Commit Graph
116 Commits
Author SHA1 Message Date
sudhirandopen-pascal 4a402756fc Fix floorplan labels and door/fence geometry 2026-05-20 00:45:33 +00:00
Wassim SAMADandClaude Opus 4.7 9a481f2511 registry: generic FloorElevationSystem driven by a floorPlaced capability
Symptom: a shelf placed on a level with a raised slab underneath
visually clipped through it — `ItemSystem` lifted items onto slabs,
but shelves (and other floor-placed registry kinds) had no equivalent
path.

Fix: lift the slab-elevation logic out of `ItemSystem` into a generic
`<FloorElevationSystem>` keyed off a new `capabilities.floorPlaced`
config. Any kind that opts in declares a `footprint(node)` (dimensions
+ rotation used to query overlapping slabs) and an optional `applies`
predicate (skips items whose `asset.attachTo` is wall / ceiling).

The new system runs at frame priority 1 so its `mesh.position.y`
override lands before `ItemSystem` / `GeometrySystem` (priority 2)
clear the dirty mark. The spatial-grid sync's `markNodesOverlappingSlab`
also dropped its hardcoded `item` branch in favour of an iteration over
every registered kind that declares `floorPlaced` — so any new
floor-placed kind picks up slab-driven re-elevation automatically.

Tagged kinds:
 - `item`  — `footprint = getScaledDimensions`, `applies = !asset.attachTo`
 - `shelf` — `footprint = (w, h, d)`
 - `column` — `footprint = (w, h, d)`
 - `spawn` — `footprint = (0.6, 1.8, 0.6)` (marker)

`ItemSystem` retains only the wall-side z-offset block (`mesh.position.z =
wallThickness / 2`). The elevation block + its `getScaledDimensions` /
`resolveLevelId` / `spatialGridManager` imports moved to the generic
system.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 19:44:21 -04:00
Wassim SAMADandClaude Opus 4.7 d747d2f0ea Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.

Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
  (boundary editors, hole editors, placement tools, move tools,
  endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
  stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
  elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
  spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`

Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
  `roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
  `stair-segment/` packages with definition + schema + renderer / system
  / floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
  (ceiling, door, item, shelf, slab, window) — single registry-driven
  dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
  drags (ceiling, fence, slab, wall) — using the shared
  `polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
  (door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
  (door, item, slab, window).

Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
  hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
  shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
  `floorplan-render-context.tsx` updated for the registry layer's new
  contract (props, affordance dispatch, render context).

Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
  `wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
  the registry-only world.

Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.

Wiki: new `plugin-authoring.md` page, README index updated.

Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:14:12 -04:00
Wassim SAMADandClaude Opus 4.7 586cec8ad7 registry/move-tool: fix 3D drag — keep rotation + stop transform reset
Two bugs caused dragged shelves to snap to a weird position on commit:

1. `MoveRegistryNodeTool` wrote `useLiveTransforms.set(id, { ..., rotation: 0 })`,
   so during the drag `ParametricNodeRenderer` applied `<group rotation={[0,0,0]}>`
   and the shelf visually un-rotated. On commit the live transform cleared
   and the renderer re-read the node's true rotation — the snap-back read
   as "reverts to a weird position." Now we capture `originalRotationY`
   from the node at mount time and forward it on every set.

2. `<GeometrySystem>` reset `group.position.set(0,0,0)` /
   `group.rotation.set(0,0,0)` after every rebuild. That was carry-over
   from legacy per-kind systems that didn't bind `position` on the group.
   `ParametricNodeRenderer` now drives the transform via JSX prop, and
   the reset clobbered it — React doesn't necessarily re-render on a
   rebuild tick, so R3F never re-applied the prop and the registered
   `<group>` stayed at the origin. Removed the reset; builders are
   expected to emit local-space children.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:11:26 -04:00
Wassim SAMADandClaude Opus 4.7 f4ea07e05b Phase 5 Stage D moves: live-drag mesh.position for slab / ceiling / fence
User-reported regressions on the 1:1 legacy ports: slab/ceiling moves
were slow (polygon CSG rebuilds per scene.update tick), fence moves
teleported briefly on commit (residual mesh.position offset survived
the geometry rebuild). All three now use the same live-drag pattern
the legacy fence move was designed for:

- During drag, write only to `sceneRegistry.nodes.get(id).position`
  + `useLiveTransforms`. No `scene.update`, no polygon rebuild, no
  React re-render of geometry.
- History stays UNPAUSED — scene state isn't changing.
- On commit, a single `scene.update` writes the translated
  polygon (or fence start/end + linked-fence cascade). Recorded as one
  natural undo step.
- Tools leave `mesh.position` at the drag delta on commit;
  GeometrySystem / CeilingSystem reset it to (0,0,0) when they
  rebuild the geometry on the next frame. By the time position
  clears, the new geometry is in place — no teleport.

