Commit Graph
567 Commits
Author SHA1 Message Date
sudhirandopen-pascal 7cc11f0fd6 feat: add fence move handles and duplication functionality to the floorplan editor 2026-05-20 00:45:25 +00:00
sudhirandopen-pascal 5f17172638 refactor: make onMove optional in FloorplanActionMenuEntry and remove unused wall move handler 2026-05-20 00:41:28 +00:00
sudhirandopen-pascal 2b9bb769f3 feat: add camera-aware wall move handles and UI layer for floorplan editor, and remove unused elevator icon. 2026-05-20 00:41:26 +00:00
sudhirandopen-pascal db5c743e1c Render curved wall measurements along the wall 2026-05-20 00:41:18 +00:00
sudhirandopen-pascal 6af3a0aa82 Add draft angle arcs for walls and fences 2026-05-20 00:41:11 +00:00
sudhirandopen-pascal e009f3658b Use wall face mitering for draft angle arcs 2026-05-20 00:38:21 +00:00
Wassim SAMADandClaude Opus 4.7 2bf824cc91 floor-elevation: restore stripped import + fix column rotation type
Two follow-up fixes after the FloorElevationSystem landed:

 - `viewer/src/components/viewer/index.tsx`: the auto-format hook
   stripped the `FloorElevationSystem` import a second time, leaving
   the JSX mount unresolved.
 - `packages/nodes/src/column/definition.ts`: column stores Y rotation
   as a scalar `number`, but `floorPlaced.footprint` types the rotation
   field as the full Euler tuple. Wrap as `[0, column.rotation, 0]`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 19:54:35 -04:00
Wassim SAMAD e3f2343456 nodes: restore floorPlaced imports stripped by the formatter
The previous commit's `floorPlaced` capability used `getScaledDimensions`
in `item/definition.ts` and `ColumnNodeType` in `column/definition.ts`,
but the editor's auto-format hook ran between the import edit and the
body edit and removed both as "unused" — breaking `bun dev`.

Re-add the imports.
2026-05-19 19:49:09 -04:00
Wassim SAMADandClaude Opus 4.7 9a481f2511 registry: generic FloorElevationSystem driven by a floorPlaced capability
Symptom: a shelf placed on a level with a raised slab underneath
visually clipped through it — `ItemSystem` lifted items onto slabs,
but shelves (and other floor-placed registry kinds) had no equivalent
path.

Fix: lift the slab-elevation logic out of `ItemSystem` into a generic
`<FloorElevationSystem>` keyed off a new `capabilities.floorPlaced`
config. Any kind that opts in declares a `footprint(node)` (dimensions
+ rotation used to query overlapping slabs) and an optional `applies`
predicate (skips items whose `asset.attachTo` is wall / ceiling).

The new system runs at frame priority 1 so its `mesh.position.y`
override lands before `ItemSystem` / `GeometrySystem` (priority 2)
clear the dirty mark. The spatial-grid sync's `markNodesOverlappingSlab`
also dropped its hardcoded `item` branch in favour of an iteration over
every registered kind that declares `floorPlaced` — so any new
floor-placed kind picks up slab-driven re-elevation automatically.

Tagged kinds:
 - `item`  — `footprint = getScaledDimensions`, `applies = !asset.attachTo`
 - `shelf` — `footprint = (w, h, d)`
 - `column` — `footprint = (w, h, d)`
 - `spawn` — `footprint = (0.6, 1.8, 0.6)` (marker)

`ItemSystem` retains only the wall-side z-offset block (`mesh.position.z =
wallThickness / 2`). The elevation block + its `getScaledDimensions` /
`resolveLevelId` / `spatialGridManager` imports moved to the generic
system.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 19:44:21 -04:00
Wassim SAMADandClaude Opus 4.7 78e3ed13d8 floorplan-panel: prune dead constants, drag-state types, and unused helpers
Final sweep after the layers, handlers, and state were dismantled —
pruning the remaining orphan types and constants that only the dead
code referenced.

Removed:
 - 27 dead constants: `FLOORPLAN_*_HOVER_*_STROKE_WIDTH` for wall /
   item / endpoint (consumed by the deleted legacy SVG layers),
   `FLOORPLAN_WALL_OUTER_MEASUREMENT_*` + `FLOORPLAN_WALL_INNER_
   MEASUREMENT_*` + `FLOORPLAN_OPENING_MEASUREMENT_*` palette
   constants (no live measurement consumer), `FLOORPLAN_ITEM_
   CLEARANCE_*` thresholds, `FLOORPLAN_MEASUREMENT_LABEL_*` / `LINE_
   OUTLINE_*` + `FLOORPLAN_ACTION_MENU_OFFSET_Y` / `FLOORPLAN_NODE_
   FOOTPRINT_*` / `FLOORPLAN_SPAWN_*` / `FLOORPLAN_TRACE_*_FILL_
   OPACITY` + several `FLOORPLAN_WALL_*_STROKE_WIDTH` variants.
 - Dead drag-state types: `SlabBoundaryDraft`, `SlabHoleBoundaryDraft`,
   `SlabVertexDragState`, `SlabHoleVertexDragState`, `SlabHoleMoveDraft`,
   `CeilingBoundaryDraft`, `CeilingVertexDragState`,
   `CeilingHoleBoundaryDraft`, `CeilingHoleVertexDragState`,
   `CeilingHoleMoveDraft`, `ZoneBoundaryDraft`, `ZoneVertexDragState`,
   `WallFaceLine`.
 - Dead helpers: `getWallMeasurementOverlay` + `getLinearMeasurementOverlay`
   (both defined but never called now that the measurement layers are
   gone).

Floor-plan panel: 9,006 → 8,651 lines (-355). Cumulative reduction
vs `main`: 17,913 → 8,651 (-9,262 lines, ~52%).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 19:26:15 -04:00
Wassim SAMADandClaude Opus 4.7 a3dc48a503 floorplan-panel: prune dead drag state, useEffects, and measurement helpers
After the legacy SVG layers and handler callbacks were dismantled, the
backing drag-state useStates, mirror useRefs, and watch-effects became
orphans, along with a handful of top-level math helpers whose callers
were already gone.

