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editor/packages/viewer/src/components/renderers/window/window-renderer.tsx
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2026-05-13 09:05:09 -04:00

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TypeScript

import { useRegistry, useScene, type WindowNode } from '@pascal-app/core'
import { useLayoutEffect, useMemo, useRef } from 'react'
import type { Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { createMaterial, DEFAULT_WINDOW_MATERIAL } from '../../../lib/materials'
export const WindowRenderer = ({ node }: { node: WindowNode }) => {
const ref = useRef<Mesh>(null!)
useRegistry(node.id, 'window', ref)
useLayoutEffect(() => {
useScene.getState().markDirty(node.id)
}, [node.id])
const handlers = useNodeEvents(node, 'window')
const isTransient = !!(node.metadata as Record<string, unknown> | null)?.isTransient
const material = useMemo(() => {
const mat = node.material
if (!mat) return DEFAULT_WINDOW_MATERIAL
return createMaterial(mat)
}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
return (
<mesh
material={material}
position={node.position}
ref={ref}
rotation={node.rotation}
visible={node.visible}
{...(isTransient ? {} : handlers)}
>
<boxGeometry args={[0, 0, 0]} />
</mesh>
)
}