Add two-sided wall material targeting

This commit is contained in:
sudhir
2026-04-20 11:18:20 +05:30
parent 783b2e0c33
commit 71ddb7052b
14 changed files with 824 additions and 292 deletions
@@ -1,210 +1,14 @@
import {
type AnyNodeId,
baseMaterial,
emitter,
getMaterialPresetByRef,
sceneRegistry,
useScene,
type WallNode,
} from '@pascal-app/core'
import { type AnyNodeId, emitter, sceneRegistry, useScene, type WallNode } from '@pascal-app/core'
import { useFrame } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
import type { Material } from 'three'
import { Color } from 'three'
import { Fn, float, fract, length, mix, positionLocal, smoothstep, step, vec2 } from 'three/tsl'
import { type Mesh, MeshStandardNodeMaterial, Vector3 } from 'three/webgpu'
import { type Mesh, Vector3 } from 'three/webgpu'
import useViewer from '../../store/use-viewer'
import { createMaterial, createMaterialFromPresetRef } from '../../lib/materials'
import { getMaterialsForWall } from './wall-materials'
const tmpVec = new Vector3()
const u = new Vector3()
const v = new Vector3()
const DEFAULT_WALL_COLOR = '#f2f0ed'
const WALL_HIGHLIGHT_PROFILES = {
delete: {
color: new Color('#dc2626'),
blend: 0.76,
emissiveBlend: 0.92,
emissiveIntensity: 0.46,
},
selection: {
color: new Color('#818cf8'),
blend: 0.32,
emissiveBlend: 0.7,
emissiveIntensity: 0.42,
},
} as const
type WallHighlightKind = keyof typeof WALL_HIGHLIGHT_PROFILES
const dotPattern = Fn(() => {
const scale = float(0.1)
const dotSize = float(0.3)
const uv = vec2(positionLocal.x, positionLocal.y).div(scale)
const gridUV = fract(uv)
const dist = length(gridUV.sub(0.5))
const dots = step(dist, dotSize.mul(0.5))
const fadeHeight = float(2.5)
const yFade = float(1).sub(smoothstep(float(0), fadeHeight, positionLocal.y))
return dots.mul(yFade)
})
interface WallMaterials {
visible: Material
invisible: MeshStandardNodeMaterial
deleteVisible: Material
deleteInvisible: MeshStandardNodeMaterial
highlightedVisible: Material
highlightedInvisible: MeshStandardNodeMaterial
materialHash: string
}
const wallMaterialCache = new Map<string, WallMaterials>()
const presetColors = {
white: '#ffffff',
brick: '#8b4513',
concrete: '#808080',
wood: '#deb887',
glass: '#87ceeb',
metal: '#c0c0c0',
plaster: '#f5f5dc',
tile: '#dcdcdc',
marble: '#f5f5f5',
} as const
function getMaterialHash(wallNode: WallNode): string {
if (wallNode.materialPreset) return `preset-ref-${wallNode.materialPreset}`
if (!wallNode.material) return 'none'
const mat = wallNode.material
if (mat.preset && mat.preset !== 'custom') {
return `preset-${mat.preset}`
}
if (mat.properties) {
return `props-${mat.properties.color}-${mat.properties.roughness}-${mat.properties.metalness}`
}
return 'default'
}
function getPresetColor(preset: string): string {
return presetColors[preset as keyof typeof presetColors] ?? '#ffffff'
}
function getHighlightedColor(color: Color, kind: WallHighlightKind): Color {
const profile = WALL_HIGHLIGHT_PROFILES[kind]
return color.clone().lerp(profile.color, profile.blend)
}
function createHighlightedWallMaterial(
material: Material,
kind: WallHighlightKind,
): Material {
const highlightedMaterial = material.clone() as Material & {
color?: Color
emissive?: Color
emissiveIntensity?: number
needsUpdate?: boolean
}
const profile = WALL_HIGHLIGHT_PROFILES[kind]
if ('color' in highlightedMaterial && highlightedMaterial.color) {
highlightedMaterial.color = getHighlightedColor(highlightedMaterial.color, kind)
}
if ('emissive' in highlightedMaterial && highlightedMaterial.emissive) {
highlightedMaterial.emissive = highlightedMaterial.emissive
.clone()