Removed:
 - 12 dead `useState` declarations: `slabBoundaryDraft` /
   `slabVertexDragState` / `slabHoleBoundaryDraft` /
   `slabHoleVertexDragState` / `slabHoleMoveDraft` / `ceilingBoundary
   Draft` / `ceilingVertexDragState` / `ceilingHoleBoundaryDraft` /
   `ceilingHoleVertexDragState` / `ceilingHoleMoveDraft` /
   `zoneBoundaryDraft` / `zoneVertexDragState`. All written only by
   the dead vertex-drag handlers and read only by the dead
   `clear*BoundaryInteraction` callbacks and `transientFloorplanFit`
   checks (which collapse to `false` once their inputs are gone).
 - 5 dead `useRef` mirrors of the above (`slabBoundaryDraftRef` etc.)
   plus their mirror `useEffect` writes.
 - 5 dead `clear*BoundaryInteraction` callbacks (slab, slabHole,
   ceiling, ceilingHole, zone) — only called by deleted useEffects
   and by `clearDraft`, where the call became a no-op.
 - 7 dead `useEffect` watchers for `slabVertexDragState`,
   `ceilingVertexDragState`, `slabHoleVertexDragState`,
   `slabHoleMoveDraft`, `ceilingHoleVertexDragState`,
   `ceilingHoleMoveDraft`, `zoneVertexDragState` (each early-returns
   because state is always null, so all listener wiring + commit /
   cancel paths inside were unreachable).
 - 5 dead `shouldShow*BoundaryHandles` flags + the 5 `useEffect`s
   that called `clear*BoundaryInteraction` when they flipped.
 - `selectedSlabEditingHoleIndex` / `selectedSlabEditingHole` /
   `selectedCeilingEditingHoleIndex` / `selectedCeilingEditingHole`
   — derived from now-`null` selectedX entries.
 - Dead drag-state guards in `handlePointerMove`, `handleSvgPointer
   Move`, and the floor-plan fit `useMemo`.
 - Dead top-level helpers: `getRaySegmentIntersection`,
   `getSlabHandlePolygon`, `getSlabVisualOffsets`,
   `getDraftSlabVisualPolygon`, `WallMeasurementFaceContext` type,
   `getWallMeasurementFaceContext`, `getAdjacentOpeningBounds`,
   `getSelectedWallMeasurementOverlays`,
   `getItemDimensionMeasurementOverlays`, `polygonCentroid`.

Floor-plan panel: 10,466 → 9,006 lines (-1,460). Cumulative reduction
vs `main`: 17,913 → 9,006 (-8,907 lines, **~50%**).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 19:19:34 -04:00
Wassim SAMADandClaude Opus 4.7 ff147626bb floorplan-panel: remove dead action menu, handle layers, selected* state and handlers
Continuing the post-migration cleanup. After registry-driven kinds
absorbed selection chrome, action menus, and boundary editing through
`def.floorplanAffordances`, the legacy plumbing in `floorplan-panel.tsx`
was left mounted with empty inputs — another ~4k LoC of dead code.

Removed:
 - `Editor2dFloorplanActionMenuLayer` mount + its 10 `selectedX
   ActionMenuPosition` useMemos. All ten action menus computed positions
   from empty entry arrays / null `selectedXEntry`, so the layer never
   rendered anything. `FloorplanRegistryActionMenu` is the only mount left.
 - Legacy handle layers: `FloorplanWallEndpointLayer`,
   `FloorplanFenceEndpointLayer`, `FloorplanWallCurveHandleLayer`, and
   the four `FloorplanPolygonHandleLayer` mounts for slab / slab-hole /
   ceiling / ceiling-hole — all rendered from `wallEndpointHandles` /
   `slabVertexHandles` / etc. which were empty after the registry took
   over endpoint, curve, and polygon affordances.
 - `FloorplanZoneLabelLayer` mount + component. Zone labels are now
   emitted as `kind: 'text'` from `def.floorplan` on the zone kind.
 - Dead handlers: every `handle*Select`, `handle*PointerDown`,
   `handle*DoubleClick`, `handle*HoverChange`, `handleFloorplan*Hover
   Enter`, `handleSelected*` (Move/Delete/Duplicate/AddHole/HoleMove/
   HoleDelete/Curve for all 10 legacy kinds), `duplicateSelected*`,
   `handleSelectedWallCurve`, `handleSlabVertex*`/`Midpoint*`/`Edge*`/
   `Hole*` (same for ceiling and zone), `handleWallEndpointPointerDown`,
   `handleFenceEndpointPointerDown`, `handleWallCurvePointerDown`,
   `emitFloorplanNodeClick`, `syncDeleteHoveredId`,
   `handleZoneLabelClick`, `hasDuplicatableFloorplanSelection`,
   `handleDuplicateFloorplanSelection`, `FloorplanDuplicateHotkey` mount.
 - Dead handle data: `wallEndpointHandles`, `fenceEndpointHandles`,
   `wallCurveHandles`, `canCurveSelectedWall`, and all the
   slab/slab-hole/ceiling/ceiling-hole/zone vertex+midpoint+edge handle
   useMemos.
 - Dead selection / measurement useMemos: `selectedItemEntry`,
   `selectedOpeningEntry`, `selectedSpawnEntry`, `selectedFenceEntry`,
   `selectedStairEntry`, `selectedRoofEntry`, `selectedElevatorEntry`,
   `selectedWallEntry`, plus `selectedItemClearanceMeasurements` and
   `movingOpeningPlacementMeasurements` (both 100-200 lines of math
   that consumed the empty entries).
 - Two dead `<FloorplanMeasurementsLayer>` mounts (clearance / opening
   placement) — both fed by useMemos that returned `[]`.
 - `<FloorplanZoneLayer>` mount — `visibleZonePolygons` is always empty.

Kept:
 - `siteVertexHandles` / `siteMidpointHandles` + `<FloorplanPolygonHandle
   Layer>` mount for site — site is the only kind not registry-driven.
 - `FloorplanStairLayer` mount (preview-only, hover/click props swapped
   for noop helpers since the preview isn't interactive).
 - Stub `selectedSlabEntry` / `selectedCeilingEntry` / `selectedZoneEntry`
   as `null` typed values so the remaining hole-editing fallback code
   compiles. Those fallbacks themselves run as no-ops now and can be
   torn down in a follow-up.

Floor-plan panel: 14,395 → 10,466 lines (-3,929). Cumulative reduction
vs `main`: 17,913 → 10,466 (-7,447 lines, ~42%).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 19:07:59 -04:00
Wassim SAMADandClaude Opus 4.7 c6bef1ec2f floorplan-panel: dismantle legacy SVG layers replaced by the registry
The Phase 5 / 6 migration moved 7 kinds (fence, column, spawn, item,
elevator, stair, roof) to the registry's `def.floorplan` path, but the
legacy SVG layers in `floorplan-panel.tsx` were left mounted with empty
entry arrays — dead code carrying ~3k lines of useless cost in the diff.

Removed:
 - `FloorplanGeometryLayer` (~1.7k lines): inline component rendering
   walls / slabs / ceilings / openings from `wallPolygons` /
   `slabPolygons` / `ceilingPolygons` / `openingsPolygons` — all
   permanently empty stubs after the migration. Wall / slab / ceiling
   / door / window now render via `FloorplanRegistryLayer`.
 - `FloorplanFenceLayer` (~265 lines): fence entries always empty
   post-migration; fence renders via the registry.
 - `FloorplanElevatorLayer` (~420 lines): elevator entries always
   empty post-migration.
 - `FloorplanNodeLayer` (~415 lines): rendered items / spawns / stairs.
   Items + spawns are registry-driven; stair only needed the in-flight
   preview, which is now mounted directly via `FloorplanStairLayer`
   (preserved as a sibling of the registry layer).
 - `FloorplanItemImage` (~40 lines): internal helper used only by
   `FloorplanNodeLayer`.
 - `floorplan-roof-layer.tsx` (113 lines): roof / roof-segment now
   registry-driven.