Two framework changes enable this:
- `GeometrySystem` (viewer/systems/geometry) now resets
  `group.position` + `group.rotation` after every rebuild, matching
  the legacy `FenceSystem.updateFenceGeometry` behavior. Tools that
  translate the group during live-drag can rely on the reset.
- Legacy `CeilingSystem.updateCeilingGeometry` extends its existing
  `position.y` reset to cover X/Z too — previously it left X/Z at the
  drag delta after rebuild, double-translating the visual.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 09:12:15 -04:00
Wassim SAMADandClaude Opus 4.7 36c48b7fc9 chore: biome auto-format pass (resolve persistent dirty-tree noise)
These files had been showing as modified in every dev session — biome's
canonical formatting (line-length collapses, import sort, type-modifier
placement) didn't match the committed state. No semantic changes.
Committing now so the working tree stays clean across sessions.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:19:15 -04:00
Wassim SAMADandClaude Opus 4.7 969b154b08 Phase 5 depth-first: spawn C, fence B+C, slab B+C, ceiling C
Depth-first session: drive registered kinds through Stage B (pure
def.geometry, drop system re-export) and Stage C (def.floorplan,
short-circuit legacy inline rendering in floorplan-panel.tsx).

spawn → C
 - buildSpawnFloorplan wired on definition (was written but deferred
   to avoid double-render).
 - floorplan-panel.tsx's floorplanSpawnEntries useMemo short-circuits
   to [] when nodeRegistry.has('spawn').

fence → B
 - generateFenceGeometry exported from viewer; buildFenceGeometry
   wraps it in a Group+Mesh with DEFAULT_STAIR_MATERIAL.
 - def.geometry set; renderer + system fields dropped.
 - Deleted nodes/src/fence/{renderer.tsx,system.tsx}.

fence → C
 - buildFenceFloorplan: polyline along centerline (sampled for curved
   fences via sampleWallCenterline from core). Stroke width = node.thickness.
 - floorplan-panel.tsx's floorplanFenceEntries short-circuits.

slab → B
 - generateSlabGeometry exported from viewer; buildSlabGeometry wraps
   it in a Group+Mesh + cached material (preset / custom / default
   pattern preserved from legacy renderer).
 - def.geometry set; renderer + system fields dropped.
 - Deleted nodes/src/slab/{renderer.tsx,system.tsx}.

slab → C
 - buildSlabFloorplan: SVG path with outer polygon + hole subpaths
   (uses getRenderableSlabPolygon from core for wall-clipping parity).
 - floorplan-panel.tsx's slabPolygons short-circuits.

ceiling → B INTENTIONALLY SKIPPED
 - Ceiling renderer renders React children (hosted items) + uses TSL
   shader materials + named meshes that other systems poke
   (getObjectByName('ceiling-grid')). Pure def.geometry can't preserve
   that. Ceiling keeps def.renderer (the custom escape hatch) — same
   pattern item uses. Documented in ceiling/definition.ts.

ceiling → C
 - buildCeilingFloorplan: dashed-outline path with hole subpaths
   (visually distinct from slab since ceilings are above).
 - floorplan-panel.tsx's ceilingPolygons short-circuits.

Per-kind progress after this session:
 - shelf: B  C  (Stage E since brand-new)
 - spawn: A  C 
 - wall: A  (B blocked on ctx.levelData design)
 - fence: A  B  C 
 - slab: A  B  C 
 - ceiling: A  C  (B intentionally not applicable)
 - door / window / item: A  (B+C pending in future sessions)

Known test issue: `bun test` in packages/nodes fails to load
`three-bvh-csg` through the viewer's transitive imports (UMD/ESM
mismatch in Bun's test runner). The Next.js editor build works fine
because it bundles differently. Fix requires either dynamic imports
(breaks sync def.geometry contract) or test env config — deferred.
Other tests (schema, geometry, parity) pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 16:14:22 -04:00
Wassim SAMADandClaude Opus 4.7 3f3818f3b0 Phase 4: generic GeometrySystem + ParametricNodeRenderer; shelf ports off renderer/system files
Lands the three-checkbox composition runtime documented in
wiki/architecture/node-definitions.md. A kind with only a pure
geometry function now needs zero per-kind React or system code.

