fix: slider rewrite, ESC key fix, antialias improvements (#187)
Slider control: - Rewrite drag interaction to use label-based drag instead of track slider - Remove hardcoded min/max bounds, default to unbounded - Add ArrowLeft/ArrowRight key support alongside Up/Down - Cleaner, more compact UI (238 lines vs 332) ESC key cancel fix: - Pressing ESC during mid-action (drawing wall, placing slab) now only cancels the current action, not also switching back to select mode - Tools mark cancel as consumed via markToolCancelConsumed() - Second ESC press switches to select mode as before Window panel: - Remove hardcoded min/max on position, dimension, and frame sliders - Works with new unbounded slider defaults Viewer: - Re-enable default antialias on WebGPU renderer - Remove GroundOccluder (no longer needed) - Add resize debounce (100ms) - Clean up post-processing pipeline code
This commit is contained in:
@@ -3,6 +3,7 @@ import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { BufferGeometry, DoubleSide, type Group, type Line, Shape, Vector3 } from 'three'
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import { mix, positionLocal } from 'three/tsl'
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import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
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import { EDITOR_LAYER } from '../../../lib/constants'
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import { sfxEmitter } from '../../../lib/sfx-bus'
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import { CursorSphere } from '../shared/cursor-sphere'
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@@ -183,6 +184,7 @@ export const CeilingTool: React.FC = () => {
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}
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const onCancel = () => {
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if (points.length > 0) markToolCancelConsumed()
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setPoints([])
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}
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@@ -13,6 +13,7 @@ import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import * as THREE from 'three'
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import { BufferGeometry, DoubleSide, type Group, type Line, Vector3 } from 'three'
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import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
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import { EDITOR_LAYER } from '../../../lib/constants'
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import { sfxEmitter } from '../../../lib/sfx-bus'
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import useEditor from '../../../store/use-editor'
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@@ -232,6 +233,7 @@ export const RoofTool: React.FC = () => {
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const onCancel = () => {
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if (corner1Ref.current) {
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markToolCancelConsumed()
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corner1Ref.current = null
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outlineRef.current.visible = false
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setPreview((prev) => ({ ...prev, corner1: null }))
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@@ -2,6 +2,7 @@ import { emitter, type GridEvent, type LevelNode, SlabNode, useScene } from '@pa
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { BufferGeometry, DoubleSide, type Group, type Line, Shape, Vector3 } from 'three'
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import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
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import { EDITOR_LAYER } from '../../../lib/constants'
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import { sfxEmitter } from '../../../lib/sfx-bus'
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import { CursorSphere } from '../shared/cursor-sphere'
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@@ -150,6 +151,7 @@ export const SlabTool: React.FC = () => {
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}
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const onCancel = () => {
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if (points.length > 0) markToolCancelConsumed()
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setPoints([])
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}
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@@ -2,10 +2,11 @@ import { emitter, type GridEvent, type LevelNode, useScene, type WallNode } from
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useRef } from 'react'
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import { DoubleSide, type Group, type Mesh, Shape, ShapeGeometry, Vector3 } from 'three'
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import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
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import { EDITOR_LAYER } from '../../../lib/constants'
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import { sfxEmitter } from '../../../lib/sfx-bus'
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import { CursorSphere } from '../shared/cursor-sphere'
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import { createWallOnCurrentLevel, snapWallDraftPoint, WALL_MIN_LENGTH, type WallPlanPoint } from './wall-drafting'
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import { createWallOnCurrentLevel, snapWallDraftPoint, type WallPlanPoint } from './wall-drafting'
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const WALL_HEIGHT = 2.5
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@@ -17,7 +18,7 @@ const updateWallPreview = (mesh: Mesh, start: Vector3, end: Vector3) => {
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const direction = new Vector3(end.x - start.x, 0, end.z - start.z)
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const length = direction.length()
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if (length < WALL_MIN_LENGTH) {
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if (length < 0.01) {
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mesh.visible = false
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return
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}
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@@ -142,7 +143,7 @@ export const WallTool: React.FC = () => {
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endingPoint.current.set(snappedEnd[0], event.position[1], snappedEnd[1])
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const dx = endingPoint.current.x - startingPoint.current.x
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const dz = endingPoint.current.z - startingPoint.current.z
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if (dx * dx + dz * dz < WALL_MIN_LENGTH * WALL_MIN_LENGTH) return
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if (dx * dx + dz * dz < 0.01 * 0.01) return