Net: -2,989 lines from `floorplan-panel.tsx`, plus the deleted roof
layer file. The remaining 14k-line monolith still owns the orchestration
state (selection lookups, marquee, helper lifecycles, hit-test plumbing)
— that's a separate teardown.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 17:53:57 -04:00
Wassim SAMADandClaude Opus 4.7 1ec65acc5f registry: post-migration polish — ceiling 3D selection, ceiling item commit, floorplan move drift
Three bugs surfaced after the Stage E node-registry migration:

1. Ceiling intercepts 3D hover/click selection
   Selecting via the floor-plan helper or the boundary-editor handles
   is the intended flow; a direct 3D click on the ceiling should fall
   through to whatever's underneath. `SelectionManager` now early-returns
   on `ceiling` in onEnter/onLeave/onClick, so `event.stopPropagation`
   is skipped and the ray reaches the item/wall/floor below.

2. Ceiling item placement: final click does nothing
   When a ceiling-attached draft hangs in front of the ceiling-grid
   mesh, the click ray hits the draft first and fires `item:click`,
   not `ceiling:click`. `onItemClick` already forwards self-clicks to
   shelf-surface / item-surface hosts; this PR adds the matching
   ceiling branch so the commit lands on the ceiling under the cursor.

3. Floor-plan item move drift after the commit click
   Two contributing causes, both fixed:

   - `usePlacementCoordinator`'s `useFrame` lerped the draft mesh
     toward `gridPosition.current` (the item's pre-move spot) every
     frame, fighting React's render from `scene.position` while the
     2D `FloorplanRegistryMoveOverlay` drove the move. Gated the lerp
     on a `has3DPointerDrivenMoveRef` flag set on first 3D pointer
     event — pure 3D drags are unchanged.
   - The overlay's pointer-up handler skipped a final `session.apply`
     and committed at the last pointermove position. Browsers don't
     guarantee a pointermove right before pointerup, so a quick click
     after a drag could land a few pixels off. Re-apply at pointer-up
     coords so commit matches where the user actually released.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 17:32:11 -04:00
Wassim SAMADandClaude Opus 4.7 d747d2f0ea Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.

Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
  (boundary editors, hole editors, placement tools, move tools,
  endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
  stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
  elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
  spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`

Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
  `roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
  `stair-segment/` packages with definition + schema + renderer / system
  / floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
  (ceiling, door, item, shelf, slab, window) — single registry-driven
  dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
  drags (ceiling, fence, slab, wall) — using the shared
  `polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
  (door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
  (door, item, slab, window).

Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
  hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
  shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
  `floorplan-render-context.tsx` updated for the registry layer's new
  contract (props, affordance dispatch, render context).

Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
  `wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
  the registry-only world.

Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.

Wiki: new `plugin-authoring.md` page, README index updated.

Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:14:12 -04:00
Wassim SAMADandClaude Opus 4.7 0540692bd5 item: fix 2D move — floor items stay parented to the level
Two related bugs caused floor items to disappear mid-2D-drag:

1. `startLevelId` did `parent.parentId` unconditionally for non-wall
   parents — so for a floor item parented directly to the level (the
   canonical convention from `use-placement-coordinator`), it returned
   `level.parentId = building.id`. `findContainingSurface` then iterated
   the building's children (levels, not slabs) and the fallback
   `parentId: startLevelId` reparented the item to the building. Now we
   walk the parent chain until we hit a `level` and short-circuit on
   `parent.type === 'level'`.

2. `buildSurfaceItemSession` reparented floor items to a slab when the
   cursor was over one. Slabs don't carry a `children` field on their
   schema (only ceilings + level do), so `updateNodesAction`'s reparent
   logic operated on `undefined.children` — the item dropped out of the
   level→children DFS the floor-plan layer walks, and the polygon
   stopped rendering mid-drag. Split into `buildFloorItemSession`
   (always parents to the level, just updates position) and a
   ceiling-only `buildSurfaceItemSession`. `findContainingSurface`
   narrows to `'ceiling'` as the only valid target.

Matches the 3D `detachItemSurfaceToFloor` convention: floor items live
as level children, not slab children.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:12:15 -04:00
Wassim SAMADandClaude Opus 4.7 0dee7747d2 floorplan/zone: name label inside polygon + polygon editor on select
`buildZoneFloorplan` now emits a centered name label at the polygon's
area-weighted centroid (Shoelace formula, with bbox-center fallback for
degenerate rings). Label uses the legacy `FloorplanZoneLabel` styling:
`fontSize: 0.2`, white fill, zone-color stroke, `paintOrder: 'stroke'`
for the "outlined text" look that stays legible above any fill.

When the zone is selected the builder also emits the polygon editor —
edge-handle per edge, midpoint-handle per midpoint, endpoint-handle per
vertex — driven by the shared `createPolygonVertexAffordance` /
`createPolygonAddVertexAffordance` / `createPolygonMoveEdgeAffordance`
factories slabs and ceilings already use. Zones have no `holes` field
so the factory's optional `holeIndex` stays undefined and the operations
target `node.polygon` directly.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:12:02 -04:00
Wassim SAMADandClaude Opus 4.7 3419cf8587 floorplan/slab: lower fill opacity so zones show through
The slab body covered the underlying zone fill almost completely —
`opacity: 0.85` (gray) and `opacity: 0.95` (white-on-select) drowned out
any zone color sitting beneath. Switched to independent `fillOpacity`
(0.6 unselected / 0.45 selected) and `strokeOpacity` (0.85 / 0.96) so
the outline stays crisp while the zone color reads through the fill.
On the selected state the hatch overlay carries the visual weight; no
need for an opaque white background underneath.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:11:52 -04:00
Wassim SAMADandClaude Opus 4.7 7a92641baa floorplan/registry-layer: z-order buckets + overlay pass + click guard
Three layered improvements on the 2D registry layer:

- Z-order buckets so the SVG document order reflects intent: zones (0)
  paint first, slabs/ceilings (1) next, every other kind (walls / items /
  shelves / columns / stairs / …) on top. Stable sort preserves DFS order
  within a bucket.

- Base / overlay split: each entry's `FloorplanGeometry` tree is walked
  through `splitFloorplanOverlay`, partitioning into a base group
  (polygons, paths, fills, hatches) and an overlay group (interactive
  handles + labels — `text` / `endpoint-handle` / `midpoint-handle` /
  `edge-handle` / `move-handle` / `dimension` / `dimension-label`). Base
  renders rank-sorted; overlays paint after every base entry so polygon-
  editor chrome on a selected slab and zone name labels stay legible
  above the structural fills sitting on top of them.

- Click guard on the outer layer `<g>`. The base/overlay split means
  pointer-down lands on base and pointer-up lands on overlay (selection
  mounts the overlay on top mid-gesture). The browser then dispatches
  `click` to the lowest common ancestor, ABOVE the entry's
  `onClick={handleClickStop}`. Without a higher-level stop, the click
  reached the SVG's `handleBackgroundClick` → `clear-elements` and the
  selection set on pointer-down vanished a frame later. Scoped to
  `onClick` only so pointer / hover / drag still propagate inside the
  registry tree.

Also extends the `text` FloorplanGeometry with stroke / strokeWidth /
paintOrder / fontFamily so kinds can match the legacy "white fill +
colored outline" label look (used by the new zone name label).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:11:44 -04:00
Wassim SAMADandClaude Opus 4.7 586cec8ad7 registry/move-tool: fix 3D drag — keep rotation + stop transform reset
Two bugs caused dragged shelves to snap to a weird position on commit:

1. `MoveRegistryNodeTool` wrote `useLiveTransforms.set(id, { ..., rotation: 0 })`,
   so during the drag `ParametricNodeRenderer` applied `<group rotation={[0,0,0]}>`
   and the shelf visually un-rotated. On commit the live transform cleared
   and the renderer re-read the node's true rotation — the snap-back read
   as "reverts to a weird position." Now we capture `originalRotationY`
   from the node at mount time and forward it on every set.