.lerp(profile.color, profile.emissiveBlend)
}
if ('emissiveIntensity' in highlightedMaterial) {
highlightedMaterial.emissiveIntensity = Math.max(
highlightedMaterial.emissiveIntensity ?? 0,
profile.emissiveIntensity,
)
}
highlightedMaterial.needsUpdate = true
return highlightedMaterial
}
function createBaseVisibleWallMaterial(wallNode: WallNode): Material {
if (wallNode.materialPreset) {
return createMaterialFromPresetRef(wallNode.materialPreset) ?? baseMaterial
}
if (wallNode.material) {
return createMaterial(wallNode.material)
}
return baseMaterial
}
function getMaterialsForWall(wallNode: WallNode): WallMaterials {
const cacheKey = wallNode.id
const materialHash = getMaterialHash(wallNode)
const existing = wallMaterialCache.get(cacheKey)
if (existing && existing.materialHash === materialHash) {
return existing
}
if (existing) {
existing.visible.dispose()
existing.invisible.dispose()
existing.deleteVisible.dispose()
existing.deleteInvisible.dispose()
existing.highlightedVisible.dispose()
existing.highlightedInvisible.dispose()
}
let userColor = DEFAULT_WALL_COLOR
const preset = getMaterialPresetByRef(wallNode.materialPreset)
if (preset?.mapProperties?.color) {
userColor = preset.mapProperties.color
} else if (wallNode.material?.properties?.color) {
userColor = wallNode.material.properties.color
} else if (wallNode.material?.preset && wallNode.material.preset !== 'custom') {
userColor = getPresetColor(wallNode.material.preset)
}
const visibleMat = createBaseVisibleWallMaterial(wallNode)
const invisibleMat = new MeshStandardNodeMaterial({
transparent: true,
opacityNode: mix(float(0.0), float(0.24), dotPattern()),
color: userColor,
depthWrite: false,
emissive: userColor,
})
const highlightedVisible = createHighlightedWallMaterial(visibleMat, 'selection')
const highlightedInvisible = createHighlightedWallMaterial(
invisibleMat,
'selection',
) as MeshStandardNodeMaterial
const deleteVisible = createHighlightedWallMaterial(visibleMat, 'delete')
const deleteInvisible = createHighlightedWallMaterial(invisibleMat, 'delete') as MeshStandardNodeMaterial
const result: WallMaterials = {
visible: visibleMat,
invisible: invisibleMat,
deleteVisible,
deleteInvisible,
highlightedVisible,
highlightedInvisible,
materialHash,
}
wallMaterialCache.set(cacheKey, result)
return result
}
function getVisibleWallMaterial(wallNode: WallNode): Material {
return createBaseVisibleWallMaterial(wallNode)
}
function getWallHideState(
wallNode: WallNode,
@@ -301,7 +105,7 @@ export const WallCutout = () => {
? materials.deleteVisible
: isSelectionHighlighted
? materials.highlightedVisible
: getVisibleWallMaterial(wallNode)
: materials.visible
}
})
lastWallMode.current = wallMode
@@ -311,7 +115,7 @@ export const WallCutout = () => {
})
useEffect(() => {
const snapshot = new Map<Mesh, Material>()
const snapshot = new Map<Mesh, Material | Material[]>()
const restoreForCapture = () => {
sceneRegistry.byType.wall.forEach((wallId) => {
@@ -320,10 +124,10 @@ export const WallCutout = () => {
const wallNode = useScene.getState().nodes[wallId as AnyNodeId] as WallNode | undefined
if (!wallNode || wallNode.type !== 'wall') return
const mats = getMaterialsForWall(wallNode)
const current = wallMesh.material as Material
const current = wallMesh.material as Material | Material[]
snapshot.set(wallMesh, current)
if (current === mats.highlightedVisible || current === mats.deleteVisible) {
wallMesh.material = getVisibleWallMaterial(wallNode)
wallMesh.material = mats.visible
} else if (current === mats.highlightedInvisible || current === mats.deleteInvisible) {
wallMesh.material = mats.invisible
}