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createWallOnCurrentLevel(
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[startingPoint.current.x, startingPoint.current.z],
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[endingPoint.current.x, endingPoint.current.z],
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@@ -166,6 +167,7 @@ export const WallTool: React.FC = () => {
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const onCancel = () => {
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if (buildingState.current === 1) {
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markToolCancelConsumed()
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buildingState.current = 0
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wallPreviewRef.current.visible = false
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}
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@@ -20,8 +20,8 @@ export function SliderControl({
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label,
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value,
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onChange,
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min = 0,
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max = 100,
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min = Number.NEGATIVE_INFINITY,
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max = Number.POSITIVE_INFINITY,
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precision = 0,
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step = 1,
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className,
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@@ -32,23 +32,12 @@ export function SliderControl({
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const [isHovered, setIsHovered] = useState(false)
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const [inputValue, setInputValue] = useState(value.toFixed(precision))
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// Track the original value and bounds when dragging starts
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const [dragStartValue, setDragStartValue] = useState<number | null>(null)
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const [dragMin, setDragMin] = useState<number | null>(null)
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const [dragMax, setDragMax] = useState<number | null>(null)
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const trackRef = useRef<HTMLDivElement>(null)
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const containerRef = useRef<HTMLDivElement>(null)
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const dragRef = useRef<{ startX: number; startValue: number } | null>(null)
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const labelRef = useRef<HTMLDivElement>(null)
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const valueRef = useRef(value)
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valueRef.current = value
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const clamp = useCallback(
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(val: number) => {
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return Math.min(Math.max(val, min), max)
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},
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[min, max],
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)
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const clamp = useCallback((val: number) => Math.min(Math.max(val, min), max), [min, max])
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useEffect(() => {
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if (!isEditing) {
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@@ -56,123 +45,91 @@ export function SliderControl({
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}
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}, [value, precision, isEditing])
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// Wheel support on the label
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useEffect(() => {
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const container = containerRef.current
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if (!container) return
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const el = labelRef.current
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if (!el) return
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const handleWheel = (e: WheelEvent) => {
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if (isEditing) return
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e.preventDefault()
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const direction = e.deltaY < 0 ? 1 : -1
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let scrollStep = step
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if (e.shiftKey) scrollStep = step * 10
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else if (e.altKey) scrollStep = step * 0.1
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const newValue = clamp(valueRef.current + direction * scrollStep)
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const finalValue = Number.parseFloat(newValue.toFixed(precision))
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if (finalValue !== valueRef.current) {
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onChange(finalValue)
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}
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let s = step
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if (e.shiftKey) s = step * 10
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else if (e.altKey) s = step * 0.1
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const newValue = clamp(valueRef.current + direction * s)
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const final = Number.parseFloat(newValue.toFixed(precision))
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if (final !== valueRef.current) onChange(final)
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}
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container.addEventListener('wheel', handleWheel, { passive: false })
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return () => container.removeEventListener('wheel', handleWheel)
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el.addEventListener('wheel', handleWheel, { passive: false })
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return () => el.removeEventListener('wheel', handleWheel)
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}, [isEditing, step, clamp, onChange, precision])
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// Arrow key support while hovered
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useEffect(() => {
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if (!isHovered || isEditing) return
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const handleKeyDown = (e: KeyboardEvent) => {
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let direction = 0
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if (e.key === 'ArrowUp') direction = 1
