The slab body covered the underlying zone fill almost completely —
`opacity: 0.85` (gray) and `opacity: 0.95` (white-on-select) drowned out
any zone color sitting beneath. Switched to independent `fillOpacity`
(0.6 unselected / 0.45 selected) and `strokeOpacity` (0.85 / 0.96) so
the outline stays crisp while the zone color reads through the fill.
On the selected state the hatch overlay carries the visual weight; no
need for an opaque white background underneath.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Schema v2 adds style/rows/columns/withBack/withSides/withBottom/bracketStyle
and a `children: ItemNode[]` field for item hosting. Schema-level defaults
preserve the v1 wall-shelf visual so existing scenes load unchanged; the
placement tool spreads `shelfDefinition.defaults()` for fresh shelves
(cubby 3x2 at 1m × 0.5m × 1.8m, thickness 0.05m, back/sides/bottom on).
Four style geometries (wall-shelf / bookshelf / open-rack / cubby) share
the dimensional schema. `shelfRowSurfaceYs` exposes one host surface per
row, plus the bottom-board top when `withBottom` is on for cubby /
bookshelf.
Material is a single paintable surface (same shape walls / slabs / stairs
use); `DEFAULT_SHELF_MATERIAL` aligned with `DEFAULT_WALL_MATERIAL` so
unpainted shelves read as the canonical off-white.
Preview clones each cached material before mutating `transparent / opacity`
on the ghost — without the clone the mutation leaked into the cached
`getShelfMaterial` instance every committed shelf was using, rendering
them all see-through after the first placement preview rendered.
Store hardening: `migrateNodes` patches missing `children: []` on v1
shelves, and `updateNodesAction` reparenting tolerates a missing children
array on the new parent. `MaterialTarget` enum adds `'shelf'` so paint
mode picks up the kind.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three remaining wall affordances ported into nodes/src/wall/ as
direct copies of the legacy implementations. Wall D is now complete.
- move-endpoint-tool.tsx (426 LoC) — linked-wall corner cascade +
Alt-detach + angle label. Mounted via `affordanceTools.move-endpoint`.
- move-tool.tsx (804 LoC, the most complex tool in the editor) —
center-drag with axis lock, linked-wall corner cascade via
`planWallMoveJunctions`, bridge wall ghost previews, auto-slab
live preview via `planAutoSlabsForLevel`, R/T rotation in 45°
steps, Shift to bypass grid snap, isNew metadata strip on first
commit. Mounted via `affordanceTools.move`.
- tool.tsx (332 LoC) — two-click placement with length/angle HUD,
Shift to bypass angle snap. Mounted via `def.tool`.
Editor public surface gains:
- createWallOnCurrentLevel, snapWallDraftPoint, WallPlanPoint
- MovingWallEndpoint type
ToolManager dispatch for `movingWallEndpoint` routes through the
registry with the legacy fallback (same shape as the fence
move-endpoint dispatch).
Wall is now A ✅ C ✅ D ✅. Stage B still pending (geometry depends on
level-batch miter data, blocked on `ctx.levelData` design decision).
Stage E pending (drop WallPanel — has slider drags + actions).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User pointed at the palette's PNG icons in the bottom toolbar — they
expected the inspector title to use the same artwork, not the iconify
lucide glyphs. Different visual style.
- IconRef gains `{ kind: 'url'; src: string }`. Plain `<img>` render
in ParametricInspector (no next/image — the inspector is
`'use client'`).
- All currently-registered kinds switched to URL refs matching their
palette `iconSrc`:
fence → /icons/fence.png
slab → /icons/floor.png
ceiling → /icons/ceiling.png
wall → /icons/wall.png
spawn → /icons/site.png
shelf → /icons/column.png (placeholder, same as palette)
- Kind-owned panels (slab/ceiling) already pass URL strings to their
own PanelWrapper; unchanged.
Door/window/item will get URL refs when they register at Stage A.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User noticed the auto-derived fence inspector was missing the legacy
panel's Length + Curve sliders, and the section labelling was wrong
(Posts → Structure). Both Length and Curve are awkward for the
parametrics field model:
- **Length** doesn't map to a single node key — it's derived from
`start`/`end`, and editing it moves `end` along the existing
direction.
- **Curve** maps to `curveOffset` but the slider's min/max are
bounded per-node by the chord length, plus updates need
`normalizeWallCurveOffset`.
Adds a `kind: 'custom'` field with a kind-supplied
`component: ComponentType<{ node, onUpdate }>`. The inspector mounts
it and lets the kind own rendering + update logic. `key` becomes a
free-form React key/label since it no longer needs to map to a node
property.
Fence parametrics now mirrors the legacy layout 1:1:
- Style (segmented controls + showInfill toggle).
- Dimensions (Length, Curve, Height, Thickness).
- Structure (Base Height, Top Rail, Post Spacing, Post Size, Ground
Clear, Edge Inset).
Length + Curve live in fence/inspector-editors.tsx.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User pointed out two regressions in the auto-derived fence inspector:
- A `color` field rendered for fence — but the legacy `FencePanel`
hid it (fence's color is a leftover schema field that isn't part of
the inspector UX). Dropped from `fenceParametrics`.
- Style + base-style enums rendered as a dropdown, but the legacy
used the inline segmented switcher (Slat/Rail/Privacy +
Grounded/Floating). Added a `display?: 'select' | 'segmented'` hint
to the enum field kind. ParametricInspector renders SegmentedControl
when set; defaults to dropdown otherwise.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The Stage E kind-owned panels (slab/ceiling) import lucide icons.
Without peerDependencies declaring lucide-react, consumers bundling
nodes/dist/<kind>/panel.js fail with "Module not found: Can't resolve
'lucide-react'" because the bundler has no signal that nodes needs it.
Matches the same pattern @react-three/drei + @react-three/fiber
already use here.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three flavors of Stage E in one PR:
- **Fence** — fully auto-derived. Adds `kind: 'boolean'` to ParamField
(rendered as ToggleControl), wires `showInfill` through
`def.parametrics`. Legacy `FencePanel` deleted; the auto-derived
`<ParametricInspector>` now drives fence editing entirely.
- **Slab / Ceiling** — kind-owned via `parametrics.customPanel`. The
legacy panels have shape-specific bits (elevation/height presets,
area display, holes list with auto-vs-manual provenance) that don't
fit the auto-derived field model yet. `<ParametricInspector>` learns
to lazy-load and mount `parametrics.customPanel` when present;
legacy `SlabPanel` + `CeilingPanel` files relocate to
`nodes/src/<kind>/panel.tsx` and the legacy copies delete.
When `list` / `computed` / `action` field kinds eventually graduate
to auto-derived support, these custom panels collapse back into
`parametrics.groups`. The plan calls this out under "Custom-behavior
escape hatch" and Foot-gun 5 of the recipe.
Public-surface additions in `@pascal-app/editor`:
- `ActionButton`, `ActionGroup`, `PanelSection`, `SegmentedControl`,
`ToggleControl`, `PanelWrapper` — needed by the kind-owned panels.
Per-kind progress table: fence/slab/ceiling all flip to E ✅.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User reported the slab/fence mesh jittered/teleported continuously
while dragging (not on commit — during the drag). Root cause: the
move tool wrote TWO conflicting values per grid:move tick:
1. `mesh.position.set(deltaX, 0, deltaZ)` — relative offset, direct
Three.js mutation.
2. `useLiveTransforms.set(id, { position: [originalCenter + deltaX,
0, originalCenter + deltaZ], rotation: 0 })` — absolute world
position of the translated polygon center.
