Commit Graph
899 Commits
Author SHA1 Message Date
PascalandGitHub 479552394b Merge pull request #184 from nnhhoang/fix/counter-clockwise-rotation
fix: implement T key for counter-clockwise rotation on selected nodes
2026-03-28 18:26:28 -04:00
PascalandGitHub daf62ce6d2 feat: implement editable wall length slider (#195)
feat: implement editable wall length slider #191
2026-03-28 18:24:14 -04:00
Thiago LöpesandGitHub 16835c6f46 feat: implement editable wall length slider #191
Key Additions & Changes:

Interactive Length Control: Replaced the static "Length" text with an editable SliderControl component.

Vector Math Implementation: Added handleUpdateLength, a function that recalculates the wall's end position ($P_{end}$) based on the user's input while preserving the wall's original direction.

Real-time Geometry Updates: Integrated the change with useScene and dirtyNodes to ensure the 3D mesh updates instantly in the viewer as the slider moves.

UX Consistency: Used the existing SliderControl and PanelSection patterns to match the Pascal Editor's design system.

Fixes #191
2026-03-28 17:12:35 -03:00
BravadoBoss b47e8446bd Add sizes and loading props to catalog item images 2026-03-26 21:38:17 -04:00
github-actions[bot] f2a22bbc2b release: @pascal-app/core@0.3.1 @pascal-app/viewer@0.3.1 2026-03-26 19:52:23 +00:00
PascalandGitHub 9f62bd108f fix: slider rewrite, ESC key fix, antialias improvements (#187)
Slider control:
- Rewrite drag interaction to use label-based drag instead of track slider
- Remove hardcoded min/max bounds, default to unbounded
- Add ArrowLeft/ArrowRight key support alongside Up/Down
- Cleaner, more compact UI (238 lines vs 332)

ESC key cancel fix:
- Pressing ESC during mid-action (drawing wall, placing slab) now only
  cancels the current action, not also switching back to select mode
- Tools mark cancel as consumed via markToolCancelConsumed()
- Second ESC press switches to select mode as before

Window panel:
- Remove hardcoded min/max on position, dimension, and frame sliders
- Works with new unbounded slider defaults

Viewer:
- Re-enable default antialias on WebGPU renderer
- Remove GroundOccluder (no longer needed)
- Add resize debounce (100ms)
- Clean up post-processing pipeline code
2026-03-26 15:51:37 -04:00
nnhhoang 5801ce0270 fix: implement T key for counter-clockwise rotation on selected nodes
The keyboard shortcuts dialog documents T as counter-clockwise rotation,
and it works during placement/move mode, but was missing for already
selected nodes. R (clockwise) worked in all contexts but T did not.
2026-03-26 15:24:54 +07:00
a5378da020 feat: add STL and OBJ export formats (#175)
Extend the export manager to support STL and OBJ formats in addition to
the existing GLB export. Uses Three.js built-in STLExporter and
OBJExporter - no new dependencies.

STL is the standard format for 3D printing. OBJ is widely used in
rendering pipelines and supports basic materials. Both are requested
in the community discussion on #145.

Changes:
- export-manager.tsx: add STLExporter and OBJExporter, accept format param
- settings-panel: three format-specific export buttons (GLB, STL, OBJ)
- use-viewer store: update exportScene type to accept optional format

The format parameter defaults to 'glb', so existing callers (command
palette) continue to work without changes.

Relates to #145

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 00:30:34 -04:00
7d4c8b6bd4 fix: resolve state management issues and memory leaks (#152)
This commit fixes several issues in the core state management:

1. Fix deleteNodesAction recursive call issue
   - Previously, the function recursively called get().deleteNodes()
     inside the set() callback, which could cause state inconsistencies.
   - Now collects all descendant IDs first in a separate pass, then
     deletes them all in a single batch operation.

2. Fix memory leak in use-scene temporal tracking
   - Module-level variables (prevPastLength, prevFutureLength,
     prevNodesSnapshot) persisted across store re-creations.
   - Now cleared in unloadScene() to release stale node references.
   - Added clearTemporalTracking() helper function.

3. Remove unused variable in wall-system
   - Removed debug variable 'useFrameNb' that was declared but never used.

4. Fix requestAnimationFrame in updateNodesAction
   - Previously used RAF without cleanup, causing multiple queued
     callbacks when updates happened rapidly.
   - Now uses a single tracked RAF with cancellation support.