Type-side additions (packages/core/src/registry/types.ts):
 - New `GeometryContext` (resolve / children / siblings / parent) — read-
   only scene access for builders that reference other nodes by ID
   (wall miters, door cutouts). Most kinds ignore it.
 - New `geometry?: (node, ctx) => Object3D` field on NodeDefinition,
   independent of renderer/system. Three orthogonal opt-ins replace the
   v0 RendererSource union.
 - Re-exported via packages/core/src/registry/index.ts (consumed by
   nodes packages through `export * from './registry'`).

Runtime (packages/viewer):
 - New <GeometrySystem> (systems/geometry/geometry-system.tsx) walks
   dirtyNodes, builds a GeometryContext per dirty node, calls
   def.geometry, disposes old children, attaches new ones, clearDirty.
   Frame priority 2 (matches the priority shelf's per-kind system had).
   Mounted in viewer/index.tsx alongside <RegisteredSystems>.
 - New <ParametricNodeRenderer> (components/renderers/parametric-node-
   renderer.tsx) — empty <group> + useRegistry + useNodeEvents +
   markDirty-on-mount + useLiveTransforms. Mounts hosted children via
   <NodeRenderer> recursively. The default renderer for any registered
   kind without a custom def.renderer.
 - <NodeRenderer> dispatch updated: custom renderer wins, else
   geometry-only kinds fall through to ParametricNodeRenderer, else
   null (legacy switch fallback). Documented inline.

Shelf migration (proof of the boilerplate collapse):
 - Deleted nodes/src/shelf/renderer.tsx (was 45 lines of registry +
   handler boilerplate).
 - Deleted nodes/src/shelf/system.tsx (was 60 lines of dirty-loop +
   dispose plumbing).
 - shelfDefinition now: `geometry: buildShelfGeometry`. One line.
   buildShelfGeometry is the pure function from geometry.ts that already
   existed.

End-to-end effect: registry-driven shelf now mounts via the framework's
generic renderer + system. Parametric edits flow through the same
dirty-driven rebuild path, but the kind ships ~100 fewer lines of
boilerplate. Every future kind that fits the same shape (item, fence
segment, column, etc. as they migrate in Phase 5) follows the same
"one line, one pure function" pattern.

Wall stays on its dedicated def.renderer + def.system — its mitering
needs level-batch context (`ctx.levelData?.miters`, future extension)
that the generic system doesn't yet provide. Decided at Phase 3+, not
blocking Phase 4 acceptance.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 10:03:51 -04:00
Wassim SAMADandClaude Opus 4.7 60117e848b WallSystem: throttle adjacent-wall rebuild during drag
Endpoint drags fire markDirty(wallId) on every pointermove tick. The
old behavior rebuilt the dragged wall AND every wall sharing a junction
on every tick — in a 4-corner room with doors, that's 4× the CSG
+miter pass per tick. Visible as drag lag.

New behavior: the dragged wall rebuilds every tick (so the drag tracks
the cursor with full fidelity, cutouts and all). Adjacent walls are
queued in pendingAdjacentByLevel and rebuilt on the trailing edge —
80ms after the dirty stream stops. The corners snap into their correct
miter joins ~80ms after release, which is the standard CAD-app
"rubber-band the dragged element, fix neighbors on commit" pattern.

Module-level singleton state for the queue + timestamp — WallSystem is
mounted exactly once globally, so module state is the right scope.

Expected speedup:
- t-junction drag: ~3× (was 3 walls/tick, now 1)
- 4-corner room with door per wall: ~4×