2. `<GeometrySystem>` reset `group.position.set(0,0,0)` /
   `group.rotation.set(0,0,0)` after every rebuild. That was carry-over
   from legacy per-kind systems that didn't bind `position` on the group.
   `ParametricNodeRenderer` now drives the transform via JSX prop, and
   the reset clobbered it — React doesn't necessarily re-render on a
   rebuild tick, so R3F never re-applied the prop and the registered
   `<group>` stayed at the origin. Removed the reset; builders are
   expected to emit local-space children.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:11:26 -04:00
Wassim SAMADandClaude Opus 4.7 924567293a shelf: v2 — cubby default, withBottom, item hosting, paintable surface
Schema v2 adds style/rows/columns/withBack/withSides/withBottom/bracketStyle
and a `children: ItemNode[]` field for item hosting. Schema-level defaults
preserve the v1 wall-shelf visual so existing scenes load unchanged; the
placement tool spreads `shelfDefinition.defaults()` for fresh shelves
(cubby 3x2 at 1m × 0.5m × 1.8m, thickness 0.05m, back/sides/bottom on).

Four style geometries (wall-shelf / bookshelf / open-rack / cubby) share
the dimensional schema. `shelfRowSurfaceYs` exposes one host surface per
row, plus the bottom-board top when `withBottom` is on for cubby /
bookshelf.

Material is a single paintable surface (same shape walls / slabs / stairs
use); `DEFAULT_SHELF_MATERIAL` aligned with `DEFAULT_WALL_MATERIAL` so
unpainted shelves read as the canonical off-white.

Preview clones each cached material before mutating `transparent / opacity`
on the ghost — without the clone the mutation leaked into the cached
`getShelfMaterial` instance every committed shelf was using, rendering
them all see-through after the first placement preview rendered.

Store hardening: `migrateNodes` patches missing `children: []` on v1
shelves, and `updateNodesAction` reparenting tolerates a missing children
array on the new parent. `MaterialTarget` enum adds `'shelf'` so paint
mode picks up the kind.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:11:13 -04:00
Wassim SAMADandClaude Opus 4.7 56e022a093 Phase 5 Stage D wall: port endpoint move, whole-move, placement (1:1 legacy)
Three remaining wall affordances ported into nodes/src/wall/ as
direct copies of the legacy implementations. Wall D is now complete.

  - move-endpoint-tool.tsx (426 LoC) — linked-wall corner cascade +
    Alt-detach + angle label. Mounted via `affordanceTools.move-endpoint`.
  - move-tool.tsx (804 LoC, the most complex tool in the editor) —
    center-drag with axis lock, linked-wall corner cascade via
    `planWallMoveJunctions`, bridge wall ghost previews, auto-slab
    live preview via `planAutoSlabsForLevel`, R/T rotation in 45°
    steps, Shift to bypass grid snap, isNew metadata strip on first
    commit. Mounted via `affordanceTools.move`.
  - tool.tsx (332 LoC) — two-click placement with length/angle HUD,
    Shift to bypass angle snap. Mounted via `def.tool`.

Editor public surface gains:
  - createWallOnCurrentLevel, snapWallDraftPoint, WallPlanPoint
  - MovingWallEndpoint type

ToolManager dispatch for `movingWallEndpoint` routes through the
registry with the legacy fallback (same shape as the fence
move-endpoint dispatch).

Wall is now A  C  D . Stage B still pending (geometry depends on
level-batch miter data, blocked on `ctx.levelData` design decision).
Stage E pending (drop WallPanel — has slider drags + actions).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:52:30 -04:00
Wassim SAMADandClaude Opus 4.7 6a1d853dd8 IconRef: add url kind, point registered kinds at palette assets
User pointed at the palette's PNG icons in the bottom toolbar — they
expected the inspector title to use the same artwork, not the iconify
lucide glyphs. Different visual style.

- IconRef gains `{ kind: 'url'; src: string }`. Plain `<img>` render
  in ParametricInspector (no next/image — the inspector is
  `'use client'`).
- All currently-registered kinds switched to URL refs matching their
  palette `iconSrc`:
    fence    → /icons/fence.png
    slab     → /icons/floor.png
    ceiling  → /icons/ceiling.png
    wall     → /icons/wall.png
    spawn    → /icons/site.png
    shelf    → /icons/column.png (placeholder, same as palette)
- Kind-owned panels (slab/ceiling) already pass URL strings to their
  own PanelWrapper; unchanged.

Door/window/item will get URL refs when they register at Stage A.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:41:45 -04:00
Wassim SAMADandClaude Opus 4.7 8c2b03f99b parametric-inspector: render def.presentation.icon before the title
User pointed out the auto-derived panel was title-only; the legacy
panels rendered a small icon in front. Legacy used a URL path (next
Image). The registry-driven path has structured `IconRef` values
(iconify / svg / lazy component) declared on `def.presentation.icon`.

- PanelWrapper's `icon` prop now accepts `string | React.ReactNode`.
  String → next/image (legacy URL behavior). Node → rendered as-is.
- ParametricInspector resolves `def.presentation.icon` to a node:
  iconify → `<Icon icon="lucide:fence" />`, svg → inline svg, component
  → Suspense + lazy.

Kind-owned custom panels (slab/ceiling) keep their existing legacy
URL icons since they pass `<PanelWrapper>` themselves — no change
needed there.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:35:18 -04:00
Wassim SAMADandClaude Opus 4.7 282cb22585 parametrics: add custom field kind + restore fence Length / Curve
User noticed the auto-derived fence inspector was missing the legacy
panel's Length + Curve sliders, and the section labelling was wrong
(Posts → Structure). Both Length and Curve are awkward for the
parametrics field model:

- **Length** doesn't map to a single node key — it's derived from
  `start`/`end`, and editing it moves `end` along the existing
  direction.
- **Curve** maps to `curveOffset` but the slider's min/max are
  bounded per-node by the chord length, plus updates need
  `normalizeWallCurveOffset`.

Adds a `kind: 'custom'` field with a kind-supplied
`component: ComponentType<{ node, onUpdate }>`. The inspector mounts
it and lets the kind own rendering + update logic. `key` becomes a
free-form React key/label since it no longer needs to map to a node
property.

Fence parametrics now mirrors the legacy layout 1:1:
- Style (segmented controls + showInfill toggle).
- Dimensions (Length, Curve, Height, Thickness).
- Structure (Base Height, Top Rail, Post Spacing, Post Size, Ground
  Clear, Edge Inset).

Length + Curve live in fence/inspector-editors.tsx.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:27:40 -04:00
Wassim SAMADandClaude Opus 4.7 80199dc890 parametrics: add display: 'segmented' enum hint + drop fence color
User pointed out two regressions in the auto-derived fence inspector:

- A `color` field rendered for fence — but the legacy `FencePanel`
  hid it (fence's color is a leftover schema field that isn't part of
  the inspector UX). Dropped from `fenceParametrics`.