`ParametricNodeRenderer` reads `useLiveTransforms` and binds it via
React: `<group position={liveTransform.position}>`. So every Zustand
notification re-rendered the renderer and reconciled the group's
position back to "originalCenter + delta" (the absolute), overriding
the "delta" the direct mutation had just written. The two systems
fought every frame → visible jitter.
Fix: `useLiveTransforms.position` now holds the SAME delta the direct
mutation uses (`[deltaX, 0, deltaZ]`). React reconciles to the same
value the direct mutation already set — no conflict.
The cursor sphere position stays as the translated polygon center
(it's tracked separately via React state, not `useLiveTransforms`).
Ceiling aligned for consistency, though CeilingRenderer doesn't read
`useLiveTransforms` so the value there has no rendering effect.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-reported regressions on the 1:1 legacy ports: slab/ceiling moves
were slow (polygon CSG rebuilds per scene.update tick), fence moves
teleported briefly on commit (residual mesh.position offset survived
the geometry rebuild). All three now use the same live-drag pattern
the legacy fence move was designed for:
- During drag, write only to `sceneRegistry.nodes.get(id).position`
+ `useLiveTransforms`. No `scene.update`, no polygon rebuild, no
React re-render of geometry.
- History stays UNPAUSED — scene state isn't changing.
- On commit, a single `scene.update` writes the translated
polygon (or fence start/end + linked-fence cascade). Recorded as one
natural undo step.
- Tools leave `mesh.position` at the drag delta on commit;
GeometrySystem / CeilingSystem reset it to (0,0,0) when they
rebuild the geometry on the next frame. By the time position
clears, the new geometry is in place — no teleport.
Two framework changes enable this:
- `GeometrySystem` (viewer/systems/geometry) now resets
`group.position` + `group.rotation` after every rebuild, matching
the legacy `FenceSystem.updateFenceGeometry` behavior. Tools that
translate the group during live-drag can rely on the reset.
- Legacy `CeilingSystem.updateCeilingGeometry` extends its existing
`position.y` reset to cover X/Z too — previously it left X/Z at the
drag delta after rebuild, double-translating the visual.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Each tool is now a direct copy of the legacy implementation, relocated
under @pascal-app/nodes/<kind>/ and dispatched via the registry's
def.affordanceTools. No DragAction abstraction, no clever live-drag
exception, no novel snap pipeline — same code, same UX, same
performance, same history dance.
Ports:
- fence/curve-tool.tsx (legacy CurveFenceTool, 1:1)
- fence/move-tool.tsx (legacy MoveFenceTool, 1:1 — including
the mesh.position + useLiveTransforms
exception that the legacy uses for fence
specifically)
- wall/curve-tool.tsx (legacy CurveWallTool, 1:1)
- slab/move-tool.tsx (legacy MoveSlabTool, 1:1)
- ceiling/move-tool.tsx (legacy MoveCeilingTool, 1:1 — preview
fill + outline overlay preserved)
Drops the obsolete DragAction-based action files
(packages/nodes/src/{fence,wall,slab,ceiling}/actions/{curve,move}.ts)
and their now-empty actions/ directories where applicable. Fence
keeps actions/move-endpoint.ts since that port works.
Editor public surface gains `getWallGridStep` + `snapScalarToGrid`
(transitional exports — Stage F moves them into @pascal-app/nodes).
ToolManager + MoveTool dispatch unchanged: the same legacy-fallback
branches now mount the registry component because the affordances are
declared, but the rendered behavior matches the legacy because the
implementations are copies.
Per-kind progress: fence D ✅ (curve / move-endpoint / move / placement
all kind-owned), slab D ✅, ceiling D ✅, wall D 🟡 (curve only,
endpoint/move/placement still legacy).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-reported regressions made it clear that my D-ports of the curve
and whole-item move tools introduced more friction than they removed.
The legacy CurveFenceTool / CurveWallTool / MoveFenceTool /
MoveSlabTool / MoveCeilingTool ship more polish than the new ports do
right now:
- Legacy curve tools pre-snap the pointer position to the 0.5m grid
BEFORE projecting onto the chord normal, and they Shift-toggle to
a free-place mode. The ports skipped both — finer math, but the
user-visible UX regressed (laggy because the cascade resolver fires
per move, history feels broken near the no-op threshold).
- Legacy whole-item moves use scene.update per tick which keeps
hosted children visually aligned. The live-drag mesh.position port
cleared the offset before the GeometrySystem could rebuild,
producing a one-frame teleport on commit.
Drop the affordance registrations for those tools — the ToolManager /
MoveTool dispatch falls back to the legacy per-kind tools when the
registry doesn't declare the affordance. Stage D progress preserved
for: fence move-endpoint (linked cascade + alt-detach), slab/ceiling
boundary + hole editors, fence placement, slab placement, ceiling
placement.
The kind-owned files (curve-tool.tsx, move-tool.tsx, actions/curve.ts,
actions/move.ts) stay on disk for the next iteration — when they
reach parity with legacy UX, re-add the affordance entries.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-reported regressions after the previous Stage D move ports:
1. Slab/ceiling moves were sluggish because the actions wrote
scene.update(polygon) every grid:move tick → React re-render +
CSG-with-holes geometry rebuild per frame.
Apply the live-drag exception (same recipe fence move already used):
visual translation via `sceneRegistry.nodes.get(id).position` +
`useLiveTransforms`; scene.polygon is only written on commit. Polygon
center precomputed in ctx, mesh-offset clears on commit/cancel.
2. Cursor sphere sat at the polygon center (offset from the user's
actual cursor by `originalCenter - first_cursor`). Move wrappers
now subscribe to `grid:move` and set `cursorRef.current.position`
directly — no React state, no per-tick reconcile. Cursor lands on
the user's pointer.
3. Fence move had the same React-reconcile-per-tick cost via its
`useLiveTransforms` subscription. Switched to the same direct
ref-mutation pattern.
Adds a "REAL bend" test pinning that one Ctrl-Z after a real curve
drag undoes only the bend, not the create. The previously reported
"first undo does nothing" outcome reproduces only for no-op bends
(drags within `normalizeWallCurveOffset`'s straight-snap threshold,
≈1.5cm on a 3m fence). For visible bends the dance pushes a real
pastState entry and one undo step rolls back the bend.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three user-reported regressions, all in the Stage D move/curve ports:
1. **Fence/wall bend cancelled the fence creation on Ctrl-Z.** The
action.commit's `return false` shortcut on "no offset change"
bypassed the dance entirely — pastStates wasn't touched, so the
next Ctrl-Z fell through to whatever preceded activation
(typically the create step). Fix: always run the dance, even on
no-op commits. First Ctrl-Z then absorbs a silent no-op entry,
subsequent presses roll back real prior actions. Same fix applied
to fence move-endpoint, fence move, slab move, ceiling move.
2. **Slab/ceiling move 'maximum update depth exceeded' loop.** The
`useScene` selector in `SlabMoveTool` returned a freshly-allocated
`[sx, sz]` tuple on every call. Zustand's `Object.is` equality
failed each comparison → re-subscribe → re-render → loop. Fix:
subscribe to the stable live-node reference and derive the center
via `useMemo`. Same recipe for fence/ceiling move-tools, including
memoizing the `originalCenter` fallback that was getting a new
array per render.
3. **No grid-snap sfx during move drag.** Action `preview` now tracks
the last snapped pointer on a mutable `lastSnapped` ctx field and
emits `sfx:grid-snap` when it changes between ticks. Matches the
legacy MoveFenceTool's per-tick sound.
Locking test for foot-gun 1 lives in
`packages/core/src/services/single-undo-dance.test.ts`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Direct copy of the fence curve recipe — pure
`curveWallDragAction` (chord-perpendicular projection + clamp +
normalize + single-undo dance) plus a thin wrapper feeding
`useDragAction`. Mounted via `def.affordanceTools.curve`.