The trailing flush condition (!hasDirtyWalls && now - lastWallDirtyAtMs
>= DRAG_FLUSH_MS) means single edits (non-drag) pay an 80ms latency
before neighbors miter correctly. Acceptable for now; the real fix is
the affordance/tool port (Milestone C) which will explicitly signal
"drag in progress" so we can drop the heuristic. Until then this is a
substantial drag-perf win for zero risk.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 09:42:04 -04:00
sudhir 9838d2cd4f Refactor elevator runtime into core 2026-05-13 01:56:06 +05:30
sudhir b782ce9cf2 Merge branch 'main' into feat/elevator-system
# Conflicts:
#	packages/editor/src/components/tools/item/move-tool.tsx
#	packages/editor/src/components/tools/tool-manager.tsx
#	packages/editor/src/components/ui/panels/panel-manager.tsx
#	packages/editor/src/store/use-editor.tsx
#	packages/viewer/src/components/renderers/site/site-renderer.tsx
#	packages/viewer/src/components/viewer/ground-occluder.tsx
#	packages/viewer/src/components/viewer/index.tsx
#	packages/viewer/src/components/viewer/post-processing.tsx
2026-05-13 01:38:55 +05:30
sudhir 70c85d7760 Refine wall move previews and expose auto-slab planning 2026-05-12 12:15:45 +05:30
sudhir 564bfa229e Merge remote-tracking branch 'origin/main' into fix/fri-8-may
# Conflicts:
#	packages/editor/src/components/tools/fence/move-fence-endpoint-tool.tsx
#	packages/editor/src/components/tools/select/box-select-tool.tsx
#	packages/editor/src/components/tools/wall/move-wall-tool.tsx
#	packages/editor/src/components/ui/panels/column-panel.tsx
#	packages/editor/src/components/ui/panels/door-panel.tsx
#	packages/editor/src/components/ui/panels/window-panel.tsx
#	packages/viewer/src/components/renderers/column/column-renderer.tsx
#	packages/viewer/src/components/viewer/index.tsx
#	packages/viewer/src/systems/slab/slab-system.tsx
2026-05-12 00:27:06 +05:30
sudhir 92a9846193 Refactor elevator systems across core, viewer, and editor 2026-05-10 12:38:44 +05:30
Wawa e618175bba Reset core/viewer/editor/mcp packages and apps/editor from private-editor
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.

Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
  the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
  the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
  references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
  valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
  @types/react, @types/react-dom, @types/three to prevent JSX namespace
  fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
  to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
  match the new versions on every bump (so viewer/editor/mcp tarballs always
  reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts

Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
  what private-editor currently reports

Open PRs against editor-v2 will need rebasing/conflict resolution.
2026-05-09 20:52:26 +00:00
sudhir 2480be91b1 Optimize elevator editing performance with live previews 2026-05-09 19:09:48 +05:30
sudhir 0514363136 Add column hit testing and align column defaults 2026-05-08 14:31:58 +05:30
sudhir 53393b7def Add procedural support column variants 2026-05-08 12:54:59 +05:30
sudhir d2d714ba68 Smooth window animations and bay caps 2026-05-07 16:20:22 +05:30
sudhir 8f6a8fbe8b Add first-person window interaction 2026-05-07 13:50:30 +05:30
sudhir 133d81e563 Refine window corner shape support 2026-05-07 13:34:16 +05:30
sudhir eef19804d1 Merge branch 'main' into feat/door-improvement
# Conflicts:
#	packages/core/src/events/bus.ts
#	packages/viewer/src/systems/door/door-system.tsx
2026-05-07 10:40:51 +05:30
sudhir cef3f24dad Move door animations into viewer system 2026-05-07 10:11:25 +05:30
sudhir 0de07d6130 Separate runtime door animation and add dual-side handles 2026-05-06 11:22:50 +05:30
Wassim SAMADandGitHub 5f57e9bb09 Merge pull request #292 from sudhir9297/feat/mon-4-feat-fix
feat: column node with door/window nodes improvement
2026-05-05 16:39:21 -04:00
sudhir f5f80d0f3f Centralize door animation state and operation mapping 2026-05-05 17:23:48 +05:30
sudhir 6df4b4895c Add garage door types and animated door controls 2026-05-05 14:20:41 +05:30
sudhir 1490d280d4 Refine editor layer boundaries and selection handling 2026-05-05 13:26:39 +05:30
Pascal 1002a0a980 feat(editor): precise item dimensions — static bounding boxes, placement-math, remove item-mesh-metadata system
- Replace runtime mesh-based bounding-box computation with static dimension-based polygons for item footprints
- Add snapUpToGridStep() and getGridAlignedDimensions() to placement-math for grid-cell-aligned placement wireframes
- Add expandBoundsToGrid() to use-placement-coordinator for consistent wireframe snapping
- Add currentCursorRotationY to PlacementContext; preserve world orientation across item-surface transitions
- Fix item detach from surface: use worldToBuildingLocal() instead of event.localPosition to avoid coordinate-space jump
- Subscribe to useLiveTransforms in FloorplanPanel during placement so R/T keyboard rotation refreshes the 2D overlay immediately
- Fix FloorplanItemImage rotation (+180° to account for top-down camera capture orientation)
- Simplify spatial-grid-manager: single dimension-based getItemLocalBounds(), removes runtime mesh-metadata path
- Remove item-mesh-metadata system (compute-item-mesh-metadata, item-mesh-metadata-system, sync-request)
2026-05-04 19:35:41 +00:00
sudhir 762c9fc763 Refactor guide events and column placement handling 2026-05-04 23:06:23 +05:30
sudhir 46548c35e5 Fix curved wall and fence angle measurements 2026-05-04 11:29:01 +05:30
sudhir 23eec44714 Move render systems out of core 2026-05-01 15:07:47 +05:30
wass08 758f06454c Rename mesh metadata polygon key to drop floorplan prefix 2026-04-28 07:31:52 -04:00
sudhir a64d6b86cc Fix floorplan preview update loop 2026-04-28 09:52:10 +05:30
sudhir 87dfdf1b38 Add paint hover previews to viewer 2026-04-22 10:52:35 +05:30
sudhir bbc351d3a4 Add roof material targets and UV mapping 2026-04-20 12:57:06 +05:30
sudhir 4f9b822e54 Add click-targeted stair materials and UV mapping 2026-04-20 12:01:23 +05:30
sudhir 71ddb7052b Add two-sided wall material targeting 2026-04-20 11:18:20 +05:30
Sudhir YadavandGitHub 57df224948 feat: Add catalog-based material presets across structural nodes (#231)
* Add catalog-based material presets across structural nodes

