item system controls
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
export { BaseNode, generateId, Material, nodeType, objectId } from './base'
|
||||
// Camera
|
||||
export { CameraSchema } from './camera'
|
||||
export type { AssetInput } from './nodes/item'
|
||||
export type { AnimationEffect, Asset, AssetInput, Control, Effect, Interactive, LightEffect, SliderControl, TemperatureControl, ToggleControl } from './nodes/item'
|
||||
export { getScaledDimensions, ItemNode } from './nodes/item'
|
||||
export { LevelNode } from './nodes/level'
|
||||
// Nodes
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
'use client'
|
||||
|
||||
import { create } from 'zustand'
|
||||
import type { ItemNode } from '../schema/nodes/item'
|
||||
import type { Interactive } from '../schema/nodes/item'
|
||||
import type { AnyNodeId } from '../schema/types'
|
||||
|
||||
// Runtime value for each control (matches discriminated union kinds)
|
||||
export type ControlValue = boolean | number
|
||||
@@ -12,20 +13,20 @@ export type ItemInteractiveState = {
|
||||
}
|
||||
|
||||
type InteractiveStore = {
|
||||
items: Record<string, ItemInteractiveState>
|
||||
items: Record<AnyNodeId, ItemInteractiveState>
|
||||
|
||||
/** Initialize an item's interactive state from its asset definition (idempotent) */
|
||||
initItem: (node: ItemNode) => void
|
||||
/** Initialize a node's interactive state from its asset definition (idempotent) */
|
||||
initItem: (itemId: AnyNodeId, interactive: Interactive) => void
|
||||
|
||||
/** Set a single control value */
|
||||
setControlValue: (itemId: string, index: number, value: ControlValue) => void
|
||||
setControlValue: (itemId: AnyNodeId, index: number, value: ControlValue) => void
|
||||
|
||||
/** Remove an item's state (e.g. on unmount) */
|
||||
removeItem: (itemId: string) => void
|
||||
/** Remove a node's state (e.g. on unmount) */
|
||||
removeItem: (itemId: AnyNodeId) => void
|
||||
}
|
||||
|
||||
const defaultControlValue = (node: ItemNode, index: number): ControlValue => {
|
||||
const control = node.asset.interactive?.controls[index]
|
||||
const defaultControlValue = (interactive: Interactive, index: number): ControlValue => {
|
||||
const control = interactive.controls[index]
|
||||
if (!control) return false
|
||||
switch (control.kind) {
|
||||
case 'toggle':
|
||||
@@ -40,18 +41,18 @@ const defaultControlValue = (node: ItemNode, index: number): ControlValue => {
|
||||
export const useInteractive = create<InteractiveStore>((set, get) => ({
|
||||
items: {},
|
||||
|
||||
initItem: (node) => {
|
||||
const controls = node.asset.interactive?.controls ?? []
|
||||
initItem: (itemId, interactive) => {
|
||||
const { controls } = interactive
|
||||
if (controls.length === 0) return
|
||||
|
||||
// Don't overwrite existing state (idempotent)
|
||||
if (get().items[node.id]) return
|
||||
if (get().items[itemId]) return
|
||||
|
||||
set((state) => ({
|
||||
items: {
|
||||
...state.items,
|
||||
[node.id]: {
|
||||
controlValues: controls.map((_, i) => defaultControlValue(node, i)),
|
||||
[itemId]: {
|
||||
controlValues: controls.map((_, i) => defaultControlValue(interactive, i)),
|
||||
},
|
||||
},
|
||||
}))
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { type AnyNodeId, type ItemNode, useRegistry, useScene } from '@pascal-app/core'
|
||||
import { type AnimationEffect, type AnyNodeId, type ItemNode, useInteractive, useRegistry, useScene } from '@pascal-app/core'
|
||||
import { useAnimations } from '@react-three/drei'
|
||||
import { Clone } from '@react-three/drei/core/Clone'
|
||||
import { useGLTF } from '@react-three/drei/core/Gltf'
|
||||
import { Suspense, useEffect, useMemo, useRef } from 'react'
|
||||
import { useShallow } from 'zustand/react/shallow'
|
||||
import type { Group, Material, Mesh } from 'three'
|
||||
import { positionLocal, smoothstep, time } from 'three/tsl'
|
||||
import { DoubleSide, MeshStandardNodeMaterial } from 'three/webgpu'
|
||||
@@ -83,12 +84,34 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
|
||||
const { scene, nodes, animations } = useGLTF(resolveCdnUrl(node.asset.src) || '')
|
||||
const ref = useRef<Group>(null!)
