGridEvents } from "./hooks/use-grid-events";
export { useGridEvents } from "./hooks/use-grid-events";
+11
View File
@@ -1,6 +1,8 @@
"use client";
import { BuildingNode, ItemNode, LevelNode, Zone } from "@pascal-app/core";
import { Object3D } from "three";
import { create } from "zustand";
type SelectionPath = {
@@ -10,6 +12,11 @@ type SelectionPath = {
selectedIds: ItemNode["id"][]; // For items/assets (multi-select)
};
type Outliner = {
selectedObjects: Object3D[];
hoveredObjects: Object3D[];
};
type ViewerState = {
selection: SelectionPath;
levelMode: "stacked" | "exploded" | "solo" | "manual";
@@ -20,6 +27,8 @@ type ViewerState = {
// Smart selection update
setSelection: (updates: Partial<SelectionPath>) => void;
resetSelection: () => void;
outliner: Outliner; // No setter as we will manipulate directly the arrays
};
const useViewer = create<ViewerState>()((set, get) => ({
@@ -55,6 +64,8 @@ const useViewer = create<ViewerState>()((set, get) => ({
selectedIds: [],
},
}),
outliner: { selectedObjects: [], hoveredObjects: [] },
}));
export default useViewer;