Add two-sided wall material targeting
This commit is contained in:
@@ -38,6 +38,8 @@ export interface NodeEvent<T extends AnyNode = AnyNode> {
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position: [number, number, number]
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localPosition: [number, number, number]
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normal?: [number, number, number]
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faceIndex?: number
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materialIndex?: number
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stopPropagation: () => void
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nativeEvent: ThreeEvent<PointerEvent>
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}
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@@ -4,6 +4,13 @@ export { BaseNode, generateId, Material, nodeType, objectId } from './base'
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export { CameraSchema } from './camera'
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// Collections
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export { type Collection, type CollectionId, generateCollectionId } from './collections'
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export type {
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MaterialMapProperties,
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MaterialMaps,
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MaterialPresetPayload,
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MaterialTarget as MaterialTargetValue,
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TextureWrapMode as TextureWrapModeValue,
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} from './material'
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// Material
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export {
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DEFAULT_MATERIALS,
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@@ -14,15 +21,8 @@ export {
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MaterialProperties,
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MaterialSchema,
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MaterialTarget,
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TextureWrapMode,
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resolveMaterial,
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} from './material'
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export type {
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MaterialMapProperties,
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MaterialMaps,
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MaterialPresetPayload,
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MaterialTarget as MaterialTargetValue,
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TextureWrapMode as TextureWrapModeValue,
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TextureWrapMode,
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} from './material'
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export { BuildingNode } from './nodes/building'
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export { CeilingNode } from './nodes/ceiling'
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@@ -58,7 +58,12 @@ export {
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} from './nodes/stair'
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export { AttachmentSide, StairSegmentNode, StairSegmentType } from './nodes/stair-segment'
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export { SurfaceHoleMetadata } from './nodes/surface-hole-metadata'
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export { WallNode } from './nodes/wall'
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export type { WallSurfaceMaterialSpec, WallSurfaceSide } from './nodes/wall'
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export {
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getEffectiveWallSurfaceMaterial,
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getWallSurfaceMaterialSignature,
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WallNode,
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} from './nodes/wall'
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export { WindowNode } from './nodes/window'
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export { ZoneNode } from './nodes/zone'
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export type { AnyNodeId, AnyNodeType } from './types'
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@@ -12,8 +12,14 @@ export const WallNode = BaseNode.extend({
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children: z
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.array(z.union([ItemNode.shape.id, DoorNode.shape.id, WindowNode.shape.id]))
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.default([]),
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// Legacy single-material wall finish. Read for backward compatibility only.
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material: MaterialSchema.optional(),
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// Legacy single-material wall finish preset. Read for backward compatibility only.
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materialPreset: z.string().optional(),
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interiorMaterial: MaterialSchema.optional(),
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interiorMaterialPreset: z.string().optional(),
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exteriorMaterial: MaterialSchema.optional(),
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exteriorMaterialPreset: z.string().optional(),
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thickness: z.number().optional(),
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height: z.number().optional(),
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curveOffset: z.number().optional(),
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@@ -37,3 +43,62 @@ export const WallNode = BaseNode.extend({
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`,
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)
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export type WallNode = z.infer<typeof WallNode>
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export type WallSurfaceSide = 'interior' | 'exterior'
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export type WallSurfaceMaterialSpec = {