Co-authored-by: hobostay <hobostay@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 00:30:16 -04:00
Thiago LöpesandGitHub e4e64e22e3 fix: use WALL_MIN_LENGTH constant to prevent ghost walls (#168)
* Increase minimum wall length from 0.01 to 0.5

* fix: use WALL_MIN_LENGTH constant in wall-tool.tsx
2026-03-26 00:30:04 -04:00
John Doe 9a0950dd90 style: reorder imports 2026-03-26 00:24:45 -04:00
John Doeandfactory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> b47d4a6a15 revert: remove test clone scene button from settings panel
Reverts changes from commit a87fe56d53
to remove the Test Clone Scene functionality from the settings panel.

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2026-03-25 23:57:40 -04:00
John Doe 8731da9afa fix: childern <> parent link 2026-03-25 23:43:25 -04:00
John Doeandfactory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> a87fe56d53 fix: clear collections in setScene and apply cloned collections in test button
- setScene now clears collections to avoid stale references
- Test clone button applies cloned collections after setScene

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2026-03-25 22:33:07 -04:00
John Doe de9eb6fa78 feat: add scene graph cloning utility 2026-03-25 22:05:07 -04:00
yashinode 6d964e5e9f feat: add street view mode with FPS-style walkthrough
Adds a first-person walkthrough mode so you can explore your home
from the inside at eye level. WASD to move, mouse to look around,
Q/E to float up/down. Press ESC to exit.
2026-03-25 15:23:44 +00:00
Aymeric RabotandClaude Opus 4.6 e2cde339ae fix: add @types/node to viewer devDependencies for process.env typing
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 15:29:12 -07:00
Thiago LöpesandGitHub 7a16fad7a0 fix: use WALL_MIN_LENGTH constant in wall-tool.tsx 2026-03-24 18:18:07 -03:00
Thiago LöpesandGitHub eceefc09ad Increase minimum wall length from 0.01 to 0.5 2026-03-24 18:15:04 -03:00
f06f2fa1b1 feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
* sync: port 2D editing features from monorepo (v0.3.0)

## New Features

### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle

### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization

### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component

### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control

## Package Changes

### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)

### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store

### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations

## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support

## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets

## Testing
- Security audit passed 
- All AI/internal code excluded 
- Version bumps applied 

79 files modified, 16 files added
~2600 insertions, ~1400 deletions

* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores

- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)

Build and lint pass clean.

* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard

- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
  guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
  to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)

All type checks pass. Build and lint clean.

---------

Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00
github-actions[bot] 3791614a9d release: @pascal-app/core@0.2.0 @pascal-app/viewer@0.2.0 2026-03-21 03:21:20 +00:00
1d28e4208f sync: update core and viewer from monorepo (#143)
Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 23:18:30 -04:00
wass08 f2501be2bf remove community 2026-03-13 09:07:46 +01:00
wass08 3eeba322a8 rename before moving to monorepo 2026-03-11 15:12:41 +01:00
wass08 a97ed42578 presets community / non community 2026-03-11 13:02:17 +01:00
wass08 7359c1fcbf splitting editor and community 2026-03-11 12:16:26 +01:00
wass08 6719f34a89 clean zone handling code 2026-03-11 07:47:10 +01:00
wass08 918ec46a93 bring back ground occluder 2026-03-11 07:47:10 +01:00
wass08 30b9e3ccb2 move zones to separate layers todo: fix hardcoded 2 and zone floor 2026-03-11 07:47:10 +01:00
wass08 849baa0a0e default value 2026-03-06 13:08:24 +01:00
wass08 202fc41f42 fade timescale for smooth item anims 2026-03-06 13:08:24 +01:00
wass08 bc57afb8fa collections + unify color picker 2026-03-06 13:08:23 +01:00
wass08 8f65daa853 handling lights 2026-03-06 13:08:23 +01:00
wass08 e2de931aa7 adjust fan anim 2026-03-06 13:08:23 +01:00
wass08 54051b11fa item system controls 2026-03-06 13:08:21 +01:00
wass08 927ecba054 schema and interactive store 2026-03-06 13:06:33 +01:00
Wassim SAMADandGitHub e0d97df8c8 Revert "Restore inline zone label editing on canvas (#134)"
This reverts commit 036344d705.
2026-03-06 13:04:52 +01:00
Aymeric RabotandGitHub 036344d705 Restore inline zone label editing on canvas (#134)
* fix: harden viewer/editor renderer init and error handling

* Bump @biomejs/biome and turbo versions

Update devDependencies: bump @biomejs/biome from ^2.4.4 to ^2.4.6 and turbo from ^2.8.12 to ^2.8.13. Regenerated bun.lock to reflect the updated resolved package versions.