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else if (e.key === 'ArrowDown') direction = -1
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if (e.key === 'ArrowUp' || e.key === 'ArrowRight') direction = 1
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else if (e.key === 'ArrowDown' || e.key === 'ArrowLeft') direction = -1
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if (direction !== 0) {
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e.preventDefault()
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let scrollStep = step
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if (e.shiftKey) scrollStep = step * 10
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else if (e.altKey) scrollStep = step * 0.1
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const newValue = clamp(valueRef.current + direction * scrollStep)
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const finalValue = Number.parseFloat(newValue.toFixed(precision))
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if (finalValue !== valueRef.current) {
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onChange(finalValue)
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}
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let s = step
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if (e.shiftKey) s = step * 10
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else if (e.metaKey || e.ctrlKey) s = step * 0.1
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const newValue = clamp(valueRef.current + direction * s)
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const final = Number.parseFloat(newValue.toFixed(precision))
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if (final !== valueRef.current) onChange(final)
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}
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}
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window.addEventListener('keydown', handleKeyDown)
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return () => window.removeEventListener('keydown', handleKeyDown)
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}, [isHovered, isEditing, step, clamp, onChange, precision])
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const handlePointerDown = useCallback(
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(e: React.PointerEvent) => {
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const handleLabelPointerDown = useCallback(
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(e: React.PointerEvent<HTMLDivElement>) => {
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if (isEditing) return
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e.preventDefault()
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const track = trackRef.current
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if (!track) return
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e.currentTarget.setPointerCapture(e.pointerId)
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dragRef.current = { startX: e.clientX, startValue: valueRef.current }
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setIsDragging(true)
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setDragStartValue(value)
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setDragMin(min)
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setDragMax(max)
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useScene.temporal.getState().pause()
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const rect = track.getBoundingClientRect()
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const updateValueFromEvent = (clientX: number) => {
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const percent = Math.max(0, Math.min(1, (clientX - rect.left) / rect.width))
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const rawValue = min + percent * (max - min)
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// snap to step
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const snapped = Math.round(rawValue / step) * step
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const finalValue = Number.parseFloat(clamp(snapped).toFixed(precision))
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onChange(finalValue)
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}
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updateValueFromEvent(e.clientX)
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const handlePointerMove = (moveEvent: PointerEvent) => {
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updateValueFromEvent(moveEvent.clientX)
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}
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const handlePointerUp = (e: PointerEvent) => {
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// Only stop dragging if we didn't release on the reset button
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// Let the reset button's onPointerDown handle its own cleanup
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if ((e.target as HTMLElement).closest('button')) {
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return
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}
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setIsDragging(false)
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const startVal = dragStartValue
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const finalVal = valueRef.current
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setDragStartValue(null)
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setDragMin(null)
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setDragMax(null)
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document.removeEventListener('pointermove', handlePointerMove)
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document.removeEventListener('pointerup', handlePointerUp)
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if (startVal !== null && startVal !== finalVal) {
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// Revert to start value while paused so the undo baseline is clean
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onChange(startVal)
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useScene.temporal.getState().resume()
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// Apply final value while recording
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onChange(finalVal)
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} else {
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useScene.temporal.getState().resume()
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}
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}
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document.addEventListener('pointermove', handlePointerMove)
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document.addEventListener('pointerup', handlePointerUp)
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},
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[isEditing, min, max, step, precision, clamp, onChange, dragStartValue, value],
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[isEditing],