- Style + base-style enums rendered as a dropdown, but the legacy
  used the inline segmented switcher (Slat/Rail/Privacy +
  Grounded/Floating). Added a `display?: 'select' | 'segmented'` hint
  to the enum field kind. ParametricInspector renders SegmentedControl
  when set; defaults to dropdown otherwise.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:21:56 -04:00
Wassim SAMADandClaude Opus 4.7 e7cb976b9b nodes: declare lucide-react as peer dependency
The Stage E kind-owned panels (slab/ceiling) import lucide icons.
Without peerDependencies declaring lucide-react, consumers bundling
nodes/dist/<kind>/panel.js fail with "Module not found: Can't resolve
'lucide-react'" because the bundler has no signal that nodes needs it.

Matches the same pattern @react-three/drei + @react-three/fiber
already use here.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:11:21 -04:00
Wassim SAMADandClaude Opus 4.7 3c37ff009b Phase 5 Stage E: fence / slab / ceiling drop their legacy panels
Three flavors of Stage E in one PR:

- **Fence** — fully auto-derived. Adds `kind: 'boolean'` to ParamField
  (rendered as ToggleControl), wires `showInfill` through
  `def.parametrics`. Legacy `FencePanel` deleted; the auto-derived
  `<ParametricInspector>` now drives fence editing entirely.

- **Slab / Ceiling** — kind-owned via `parametrics.customPanel`. The
  legacy panels have shape-specific bits (elevation/height presets,
  area display, holes list with auto-vs-manual provenance) that don't
  fit the auto-derived field model yet. `<ParametricInspector>` learns
  to lazy-load and mount `parametrics.customPanel` when present;
  legacy `SlabPanel` + `CeilingPanel` files relocate to
  `nodes/src/<kind>/panel.tsx` and the legacy copies delete.

  When `list` / `computed` / `action` field kinds eventually graduate
  to auto-derived support, these custom panels collapse back into
  `parametrics.groups`. The plan calls this out under "Custom-behavior
  escape hatch" and Foot-gun 5 of the recipe.

Public-surface additions in `@pascal-app/editor`:
- `ActionButton`, `ActionGroup`, `PanelSection`, `SegmentedControl`,
  `ToggleControl`, `PanelWrapper` — needed by the kind-owned panels.

Per-kind progress table: fence/slab/ceiling all flip to E .

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:04:11 -04:00
Wassim SAMADandClaude Opus 4.7 82c9b5e1df Phase 5 Stage D moves: align useLiveTransforms with the direct mesh.position delta
User reported the slab/fence mesh jittered/teleported continuously
while dragging (not on commit — during the drag). Root cause: the
move tool wrote TWO conflicting values per grid:move tick:

 1. `mesh.position.set(deltaX, 0, deltaZ)` — relative offset, direct
    Three.js mutation.
 2. `useLiveTransforms.set(id, { position: [originalCenter + deltaX,
    0, originalCenter + deltaZ], rotation: 0 })` — absolute world
    position of the translated polygon center.

`ParametricNodeRenderer` reads `useLiveTransforms` and binds it via
React: `<group position={liveTransform.position}>`. So every Zustand
notification re-rendered the renderer and reconciled the group's
position back to "originalCenter + delta" (the absolute), overriding
the "delta" the direct mutation had just written. The two systems
fought every frame → visible jitter.

Fix: `useLiveTransforms.position` now holds the SAME delta the direct
mutation uses (`[deltaX, 0, deltaZ]`). React reconciles to the same
value the direct mutation already set — no conflict.

The cursor sphere position stays as the translated polygon center
(it's tracked separately via React state, not `useLiveTransforms`).

Ceiling aligned for consistency, though CeilingRenderer doesn't read
`useLiveTransforms` so the value there has no rendering effect.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 09:46:23 -04:00
Wassim SAMADandClaude Opus 4.7 f4ea07e05b Phase 5 Stage D moves: live-drag mesh.position for slab / ceiling / fence
User-reported regressions on the 1:1 legacy ports: slab/ceiling moves
were slow (polygon CSG rebuilds per scene.update tick), fence moves
teleported briefly on commit (residual mesh.position offset survived
the geometry rebuild). All three now use the same live-drag pattern
the legacy fence move was designed for:

- During drag, write only to `sceneRegistry.nodes.get(id).position`
  + `useLiveTransforms`. No `scene.update`, no polygon rebuild, no
  React re-render of geometry.
- History stays UNPAUSED — scene state isn't changing.
- On commit, a single `scene.update` writes the translated
  polygon (or fence start/end + linked-fence cascade). Recorded as one
  natural undo step.
- Tools leave `mesh.position` at the drag delta on commit;
  GeometrySystem / CeilingSystem reset it to (0,0,0) when they
  rebuild the geometry on the next frame. By the time position
  clears, the new geometry is in place — no teleport.

Two framework changes enable this:
- `GeometrySystem` (viewer/systems/geometry) now resets
  `group.position` + `group.rotation` after every rebuild, matching
  the legacy `FenceSystem.updateFenceGeometry` behavior. Tools that
  translate the group during live-drag can rely on the reset.
- Legacy `CeilingSystem.updateCeilingGeometry` extends its existing
  `position.y` reset to cover X/Z too — previously it left X/Z at the
  drag delta after rebuild, double-translating the visual.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 09:12:15 -04:00
Wassim SAMADandClaude Opus 4.7 1e15e10185 Phase 5 Stage D: re-port curve + whole-item move tools 1:1 from legacy
Each tool is now a direct copy of the legacy implementation, relocated
under @pascal-app/nodes/<kind>/ and dispatched via the registry's
def.affordanceTools. No DragAction abstraction, no clever live-drag
exception, no novel snap pipeline — same code, same UX, same
performance, same history dance.

Ports:
- fence/curve-tool.tsx    (legacy CurveFenceTool, 1:1)
- fence/move-tool.tsx     (legacy MoveFenceTool, 1:1 — including
                           the mesh.position + useLiveTransforms
                           exception that the legacy uses for fence
                           specifically)
- wall/curve-tool.tsx     (legacy CurveWallTool, 1:1)
- slab/move-tool.tsx      (legacy MoveSlabTool, 1:1)
- ceiling/move-tool.tsx   (legacy MoveCeilingTool, 1:1 — preview
                           fill + outline overlay preserved)

Drops the obsolete DragAction-based action files
(packages/nodes/src/{fence,wall,slab,ceiling}/actions/{curve,move}.ts)
and their now-empty actions/ directories where applicable. Fence
keeps actions/move-endpoint.ts since that port works.

Editor public surface gains `getWallGridStep` + `snapScalarToGrid`
(transitional exports — Stage F moves them into @pascal-app/nodes).

ToolManager + MoveTool dispatch unchanged: the same legacy-fallback
branches now mount the registry component because the affordances are
declared, but the rendered behavior matches the legacy because the
implementations are copies.