|
||||
const { actions } = useAnimations(animations, ref)
|
||||
// Freeze the interactive definition at mount — asset schemas don't change at runtime
|
||||
const interactiveRef = useRef(node.asset.interactive)
|
||||
|
||||
// Subscribe only to this node's control values — useShallow prevents re-renders from other nodes' changes
|
||||
const controlValues = useInteractive(
|
||||
useShallow((state) => state.items[node.id]?.controlValues),
|
||||
)
|
||||
|
||||
useEffect(() => {
|
||||
if (animations.length > 0) {
|
||||
actions[animations[0]!.name]!.play()
|
||||
const interactive = interactiveRef.current
|
||||
const animEffect = interactive?.effects.find((e): e is AnimationEffect => e.kind === 'animation')
|
||||
|
||||
if (!animEffect) {
|
||||
// Non-interactive: play first available animation as default
|
||||
if (animations.length > 0) actions[animations[0]!.name]?.play()
|
||||
return
|
||||
}
|
||||
}, [actions, animations])
|
||||
|
||||
if (!controlValues) return
|
||||
|
||||
const toggleIndex = interactive!.controls.findIndex((c) => c.kind === 'toggle')
|
||||
const isOn = toggleIndex >= 0 ? Boolean(controlValues[toggleIndex]) : false
|
||||
|
||||
for (const action of Object.values(actions)) action?.stop()
|
||||
|
||||
const clipName = isOn ? animEffect.clips.on : (animEffect.clips.off ?? animEffect.clips.loop)
|
||||
if (clipName) actions[clipName]?.play()
|
||||
}, [controlValues, actions, animations])
|
||||
|
||||
if (nodes.cutout) {
|
||||
nodes.cutout.visible = false
|
||||
@@ -101,6 +124,13 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
|
||||
useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
|
||||
}, [node.parentId])
|
||||
|
||||
useEffect(() => {
|
||||
const interactive = interactiveRef.current
|
||||
if (!interactive) return
|
||||
useInteractive.getState().initItem(node.id, interactive)
|
||||
return () => useInteractive.getState().removeItem(node.id)
|
||||
}, [node.id])
|
||||
|
||||
useMemo(() => {
|
||||
scene.traverse((child) => {
|
||||
if ((child as Mesh).isMesh) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
export { default as Viewer } from './components/viewer'
|
||||
export { default as useViewer } from './store/use-viewer'
|
||||
export { ASSETS_CDN_URL, resolveAssetUrl, resolveCdnUrl } from './lib/asset-url'
|
||||
export { InteractiveSystem } from './systems/interactive/interactive-system'
|
||||
export { snapLevelsToTruePositions } from './systems/level/level-utils'
|
||||
@@ -0,0 +1,168 @@
|
||||
'use client'
|
||||
|
||||
import {
|
||||
type AnyNodeId,
|
||||
type Control,
|
||||
type ControlValue,
|
||||
type ItemNode,
|
||||
sceneRegistry,
|
||||
useInteractive,
|
||||
useScene,
|
||||
} from '@pascal-app/core'
|
||||
import { Html } from '@react-three/drei'
|
||||
import { createPortal, useFrame } from '@react-three/fiber'
|
||||
import { useState } from 'react'
|
||||
import type { Object3D } from 'three'
|
||||
import { useShallow } from 'zustand/react/shallow'
|
||||
|
||||
// ---- Parent: one overlay per interactive item ----
|
||||
|
||||
export const InteractiveSystem = () => {
|
||||
const interactiveNodeIds = useScene(
|
||||
useShallow((state) =>
|
||||
Object.values(state.nodes)
|
||||
.filter((n): n is ItemNode => n.type === 'item' && n.asset.interactive != null)
|
||||
.map((n) => n.id),
|
||||
),
|
||||
)
|
||||
|
||||
return (
|
||||
<>
|
||||
{interactiveNodeIds.map((id) => (
|
||||
<ItemControlsOverlay key={id} nodeId={id} />
|
||||
