Add two-sided wall material targeting
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@@ -38,6 +38,8 @@ export interface NodeEvent<T extends AnyNode = AnyNode> {
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position: [number, number, number]
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localPosition: [number, number, number]
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normal?: [number, number, number]
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faceIndex?: number
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materialIndex?: number
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stopPropagation: () => void
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nativeEvent: ThreeEvent<PointerEvent>
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}
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