* Restore inline zone label editing on canvas
2026-03-05 16:45:32 -05:00
Aymeric RabotandGitHub fb2c7c6c71 fix: harden viewer/editor renderer init and error handling (#133) 2026-03-05 15:42:58 -05:00
wass08 299cbdb0b3 fix build 2026-03-04 16:29:55 +01:00
wass08 d79d54c4d8 evader for preset 2026-03-04 15:17:01 +01:00
wass08 23ed54cb6a thumbnail generation 2026-03-04 15:13:07 +01:00
wass08 a86609aa5c community presets draft 2026-03-04 13:18:18 +01:00
wass08 c26c7da091 remove logs 2026-03-04 11:25:42 +01:00
wass08 5e0c64b760 remove position hack for zone + fade-in-out anims 2026-03-04 11:22:01 +01:00
wass08 add637e11c pin for zones on hover 2026-03-04 11:13:20 +01:00
bee4613b82 Add project versioning & publish flow (#130)
* Add project versioning & publish flow

Introduce project model versioning and publishing support.

- DB: add published_model_version column to projects (migration + schema + types).
- Models: add version status types and helpers, implement getProjectVersionStatus, enhanced getProjectModel to load draft/published/legacy fallbacks, saveProjectModel now manages draft creation/updating and avoids no-op saves, saveProjectVersion to lock/save/publish versions and create next draft, publishProjectModel to republish specific saved versions. Includes scene-graph equality checks and authenticated project ownership checks.
- UI: AppSidebar shows publish/draft status, polling refresh, and Save / Save & publish / Publish actions that flush the editor scene before version operations. Hook update: load scene from result.data.model.scene_graph.
- Public project loader: prefer published version with legacy fallbacks.

This enables safe draft editing, explicit saves, publishing, and keeps autosave working across version locks.

* Add project versioning UI, APIs & preview mode

Introduce full version management support: UI, backend actions, and editor integration.

- UI: Add a Versions popover to the app sidebar with search, relative timestamps, preview, restore and publish controls; disable version actions while previewing and show proper labels/states. Imported new icons, popover and tooltip primitives and added formatRelativeTime helper.
- Actions: Add ProjectVersionListItem type and APIs getProjectVersionList and getProjectVersionByNumber to list and fetch saved (non-draft) versions.
- Hooks: Extract applySceneGraphToEditor and sync editor selection logic; ensure scene loading applies selection and supports preview mode (which suppresses autosave).
- Store: Add isVersionPreviewMode to project store with setter and isSceneLoading flag usage to prevent autosave while previewing.
- Misc: Wire up version list loading, previewing, restoring and publishing flows, and refresh version status/list after actions.

These changes enable browsing historical project versions, previewing them without triggering autosaves, and restoring or publishing selected versions.

* Improve version preview, restore flow & draft handling

- Add scene graph snapshot to preserve unsaved work during preview
- Include draft versions and metadata in version list
- Add getProjectVersionById for direct ID-based lookups
- Add autosave status to project store
- Refactor sidebar version UI (remove search, use save icon)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 23:56:46 -05:00
Aymeric RabotandClaude Opus 4.6 48979ec014 fix raycaster layers, polygon drag, slider undo, and grid events
- Enable EDITOR_LAYER on R3F raycaster for proper hit detection
- Fix polygon editor drag using refs and direct position passing
- Handle pointercancel events and fix pointerId access in polygon editor
- Fix slider undo by reverting to start value before resuming temporal state
- Allow grid:move during camera drag so polygon editor works while panning
- Bump better-auth to ^1.5.2 and turbo to ^2.8.12
- Remove explicit return type on createAuth for better inference

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 14:41:19 -05:00
wass08 0f271985d8 take only building layers to the thumbnail 2026-03-02 10:01:22 +09:00
wass08 882d3fec7e remove is editor completely 2026-03-02 08:50:53 +09:00