))}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
// ---- Child: polls sceneRegistry then portals controls into the item group ----
|
||||
|
||||
const ItemControlsOverlay = ({ nodeId }: { nodeId: AnyNodeId }) => {
|
||||
const node = useScene((state) => state.nodes[nodeId] as ItemNode)
|
||||
const [itemObj, setItemObj] = useState<Object3D | null>(null)
|
||||
|
||||
useFrame(() => {
|
||||
if (itemObj) return
|
||||
const obj = sceneRegistry.nodes.get(nodeId)
|
||||
if (obj) setItemObj(obj)
|
||||
})
|
||||
|
||||
const controlValues = useInteractive(useShallow((state) => state.items[nodeId]?.controlValues))
|
||||
const setControlValue = useInteractive((state) => state.setControlValue)
|
||||
|
||||
if (!itemObj || !controlValues || !node?.asset.interactive) return null
|
||||
|
||||
const { controls } = node.asset.interactive
|
||||
const [, height] = node.asset.dimensions
|
||||
|
||||
|
||||
return createPortal(
|
||||
<Html center position={[0, height + 0.3, 0]} zIndexRange={[20, 0]} occlude distanceFactor={8}>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: 6,
|
||||
background: 'rgba(0,0,0,0.75)',
|
||||
backdropFilter: 'blur(8px)',
|
||||
borderRadius: 8,
|
||||
padding: '8px 12px',
|
||||
minWidth: 120,
|
||||
pointerEvents: 'auto',
|
||||
userSelect: 'none',
|
||||
}}
|
||||
>
|
||||
{controls.map((control, i) => (
|
||||
<ControlWidget
|
||||
key={i}
|
||||
control={control}
|
||||
value={controlValues[i] ?? false}
|
||||
onChange={(v) => setControlValue(nodeId, i, v)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</Html>,
|
||||
itemObj,
|
||||
)
|
||||
}
|
||||
|
||||
// ---- Control widgets ----
|
||||
|
||||
const ControlWidget = ({
|
||||
control,
|
||||
value,
|
||||
onChange,
|
||||
}: {
|
||||
control: Control
|
||||
value: ControlValue
|
||||
onChange: (v: ControlValue) => void
|
||||
}) => {
|
||||
const labelStyle: React.CSSProperties = {
|
||||
color: 'white',
|
||||
fontSize: 11,
|
||||
fontFamily: 'monospace',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: 2,
|
||||
}
|
||||
|
||||
if (control.kind === 'toggle') {
|
||||
return (
|
||||
<button
|
||||
onClick={() => onChange(!value)}
|
||||
style={{
|
||||
background: value ? '#4ade80' : '#374151',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: 4,
|
||||
padding: '4px 8px',
|
||||
cursor: 'pointer',
|
||||
fontSize: 12,
|
||||
fontFamily: 'monospace',
|
||||
transition: 'background 0.2s',
|
||||
}}
|
||||
>
|
||||
{control.label ?? (value ? 'On' : 'Off')}
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
||||
if (control.kind === 'slider') {
|
||||
return (
|
||||
<label style={labelStyle}>
|
||||
<span>
|
||||
{control.label}: {value}
|
||||
{control.unit ? ` ${control.unit}` : ''}
|
||||
</span>
|
||||
<input
|
||||
type="range"
|
||||
min={control.min}
|
||||
max={control.max}
|
||||
step={control.step}
|
||||
value={value as number}
|
||||
onChange={(e) => onChange(Number(e.target.value))}
|
||||
/>
|
||||
</label>
|
||||
)
|
||||
}
|
||||
|
||||
if (control.kind === 'temperature') {
|
||||
return (
|
||||
<label style={labelStyle}>
|
||||
<span>
|
||||
{control.label}: {value}°{control.unit}
|
||||
</span>
|
||||
<input
|
||||
type="range"
|
||||
min={control.min}
|
||||
max={control.max}
|
||||
step={1}
|
||||
value={value as number}
|
||||
onChange={(e) => onChange(Number(e.target.value))}
|
||||
/>
|
||||
</label>
|
||||
)
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
Reference in New Issue
Block a user