Per-kind progress: fence D  (curve / move-endpoint / move / placement
all kind-owned), slab D , ceiling D , wall D 🟡 (curve only,
endpoint/move/placement still legacy).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 08:53:51 -04:00
Wassim SAMADandClaude Opus 4.7 da63081f73 Phase 5 Stage D: revert curve + whole-item move affordances to legacy
User-reported regressions made it clear that my D-ports of the curve
and whole-item move tools introduced more friction than they removed.
The legacy CurveFenceTool / CurveWallTool / MoveFenceTool /
MoveSlabTool / MoveCeilingTool ship more polish than the new ports do
right now:

  - Legacy curve tools pre-snap the pointer position to the 0.5m grid
    BEFORE projecting onto the chord normal, and they Shift-toggle to
    a free-place mode. The ports skipped both — finer math, but the
    user-visible UX regressed (laggy because the cascade resolver fires
    per move, history feels broken near the no-op threshold).
  - Legacy whole-item moves use scene.update per tick which keeps
    hosted children visually aligned. The live-drag mesh.position port
    cleared the offset before the GeometrySystem could rebuild,
    producing a one-frame teleport on commit.

Drop the affordance registrations for those tools — the ToolManager /
MoveTool dispatch falls back to the legacy per-kind tools when the
registry doesn't declare the affordance. Stage D progress preserved
for: fence move-endpoint (linked cascade + alt-detach), slab/ceiling
boundary + hole editors, fence placement, slab placement, ceiling
placement.

The kind-owned files (curve-tool.tsx, move-tool.tsx, actions/curve.ts,
actions/move.ts) stay on disk for the next iteration — when they
reach parity with legacy UX, re-add the affordance entries.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 08:42:40 -04:00
Wassim SAMADandClaude Opus 4.7 d1231b4901 Phase 5 Stage D moves: live-drag for slab/ceiling + cursor follows pointer
User-reported regressions after the previous Stage D move ports:

1. Slab/ceiling moves were sluggish because the actions wrote
   scene.update(polygon) every grid:move tick → React re-render +
   CSG-with-holes geometry rebuild per frame.

   Apply the live-drag exception (same recipe fence move already used):
   visual translation via `sceneRegistry.nodes.get(id).position` +
   `useLiveTransforms`; scene.polygon is only written on commit. Polygon
   center precomputed in ctx, mesh-offset clears on commit/cancel.

2. Cursor sphere sat at the polygon center (offset from the user's
   actual cursor by `originalCenter - first_cursor`). Move wrappers
   now subscribe to `grid:move` and set `cursorRef.current.position`
   directly — no React state, no per-tick reconcile. Cursor lands on
   the user's pointer.

3. Fence move had the same React-reconcile-per-tick cost via its
   `useLiveTransforms` subscription. Switched to the same direct
   ref-mutation pattern.

Adds a "REAL bend" test pinning that one Ctrl-Z after a real curve
drag undoes only the bend, not the create. The previously reported
"first undo does nothing" outcome reproduces only for no-op bends
(drags within `normalizeWallCurveOffset`'s straight-snap threshold,
≈1.5cm on a 3m fence). For visible bends the dance pushes a real
pastState entry and one undo step rolls back the bend.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 08:27:27 -04:00
Wassim SAMADandClaude Opus 4.7 c2c2f66427 Phase 5 Stage D: fix bend history + move-tool loop + grid-snap sfx
Three user-reported regressions, all in the Stage D move/curve ports:

1. **Fence/wall bend cancelled the fence creation on Ctrl-Z.** The
   action.commit's `return false` shortcut on "no offset change"
   bypassed the dance entirely — pastStates wasn't touched, so the
   next Ctrl-Z fell through to whatever preceded activation
   (typically the create step). Fix: always run the dance, even on
   no-op commits. First Ctrl-Z then absorbs a silent no-op entry,
   subsequent presses roll back real prior actions. Same fix applied
   to fence move-endpoint, fence move, slab move, ceiling move.

2. **Slab/ceiling move 'maximum update depth exceeded' loop.** The
   `useScene` selector in `SlabMoveTool` returned a freshly-allocated
   `[sx, sz]` tuple on every call. Zustand's `Object.is` equality
   failed each comparison → re-subscribe → re-render → loop. Fix:
   subscribe to the stable live-node reference and derive the center
   via `useMemo`. Same recipe for fence/ceiling move-tools, including
   memoizing the `originalCenter` fallback that was getting a new
   array per render.

3. **No grid-snap sfx during move drag.** Action `preview` now tracks
   the last snapped pointer on a mutable `lastSnapped` ctx field and
   emits `sfx:grid-snap` when it changes between ticks. Matches the
   legacy MoveFenceTool's per-tick sound.

Locking test for foot-gun 1 lives in
`packages/core/src/services/single-undo-dance.test.ts`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 08:12:07 -04:00
Wassim SAMADandClaude Opus 4.7 d43cd569d6 drag-session: tests pinning single-undo-dance behavior
Includes a regression test for the "no-op bend" case that reproduces
the user-reported 'fence bend cancels fence creation' bug: when
action.commit returns false (draft === original), no pastState push
happens during the drag's commit path. The very next Ctrl-Z falls
through to whatever was on the stack before activation — typically
the fence creation itself.

The actual dance with real changes (delta !=0) works correctly — the
test exercising the full createDragSession flow with action.commit
returning true pins one undo step covering only the drag.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 08:05:41 -04:00
Wassim SAMADandClaude Opus 4.7 7f2f9c685b Phase 5 Stage D wall: port CurveWallTool to DragAction (first wall D)
Direct copy of the fence curve recipe — pure
`curveWallDragAction` (chord-perpendicular projection + clamp +
normalize + single-undo dance) plus a thin wrapper feeding
`useDragAction`. Mounted via `def.affordanceTools.curve`.

Slight precision difference vs legacy: the legacy CurveWallTool snapped
the pointer position to `getWallGridStep()` before projecting onto the
chord normal; the ported action skips that pre-snap and relies on
`normalizeWallCurveOffset` to settle the final value. The user-visible
result is the same magnitude of step, just with the snap applied at
the offset level instead of the position level.

Remaining wall D affordances (endpoint move, whole-wall move,
placement) are larger and queued for future sessions — wall's move
tool alone is 804 LoC with the linked-wall corner-cascade logic.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:34:40 -04:00
Wassim SAMADandClaude Opus 4.7 de3efa1b53 Phase 5 Stage D ceiling: port placement + move + boundary/hole editors
Replicates the slab Stage D recipe for ceiling: four affordances
routed through the registry — def.tool for the placement flow,
def.affordanceTools for boundary edit / hole edit / whole-ceiling move.

Ceiling-specific bits preserved:
- Placement tool keeps the dual-cursor + vertical TSL-gradient
  connector + ground-shadow lines (1:1 with legacy).
- Move tool wrapper renders the translucent preview fill + outline
  overlay so the user sees the destination before clicking.

ToolManager mount sites for CeilingBoundaryEditor / CeilingHoleEditor
now route through `getRegistryAffordanceTool` with legacy fallback.

Per-kind progress: ceiling A  B (n/a, def.renderer escape hatch
preserved) C  D ; E + F pending.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:31:40 -04:00
Wassim SAMADandClaude Opus 4.7 b2e5d84986 Phase 5 Stage D slab: port placement + move + boundary/hole editors
Replicates the fence Stage D recipe for slab — three drag affordances
+ one placement tool, all routed through the registry:

  affordanceTools:
    'boundary-edit' → thin <PolygonEditor> wrapper (vertex/edge drag)
    'hole-edit'     → same for a single hole polygon
    move            → DragAction with single-undo dance
  tool: () => placement (multi-click polygon with axis/45° snap)

`PolygonEditor` + `PolygonEditorProps` exported from
`@pascal-app/editor` as Stage D transitional surface (Stage F cleanup
moves them into `@pascal-app/nodes`).