* Fix material picker fallback and wall visible highlights

* Preserve wall materials in selection highlights
2026-04-15 12:16:35 -04:00
PascalandGitHub 682e2a1a12 sync: backport monorepo PRs #240 #251 #253 (#225) 2026-04-13 11:24:13 -04:00
PascalandGitHub 0a46a9deb4 sync: comprehensive monorepo → editor parity (2D/3D decoupling, UX polish, crash fixes)
Squash merge of 3 commits:
1. useLiveTransforms store for 2D/3D decoupling + floorplan overhaul + Sentry crash fixes
2. Comprehensive 59-file sync bringing editor to full monorepo parity (selection highlights, delete tool, furnish/zone modes, keyboard shortcuts, all panels)
3. Missing files fix (materials.ts, merged-outline-node.ts, type fix)

75 files changed, ~6K additions.
2026-04-07 19:21:10 -04:00
Pascal b4d9f3fbf6 fix: resolve type errors in export-system for tsc --build
- Cast scene.clone() to Scene for GLTFExporter compatibility
- Cast DataView.buffer to ArrayBuffer for STL Blob construction
- Add THREE import for Object3D type in traverse callback
2026-03-31 20:54:46 +00:00
PascalandGitHub 3e05e5aa43 Merge pull request #203 from thiago-lopes-dev/main
feat: implement export scene system (GLB, STL, OBJ)
2026-03-31 16:51:51 -04:00
Thiago LöpesandGitHub 9056eb2f1d Add files via upload 2026-03-30 17:39:37 -03:00
Developer 0be6d84c98 refactor: 完善材质系统相关代码
- 修复 node-actions.ts 中 forEach 返回值 lint 警告
- 更新材质 schema 定义和渲染器
- wall-cutout.tsx 材质颜色保留修复
2026-03-30 20:29:29 +08:00
Developer d0cdeb2ac4 fix(viewer): 修复墙体材质切换后缩放旋转时颜色恢复问题
问题描述:
选中墙体并切换材质颜色后,在界面上进行缩放、旋转或移动操作时,
墙体实际渲染的颜色会恢复为原来的白色,但颜色选项卡显示仍为选中的颜色。

根本原因:
WallCutout 系统在每次相机移动时,直接使用固定的白色材质覆盖墙体材质,
完全忽略了用户在节点上设置的自定义材质。

修复内容:
- 为每个墙体创建独立的材质对象,支持用户自定义颜色
- 支持预设颜色(brick, concrete, wood 等)和自定义颜色属性
- 添加材质哈希值跟踪,检测材质变化并重新创建材质
- 提取 getWallHideState() 辅助函数,优化代码结构
- 添加预设颜色映射的类型安全改进,使用 as const 和 keyof 类型操作
2026-03-30 20:21:48 +08:00
f06f2fa1b1 feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
* sync: port 2D editing features from monorepo (v0.3.0)

## New Features

### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle

### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization

### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component

### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control

## Package Changes

### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)

### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store

### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations

## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support

## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets

## Testing
- Security audit passed 
- All AI/internal code excluded 
- Version bumps applied 

79 files modified, 16 files added
~2600 insertions, ~1400 deletions

* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores

- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)

Build and lint pass clean.

* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard

- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
  guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
  to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)

All type checks pass. Build and lint clean.

---------

Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00
1d28e4208f sync: update core and viewer from monorepo (#143)
Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 23:18:30 -04:00
wass08 f2501be2bf remove community 2026-03-13 09:07:46 +01:00
wass08 202fc41f42 fade timescale for smooth item anims 2026-03-06 13:08:24 +01:00