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)
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const handleLabelPointerMove = useCallback(
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(e: React.PointerEvent<HTMLDivElement>) => {
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if (!dragRef.current) return
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const { startX, startValue } = dragRef.current
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const dx = e.clientX - startX
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let s = step
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if (e.shiftKey) s = step * 10
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else if (e.metaKey || e.ctrlKey) s = step * 0.1
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// 4 px per step at default sensitivity
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const newValue = clamp(Number.parseFloat((startValue + (dx / 4) * s).toFixed(precision)))
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onChange(newValue)
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},
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[step, precision, clamp, onChange],
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)
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const handleLabelPointerUp = useCallback(
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(e: React.PointerEvent<HTMLDivElement>) => {
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if (!dragRef.current) return
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const { startValue } = dragRef.current
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const finalVal = valueRef.current
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dragRef.current = null
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setIsDragging(false)
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e.currentTarget.releasePointerCapture(e.pointerId)
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if (startValue !== finalVal) {
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onChange(startValue)
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useScene.temporal.getState().resume()
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onChange(finalVal)
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} else {
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useScene.temporal.getState().resume()
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}
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},
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[onChange],
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)
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const handleValueClick = useCallback(() => {
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@@ -180,10 +137,6 @@ export function SliderControl({
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setInputValue(value.toFixed(precision))
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}, [value, precision])
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const handleInputChange = useCallback((e: React.ChangeEvent<HTMLInputElement>) => {
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setInputValue(e.target.value)
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}, [])
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const submitValue = useCallback(() => {
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const numValue = Number.parseFloat(inputValue)
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if (Number.isNaN(numValue)) {
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@@ -194,10 +147,6 @@ export function SliderControl({
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setIsEditing(false)
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}, [inputValue, onChange, clamp, precision, value])
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const handleInputBlur = useCallback(() => {
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submitValue()
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}, [submitValue])
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const handleInputKeyDown = useCallback(
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(e: React.KeyboardEvent<HTMLInputElement>) => {
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if (e.key === 'Enter') {
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@@ -220,104 +169,61 @@ export function SliderControl({
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[submitValue, value, precision, step, clamp, onChange],
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)
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const currentMin = isDragging && dragMin !== null ? dragMin : min
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const currentMax = isDragging && dragMax !== null ? dragMax : max
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const percent = Math.max(
|
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0,
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Math.min(100, ((value - currentMin) / (currentMax - currentMin)) * 100),
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)
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const startPercent =
|
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dragStartValue !== null
|
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? Math.max(
|
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0,
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Math.min(100, ((dragStartValue - currentMin) / (currentMax - currentMin)) * 100),
|
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)
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: null
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|
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return (
|
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<div
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className={cn(
|
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'group relative flex h-12 w-full items-center rounded-lg border border-border/50 px-3 text-sm transition-colors',
|
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isDragging ? 'bg-[#3e3e3e]' : 'bg-[#2C2C2E] hover:bg-[#3e3e3e]',
|
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'group flex h-7 w-full select-none items-center rounded-lg px-2 transition-colors',
|
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isDragging ? 'bg-white/5' : 'hover:bg-white/5',
|
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className,
|
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)}
|
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onMouseEnter={() => setIsHovered(true)}
|
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onMouseLeave={() => setIsHovered(false)}
|
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ref={containerRef}
|
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>
|
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{/* Reset button that appears when dragged away from start */}
|
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{isDragging && dragStartValue !== null && dragStartValue !== value && (