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material?: z.infer<typeof MaterialSchema>
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materialPreset?: string
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}
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type WallSurfaceMaterialSource = {
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material?: z.infer<typeof MaterialSchema>
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materialPreset?: string
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interiorMaterial?: z.infer<typeof MaterialSchema>
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interiorMaterialPreset?: string
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exteriorMaterial?: z.infer<typeof MaterialSchema>
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exteriorMaterialPreset?: string
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}
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function getConfiguredWallSurfaceMaterial(
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wall: WallSurfaceMaterialSource,
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side: WallSurfaceSide,
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): WallSurfaceMaterialSpec {
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if (side === 'interior') {
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return {
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material: wall.interiorMaterial,
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materialPreset: wall.interiorMaterialPreset,
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}
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}
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return {
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material: wall.exteriorMaterial,
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materialPreset: wall.exteriorMaterialPreset,
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}
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}
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function hasSurfaceMaterial(spec: WallSurfaceMaterialSpec): boolean {
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return spec.material !== undefined || typeof spec.materialPreset === 'string'
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}
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export function getEffectiveWallSurfaceMaterial(
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wall: WallSurfaceMaterialSource,
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side: WallSurfaceSide,
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): WallSurfaceMaterialSpec {
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const configured = getConfiguredWallSurfaceMaterial(wall, side)
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if (hasSurfaceMaterial(configured)) {
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return configured
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}
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return {
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material: wall.material,
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materialPreset: wall.materialPreset,
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}
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}
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export function getWallSurfaceMaterialSignature(spec: WallSurfaceMaterialSpec): string {
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return JSON.stringify({
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material: spec.material ?? null,
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materialPreset: spec.materialPreset ?? null,
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})
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}
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@@ -1,4 +1,10 @@
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import type { AnyNode, AnyNodeId, WallNode } from '../../schema'
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import {
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type AnyNode,
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type AnyNodeId,
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getEffectiveWallSurfaceMaterial,
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getWallSurfaceMaterialSignature,
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type WallNode,
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} from '../../schema'
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import type { CollectionId } from '../../schema/collections'
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import type { SceneState } from '../use-scene'
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@@ -17,11 +23,7 @@ type WallMergePlan = {
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let pendingRafId: number | null = null
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let pendingUpdates: Set<AnyNodeId> = new Set()
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function pointsEqual(
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a: [number, number],
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b: [number, number],
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tolerance = 1e-6,
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) {
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function pointsEqual(a: [number, number], b: [number, number], tolerance = 1e-6) {
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const dx = a[0] - b[0]
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const dz = a[1] - b[1]
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return dx * dx + dz * dz <= tolerance * tolerance
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@@ -40,32 +42,30 @@ function getWallEndpointAtPoint(
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return null
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}
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function getWallFreeEndpoint(
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wall: Pick<WallNode, 'start' | 'end'>,
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sharedPoint: [number, number],
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) {
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function getWallFreeEndpoint(wall: Pick<WallNode, 'start' | 'end'>, sharedPoint: [number, number]) {