ToolManager mount sites for SlabBoundaryEditor / SlabHoleEditor now
route through `getRegistryAffordanceTool` with legacy fallback.

Slab move action does not use the live-drag exception (polygon CSG
rebuild every tick) — matches legacy behavior; optimization is a
separate task once we measure.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:27:31 -04:00
Wassim SAMADandClaude Opus 4.7 7b5a1c607a Phase 5 Stage D fence: port FenceTool placement to def.tool
Fourth and final Stage D fence affordance — the placement tool itself.

Unlike the drag affordances (curve / move / endpoint), placement is a
two-click flow with state across grid events, not a single drag-down →
drag-up lifecycle. `DragAction` doesn't fit; the component owns its
own emitter subscriptions directly. The kind exposes it via
`def.tool: () => import('./tool')` and ToolManager's existing
`getRegistryTool()` lookup mounts it (legacy `tools.structure.fence =
FenceTool` falls through when the registry entry is missing).

Adds transitional exports from `@pascal-app/editor` for the helpers
the kind-owned tool needs at module scope: `createFenceOnCurrentLevel`,
`markToolCancelConsumed`, `EDITOR_LAYER`. Stage F cleanup moves these
into `@pascal-app/nodes` once every consumer is registry-driven.

Fence Stage D is now complete. Per-kind progress: A  B  C  D 
(four affordances ported — curve, move-endpoint, move, placement).
E (drop legacy panel) and F (cleanup) pending across all kinds.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:22:57 -04:00
Wassim SAMADandClaude Opus 4.7 c16878c876 Phase 5 Stage D fence: port MoveFenceTool to DragAction (whole-fence move)
Third Stage D affordance port (302 LoC legacy → action + thin wrapper).

The action (`actions/move.ts`) uses the live-drag exception documented
in editor/wiki/architecture/tools.md: visual-only updates via
`sceneRegistry.nodes.get(id).position` + `useLiveTransforms` during
the drag, no scene mutations. Avoids re-rebuilding the fence geometry
(many posts + infill panels) every pointer tick. Commit performs the
single-undo dance — writes final start/end to scene, geometry rebuilds
once, Ctrl-Z reverses the whole drag.

Linked-fence cascade follows the same shape as MoveFenceEndpoint —
any fence in the same parent that shared an endpoint at activation
moves with the drag.

`getRegistryAffordanceTool` extracted to
`tools/shared/affordance-dispatch.ts` so move-tool.tsx and
tool-manager.tsx share the lazy-load helper (no duplicate caches).

MoveTool dispatch gains a generic `affordanceTools.move` check after
the capability-driven `movable` shortcut — fence routes through here;
wall / slab / etc. fall through to their legacy per-kind chain until
their D ports land.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:19:51 -04:00
Wassim SAMADandClaude Opus 4.7 36c48b7fc9 chore: biome auto-format pass (resolve persistent dirty-tree noise)
These files had been showing as modified in every dev session — biome's
canonical formatting (line-length collapses, import sort, type-modifier
placement) didn't match the committed state. No semantic changes.
Committing now so the working tree stays clean across sessions.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:19:15 -04:00
Wassim SAMADandClaude Opus 4.7 5e67ffd4e8 fence curve: single-undo dance in commit — fix undo skipping past drag
The previous commit() just returned true, relying on
createDragSession.terminate() to resumeHistory. But that alone never
captures the drag in zundo's pastStates — the pause window's mutations
are skipped entirely. After commit, Ctrl-Z jumped past the curve *and*
past the prior fence creation.

Adds the same dance now used by move-endpoint: restoreAll →
resumeHistory → re-apply the final draft. Zundo records one undo step
for the whole drag. cancel() becomes a no-op (orchestrator's
restoreAll covers it).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:57:51 -04:00
Wassim SAMADandClaude Opus 4.7 05efa25edb Phase 5 Stage D fence: port MoveFenceEndpointTool to DragAction
Second Stage D affordance port (425 LoC legacy → ~430 split across
action + wrapper). All math (snap, linked-fence cascade, alt-detach,
min-length gate, single-undo dance) lives in the pure
`moveFenceEndpointDragAction`. The React wrapper handles the UI
overlays (cursor sphere, Drag/Detach badge, angle label) and the live
state subscriptions.

The action introduces the single-undo dance pattern for multi-write
commits: `commit()` calls `scene.restoreAll()` → `resumeHistory()` →
re-applies the final draft so zundo records the entire drag as one
undo step. Reusable shape for slab/wall/door endpoint ports.

Transitional exports added to `@pascal-app/editor`'s public surface
(`snapFenceDraftPoint`, `isWallLongEnough`, the segment-angle helpers,
`MovingFenceEndpoint`). Stage F cleanup moves these into
`@pascal-app/nodes` once every consumer is registry-driven.

`getRegistryAffordanceTool` is now generic (`ComponentType<any>`) so
affordances with different prop shapes (`{ node }`, `{ target }`, …)
all dispatch through the same helper.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:51:04 -04:00
Wassim SAMADandClaude Opus 4.7 ee309ece6f drag-session: dispose() is now silent — does not fire onCancel
The previous dispose() was documented as "equivalent to cancel()" and
fired onCancel. That breaks React StrictMode's mount → cleanup → mount
cycle for useDragAction consumers: the first cleanup's onCancel resets
the parent state machine (e.g. setCurvingFence(null)), which unmounts
the component before the second mount runs. Net result: the tool blinks
in and out instantly.

dispose() now restores scene state + resumes history but skips onCancel.
Explicit cancel() still fires onCancel (Esc / external aborts). New
test locks this in.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:35:28 -04:00
Wassim SAMADandClaude Opus 4.7 1082b62552 useDragAction: activation-click grace + curve fence commit sfx
The legacy CurveFenceTool ignored grid:click for 150ms after mount —
otherwise the very click that activates a tool (e.g. the floating menu
"curve" button) cascades through the R3F drei <Html> portal into the
grid, fires grid:click on the just-mounted tool, and commits the drag
before any preview move runs. The new useDragAction was missing this
guard, so the Stage D fence curve port "click → place sfx → exit"
without ever letting the user adjust.

Adds `activationGraceMs` (default 150) on useDragAction; ports the
sfx:item-place commit emission into FenceCurveTool so the kind-owned
tool matches legacy UX. Same guard will cover the upcoming Stage D
ports (endpoint move, whole-fence move, placement, plus
slab/ceiling/wall D).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:29:04 -04:00
Wassim SAMADandClaude Opus 4.7 8ca9686b27 Phase 5 Stage D: fence curve affordance → registry DragAction
First Stage D port — `CurveFenceTool` (178 LoC legacy) split into a pure
`DragAction` primitive (`packages/nodes/src/fence/actions/curve.ts`) plus
a thin React wrapper (`packages/nodes/src/fence/curve-tool.tsx`) that
feeds it through `useDragAction`. The kind declares the affordance via
`def.affordanceTools.curve`; ToolManager lazy-loads it at runtime when
`useEditor.curvingFence` activates. Falls back to the legacy
`CurveFenceTool` for any kind that hasn't been ported.