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<button
|
||||
className="pointer-events-auto absolute -top-10 right-0 z-50 cursor-pointer rounded-md bg-[#2C2C2E] px-2 py-1 font-medium text-[10px] text-muted-foreground shadow-sm ring-1 ring-border/50 hover:bg-[#3e3e3e] hover:text-foreground"
|
||||
onPointerDown={(e) => {
|
||||
e.stopPropagation()
|
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onChange(dragStartValue)
|
||||
setDragStartValue(null)
|
||||
setDragMin(null)
|
||||
setDragMax(null)
|
||||
setIsDragging(false)
|
||||
useScene.temporal.getState().resume()
|
||||
}}
|
||||
>
|
||||
Reset
|
||||
</button>
|
||||
)}
|
||||
|
||||
<div className="w-[80px] shrink-0 select-none truncate text-muted-foreground">{label}</div>
|
||||
|
||||
{/* Label — drag handle */}
|
||||
<div
|
||||
className={cn(
|
||||
'relative mx-2 flex h-full flex-1 touch-none items-center justify-center',
|
||||
isDragging ? 'cursor-grabbing' : 'cursor-grab',
|
||||
'flex shrink-0 cursor-ew-resize items-center gap-1.5 text-xs transition-colors',
|
||||
isDragging ? 'text-foreground' : 'text-muted-foreground hover:text-foreground/80',
|
||||
)}
|
||||
onPointerDown={handlePointerDown}
|
||||
ref={trackRef}
|
||||
onPointerDown={handleLabelPointerDown}
|
||||
onPointerMove={handleLabelPointerMove}
|
||||
onPointerUp={handleLabelPointerUp}
|
||||
ref={labelRef}
|
||||
>
|
||||
{/* Track dots background */}
|
||||
<div className="pointer-events-none absolute inset-x-0 flex items-center justify-between px-1 opacity-30">
|
||||
{[...Array(9)].map((_, i) => (
|
||||
<div className="h-[3px] w-[3px] rounded-full bg-current" key={i} />
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Original Thumb Ghost */}
|
||||
{isDragging && startPercent !== null && (
|
||||
<div
|
||||
className="pointer-events-none absolute top-1/2 h-6 w-[3px] -translate-x-1/2 -translate-y-1/2 rounded-full bg-foreground/20 shadow-sm"
|
||||
style={{ left: `${startPercent}%` }}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Active Thumb */}
|
||||
{/* Grip dots — 2×3 grid */}
|
||||
<div
|
||||
className={cn(
|
||||
'pointer-events-none absolute top-1/2 h-6 w-[3px] -translate-x-1/2 -translate-y-1/2 rounded-full shadow-sm transition',
|
||||
isDragging
|
||||
? 'scale-y-110 bg-foreground'
|
||||
: 'bg-foreground/60 group-hover:bg-foreground/80',
|
||||
'grid grid-cols-2 gap-[2.5px] transition-opacity',
|
||||
isDragging ? 'opacity-70' : 'opacity-25 group-hover:opacity-50',
|
||||
)}
|
||||
style={{ left: `${percent}%` }}
|
||||
/>
|
||||
>
|
||||
{[...Array(6)].map((_, i) => (
|
||||
<div className="h-[2px] w-[2px] rounded-full bg-current" key={i} />
|
||||
))}
|
||||
</div>
|
||||
<span className="font-medium">{label}</span>
|
||||
</div>
|
||||
|
||||
<div className="flex w-[50px] shrink-0 justify-end">
|
||||
<div className="flex-1" />
|
||||
|
||||
{/* Value — click to edit */}
|
||||
<div className="flex items-center text-xs">
|
||||
{isEditing ? (
|
||||
<div className="flex items-center">
|
||||
<>
|
||||
<input
|
||||
autoFocus
|
||||
className="w-full bg-transparent p-0 text-right font-mono text-foreground outline-none selection:bg-primary/30"
|
||||
onBlur={handleInputBlur}
|
||||
onChange={handleInputChange}
|
||||
className="w-14 bg-transparent p-0 text-right font-mono text-foreground outline-none selection:bg-primary/30"
|
||||
onBlur={submitValue}
|
||||
onChange={(e) => setInputValue(e.target.value)}
|
||||
onKeyDown={handleInputKeyDown}
|
||||
type="text"
|
||||
value={inputValue}
|
||||
/>
|
||||
{unit && <span className="ml-[1px] text-muted-foreground">{unit}</span>}
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<div
|
||||
className="flex w-full cursor-text items-center justify-end text-foreground/60 transition-colors hover:text-foreground"
|
||||
className="flex cursor-text items-center text-foreground/60 transition-colors hover:text-foreground"
|
||||
onClick={handleValueClick}
|
||||
>
|
||||
<span className="font-mono tabular-nums tracking-tight">
|
||||
|
||||
@@ -209,8 +209,6 @@ export function WindowPanel() {
|
||||
X<sub className="ml-[1px] text-[11px] opacity-70">pos</sub>
|
||||
</>
|
||||
}
|
||||
max={10}
|
||||
min={-10}
|
||||
onChange={(v) => handleUpdate({ position: [v, node.position[1], node.position[2]] })}
|
||||
precision={2}
|
||||
step={0.1}
|
||||
@@ -223,8 +221,6 @@ export function WindowPanel() {
|
||||
Y<sub className="ml-[1px] text-[11px] opacity-70">pos</sub>
|
||||
</>
|
||||
}
|
||||
max={10}
|
||||
min={-10}
|
||||
onChange={(v) => handleUpdate({ position: [node.position[0], v, node.position[2]] })}
|
||||
precision={2}
|
||||
step={0.1}
|
||||
@@ -244,8 +240,7 @@ export function WindowPanel() {
|
||||
<PanelSection title="Dimensions">
|
||||
<SliderControl
|
||||
label="Width"
|
||||
max={5}
|
||||
min={0.2}
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ width: v })}
|
||||
precision={2}
|
||||
step={0.1}
|
||||
@@ -254,8 +249,7 @@ export function WindowPanel() {
|
||||
/>
|
||||
<SliderControl
|
||||
label="Height"
|
||||
max={5}
|
||||
min={0.2}
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ height: v })}
|
||||
precision={2}
|
||||
step={0.1}
|
||||
@@ -267,8 +261,7 @@ export function WindowPanel() {
|
||||
<PanelSection title="Frame">
|
||||
<SliderControl
|
||||
label="Thickness"
|
||||
max={0.2}
|
||||
min={0.01}
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ frameThickness: v })}
|
||||
precision={3}
|
||||
step={0.01}
|
||||
@@ -277,8 +270,7 @@ export function WindowPanel() {
|
||||
/>
|
||||
<SliderControl
|
||||
label="Depth"
|
||||
max={0.3}
|
||||
min={0.01}
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ frameDepth: v })}
|
||||
precision={3}
|
||||
step={0.01}
|
||||
@@ -390,8 +382,7 @@ export function WindowPanel() {
|
||||
<div className="mt-1 flex flex-col gap-1">
|
||||
<SliderControl
|
||||
label="Depth"
|
||||
max={0.5}
|
||||
min={0.01}
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ sillDepth: v })}
|
||||
precision={3}
|
||||
step={0.01}
|
||||
@@ -400,8 +391,7 @@ export function WindowPanel() {
|
||||
/>
|
||||
<SliderControl
|
||||
label="Thickness"
|
||||
max={0.2}
|
||||
min={0.005}
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ sillThickness: v })}
|
||||
precision={3}
|
||||
step={0.01}
|
||||
|
||||
@@ -4,6 +4,13 @@ import { useEffect } from 'react'
|
||||
import { sfxEmitter } from '../lib/sfx-bus'
|
||||
import useEditor from '../store/use-editor'
|
||||
|
||||
// Tools call this in their onCancel handler when they have an active mid-action to cancel,
|
||||
// so that the global Escape handler knows not to also switch to select mode.
|
||||
let _toolCancelConsumed = false
|
||||
export const markToolCancelConsumed = () => {
|
||||
_toolCancelConsumed = true
|
||||
}
|
||||
|
||||
export const useKeyboard = () => {
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
@@ -14,15 +21,20 @@ export const useKeyboard = () => {
|
||||
|
||||
if (e.key === 'Escape') {
|
||||
e.preventDefault()
|
||||
_toolCancelConsumed = false
|
||||
emitter.emit('tool:cancel')
|
||||
|
||||
// Return to the default select tool while keeping the active building/level context.