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return pointsEqual(wall.start, sharedPoint) ? wall.end : wall.start
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}
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function areWallStylesCompatible(a: WallNode, b: WallNode) {
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const aInterior = getWallSurfaceMaterialSignature(getEffectiveWallSurfaceMaterial(a, 'interior'))
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const bInterior = getWallSurfaceMaterialSignature(getEffectiveWallSurfaceMaterial(b, 'interior'))
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const aExterior = getWallSurfaceMaterialSignature(getEffectiveWallSurfaceMaterial(a, 'exterior'))
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const bExterior = getWallSurfaceMaterialSignature(getEffectiveWallSurfaceMaterial(b, 'exterior'))
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return (
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(a.parentId ?? null) === (b.parentId ?? null) &&
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Math.abs((a.curveOffset ?? 0) - (b.curveOffset ?? 0)) <= 1e-6 &&
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Math.abs((a.thickness ?? 0.2) - (b.thickness ?? 0.2)) <= 1e-6 &&
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Math.abs((a.height ?? 2.5) - (b.height ?? 2.5)) <= 1e-6 &&
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a.materialPreset === b.materialPreset &&
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JSON.stringify(a.material ?? null) === JSON.stringify(b.material ?? null) &&
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aInterior === bInterior &&
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aExterior === bExterior &&
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a.frontSide === b.frontSide &&
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a.backSide === b.backSide &&
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a.visible === b.visible
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)
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}
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function areWallsCollinearAcrossPoint(
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a: WallNode,
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b: WallNode,
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sharedPoint: [number, number],
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) {
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function areWallsCollinearAcrossPoint(a: WallNode, b: WallNode, sharedPoint: [number, number]) {
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const freeA = getWallFreeEndpoint(a, sharedPoint)
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const freeB = getWallFreeEndpoint(b, sharedPoint)
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const ax = freeA[0] - sharedPoint[0]
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@@ -111,7 +111,10 @@ function buildMergedWallAttachmentUpdates(
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mergedEnd: [number, number],
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nodes: Record<AnyNodeId, AnyNode>,
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): WallAttachmentUpdate[] {
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const mergedLength = Math.max(Math.hypot(mergedEnd[0] - mergedStart[0], mergedEnd[1] - mergedStart[1]), 1e-6)
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const mergedLength = Math.max(
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Math.hypot(mergedEnd[0] - mergedStart[0], mergedEnd[1] - mergedStart[1]),
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1e-6,
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)
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const tangentX = (mergedEnd[0] - mergedStart[0]) / mergedLength
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const tangentZ = (mergedEnd[1] - mergedStart[1]) / mergedLength
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const updates: WallAttachmentUpdate[] = []
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@@ -126,11 +129,16 @@ function buildMergedWallAttachmentUpdates(
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const sourceWall = child.parentId === secondary.id ? secondary : primary
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const sourceLength = Math.max(wallLength(sourceWall), 1e-6)
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const localX = typeof child.position[0] === 'number' ? child.position[0] : 0
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const worldX = sourceWall.start[0] + ((sourceWall.end[0] - sourceWall.start[0]) * localX) / sourceLength
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const worldZ = sourceWall.start[1] + ((sourceWall.end[1] - sourceWall.start[1]) * localX) / sourceLength
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const worldX =
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sourceWall.start[0] + ((sourceWall.end[0] - sourceWall.start[0]) * localX) / sourceLength
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const worldZ =
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sourceWall.start[1] + ((sourceWall.end[1] - sourceWall.start[1]) * localX) / sourceLength
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const nextLocalX = Math.max(
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0,
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Math.min(mergedLength, (worldX - mergedStart[0]) * tangentX + (worldZ - mergedStart[1]) * tangentZ),
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Math.min(
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mergedLength,
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(worldX - mergedStart[0]) * tangentX + (worldZ - mergedStart[1]) * tangentZ,
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),
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)
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updates.push({
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@@ -100,6 +100,49 @@ function normalizeStairSegmentNode(node: Record<string, unknown>) {
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return parsed.success ? parsed.data : null
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}
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function migrateWallSurfaceMaterials(node: Record<string, any>) {
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const hasInterior =