The lazy-load dispatch dodges the editor→nodes circular dep (nodes
already depends on editor for `useDragAction` + `CursorSphere`).

Establishes the pattern for the remaining fence affordances
(`MoveFenceEndpoint`, `MoveFence`, placement) and for slab/ceiling/wall
D ports.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:18:30 -04:00
Wassim SAMADandClaude Opus 4.7 95645d8e37 SelectionManager: route furnish-category registry kinds through furnish phase
Shelf clicks in 3D weren't selecting: getSelectionTarget routed shelf
(category='furnish') to the furnish phase, but furnish.isValid hard-
coded `node.type !== 'item'` and rejected shelf. Click switched phase,
nothing selected.

Fix: extend furnish.isValid to also accept registry-driven kinds whose
def.category === 'furnish' AND def.capabilities.selectable. Item's
asset.category door/window special-case stays first.

Future furnish-category kinds (tables, lamps, etc.) are selectable in
furnish phase without further changes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:03:22 -04:00
Wassim SAMADandClaude Opus 4.7 9aec943740 Phase 5 Stage C: item floor plan — all 9 kinds now at Stage C
Item is the last Stage A-only kind to gain def.floorplan. Closes Stage C
across every registered kind.

Files added:
 - nodes/src/item/floorplan.ts: buildItemFloorplan inlines a self-
   contained parent-chain transform walker using `ctx.resolve`. Mirrors
   the legacy `getItemFloorplanTransform` math from editor/lib/floorplan/
   items.ts:
     * Wall parent: rotate item.position by wall's angle, anchor at
       wall.start, handle wall-side attachTo via wall.thickness offset.
     * Item parent (nested): recurse for parent's transform.
     * Level / slab / ceiling parent: item.position is level-local.
   Returns a rotated width × depth rectangle. asset.floorPlanUrl image
   overlay deferred for Phase 5 follow-up.

Files changed:
 - nodes/src/item/definition.ts: wires `floorplan: buildItemFloorplan`.
 - floorplan-panel.tsx: floorplanItemEntries useMemo short-circuits to
   [] when nodeRegistry.has('item'). Phase 6 deletes the entire useMemo.

Stage C coverage (all 9 registered kinds):
 shelf  spawn  fence  slab  ceiling  wall  door  window  item 

Next sessions: Stage B for door / window / wall (each large geometry
extraction), Stage D per kind (DragAction affordance ports), Stage E
(drop legacy panels), Phase 6 Stage F cleanup.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 16:50:30 -04:00
Wassim SAMADandClaude Opus 4.7 9bcb25d0aa Phase 5 Stage C continued: wall, door, window now in registry floor plan
Three remaining kinds at Stage C this session:

wall → C
 - buildWallFloorplan: uses ctx.siblings to gather other walls in the
   level, runs calculateLevelMiters, computes plan footprint via
   getWallPlanFootprint. Same visual output as legacy.
 - getFloorplanWall thickness exaggeration inlined (~25 lines from
   editor/lib/floorplan/walls.ts) to keep nodes/wall self-contained.
 - floorplan-panel.tsx's wallPolygons short-circuits to [] when wall
   is registered.
 - Performance note: recomputes level miter data per wall (O(N²) for N
   walls in a level). Acceptable for typical scenes; ctx.levelData?.
   miters optimization deferred to Stage B's wall design pass.

door → C
 - buildDoorFloorplan: inlines getOpeningFootprint math from
   floorplan-panel.tsx (40 lines, pure math). Uses ctx.parent as the
   wall to compute direction + perpendicular for the cutout footprint.
 - Returns null when parent isn't a wall (orphaned doors during
   placement).

window → C
 - buildWindowFloorplan: same shape as door, glass-blue tint to
   distinguish visually.

Both share the legacy openingsPolygons gating:
 - floorplan-panel.tsx's openingsPolygons useMemo filters per kind so
   a partial migration still works (e.g., if only door registers, only
   doors get skipped). When both registered, returns [] entirely.

Item C intentionally deferred — needs parent-chain transform helpers
(buildFloorplanItemEntry / getItemFloorplanTransform from editor/lib/
floorplan/items.ts) exposed publicly or moved into core. A focused
session is the right place to design that boundary.

Stage B for door / window / wall still pending — each is a focused
session per kind (large geometry math extractions, wall needs ctx.
levelData design).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 16:43:53 -04:00
Wassim SAMADandClaude Opus 4.7 969b154b08 Phase 5 depth-first: spawn C, fence B+C, slab B+C, ceiling C
Depth-first session: drive registered kinds through Stage B (pure
def.geometry, drop system re-export) and Stage C (def.floorplan,
short-circuit legacy inline rendering in floorplan-panel.tsx).

spawn → C
 - buildSpawnFloorplan wired on definition (was written but deferred
   to avoid double-render).
 - floorplan-panel.tsx's floorplanSpawnEntries useMemo short-circuits
   to [] when nodeRegistry.has('spawn').

fence → B
 - generateFenceGeometry exported from viewer; buildFenceGeometry
   wraps it in a Group+Mesh with DEFAULT_STAIR_MATERIAL.
 - def.geometry set; renderer + system fields dropped.
 - Deleted nodes/src/fence/{renderer.tsx,system.tsx}.

fence → C
 - buildFenceFloorplan: polyline along centerline (sampled for curved
   fences via sampleWallCenterline from core). Stroke width = node.thickness.
 - floorplan-panel.tsx's floorplanFenceEntries short-circuits.

slab → B
 - generateSlabGeometry exported from viewer; buildSlabGeometry wraps
   it in a Group+Mesh + cached material (preset / custom / default
   pattern preserved from legacy renderer).
 - def.geometry set; renderer + system fields dropped.
 - Deleted nodes/src/slab/{renderer.tsx,system.tsx}.

slab → C
 - buildSlabFloorplan: SVG path with outer polygon + hole subpaths
   (uses getRenderableSlabPolygon from core for wall-clipping parity).
 - floorplan-panel.tsx's slabPolygons short-circuits.

ceiling → B INTENTIONALLY SKIPPED
 - Ceiling renderer renders React children (hosted items) + uses TSL
   shader materials + named meshes that other systems poke
   (getObjectByName('ceiling-grid')). Pure def.geometry can't preserve
   that. Ceiling keeps def.renderer (the custom escape hatch) — same
   pattern item uses. Documented in ceiling/definition.ts.

ceiling → C
 - buildCeilingFloorplan: dashed-outline path with hole subpaths
   (visually distinct from slab since ceilings are above).
 - floorplan-panel.tsx's ceilingPolygons short-circuits.

Per-kind progress after this session:
 - shelf: B  C  (Stage E since brand-new)
 - spawn: A  C 
 - wall: A  (B blocked on ctx.levelData design)
 - fence: A  B  C 
 - slab: A  B  C 
 - ceiling: A  C  (B intentionally not applicable)
 - door / window / item: A  (B+C pending in future sessions)

Known test issue: `bun test` in packages/nodes fails to load
`three-bvh-csg` through the viewer's transitive imports (UMD/ESM
mismatch in Bun's test runner). The Next.js editor build works fine
because it bundles differently. Fix requires either dynamic imports
(breaks sync def.geometry contract) or test env config — deferred.
Other tests (schema, geometry, parity) pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 16:14:22 -04:00