Two bugs caused dragged shelves to snap to a weird position on commit:
1. `MoveRegistryNodeTool` wrote `useLiveTransforms.set(id, { ..., rotation: 0 })`,
so during the drag `ParametricNodeRenderer` applied `<group rotation={[0,0,0]}>`
and the shelf visually un-rotated. On commit the live transform cleared
and the renderer re-read the node's true rotation — the snap-back read
as "reverts to a weird position." Now we capture `originalRotationY`
from the node at mount time and forward it on every set.
2. `<GeometrySystem>` reset `group.position.set(0,0,0)` /
`group.rotation.set(0,0,0)` after every rebuild. That was carry-over
from legacy per-kind systems that didn't bind `position` on the group.
`ParametricNodeRenderer` now drives the transform via JSX prop, and
the reset clobbered it — React doesn't necessarily re-render on a
rebuild tick, so R3F never re-applied the prop and the registered
`<group>` stayed at the origin. Removed the reset; builders are
expected to emit local-space children.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-reported regressions on the 1:1 legacy ports: slab/ceiling moves
were slow (polygon CSG rebuilds per scene.update tick), fence moves
teleported briefly on commit (residual mesh.position offset survived
the geometry rebuild). All three now use the same live-drag pattern
the legacy fence move was designed for:
- During drag, write only to `sceneRegistry.nodes.get(id).position`
+ `useLiveTransforms`. No `scene.update`, no polygon rebuild, no
React re-render of geometry.
- History stays UNPAUSED — scene state isn't changing.
- On commit, a single `scene.update` writes the translated
polygon (or fence start/end + linked-fence cascade). Recorded as one
natural undo step.
- Tools leave `mesh.position` at the drag delta on commit;
GeometrySystem / CeilingSystem reset it to (0,0,0) when they
rebuild the geometry on the next frame. By the time position
clears, the new geometry is in place — no teleport.
Two framework changes enable this:
- `GeometrySystem` (viewer/systems/geometry) now resets
`group.position` + `group.rotation` after every rebuild, matching
the legacy `FenceSystem.updateFenceGeometry` behavior. Tools that
translate the group during live-drag can rely on the reset.
- Legacy `CeilingSystem.updateCeilingGeometry` extends its existing
`position.y` reset to cover X/Z too — previously it left X/Z at the
drag delta after rebuild, double-translating the visual.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
These files had been showing as modified in every dev session — biome's
canonical formatting (line-length collapses, import sort, type-modifier
placement) didn't match the committed state. No semantic changes.
Committing now so the working tree stays clean across sessions.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Depth-first session: drive registered kinds through Stage B (pure
def.geometry, drop system re-export) and Stage C (def.floorplan,
short-circuit legacy inline rendering in floorplan-panel.tsx).
spawn → C
- buildSpawnFloorplan wired on definition (was written but deferred
to avoid double-render).
- floorplan-panel.tsx's floorplanSpawnEntries useMemo short-circuits
to [] when nodeRegistry.has('spawn').
fence → B
- generateFenceGeometry exported from viewer; buildFenceGeometry
wraps it in a Group+Mesh with DEFAULT_STAIR_MATERIAL.
- def.geometry set; renderer + system fields dropped.
- Deleted nodes/src/fence/{renderer.tsx,system.tsx}.
fence → C
- buildFenceFloorplan: polyline along centerline (sampled for curved
fences via sampleWallCenterline from core). Stroke width = node.thickness.
- floorplan-panel.tsx's floorplanFenceEntries short-circuits.
slab → B
- generateSlabGeometry exported from viewer; buildSlabGeometry wraps
it in a Group+Mesh + cached material (preset / custom / default
pattern preserved from legacy renderer).
- def.geometry set; renderer + system fields dropped.
- Deleted nodes/src/slab/{renderer.tsx,system.tsx}.
slab → C
- buildSlabFloorplan: SVG path with outer polygon + hole subpaths
(uses getRenderableSlabPolygon from core for wall-clipping parity).
- floorplan-panel.tsx's slabPolygons short-circuits.
ceiling → B INTENTIONALLY SKIPPED
- Ceiling renderer renders React children (hosted items) + uses TSL
shader materials + named meshes that other systems poke
(getObjectByName('ceiling-grid')). Pure def.geometry can't preserve
that. Ceiling keeps def.renderer (the custom escape hatch) — same
pattern item uses. Documented in ceiling/definition.ts.
ceiling → C
- buildCeilingFloorplan: dashed-outline path with hole subpaths
(visually distinct from slab since ceilings are above).
- floorplan-panel.tsx's ceilingPolygons short-circuits.
Per-kind progress after this session:
- shelf: B ✅ C ✅ (Stage E since brand-new)
- spawn: A ✅ C ✅
- wall: A ✅ (B blocked on ctx.levelData design)
- fence: A ✅ B ✅ C ✅
- slab: A ✅ B ✅ C ✅
- ceiling: A ✅ C ✅ (B intentionally not applicable)
- door / window / item: A ✅ (B+C pending in future sessions)
Known test issue: `bun test` in packages/nodes fails to load
`three-bvh-csg` through the viewer's transitive imports (UMD/ESM
mismatch in Bun's test runner). The Next.js editor build works fine
because it bundles differently. Fix requires either dynamic imports
(breaks sync def.geometry contract) or test env config — deferred.