|
||||
useEditor.getState().setEditingHole(null)
|
||||
useEditor.getState().setMode('select')
|
||||
// Only switch to select mode if no tool had an active mid-action to cancel.
|
||||
// (e.g. mid-wall draw or mid-slab polygon should only cancel the action, not exit the tool)
|
||||
if (!_toolCancelConsumed) {
|
||||
// Return to the default select tool while keeping the active building/level context.
|
||||
useEditor.getState().setEditingHole(null)
|
||||
useEditor.getState().setMode('select')
|
||||
|
||||
// Clear selections to close UI panels, but KEEP the active building and level context.
|
||||
useViewer.getState().setSelection({ selectedIds: [], zoneId: null })
|
||||
useEditor.getState().setSelectedReferenceId(null)
|
||||
// Clear selections to close UI panels, but KEEP the active building and level context.
|
||||
useViewer.getState().setSelection({ selectedIds: [], zoneId: null })
|
||||
useEditor.getState().setSelectedReferenceId(null)
|
||||
}
|
||||
} else if (e.key === '1' && !e.metaKey && !e.ctrlKey) {
|
||||
e.preventDefault()
|
||||
useEditor.getState().setPhase('site')
|
||||
|
||||
@@ -21,7 +21,6 @@ import { ScanSystem } from '../../systems/scan/scan-system'
|
||||
import { WallCutout } from '../../systems/wall/wall-cutout'
|
||||
import { ZoneSystem } from '../../systems/zone/zone-system'
|
||||
import { SceneRenderer } from '../renderers/scene-renderer'
|
||||
import { GroundOccluder } from './ground-occluder'
|
||||
import { Lights } from './lights'
|
||||
import { PerfMonitor } from './perf-monitor'
|
||||
import PostProcessing from './post-processing'
|
||||
@@ -110,15 +109,18 @@ const Viewer: React.FC<ViewerProps> = ({
|
||||
const renderer = new THREE.WebGPURenderer(props as any)
|
||||
renderer.toneMapping = THREE.ACESFilmicToneMapping
|
||||
renderer.toneMappingExposure = 0.9
|
||||
// renderer.init() // Only use when using <DebugRenderer />
|
||||
return renderer
|
||||
}}
|
||||
resize={{
|
||||
debounce: 100,
|
||||
}}
|
||||
shadows={{
|
||||
type: THREE.PCFShadowMap,
|
||||
enabled: true,
|
||||
}}
|
||||
>
|
||||
{/* <AnimatedBackground isDark={theme === 'dark'} /> */}
|
||||
<GroundOccluder />
|
||||
<ViewerCamera />
|
||||
|
||||
{/* <directionalLight position={[10, 10, 5]} intensity={0.5} castShadow
|
||||
|
||||
@@ -3,7 +3,6 @@ import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
|
||||
import { Color, Layers, UnsignedByteType } from 'three'
|
||||
import { outline } from 'three/addons/tsl/display/OutlineNode.js'
|
||||
import { ssgi } from 'three/addons/tsl/display/SSGINode.js'
|
||||
import { traa } from 'three/addons/tsl/display/TRAANode.js'
|
||||
import { denoise } from 'three/examples/jsm/tsl/display/DenoiseNode.js'
|
||||
import {
|
||||
add,
|
||||
@@ -21,7 +20,6 @@ import {
|
||||
time,
|
||||
uniform,
|
||||
vec4,
|
||||
velocity,
|
||||
} from 'three/tsl'
|
||||
import { RenderPipeline, type WebGPURenderer } from 'three/webgpu'
|
||||
import { SCENE_LAYER, ZONE_LAYER } from '../../lib/layers'
|
||||
@@ -129,67 +127,11 @@ const PostProcessingPasses = () => {
|
||||
outliner.hoveredObjects.length = 0
|
||||
|
||||
try {
|
||||
// Scene pass with MRT for SSGI
|
||||
const scenePass = pass(scene, camera)
|
||||
scenePass.setMRT(
|
||||
mrt({
|
||||
output,
|
||||
diffuseColor,
|
||||
normal: directionToColor(normalView),
|
||||
velocity,
|
||||
}),
|
||||
)
|
||||
|
||||
// Get texture outputs
|
||||
const scenePassColor = scenePass.getTextureNode('output')
|
||||
const scenePassDiffuse = scenePass.getTextureNode('diffuseColor')
|
