Port floorplan item thumbnails, full mobile editor UI, and mobile polish from the private monorepo into the public editor. Monorepo PR #297 (feat/item-admin-advanced): - Add optional floorPlanUrl to item asset schema (core) - Render 2D floor-plan images inside item footprints on floorplan - Improve slider drag with modifier key re-anchoring Monorepo PR #302 (feat/mobile-ui): - Mobile editor layout with draggable bottom sheet - Mobile tab bar, selection bar, and panel sheet - Mobile-aware panel manager and panel wrapper - useIsMobile rewrite (useSyncExternalStore, SSR-safe) - Camera actions hideOrbit prop - GridSnapControl and SecondaryToggles exports - Action menu hides on mobile contextual tabs - SidebarTab extended with mobileDefaultSnap/mobileIcon Monorepo PR #306 (feat/mobile-ui-polish): - Touch gesture mapping for camera controls (one/two/three finger) - Snap ratio constants for bottom sheet - Thumbnail generator WebGL2 fallback (bottom-up row flip) - ErrorBoundary scope logging, viewer scene wrap - GPUDeviceWatcher enhanced logging and uncaptured error handler - WebGPURenderer init error handling and diagnostics - Post-processing log improvements - MergedOutlineNode WebGL2 FBO corruption fix Excluded: apps/community/*, apps/editor/*, packages/community-*, .cursor/*, .env.example (monorepo-only files) Co-authored-by: Pascal <open@pascal.app>
@pascal-app/core
Core library for Pascal 3D building editor.
Installation
npm install @pascal-app/core
Peer Dependencies
npm install react three @react-three/fiber @react-three/drei
What's Included
- Node Schemas - Zod schemas for all building primitives (walls, slabs, items, etc.)
- Scene State - Zustand store with IndexedDB persistence and undo/redo
- Systems - Geometry generation for walls, floors, ceilings, roofs
- Scene Registry - Fast lookup from node IDs to Three.js objects
- Spatial Grid - Collision detection and placement validation
- Event Bus - Typed event emitter for inter-component communication
- Asset Storage - IndexedDB-based file storage for user-uploaded assets
Usage
import { useScene, WallNode, ItemNode } from '@pascal-app/core'
// Create a wall
const wall = WallNode.parse({
points: [[0, 0], [5, 0]],
height: 3,
thickness: 0.2,
})
useScene.getState().createNode(wall, parentLevelId)
// Subscribe to scene changes
function MyComponent() {
const nodes = useScene((state) => state.nodes)
const walls = Object.values(nodes).filter(n => n.type === 'wall')
return <div>Total walls: {walls.length}</div>
}
Node Types
SiteNode- Root containerBuildingNode- Building within a siteLevelNode- Floor levelWallNode- Vertical wall with optional openingsSlabNode- Floor slabCeilingNode- Ceiling surfaceRoofNode- Roof geometryZoneNode- Spatial zone/roomItemNode- Furniture, fixtures, appliancesScanNode- 3D scan referenceGuideNode- 2D guide image reference
Systems
Systems process dirty nodes each frame to update geometry:
WallSystem- Wall geometry with mitering and CSG cutoutsSlabSystem- Floor polygon generationCeilingSystem- Ceiling geometryRoofSystem- Roof generationItemSystem- Item positioning on walls/ceilings/floors
License
MIT