Other tests (schema, geometry, parity) pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lands the three-checkbox composition runtime documented in
wiki/architecture/node-definitions.md. A kind with only a pure
geometry function now needs zero per-kind React or system code.
Type-side additions (packages/core/src/registry/types.ts):
- New `GeometryContext` (resolve / children / siblings / parent) — read-
only scene access for builders that reference other nodes by ID
(wall miters, door cutouts). Most kinds ignore it.
- New `geometry?: (node, ctx) => Object3D` field on NodeDefinition,
independent of renderer/system. Three orthogonal opt-ins replace the
v0 RendererSource union.
- Re-exported via packages/core/src/registry/index.ts (consumed by
nodes packages through `export * from './registry'`).
Runtime (packages/viewer):
- New <GeometrySystem> (systems/geometry/geometry-system.tsx) walks
dirtyNodes, builds a GeometryContext per dirty node, calls
def.geometry, disposes old children, attaches new ones, clearDirty.
Frame priority 2 (matches the priority shelf's per-kind system had).
Mounted in viewer/index.tsx alongside <RegisteredSystems>.
- New <ParametricNodeRenderer> (components/renderers/parametric-node-
renderer.tsx) — empty <group> + useRegistry + useNodeEvents +
markDirty-on-mount + useLiveTransforms. Mounts hosted children via
<NodeRenderer> recursively. The default renderer for any registered
kind without a custom def.renderer.
- <NodeRenderer> dispatch updated: custom renderer wins, else
geometry-only kinds fall through to ParametricNodeRenderer, else
null (legacy switch fallback). Documented inline.
Shelf migration (proof of the boilerplate collapse):
- Deleted nodes/src/shelf/renderer.tsx (was 45 lines of registry +
handler boilerplate).
- Deleted nodes/src/shelf/system.tsx (was 60 lines of dirty-loop +
dispose plumbing).
- shelfDefinition now: `geometry: buildShelfGeometry`. One line.
buildShelfGeometry is the pure function from geometry.ts that already
existed.
End-to-end effect: registry-driven shelf now mounts via the framework's
generic renderer + system. Parametric edits flow through the same
dirty-driven rebuild path, but the kind ships ~100 fewer lines of
boilerplate. Every future kind that fits the same shape (item, fence
segment, column, etc. as they migrate in Phase 5) follows the same
"one line, one pure function" pattern.
Wall stays on its dedicated def.renderer + def.system — its mitering
needs level-batch context (`ctx.levelData?.miters`, future extension)
that the generic system doesn't yet provide. Decided at Phase 3+, not
blocking Phase 4 acceptance.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Endpoint drags fire markDirty(wallId) on every pointermove tick. The
old behavior rebuilt the dragged wall AND every wall sharing a junction
on every tick — in a 4-corner room with doors, that's 4× the CSG
+miter pass per tick. Visible as drag lag.
New behavior: the dragged wall rebuilds every tick (so the drag tracks
the cursor with full fidelity, cutouts and all). Adjacent walls are
queued in pendingAdjacentByLevel and rebuilt on the trailing edge —
80ms after the dirty stream stops. The corners snap into their correct
miter joins ~80ms after release, which is the standard CAD-app
"rubber-band the dragged element, fix neighbors on commit" pattern.
Module-level singleton state for the queue + timestamp — WallSystem is
mounted exactly once globally, so module state is the right scope.
Expected speedup:
- t-junction drag: ~3× (was 3 walls/tick, now 1)
- 4-corner room with door per wall: ~4×
The trailing flush condition (!hasDirtyWalls && now - lastWallDirtyAtMs
>= DRAG_FLUSH_MS) means single edits (non-drag) pay an 80ms latency
before neighbors miter correctly. Acceptable for now; the real fix is
the affordance/tool port (Milestone C) which will explicitly signal
"drag in progress" so we can drop the heuristic. Until then this is a
substantial drag-perf win for zero risk.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
- Replace runtime mesh-based bounding-box computation with static dimension-based polygons for item footprints
- Add snapUpToGridStep() and getGridAlignedDimensions() to placement-math for grid-cell-aligned placement wireframes
- Add expandBoundsToGrid() to use-placement-coordinator for consistent wireframe snapping
- Add currentCursorRotationY to PlacementContext; preserve world orientation across item-surface transitions
- Fix item detach from surface: use worldToBuildingLocal() instead of event.localPosition to avoid coordinate-space jump
- Subscribe to useLiveTransforms in FloorplanPanel during placement so R/T keyboard rotation refreshes the 2D overlay immediately
- Fix FloorplanItemImage rotation (+180° to account for top-down camera capture orientation)
- Simplify spatial-grid-manager: single dimension-based getItemLocalBounds(), removes runtime mesh-metadata path
- Remove item-mesh-metadata system (compute-item-mesh-metadata, item-mesh-metadata-system, sync-request)
* Add catalog-based material presets across structural nodes
* Fix material picker fallback and wall visible highlights
* Preserve wall materials in selection highlights
- Cast scene.clone() to Scene for GLTFExporter compatibility
- Cast DataView.buffer to ArrayBuffer for STL Blob construction
- Add THREE import for Object3D type in traverse callback
Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>