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node.interiorMaterial !== undefined || typeof node.interiorMaterialPreset === 'string'
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const hasExterior =
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node.exteriorMaterial !== undefined || typeof node.exteriorMaterialPreset === 'string'
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const legacyFinish = {
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material: node.material,
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materialPreset: typeof node.materialPreset === 'string' ? node.materialPreset : undefined,
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}
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if (!hasInterior && !hasExterior) {
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if (legacyFinish.material === undefined && legacyFinish.materialPreset === undefined) {
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return node
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}
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return {
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...node,
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interiorMaterial: legacyFinish.material,
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interiorMaterialPreset: legacyFinish.materialPreset,
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exteriorMaterial: legacyFinish.material,
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exteriorMaterialPreset: legacyFinish.materialPreset,
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}
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}
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if (!hasInterior) {
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return {
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...node,
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interiorMaterial: node.exteriorMaterial,
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interiorMaterialPreset: node.exteriorMaterialPreset,
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}
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}
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if (!hasExterior) {
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return {
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...node,
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exteriorMaterial: node.interiorMaterial,
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exteriorMaterialPreset: node.interiorMaterialPreset,
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}
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}
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return node
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}
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function migrateNodes(nodes: Record<string, any>): Record<string, AnyNode> {
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const patchedNodes = { ...nodes }
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for (const [id, node] of Object.entries(patchedNodes)) {
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@@ -153,6 +196,10 @@ function migrateNodes(nodes: Record<string, any>): Record<string, AnyNode> {
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patchedNodes[id] = normalized
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}
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}
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if (node.type === 'wall') {
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patchedNodes[id] = migrateWallSurfaceMaterials(patchedNodes[id])
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}
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}
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return patchedNodes as Record<string, AnyNode>
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}
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@@ -7,20 +7,30 @@ import { spatialGridManager } from '../../hooks/spatial-grid/spatial-grid-manage
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import { resolveLevelId } from '../../hooks/spatial-grid/spatial-grid-sync'
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import type { AnyNode, AnyNodeId, WallNode } from '../../schema'
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import useScene from '../../store/use-scene'
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import { DEFAULT_WALL_HEIGHT, getWallPlanFootprint, getWallThickness } from './wall-footprint'
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import { getWallCurveFrameAt, getWallSurfacePolygon, isCurvedWall } from './wall-curve'
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import { DEFAULT_WALL_HEIGHT, getWallPlanFootprint, getWallThickness } from './wall-footprint'
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import {
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calculateLevelMiters,
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getAdjacentWallIds,
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getWallMiterBoundaryPoints,
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type Point2D,
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type WallMiterData,
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pointToKey,
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type WallMiterData,
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} from './wall-mitering'
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// Reusable CSG evaluator for better performance
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const csgEvaluator = new Evaluator()
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const CURVED_WALL_3D_ENDPOINT_INSET = 0.0015
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const WALL_FACE_NORMAL_Y_EPSILON = 0.6
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const WALL_FACE_EDGE_DISTANCE_EPSILON = 0.003
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type WallBoundaryEdgeTag = 'front' | 'back' | 'base'
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type TaggedWallBoundaryEdge = {
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start: THREE.Vector2
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end: THREE.Vector2
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tag: WallBoundaryEdgeTag
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}
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function ensureUv2Attribute(geometry: THREE.BufferGeometry) {