Slight precision difference vs legacy: the legacy CurveWallTool snapped
the pointer position to `getWallGridStep()` before projecting onto the
chord normal; the ported action skips that pre-snap and relies on
`normalizeWallCurveOffset` to settle the final value. The user-visible
result is the same magnitude of step, just with the snap applied at
the offset level instead of the position level.
Remaining wall D affordances (endpoint move, whole-wall move,
placement) are larger and queued for future sessions — wall's move
tool alone is 804 LoC with the linked-wall corner-cascade logic.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replicates the slab Stage D recipe for ceiling: four affordances
routed through the registry — def.tool for the placement flow,
def.affordanceTools for boundary edit / hole edit / whole-ceiling move.
Ceiling-specific bits preserved:
- Placement tool keeps the dual-cursor + vertical TSL-gradient
connector + ground-shadow lines (1:1 with legacy).
- Move tool wrapper renders the translucent preview fill + outline
overlay so the user sees the destination before clicking.
ToolManager mount sites for CeilingBoundaryEditor / CeilingHoleEditor
now route through `getRegistryAffordanceTool` with legacy fallback.
Per-kind progress: ceiling A ✅ B (n/a, def.renderer escape hatch
preserved) C ✅ D ✅; E + F pending.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replicates the fence Stage D recipe for slab — three drag affordances
+ one placement tool, all routed through the registry:
affordanceTools:
'boundary-edit' → thin <PolygonEditor> wrapper (vertex/edge drag)
'hole-edit' → same for a single hole polygon
move → DragAction with single-undo dance
tool: () => placement (multi-click polygon with axis/45° snap)
`PolygonEditor` + `PolygonEditorProps` exported from
`@pascal-app/editor` as Stage D transitional surface (Stage F cleanup
moves them into `@pascal-app/nodes`).
ToolManager mount sites for SlabBoundaryEditor / SlabHoleEditor now
route through `getRegistryAffordanceTool` with legacy fallback.
Slab move action does not use the live-drag exception (polygon CSG
rebuild every tick) — matches legacy behavior; optimization is a
separate task once we measure.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Fourth and final Stage D fence affordance — the placement tool itself.
Unlike the drag affordances (curve / move / endpoint), placement is a
two-click flow with state across grid events, not a single drag-down →
drag-up lifecycle. `DragAction` doesn't fit; the component owns its
own emitter subscriptions directly. The kind exposes it via
`def.tool: () => import('./tool')` and ToolManager's existing
`getRegistryTool()` lookup mounts it (legacy `tools.structure.fence =
FenceTool` falls through when the registry entry is missing).
Adds transitional exports from `@pascal-app/editor` for the helpers
the kind-owned tool needs at module scope: `createFenceOnCurrentLevel`,
`markToolCancelConsumed`, `EDITOR_LAYER`. Stage F cleanup moves these
into `@pascal-app/nodes` once every consumer is registry-driven.
Fence Stage D is now complete. Per-kind progress: A ✅ B ✅ C ✅ D ✅
(four affordances ported — curve, move-endpoint, move, placement).
E (drop legacy panel) and F (cleanup) pending across all kinds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Third Stage D affordance port (302 LoC legacy → action + thin wrapper).
The action (`actions/move.ts`) uses the live-drag exception documented
in editor/wiki/architecture/tools.md: visual-only updates via
`sceneRegistry.nodes.get(id).position` + `useLiveTransforms` during
the drag, no scene mutations. Avoids re-rebuilding the fence geometry
(many posts + infill panels) every pointer tick. Commit performs the
single-undo dance — writes final start/end to scene, geometry rebuilds
once, Ctrl-Z reverses the whole drag.
Linked-fence cascade follows the same shape as MoveFenceEndpoint —
any fence in the same parent that shared an endpoint at activation
moves with the drag.
`getRegistryAffordanceTool` extracted to
`tools/shared/affordance-dispatch.ts` so move-tool.tsx and
tool-manager.tsx share the lazy-load helper (no duplicate caches).
MoveTool dispatch gains a generic `affordanceTools.move` check after
the capability-driven `movable` shortcut — fence routes through here;
wall / slab / etc. fall through to their legacy per-kind chain until
their D ports land.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous commit() just returned true, relying on
createDragSession.terminate() to resumeHistory. But that alone never
captures the drag in zundo's pastStates — the pause window's mutations
are skipped entirely. After commit, Ctrl-Z jumped past the curve *and*
past the prior fence creation.
Adds the same dance now used by move-endpoint: restoreAll →
resumeHistory → re-apply the final draft. Zundo records one undo step
for the whole drag. cancel() becomes a no-op (orchestrator's
restoreAll covers it).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Second Stage D affordance port (425 LoC legacy → ~430 split across
action + wrapper). All math (snap, linked-fence cascade, alt-detach,
min-length gate, single-undo dance) lives in the pure
`moveFenceEndpointDragAction`. The React wrapper handles the UI
overlays (cursor sphere, Drag/Detach badge, angle label) and the live
state subscriptions.
The action introduces the single-undo dance pattern for multi-write
commits: `commit()` calls `scene.restoreAll()` → `resumeHistory()` →
re-applies the final draft so zundo records the entire drag as one
undo step. Reusable shape for slab/wall/door endpoint ports.
Transitional exports added to `@pascal-app/editor`'s public surface
(`snapFenceDraftPoint`, `isWallLongEnough`, the segment-angle helpers,
`MovingFenceEndpoint`). Stage F cleanup moves these into
`@pascal-app/nodes` once every consumer is registry-driven.
`getRegistryAffordanceTool` is now generic (`ComponentType<any>`) so
affordances with different prop shapes (`{ node }`, `{ target }`, …)
all dispatch through the same helper.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The legacy CurveFenceTool ignored grid:click for 150ms after mount —
otherwise the very click that activates a tool (e.g. the floating menu
"curve" button) cascades through the R3F drei <Html> portal into the
grid, fires grid:click on the just-mounted tool, and commits the drag
before any preview move runs. The new useDragAction was missing this
guard, so the Stage D fence curve port "click → place sfx → exit"
without ever letting the user adjust.
Adds `activationGraceMs` (default 150) on useDragAction; ports the
sfx:item-place commit emission into FenceCurveTool so the kind-owned
tool matches legacy UX. Same guard will cover the upcoming Stage D
ports (endpoint move, whole-fence move, placement, plus
slab/ceiling/wall D).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First Stage D port — `CurveFenceTool` (178 LoC legacy) split into a pure
`DragAction` primitive (`packages/nodes/src/fence/actions/curve.ts`) plus
a thin React wrapper (`packages/nodes/src/fence/curve-tool.tsx`) that
feeds it through `useDragAction`. The kind declares the affordance via
`def.affordanceTools.curve`; ToolManager lazy-loads it at runtime when
`useEditor.curvingFence` activates. Falls back to the legacy
`CurveFenceTool` for any kind that hasn't been ported.
The lazy-load dispatch dodges the editor→nodes circular dep (nodes
already depends on editor for `useDragAction` + `CursorSphere`).
Establishes the pattern for the remaining fence affordances
(`MoveFenceEndpoint`, `MoveFence`, placement) and for slab/ceiling/wall
D ports.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Item is the last Stage A-only kind to gain def.floorplan. Closes Stage C
across every registered kind.
Files added:
- nodes/src/item/floorplan.ts: buildItemFloorplan inlines a self-
contained parent-chain transform walker using `ctx.resolve`. Mirrors
the legacy `getItemFloorplanTransform` math from editor/lib/floorplan/
items.ts:
* Wall parent: rotate item.position by wall's angle, anchor at
wall.start, handle wall-side attachTo via wall.thickness offset.
* Item parent (nested): recurse for parent's transform.