||||
const scenePassDepth = scenePass.getTextureNode('depth')
|
||||
const scenePassNormal = scenePass.getTextureNode('normal')
|
||||
const scenePassVelocity = scenePass.getTextureNode('velocity')
|
||||
|
||||
// Optimize texture bandwidth
|
||||
const diffuseTexture = scenePass.getTexture('diffuseColor')
|
||||
diffuseTexture.type = UnsignedByteType
|
||||
|
||||
const normalTexture = scenePass.getTexture('normal')
|
||||
normalTexture.type = UnsignedByteType
|
||||
|
||||
// Extract normal from color-encoded texture
|
||||
const sceneNormal = sample((uv) => {
|
||||
return colorToDirection(scenePassNormal.sample(uv))
|
||||
})
|
||||
|
||||
const zonePass = pass(scene, camera)
|
||||
zonePass.setLayers(zoneLayers)
|
||||
// SSGI Pass (cast to PerspectiveCamera for SSGI)
|
||||
const giPass = ssgi(scenePassColor, scenePassDepth, sceneNormal, camera as any)
|
||||
|
||||
giPass.sliceCount.value = SSGI_PARAMS.sliceCount
|
||||
giPass.stepCount.value = SSGI_PARAMS.stepCount
|
||||
giPass.radius.value = SSGI_PARAMS.radius
|
||||
giPass.expFactor.value = SSGI_PARAMS.expFactor
|
||||
giPass.thickness.value = SSGI_PARAMS.thickness
|
||||
giPass.backfaceLighting.value = SSGI_PARAMS.backfaceLighting
|
||||
giPass.aoIntensity.value = SSGI_PARAMS.aoIntensity
|
||||
giPass.giIntensity.value = SSGI_PARAMS.giIntensity
|
||||
giPass.useLinearThickness.value = SSGI_PARAMS.useLinearThickness
|
||||
giPass.useScreenSpaceSampling.value = SSGI_PARAMS.useScreenSpaceSampling
|
||||
giPass.useTemporalFiltering = SSGI_PARAMS.useTemporalFiltering
|
||||
|
||||
const giTexture = (giPass as any).getTextureNode()
|
||||
|
||||
// DenoiseNode only denoises RGB — alpha is passed through unchanged.
|
||||
// SSGI packs AO into alpha, so we remap it into RGB before denoising.
|
||||
// convertToTexture() inside denoise() will call rtt() on this vec4 node automatically.
|
||||
const aoAsRgb = vec4(giTexture.a, giTexture.a, giTexture.a, float(1))
|
||||
const denoisePass = denoise(aoAsRgb, scenePassDepth, sceneNormal, camera)
|
||||
denoisePass.index.value = 0
|
||||
denoisePass.radius.value = 4
|
||||
|
||||
const gi = giPass.rgb
|
||||
const ao = (denoisePass as any).r
|
||||
// const gi = giPass.rgb;
|
||||
// const ao = giPass.a;
|
||||
const scenePassColor = scenePass.getTextureNode('output')
|
||||
|
||||
// Background detection via alpha: renderer clears with alpha=0 (setClearAlpha(0) in useFrame),
|
||||
// so background pixels have scenePassColor.a=0 while geometry pixels have output.a=1.
|
||||
@@ -198,11 +140,62 @@ const PostProcessingPasses = () => {
|
||||
const hasGeometry = scenePassColor.a
|
||||
const contentAlpha = hasGeometry.max(zonePass.a)
|
||||
|
||||
// Composite: scene * AO + diffuse * GI
|
||||
const compositePass = vec4(
|
||||
add(scenePassColor.rgb.mul(ao), add(zonePass.rgb, scenePassDiffuse.rgb.mul(gi))),
|
||||
contentAlpha,
|
||||
)
|
||||
let sceneColor = scenePassColor as unknown as ReturnType<typeof vec4>
|
||||
|
||||
if (SSGI_PARAMS.enabled) {
|
||||
// MRT only needed for SSGI (diffuse for GI, normal for SSGI sampling)
|
||||
scenePass.setMRT(
|
||||
mrt({
|
||||
output,
|
||||
diffuseColor,
|
||||
normal: directionToColor(normalView),
|
||||
}),
|
||||
)
|
||||
|
||||
const scenePassDiffuse = scenePass.getTextureNode('diffuseColor')
|
||||
const scenePassDepth = scenePass.getTextureNode('depth')
|
||||
const scenePassNormal = scenePass.getTextureNode('normal')
|
||||
|
||||
// Optimize texture bandwidth
|
||||
const diffuseTexture = scenePass.getTexture('diffuseColor')
|
||||