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const uv = geometry.getAttribute('uv')
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@@ -78,6 +88,207 @@ function insetCurvedWallBoundaryPointsFor3D(
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return next
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}
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function addTaggedWallBoundaryEdge(
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edges: TaggedWallBoundaryEdge[],
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points: { x: number; z: number }[],
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startIndex: number,
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endIndex: number,
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tag: WallBoundaryEdgeTag,
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) {
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const start = points[startIndex]
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const end = points[endIndex]
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if (!(start && end)) return
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if (Math.hypot(end.x - start.x, end.z - start.z) < 1e-6) return
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edges.push({
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start: new THREE.Vector2(start.x, start.z),
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end: new THREE.Vector2(end.x, end.z),
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tag,
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})
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}
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function buildTaggedWallBoundaryEdges(
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wall: WallNode,
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localPoints: { x: number; z: number }[],
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miterData: WallMiterData,
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): TaggedWallBoundaryEdge[] {
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if (localPoints.length < 2) return []
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const edges: TaggedWallBoundaryEdge[] = []
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if (isCurvedWall(wall)) {
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const sidePointCount = Math.floor(localPoints.length / 2)
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if (sidePointCount < 2) return edges
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for (let index = 0; index < sidePointCount - 1; index += 1) {
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addTaggedWallBoundaryEdge(edges, localPoints, index, index + 1, 'back')
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}
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addTaggedWallBoundaryEdge(edges, localPoints, sidePointCount - 1, sidePointCount, 'base')
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for (let index = sidePointCount; index < localPoints.length - 1; index += 1) {
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addTaggedWallBoundaryEdge(edges, localPoints, index, index + 1, 'front')
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}
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addTaggedWallBoundaryEdge(edges, localPoints, localPoints.length - 1, 0, 'base')
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return edges
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}
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const startKey = pointToKey({ x: wall.start[0], y: wall.start[1] })
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const startJunction = miterData.junctionData.get(startKey)?.get(wall.id)
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const startLeftIndex = startJunction ? localPoints.length - 2 : localPoints.length - 1
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const endLeftIndex = startJunction ? localPoints.length - 3 : localPoints.length - 2
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addTaggedWallBoundaryEdge(edges, localPoints, 0, 1, 'back')
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for (let index = 1; index < endLeftIndex; index += 1) {
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addTaggedWallBoundaryEdge(edges, localPoints, index, index + 1, 'base')
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}
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addTaggedWallBoundaryEdge(edges, localPoints, endLeftIndex, startLeftIndex, 'front')
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for (let index = startLeftIndex; index < localPoints.length - 1; index += 1) {
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addTaggedWallBoundaryEdge(edges, localPoints, index, index + 1, 'base')
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}
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addTaggedWallBoundaryEdge(edges, localPoints, localPoints.length - 1, 0, 'base')
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return edges
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}
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function distanceToWallBoundaryEdge(point: THREE.Vector2, edge: TaggedWallBoundaryEdge): number {
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const edgeDx = edge.end.x - edge.start.x
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const edgeDz = edge.end.y - edge.start.y
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const pointDx = point.x - edge.start.x
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const pointDz = point.y - edge.start.y
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const edgeLengthSq = edgeDx * edgeDx + edgeDz * edgeDz
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if (edgeLengthSq < 1e-12) {
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return point.distanceTo(edge.start)
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}
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const t = THREE.MathUtils.clamp((pointDx * edgeDx + pointDz * edgeDz) / edgeLengthSq, 0, 1)
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const closestX = edge.start.x + edgeDx * t
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const closestZ = edge.start.y + edgeDz * t
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return Math.hypot(point.x - closestX, point.y - closestZ)
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}