* Level / slab / ceiling parent: item.position is level-local.
Returns a rotated width × depth rectangle. asset.floorPlanUrl image
overlay deferred for Phase 5 follow-up.
Files changed:
- nodes/src/item/definition.ts: wires `floorplan: buildItemFloorplan`.
- floorplan-panel.tsx: floorplanItemEntries useMemo short-circuits to
[] when nodeRegistry.has('item'). Phase 6 deletes the entire useMemo.
Stage C coverage (all 9 registered kinds):
shelf ✅ spawn ✅ fence ✅ slab ✅ ceiling ✅ wall ✅ door ✅ window ✅ item ✅
Next sessions: Stage B for door / window / wall (each large geometry
extraction), Stage D per kind (DragAction affordance ports), Stage E
(drop legacy panels), Phase 6 Stage F cleanup.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three remaining kinds at Stage C this session:
wall → C
- buildWallFloorplan: uses ctx.siblings to gather other walls in the
level, runs calculateLevelMiters, computes plan footprint via
getWallPlanFootprint. Same visual output as legacy.
- getFloorplanWall thickness exaggeration inlined (~25 lines from
editor/lib/floorplan/walls.ts) to keep nodes/wall self-contained.
- floorplan-panel.tsx's wallPolygons short-circuits to [] when wall
is registered.
- Performance note: recomputes level miter data per wall (O(N²) for N
walls in a level). Acceptable for typical scenes; ctx.levelData?.
miters optimization deferred to Stage B's wall design pass.
door → C
- buildDoorFloorplan: inlines getOpeningFootprint math from
floorplan-panel.tsx (40 lines, pure math). Uses ctx.parent as the
wall to compute direction + perpendicular for the cutout footprint.
- Returns null when parent isn't a wall (orphaned doors during
placement).
window → C
- buildWindowFloorplan: same shape as door, glass-blue tint to
distinguish visually.
Both share the legacy openingsPolygons gating:
- floorplan-panel.tsx's openingsPolygons useMemo filters per kind so
a partial migration still works (e.g., if only door registers, only
doors get skipped). When both registered, returns [] entirely.
Item C intentionally deferred — needs parent-chain transform helpers
(buildFloorplanItemEntry / getItemFloorplanTransform from editor/lib/
floorplan/items.ts) exposed publicly or moved into core. A focused
session is the right place to design that boundary.
Stage B for door / window / wall still pending — each is a focused
session per kind (large geometry math extractions, wall needs ctx.
levelData design).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Depth-first session: drive registered kinds through Stage B (pure
def.geometry, drop system re-export) and Stage C (def.floorplan,
short-circuit legacy inline rendering in floorplan-panel.tsx).
spawn → C
- buildSpawnFloorplan wired on definition (was written but deferred
to avoid double-render).
- floorplan-panel.tsx's floorplanSpawnEntries useMemo short-circuits
to [] when nodeRegistry.has('spawn').
fence → B
- generateFenceGeometry exported from viewer; buildFenceGeometry
wraps it in a Group+Mesh with DEFAULT_STAIR_MATERIAL.
- def.geometry set; renderer + system fields dropped.
- Deleted nodes/src/fence/{renderer.tsx,system.tsx}.
fence → C
- buildFenceFloorplan: polyline along centerline (sampled for curved
fences via sampleWallCenterline from core). Stroke width = node.thickness.
- floorplan-panel.tsx's floorplanFenceEntries short-circuits.
slab → B
- generateSlabGeometry exported from viewer; buildSlabGeometry wraps
it in a Group+Mesh + cached material (preset / custom / default
pattern preserved from legacy renderer).
- def.geometry set; renderer + system fields dropped.
- Deleted nodes/src/slab/{renderer.tsx,system.tsx}.
slab → C
- buildSlabFloorplan: SVG path with outer polygon + hole subpaths
(uses getRenderableSlabPolygon from core for wall-clipping parity).
- floorplan-panel.tsx's slabPolygons short-circuits.
ceiling → B INTENTIONALLY SKIPPED
- Ceiling renderer renders React children (hosted items) + uses TSL
shader materials + named meshes that other systems poke
(getObjectByName('ceiling-grid')). Pure def.geometry can't preserve
that. Ceiling keeps def.renderer (the custom escape hatch) — same
pattern item uses. Documented in ceiling/definition.ts.
ceiling → C
- buildCeilingFloorplan: dashed-outline path with hole subpaths
(visually distinct from slab since ceilings are above).
- floorplan-panel.tsx's ceilingPolygons short-circuits.
Per-kind progress after this session:
- shelf: B ✅ C ✅ (Stage E since brand-new)
- spawn: A ✅ C ✅
- wall: A ✅ (B blocked on ctx.levelData design)
- fence: A ✅ B ✅ C ✅
- slab: A ✅ B ✅ C ✅
- ceiling: A ✅ C ✅ (B intentionally not applicable)
- door / window / item: A ✅ (B+C pending in future sessions)
Known test issue: `bun test` in packages/nodes fails to load
`three-bvh-csg` through the viewer's transitive imports (UMD/ESM
mismatch in Bun's test runner). The Next.js editor build works fine
because it bundles differently. Fix requires either dynamic imports
(breaks sync def.geometry contract) or test env config — deferred.
Other tests (schema, geometry, parity) pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Item is the first kind to use the `def.renderer` escape hatch (custom
React component with `useGLTF` + drei + interactive widgets) — not
expressible as a pure `def.geometry`. Catalog-backed + multi-host
(free / wall / wall-side / ceiling).
Files added (packages/nodes/src/item/):
- schema.ts: re-exports ItemNode from core.
- parametrics.ts: empty groups[]. Item parametrics come from the
asset's catalog-defined interactive controls (toggles / sliders /
temperature) — too dynamic for the auto-inspector at Stage A.
Legacy ItemPanel renders the catalog-driven controls; Phase 5
Stage E will likely use parametrics.customPanel.
- definition.ts: capabilities (no `movable` — item move is bespoke
MoveItemContent that handles attachTo transitions floor↔wall↔
ceiling mid-drag; capability-driven dispatch keeps legacy mover),
parametrics, renderer (wrap-export of ItemRenderer), system
bundling ItemSystem + ItemLightSystem, toolHints matching the
user's screenshot (Place item / R rotate ccw / T rotate cw /
Shift free place / Esc cancel). defaults() casts an object
literal with a stub asset since asset is required by the schema;
createNode re-parses through ItemNode at runtime.
- renderer.tsx: wrap-export of legacy ItemRenderer (~280 lines with
useGLTF + interactive widgets — too much to duplicate at Stage A).
- system.tsx: bundles ItemSystem + ItemLightSystem.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: new public exports for ItemRenderer,
ItemSystem, ItemLightSystem.
- packages/nodes/src/index.ts: appends itemDefinition.
- packages/editor/src/components/ui/panels/item-panel.tsx: panel
slider-drag fix recipe applied (nodeRef pattern, drop subscribed
updateNode dep, drop node from useCallback deps). Item panel has
scale + position + rotation sliders all subject to the cascade.
Item is the registry's stress test for `def.renderer` escape hatch.
GLB loading via useGLTF + drei works as-is; nothing in the registry
forces a pure-geometry shape on kinds that don't fit.
Phase 5 progress: shelf ✅ spawn ✅ wall ✅ fence ✅ slab ✅ ceiling ✅
door ✅ window ✅ item ✅. Nine kinds on the registry. Stair / roof /
zone / containers remain.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Both kinds share traits — hosted on walls, cuttable, animated open/
close state via a geometry system + animation system. Stage A
migration: register + wrap-export the legacy renderer + bundle both
per-kind systems. Pure geometry + floor-plan ports are later
milestones.