diffuseTexture.type = UnsignedByteType
|
||||
const normalTexture = scenePass.getTexture('normal')
|
||||
normalTexture.type = UnsignedByteType
|
||||
|
||||
// Extract normal from color-encoded texture
|
||||
const sceneNormal = sample((uv) => colorToDirection(scenePassNormal.sample(uv)))
|
||||
|
||||
const giPass = ssgi(scenePassColor, scenePassDepth, sceneNormal, camera as any)
|
||||
giPass.sliceCount.value = SSGI_PARAMS.sliceCount
|
||||
giPass.stepCount.value = SSGI_PARAMS.stepCount
|
||||
giPass.radius.value = SSGI_PARAMS.radius
|
||||
giPass.expFactor.value = SSGI_PARAMS.expFactor
|
||||
giPass.thickness.value = SSGI_PARAMS.thickness
|
||||
giPass.backfaceLighting.value = SSGI_PARAMS.backfaceLighting
|
||||
giPass.aoIntensity.value = SSGI_PARAMS.aoIntensity
|
||||
giPass.giIntensity.value = SSGI_PARAMS.giIntensity
|
||||
giPass.useLinearThickness.value = SSGI_PARAMS.useLinearThickness
|
||||
giPass.useScreenSpaceSampling.value = SSGI_PARAMS.useScreenSpaceSampling
|
||||
giPass.useTemporalFiltering = SSGI_PARAMS.useTemporalFiltering
|
||||
|
||||
const giTexture = (giPass as any).getTextureNode()
|
||||
|
||||
// DenoiseNode only denoises RGB — alpha is passed through unchanged.
|
||||
// SSGI packs AO into alpha, so we remap it into RGB before denoising.
|
||||
const aoAsRgb = vec4(giTexture.a, giTexture.a, giTexture.a, float(1))
|
||||
const denoisePass = denoise(aoAsRgb, scenePassDepth, sceneNormal, camera)
|
||||
denoisePass.index.value = 0
|
||||
denoisePass.radius.value = 4
|
||||
|
||||
const gi = giPass.rgb
|
||||
const ao = (denoisePass as any).r
|
||||
|
||||
// Composite: scene * AO + diffuse * GI
|
||||
sceneColor = vec4(
|
||||
add(scenePassColor.rgb.mul(ao), add(zonePass.rgb, scenePassDiffuse.rgb.mul(gi))),
|
||||
contentAlpha,
|
||||
)
|
||||
}
|
||||
|
||||
function generateSelectedOutlinePass() {
|
||||
const edgeStrength = uniform(3)
|
||||
@@ -256,20 +249,15 @@ const PostProcessingPasses = () => {
|
||||
const selectedOutlinePass = generateSelectedOutlinePass()
|
||||
const hoverOutlinePass = generateHoverOutlinePass()
|
||||
|
||||
// Combine composite with outlines BEFORE applying TRAA
|
||||
const compositeWithOutlines = SSGI_PARAMS.enabled
|
||||
? vec4(add(compositePass.rgb, selectedOutlinePass.add(hoverOutlinePass)), compositePass.a)
|
||||
: vec4(add(scenePassColor.rgb, selectedOutlinePass.add(hoverOutlinePass)), scenePassColor.a)
|
||||
const compositeWithOutlines = vec4(
|
||||
add(sceneColor.rgb, selectedOutlinePass.add(hoverOutlinePass)),
|
||||
sceneColor.a,
|
||||
)
|
||||
|
||||
// TRAA (Temporal Reprojection Anti-Aliasing) - applied AFTER combining everything
|
||||
const traaOutput = traa(compositeWithOutlines, scenePassDepth, scenePassVelocity, camera)
|
||||
|
||||
// For zone-over-background pixels, scenePassDepth=1.0 (no scene geometry) causes TRAA
|
||||
// to output black. Use hasGeometry to blend: geometry pixels use traaRgb, all others
|
||||
// (zones over background, pure background) use compositePass.rgb directly.
|
||||
const traaRgb = (traaOutput as any).rgb
|
||||
const colorSource = mix(compositePass.rgb, traaRgb, hasGeometry)
|
||||
const finalOutput = vec4(mix(bgUniform.current, colorSource, contentAlpha), float(1))
|
||||
const finalOutput = vec4(
|
||||
mix(bgUniform.current, compositeWithOutlines.rgb, contentAlpha),
|
||||
float(1),
|
||||
)
|
||||
|
||||
const renderPipeline = new RenderPipeline(renderer as unknown as WebGPURenderer)
|
||||
renderPipeline.outputNode = finalOutput
|
||||
|
||||
Reference in New Issue
Block a user