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function getWallFaceMaterialIndex(
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wall: Pick<WallNode, 'frontSide' | 'backSide'>,
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face: 'front' | 'back',
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): 0 | 1 | 2 {
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const semantic = face === 'front' ? wall.frontSide : wall.backSide
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const fallback = face === 'front' ? 1 : 2
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if (semantic === 'interior') return 1
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if (semantic === 'exterior') return 2
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return fallback
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}
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function assignWallMaterialGroups(
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geometry: THREE.BufferGeometry,
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wall: WallNode,
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boundaryEdges: TaggedWallBoundaryEdge[],
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) {
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const position = geometry.getAttribute('position')
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if (!position) return
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const index = geometry.getIndex()
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const triangleCount = index ? Math.floor(index.count / 3) : Math.floor(position.count / 3)
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if (triangleCount === 0) {
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geometry.clearGroups()
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return
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}
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const triangleMaterials = new Array<number>(triangleCount).fill(0)
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const a = new THREE.Vector3()
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const b = new THREE.Vector3()
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const c = new THREE.Vector3()
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const ab = new THREE.Vector3()
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const ac = new THREE.Vector3()
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const normal = new THREE.Vector3()
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const centroid = new THREE.Vector3()
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const projectedCentroid = new THREE.Vector2()
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const maxBoundaryDistance = Math.max(
|
||||
getWallThickness(wall) * 0.02,
|
||||
WALL_FACE_EDGE_DISTANCE_EPSILON,
|
||||
)
|
||||
|
||||
for (let triangleIndex = 0; triangleIndex < triangleCount; triangleIndex += 1) {
|
||||
const baseIndex = triangleIndex * 3
|
||||
const ia = index ? index.getX(baseIndex) : baseIndex
|
||||
const ib = index ? index.getX(baseIndex + 1) : baseIndex + 1
|
||||
const ic = index ? index.getX(baseIndex + 2) : baseIndex + 2
|
||||
|
||||
a.fromBufferAttribute(position, ia)
|
||||
b.fromBufferAttribute(position, ib)
|
||||
c.fromBufferAttribute(position, ic)
|
||||
|
||||
ab.subVectors(b, a)
|
||||
ac.subVectors(c, a)
|
||||
normal.crossVectors(ab, ac)
|
||||
|
||||
if (normal.lengthSq() < 1e-12) {
|
||||
triangleMaterials[triangleIndex] = 0
|
||||
continue
|
||||
}
|
||||
|
||||
normal.normalize()
|
||||
|
||||
if (Math.abs(normal.y) >= WALL_FACE_NORMAL_Y_EPSILON) {
|
||||
triangleMaterials[triangleIndex] = 0
|
||||
continue
|
||||
}
|
||||
|
||||
centroid
|
||||
.copy(a)
|
||||
.add(b)
|
||||
.add(c)
|
||||
.multiplyScalar(1 / 3)
|
||||
projectedCentroid.set(centroid.x, centroid.z)
|
||||
|
||||
let nearestTag: WallBoundaryEdgeTag | null = null
|
||||
let nearestDistance = Number.POSITIVE_INFINITY
|
||||
|
||||
for (const edge of boundaryEdges) {
|
||||
const distance = distanceToWallBoundaryEdge(projectedCentroid, edge)
|
||||
if (distance < nearestDistance) {
|
||||
nearestDistance = distance
|
||||
nearestTag = edge.tag
|
||||
}
|
||||
}
|
||||
|
||||
if (!nearestTag || nearestDistance > maxBoundaryDistance) {
|
||||
triangleMaterials[triangleIndex] = 0
|
||||
continue
|
||||
}
|
||||
|
||||
if (nearestTag === 'base') {
|
||||
triangleMaterials[triangleIndex] = 0
|
||||
continue
|
||||
}
|
||||
|
||||
triangleMaterials[triangleIndex] = getWallFaceMaterialIndex(wall, nearestTag)
|
||||
}
|
||||
|
||||
geometry.clearGroups()
|
||||
|
||||
let currentMaterial = triangleMaterials[0] ?? 0
|
||||
let groupStart = 0
|
||||
|
||||
for (let triangleIndex = 1; triangleIndex < triangleCount; triangleIndex += 1) {
|
||||
const materialIndex = triangleMaterials[triangleIndex] ?? 0
|
||||
if (materialIndex === currentMaterial) continue
|
||||
|
||||
geometry.addGroup(groupStart * 3, (triangleIndex - groupStart) * 3, currentMaterial)
|
||||
groupStart = triangleIndex
|
||||
currentMaterial = materialIndex
|
||||
}
|
||||
|
||||
geometry.addGroup(groupStart * 3, (triangleCount - groupStart) * 3, currentMaterial)
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// WALL SYSTEM
|
||||
// ============================================================================
|
||||
@@ -252,6 +463,7 @@ export function generateExtrudedWall(
|
||||
|
||||
// Convert polygon to local coordinates
|
||||
const localPoints = polyPoints.map(worldToLocal)
|
||||
const boundaryEdges = buildTaggedWallBoundaryEdges(wallNode, localPoints, miterData)
|
||||
|
||||
// Build THREE.js shape
|
||||
// Shape uses (x, y) where we map: shape.x = local.x, shape.y = -local.z
|
||||
@@ -272,6 +484,7 @@ export function generateExtrudedWall(
|
||||
// Rotate so extrusion direction (Z) becomes height direction (Y)
|
||||
geometry.rotateX(-Math.PI / 2)
|
||||
geometry.computeVertexNormals()
|
||||
assignWallMaterialGroups(geometry, wallNode, boundaryEdges)
|
||||
ensureUv2Attribute(geometry)
|
||||
|
||||
// Apply CSG subtraction for cutouts (doors/windows)
|
||||
@@ -307,6 +520,7 @@ export function generateExtrudedWall(
|
||||
|
||||
const resultGeometry = resultBrush.geometry
|
||||
resultGeometry.computeVertexNormals()
|
||||
assignWallMaterialGroups(resultGeometry, wallNode, boundaryEdges)
|
||||
ensureUv2Attribute(resultGeometry)
|
||||
|
||||
return resultGeometry
|
||||
|
||||
Reference in New Issue
Block a user