Files added (packages/nodes/src/door/, packages/nodes/src/window/):
- schema.ts: re-export from core.
- parametrics.ts: minimal — dimensions only. Door has 29 sliders +
segmented controls + presets in its legacy panel; window has 15+
sliders. Auto-inspector can't cover them at Stage A — legacy
panel keeps rendering via panel-manager.tsx case fall-through.
Stage E may extend parametrics or use parametrics.customPanel
escape hatch.
- definition.ts: capabilities (no `movable` — wall-bound drag is
bespoke; capability-driven dispatch keeps legacy MoveDoorTool /
MoveWindowTool), parametrics, renderer, system. defaults() uses
`DoorNode.parse({...stub})` to leverage zod's schema-level
`.default()` annotations — door has 40+ fields, window has 20+;
listing them inline duplicates the schema.
- renderer.tsx: wrap-export of legacy DoorRenderer / WindowRenderer
(thin 33-36 lines each).
- system.tsx: bundles each kind's TWO systems — DoorSystem +
DoorAnimationSystem, WindowSystem + WindowAnimationSystem. Both
per-kind systems mount via RegisteredSystems when the kind is
registry-driven; `<LegacySystem kind="door|window">` wrappers
around each individual system short-circuit.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: new public exports for DoorRenderer,
DoorSystem, DoorAnimationSystem, WindowRenderer, WindowSystem,
WindowAnimationSystem.
- packages/nodes/src/index.ts: appends doorDefinition + windowDefinition.
- packages/editor/src/components/ui/panels/door-panel.tsx + window-
panel.tsx: panel slider-drag fix recipe applied. Drop the
subscribed `updateNode` action, drop the `node` dep from
handleUpdate / previewDoorUpdate / commitDoorPreview useCallbacks.
Use useScene.getState() inside. Door panel has 29 SliderControls,
window 15+ — both at high risk of the Maximum update depth
cascade without the fix.
Phase 5 progress: shelf ✅, spawn ✅, wall ✅, fence ✅, slab ✅, ceiling ✅,
door ✅, window ✅. Eight kinds on the registry. Item / stair / roof /
zone / containers remain.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Same shape as fence — thin renderer + system re-export, capabilities
declared, panel slider-drag fix recipe applied. Pure geometry +
floor-plan ports are later milestones.
Files added (packages/nodes/src/slab/):
- schema.ts: re-exports SlabNode from core.
- parametrics.ts: elevation slider only. Polygon + holes edited
via floor-plan boundary / hole editors, not number inputs.
- definition.ts: capabilities (no `movable` — slab move is bespoke
whole-translation through MoveSlabTool that integrates with the
boundary editor; capability-driven dispatch keeps the legacy mover),
surfaces.top with elevation-as-height for stacked items, relations
(hosts: ['item'], cascadeDelete: 'descendants'), toolHints (trace /
finish / cancel for the placement tool).
- renderer.tsx: thin placeholder mesh + markDirty on mount + node
events + cached material via the same getSlabMaterial pattern as
the legacy renderer (preset apply on shared material instance).
- system.tsx: re-exports the legacy SlabSystem from viewer.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: exports SlabSystem (already had
DEFAULT_SLAB_MATERIAL, applyMaterialPresetToMaterials, createMaterial
from earlier exports).
- packages/nodes/src/index.ts: appends slabDefinition unconditionally
to builtinPlugin.nodes.
- packages/editor/src/components/ui/panels/slab-panel.tsx: applied
the panel slider-drag fix recipe from plans/editor-node-registry.md
prophylactically (nodeRef pattern, useScene.getState().updateNode
inside handler, drop subscribed updateNode dep). Slab's elevation
slider is the only drag-driven control in the panel — would have
triggered the same Maximum update depth cascade as wall/fence.
No behavior change. Slab now mounts via the registry path, but the
legacy SlabSystem still does the actual polygon triangulation + hole
CSG work (re-exported, not duplicated).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Parity comparison against deployed prod is now cleaner than juggling
env-var flag toggles locally. Both kinds enter builtinPlugin.nodes
unconditionally; the Phase 0 dispatch shims (<LegacySystem kind="X">
wrappers + NodeRenderer's registry-first branch) handle the cutover.
Files deleted:
- packages/nodes/src/wall/feature-flag.ts
- packages/nodes/src/fence/feature-flag.ts
Files changed:
- packages/nodes/src/index.ts: drops isWallRegistryEnabled /
isFenceRegistryEnabled gates; wallDefinition + fenceDefinition
land directly in builtinPlugin.nodes.
- packages/nodes/src/{wall,fence}/index.ts: drop the flag re-export.
- packages/nodes/src/{wall,fence}/renderer.tsx: drop the one-shot
verification console.info. Same for the system.tsx wrappers.
- packages/viewer/src/components/renderers/{wall,fence}/{wall,fence}-
renderer.tsx: drop the paired [X:legacy] verification logs (no
longer comparing flag-toggled paths).
Net DX: no env var to remember when starting `bun dev:community`. To
A/B test, compare against editor.pascal.app deployed prod.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Same shape as wall milestone B — thin renderer + system re-export, no
geometry / floor-plan / tool ports yet (later milestones). Feature flag
NEXT_PUBLIC_USE_REGISTRY_FOR_FENCE gates the dispatch flip.
Files added (packages/nodes/src/fence/):
- schema.ts: re-exports FenceNode from core.
- parametrics.ts: dimensions / posts / style fields for the auto-
inspector. Endpoints + curveOffset edited via tools, not in
parametrics.
- feature-flag.ts: mirrors the wall flag pattern.
- definition.ts: capabilities (snappable + surfaces sides +
selectable + duplicable + deletable), relations (linkedBy
endpoint-match, no hosts, no affectsSpatial — matches legacy),
parametrics, renderer, system, toolHints (Left click / Shift /
Esc — fence has no helper file today so this adds a panel where
there wasn't one). Tool field absent: fence has 4 tools (build,
curve, move, move-endpoint) wired through editor state, not the
registry dispatch — they keep running unchanged.
- renderer.tsx: thin placeholder mesh + markDirty on mount + node
events + DEFAULT_STAIR_MATERIAL (matches legacy material reuse).
Verification log fires once on first mount.
- system.tsx: re-exports the legacy FenceSystem from viewer.
Verification log on mount/unmount confirms the bundle activates.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: new exports for FenceSystem and
DEFAULT_STAIR_MATERIAL so the @pascal-app/nodes bundle can
compose them without reaching into viewer internals.
- packages/viewer/src/components/renderers/fence/fence-renderer.tsx:
paired one-shot legacy verification log so the dispatch path is
unambiguous from the browser console.
- packages/nodes/src/index.ts: conditional fenceEntries appended to
builtinPlugin.nodes based on isFenceRegistryEnabled. With the flag
off (default), behavior is unchanged; with it on, Phase 0 shims
switch fence to the registry path — legacy <FenceRenderer> and
<LegacySystem kind="fence"><FenceSystem /></LegacySystem> short-
circuit, the bundled system.tsx re-mounts FenceSystem via
RegisteredSystems, and the new renderer takes over the dispatch.
No behavior change with the flag off. With it on, behavior should be
byte-identical (same FenceSystem code, same priority, same geometry
path).
Phase 5 batch order continues with slab / ceiling / door / window /
item / etc. as flagged migrations after fence parity signs off.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three additions on top of the floor-plan registry contract:
1. def.toolHints + RegisteredToolHelper (registry contract for the
shortcut hint panel)
- New ToolHint type in core: { key, label } static array.
- Added `def.toolHints?: ToolHint[]` to NodeDefinition.
- New <RegisteredToolHelper hints={...}> in editor — same visual
styling as WallHelper / ItemHelper but data-driven.
- HelperManager: registry-first check before falling through to the
hand-written per-tool switch. Per-tool helper files get deleted
as their kind migrates `toolHints` in.
- Shelf + spawn definitions ship toolHints today; wall ports in
Phase 3 Milestone C alongside its tool/affordance port.
2. Floor-plan interaction layer (selection + drag-to-move)
- <FloorplanRegistryLayer> now wraps each entry in an interactive
<g>:
* Click → useViewer.setSelection({ selectedIds: [id] }).
Selection visual is a thicker accent-colored stroke applied
via withSelectionStyle() recursion through the FloorplanGeometry
tree — kinds don't author selection decoration.
* Drag → imperative SVG transform during the gesture, single
updateNode commit on pointerup. Same "smooth move" pattern as
MoveRegistryNodeTool for 3D drag: no per-tick store update,
no React re-render storm, no zundo bloat. Coordinate
conversion via svg.getScreenCTM().inverse().
* useScene.temporal.pause/resume brackets the gesture so one
drag = one undo step.
- Global pointermove / pointerup listeners so the gesture survives
the cursor leaving the entry's bounding box (matches the legacy
elevator-resize-drag and item-drag patterns in floorplan-panel).
3. Spawn floor-plan builder (deferred wiring)
- buildSpawnFloorplan written but NOT wired on the definition —
spawn already renders in the legacy floorplan-panel.tsx via
`floorplanSpawnEntries`, and wiring def.floorplan now would
double-render. The pure builder lives in nodes/src/spawn/
floorplan.ts ready to wire when the legacy inline branch is
removed (Phase 5 spawn-floorplan migration PR — same shape as
wall's feature flag, but per kind inside the legacy panel).
Plan updated: floor-plan interaction section locks the click/drag
contract in, wall-floor-plan-as-legacy note flags everything advanced
the user sees today as legacy that ports alongside Milestone C.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the floor-plan side of the three-checkbox composition model
documented in wiki/architecture/node-definitions.md. Mirrors the 3D
side (def.geometry → <GeometrySystem> → <ParametricNodeRenderer>) but
emits SVG primitives instead of three.js Object3Ds, and runs inside
the floor-plan panel.
Type-side (packages/core/src/registry/types.ts):
- New FloorplanGeometry tagged union covering path / polygon /
polyline / rect / circle / line / group. FloorplanStyle props map
straight to SVG attributes. Coordinates are level-local meters;
rotations are radians (three.js convention).
- New `def.floorplan?: (node, ctx) => FloorplanGeometry | null` field
on NodeDefinition, independent of `geometry` and `renderer`. Re-
exported via packages/core/src/registry/index.ts.
Runtime (packages/editor):
- <FloorplanGeometryRenderer> walks the FloorplanGeometry tree and
emits the matching React-SVG elements. Pure data → DOM; no per-kind
logic.
- <FloorplanRegistryLayer> reads the active levelId, walks the level
subtree, looks up each node's def.floorplan, builds a
GeometryContext, calls the builder, and renders the output via
FloorplanGeometryRenderer.
- Mounted in floorplan-panel.tsx just before <FloorplanMarqueeLayer>
so registry-driven kinds layer above legacy inline content.
Shelf migration (proof port):
- New nodes/src/shelf/floorplan.ts — buildShelfFloorplan(node) emits
a group with the rotation/translation transform and a width × depth
rectangle in the shelf's color. Brackets omitted (hidden under top
board from above).
- Wired to shelfDefinition.floorplan. Shelf now appears in the floor
plan view for the first time (was missing from the legacy panel's
inline switch).
Pattern proven; every future kind migrating in Phase 5 follows the
same shape: a pure (node, ctx) => FloorplanGeometry function. As kinds
register their floor-plan builders, the corresponding inline branches
in floorplan-panel.tsx become dead code and can be deleted in the
same PR.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lands the three-checkbox composition runtime documented in
wiki/architecture/node-definitions.md. A kind with only a pure
geometry function now needs zero per-kind React or system code.
Type-side additions (packages/core/src/registry/types.ts):
- New `GeometryContext` (resolve / children / siblings / parent) — read-
only scene access for builders that reference other nodes by ID
(wall miters, door cutouts). Most kinds ignore it.
- New `geometry?: (node, ctx) => Object3D` field on NodeDefinition,
independent of renderer/system. Three orthogonal opt-ins replace the
v0 RendererSource union.
- Re-exported via packages/core/src/registry/index.ts (consumed by
nodes packages through `export * from './registry'`).
Runtime (packages/viewer):
- New <GeometrySystem> (systems/geometry/geometry-system.tsx) walks
dirtyNodes, builds a GeometryContext per dirty node, calls
def.geometry, disposes old children, attaches new ones, clearDirty.
Frame priority 2 (matches the priority shelf's per-kind system had).
Mounted in viewer/index.tsx alongside <RegisteredSystems>.
- New <ParametricNodeRenderer> (components/renderers/parametric-node-
renderer.tsx) — empty <group> + useRegistry + useNodeEvents +
markDirty-on-mount + useLiveTransforms. Mounts hosted children via
<NodeRenderer> recursively. The default renderer for any registered
kind without a custom def.renderer.
- <NodeRenderer> dispatch updated: custom renderer wins, else
geometry-only kinds fall through to ParametricNodeRenderer, else
null (legacy switch fallback). Documented inline.
Shelf migration (proof of the boilerplate collapse):
- Deleted nodes/src/shelf/renderer.tsx (was 45 lines of registry +
handler boilerplate).
- Deleted nodes/src/shelf/system.tsx (was 60 lines of dirty-loop +
dispose plumbing).
- shelfDefinition now: `geometry: buildShelfGeometry`. One line.
buildShelfGeometry is the pure function from geometry.ts that already
existed.
End-to-end effect: registry-driven shelf now mounts via the framework's
generic renderer + system. Parametric edits flow through the same
dirty-driven rebuild path, but the kind ships ~100 fewer lines of
boilerplate. Every future kind that fits the same shape (item, fence
segment, column, etc. as they migrate in Phase 5) follows the same
"one line, one pure function" pattern.
Wall stays on its dedicated def.renderer + def.system — its mitering
needs level-batch context (`ctx.levelData?.miters`, future extension)
that the generic system doesn't yet provide. Decided at Phase 3+, not
blocking Phase 4 acceptance.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three one-shot console.info calls so the Phase 3 milestone-B parity
check is unambiguous from the browser console alone:
- [wall:registry] system bundle mounted — fires when RegisteredSystems
lazy-loads nodes/src/wall/system.tsx (exactly once per viewer mount
when the flag is on).
- [wall:registry] first WallRenderer mounted — fires once when the
first registry-driven WallRenderer mounts.
- [wall:legacy] first legacy WallRenderer mounted — fires once if the
legacy path is active (flag off, or kind not registered).
Module-level booleans gate the renderer logs so they don't spam in
scenes with many walls. Drop all three alongside the feature flag at
Phase 3 sign-off.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Brings the wall kind onto the registry path when
NEXT_PUBLIC_USE_REGISTRY_FOR_WALL=true; default-off keeps wall on its
legacy path unchanged.
Files added:
- nodes/src/wall/renderer.tsx — thin placeholder-mesh mount point.
Identical pattern to the legacy WallRenderer: registers ref via
useRegistry, marks dirty on mount, renders hosted children
recursively via NodeRenderer. The legacy WallSystem fills geometry
on the next frame regardless of which mount path is active.
- nodes/src/wall/system.tsx — a bundle component that renders
<WallSystem /> + <WallCutout /> (both re-exported from viewer).
Registered via def.system with priority 4 to mirror the legacy
WallSystem's useFrame priority. Zero logic duplication — the
~970 lines of CSG/mitering/cutaway code stays in viewer.
Files changed:
- packages/viewer/src/index.ts — new exports for WallSystem, WallCutout,
and NodeRenderer. The first two so the registry-driven system bundle
can compose them; NodeRenderer so any parent kind (wall, slab,
ceiling, building) can recursively render hosted children without
reaching into viewer internals.
- nodes/src/wall/definition.ts — adds renderer + system fields. Tool
field stays absent (wall placement / endpoint drag remain bespoke
for now; the affordance port is a later milestone).
- nodes/src/index.ts — conditionally appends wallDefinition to
builtinPlugin.nodes based on isWallRegistryEnabled(). With the flag
off, the array is identical to before this commit; with it on,
Phase 0 dispatch shims switch wall to the registry path:
* <LegacySystem kind="wall"> around WallSystem returns null
* <LegacySystem kind="wall"> around WallCutout returns null
* <NodeRenderer> takes the registry-first branch and mounts the
new renderer instead of the legacy switch case for 'wall'
* RegisteredSystems mounts the new system bundle, which re-mounts
the same WallSystem + WallCutout components from viewer
No behavior change with the flag off. With the flag on, behavior should
be byte-identical (same components, same priority, same geometry path).
Manual verification next: place walls, t-junctions, walls-with-doors
with the flag toggled both ways; confirm visual + interactive parity.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lays down the wall folder under @pascal-app/nodes with everything needed
to register the kind, but intentionally without runtime wiring:
- schema.ts re-exports WallNode from core (door/window/item still type
their parentId against WallNode.shape.id, so the schema stays canonical
there for now).
- parametrics.ts declares thickness / height / curveOffset for the Phase 4
inspector. Endpoints and host children are edited via affordances, not
number inputs, so they're not in parametrics.
- definition.ts encodes capabilities (surfaces, selectable, duplicable,
deletable — no movable since wall's move is bespoke endpoint-drag),
relations (hosts doors/windows/items, affectsSpatial slabs/ceilings/
zones, linkedBy endpoint-match, cascadeDelete descendants), and the
presentation metadata for the palette. Renderer / system / tool fields
are deliberately absent — the existing wall-renderer.tsx and
wall-system.tsx keep serving wall until milestone B.
- feature-flag.ts gates the eventual registration via
NEXT_PUBLIC_USE_REGISTRY_FOR_WALL (same pattern Phase 2 used for spawn).
- wallDefinition is NOT yet appended to builtinPlugin.nodes — registration
is what flips the Phase 0 dispatch shims, and we don't want that until
the runtime port lands. Until then this file is metadata-only.
Two type-side changes pulled forward from Phase 4 to make a metadata-only
definition compile:
- NodeDefinition.renderer becomes optional (the three-checkbox model
documented in wiki/architecture/node-definitions.md already promises
this). RegistryRenderer in node-renderer.tsx gains a null-guard so an
undefined renderer cleanly falls through to the legacy switch.
No runtime behavior change. Walls render and behave exactly as before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Follows the renderer/system split documented in wiki/architecture/
renderers.md and systems.md: the renderer must not run geometry
generation. Mirrors the door-renderer/door-system pattern.
- New ShelfSystem reads dirtyNodes in useFrame, retrieves the shelf's
registered Group from sceneRegistry, swaps its children with the
output of buildShelfGeometry(node), then clears the dirty flag.
Geometry rebuild is fully imperative — no React work involved.
- ShelfRenderer is now a thin empty <group> that registers with
sceneRegistry, marks the node dirty on mount, and carries the
pointer-event handlers + live transform overrides at the root.
- Wired system into shelfDefinition so RegisteredSystems mounts it
alongside the renderer.
Net effect: dragging shelf parametric sliders no longer re-renders
the renderer per tick — the system rebuilds meshes at frame cadence
based on dirtyNodes, the inspector's per-field subscription only
re-renders the dragged field, and the rest of the React tree stays
quiet.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User feedback: updating the store per tick caused tons of React
re-renders → laggy drag. Switched to pure imperative.
MoveRegistryNodeTool now:
- Mutates `sceneRegistry.nodes.get(id).position` directly per
grid:move tick. No useScene.updateNode during drag. No store
change → no renderer re-render → R3F doesn't reapply
`position={node.position}` → the imperative mutation sticks.
- On commit: single tracked `useScene.updateNode(id, { position })`.
Undo replays one step (original → final), no per-tick spam.
- On cancel / unmount: imperatively snap the mesh back to original.
Store was never touched so no data revert needed.
Trade-off vs the items pattern (which does update the store per tick
and re-renders per tick): our approach is faster but assumes the
renderer doesn't re-render mid-drag. Items get away with constant
re-renders because their renderer is heavily optimized; for parametric
shelves (and future kinds) the imperative path is simpler and faster.
Cleanup: removed the dev `[shelf] rendered` and `[shelf] placed`
console.info logs from the shelf renderer and tool. They were Phase 2
verification scaffolding — no longer needed now that everything works.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User feedback: the move tool's CursorSphere is just a vertical line,
hard to tell what you're moving. Placement gets a translucent shape
that follows the cursor; move should too.
NodeDefinition.preview?: () => Promise<{ default: ComponentType<{ node }> }>
opt-in lazy component that renders a translucent ghost of the node.
Used by:
- The placement tool (ShelfTool) — renders the preview at the cursor
position so the user sees the shape they're placing.
- The move tool (MoveRegistryNodeTool) — renders the preview at the
drag target alongside the CursorSphere. Plus the original node is
also dragged via live transforms, so the user sees both: the actual
node moving + a translucent ghost at the same spot.
Implementation:
- New nodes/shelf/preview.tsx: ShelfPreview component. Renders the
same shape as ShelfRenderer but `transparent: true, opacity: 0.5`.
- shelfDefinition.preview = () => import('./preview').
- ShelfTool's placement preview now uses <ShelfPreview node={defaults} />
instead of an inline copy of the box geometry.
- MoveRegistryNodeTool lazy-loads `def.preview` (cached by loader,
Suspense-wrapped). If a kind doesn't define `preview`, only the
CursorSphere shows — matches today's behavior.
Phase 4 may merge `preview` with `renderer` behind an `opacity` prop
so kinds don't duplicate JSX between the solid and translucent
versions; until then defining `preview` is opt-in and one extra file.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two concerns from the spike:
1) Selection / floating-action-menu had hardcoded kind lists scattered
across 4 files. Adding 'shelf' to each one per migration was the
wrong abstraction — the user's question "did you make it generic
from the noderegistry?" was the right one. Done now.
Added to @pascal-app/core/registry:
- getSelectableKinds(): string[] — returns all registered kinds
whose definition declares `capabilities.selectable`.
- isRegistrySelectable(kind): boolean — predicate for OR-chains.
Refactored hardcoded sites to merge registry kinds at runtime,
keeping legacy hardcoded lists intact so existing kinds keep
working unchanged:
- editor SelectionManager: 4 subscription loops (enter/leave/click)
+ structure.isValid + getSelectionTarget — all augment with
registry kinds. Phase 6 deletes the hardcoded lists.
- viewer SelectionManager: subscription loop + SelectableNodeType
broadened with `(string & {})` to accept registry kinds.
- floating-action-menu: ALLOWED_TYPES OR'd with isRegistrySelectable.
- Removed the manually-added 'shelf' entries from previous commit
857ddd4; they were redundant once the registry-driven path landed.
Future built-in nodes that declare `capabilities.selectable` get
click-selection + hover + the floating action menu (move/delete
icons) for free, no editing of these 4 files.
2) Spawn parity is signed off. Drop the
NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag entirely; spawn registers
unconditionally in builtinPlugin.nodes. Restored SPAWN_COLOR to
the original #22c55e green (was #ef4444 red as a Phase 2
verification marker).
Pre-existing typecheck errors in editor (ceiling/fence/slab tree-node,
scene.ts buildingId) are unchanged.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Matches the wall / slab / curve-wall tool pattern: emit
sfx:grid-snap only when the snapped position changes (cursor crosses
a grid cell), not every frame of mouse movement within the same cell.
Tracked via a `previousSnapRef` per tool, reset when the tool
re-activates.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-visible follow-ups after first running the Phase 2 spike.
Spawn tool now matches legacy UX:
- CursorSphere from @pascal-app/editor for the placement indicator
(ring + line + tool-icon tooltip) — was a plain sphere mesh.
- Emits sfx:structure-build on commit + setTool(null) + setMode
('select') to exit build mode, matching legacy spawn-tool.
Shelf tool placement:
- Emits sfx:structure-build on commit.
- Cursor preview now shows top board + brackets (was just the top),
matching what gets placed.
Shelf selectable from the 3D canvas:
- ShelfEvent type added to @pascal-app/core/events/bus.
- 'shelf' added to NodeConfig in useNodeEvents.
- ShelfRenderer wires `useNodeEvents(node, 'shelf')` handlers onto
every mesh. Clicks/hovers now bubble through the editor's selection
manager and update useViewer.selection.
Shelf appears in the sidebar:
- ShelfTreeNode component (mirrors spawn-tree-node's shape +
selection/hover/rename wiring; lucide Layers icon).
- TreeNode dispatcher adds a `case 'shelf':` arm.
Framework changes:
- @pascal-app/editor exports CursorSphere alongside triggerSFX.
- @pascal-app/nodes now declares @pascal-app/editor as peer/dev dep.
Pre-existing typecheck errors in @pascal-app/editor (ceiling-tree-node,
fence-tree-node, slab-tree-node, scene.ts) are unchanged — present on
main and not introduced by this commit.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three concrete bugs surfaced when first-running the spike in community:
1) NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag never detected:
The previous readEnvFlag used dynamic bracket access
(`env?.[name]`), which Next.js / Turbopack does NOT substitute at
build time. Only literal `process.env.NEXT_PUBLIC_FOO` references
get inlined into the client bundle. Switched to literal access
plus a `typeof process` guard. Spawn now toggles via the flag as
designed.
2) Shelf cursor appeared offset from the mouse:
The cursor mesh lives inside the ToolManager's building-local
group, but the tool was setting `cursorRef.current.position` to
level-local coordinates (computed via `worldToLocal(level)`).
Result: cursor shifted by (building-pos − level-pos) in worst
case. Switched cursor display to use `event.localPosition`
(already building-local) with grid snap — matches the legacy
spawn-tool pattern. The commit path keeps the worldToLocal(level)
conversion since the shelf node's `position` field is stored
relative to its level parent.
3) Shelf rendered invisibly after click (suspected):
The renderer used a useEffect-swap pattern where it mounted an
empty <group> and imperatively added Three.js children from a
buildShelfGeometry() Group. Plausibly fragile under StrictMode
double-invoke or fast HMR. Switched to inline R3F JSX — top
board + brackets as plain <mesh> primitives. The pure geometry
function still exists in geometry.ts for tests and AI-authored
consumers; renderer just doesn't go through it.
Diagnostics added (dev-only; removed once spawn parity ships):
- `[shelf] placed <id> level-local <pos> parent <levelId>` on click
- `[shelf] rendered <id> at <pos>` on mount
Also: types: ["node"] in nodes/tsconfig.json so the typeof process
guard typechecks cleanly.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small follow-ups after the first user-visible spike test.
shelf cursor stuck at origin:
The placeholder cursor is a translucent slab inside a <group ref>.
The tool was calling setCursor(state) on every grid:move, which
triggered a React re-render. R3F re-applies props on each render,
and since the <group> had no `position` prop, the implicit default
[0,0,0] clobbered the imperative `position.set` from the previous
tick. Result: cursor stuck at level origin instead of following
the mouse.
Fix: drop the unused useState entirely. Pure imperative position
updates via the ref. No re-renders, no clobbering. (The legacy
spawn tool gets away with the same pattern because CursorSphere
buffers its position prop differently — but for the spike, the
simpler model is fine.)
shelf snap step:
Was 0.1 (10cm) — much finer than the editor's default 0.5 grid.
Bumped to 0.5 (matches the toolbar grid setting and the legacy
half-meter snap pattern used by spawn/column).
registry-driven spawn renderer paints red:
Temporary verification marker. With NEXT_PUBLIC_USE_REGISTRY_FOR_
SPAWN=1, spawns rendered via the new path now appear in #ef4444
red. Legacy renderer stays in #22c55e green. Easy visual check
for "which dispatch path is this spawn on?" Reverted in the PR
that signs off spawn parity (alongside legacy file deletion).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The first time registry-driven nodes actually run in the editor.
Spawn migration (under NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag):
- New packages/nodes/src/spawn/ folder with renderer, tool, schema
(re-exported from core), parametrics, definition, index.
- Spawn definition appended to builtinPlugin.nodes only when the flag
is set. With the flag off, the Phase 0 shims fall through and the
legacy SpawnRenderer / SpawnTool keep ownership.
- New no-props SpawnTool reads activeLevelId from useViewer directly,
matches legacy placement behavior (half-meter snap, singleton-per-
level, replace-on-reclick).
- Structural parity test (9 cases) validates definition shape +
schema identity. Pixel-diff defers to Phase 4 alongside more nodes.
New shelf node (no legacy — registered unconditionally):
- ShelfNode schema in core/schema/nodes/shelf.ts (hand-maintained
AnyNode union for now; Phase 6 derives the union from the registry
and moves the schema fully into nodes/shelf/).
- packages/nodes/src/shelf/ folder: pure geometry builder
(buildShelfGeometry returns a Three.js Group of top board +
brackets), R3F renderer that mounts the built group, no-props
placement tool, parametrics descriptor (width/depth/thickness/
height/bracketStyle/color), definition with surfaces.top stackable
surface for future stacking, and presentation metadata for the
palette.
- 13 unit tests across schema bounds and geometry behavior.
- Palette wiring: 'shelf' added to StructureTool union + an entry in
the structure-tools array (placeholder icon, replaced in Phase 4
when palette is registry-driven).
Framework changes:
- @pascal-app/viewer now exports useNodeEvents from its public barrel
so node bundles in @pascal-app/nodes can subscribe to node-specific
pointer events. (Used by spawn renderer; shelf renderer skips it
for now since useNodeEvents has a hardcoded kind list — Phase 4
generalizes it via the registry.)
- @pascal-app/nodes gains @pascal-app/viewer as a peer + dev dep so
node bundles can import from it.
630 tests pass across 76 files (22 new this phase). Editor app
continues to ship green with both legacy spawn and the new shelf
node co-existing through the Phase 0 dispatch shims.
To validate end-to-end in dev:
- bun dev:community → open editor → click 'Shelf' in structure
toolbar → click to place. Confirms full registry path
(NodeRenderer dispatch + ToolManager dispatch + sceneRegistry
byType Proxy).
- Set NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN=1, restart dev, place spawn
→ visually identical to legacy. Confirms parity.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New workspace package that owns built-in node bundles, one folder per
kind. Today the plugin is empty — no behavior change. Future commits
will add column/, shelf/, wall/, etc. and append each definition to
builtinPlugin.nodes.
The package depends on core (registry types) at v1; viewer, editor,
react, three are declared as peer deps so future node bundles can use
them without bumping their own version on every monorepo bump.
External plugins land as separate packages with the exact same shape
— this package is the dogfooded reference.
Tests: builtinPlugin shape + loadPlugin succeeds with zero kinds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>