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editor/wiki/architecture/viewer-isolation.md
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Wassim SAMADandClaude Opus 4.7 cf07fcaa97 Restructure agent config: unified .agents/skills + wiki/architecture
Replace per-tool rule trees (.cursor/rules, .claude/rules, .codex/rules)
with a single wiki/architecture/ source — 11 pages + README — readable
as plain markdown by any agent. Canonical skills live in .agents/skills/;
.claude/skills, .cursor/skills, .codex/skills are directory symlinks.

AGENTS.md is the entrypoint (rewritten as a lean overview, no per-tool
path lists). CLAUDE.md, GEMINI.md, and .github/copilot-instructions.md
all point to it.

Add open-pr skill (uses .github/pull_request_template.md as the source
of truth for the PR body) and remove the dangling .claude/CLAUDE.md
relative symlink.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 09:51:25 -04:00

2.9 KiB

Viewer Isolation

Viewer must be editor-agnostic — controlled from outside via props and children.

Applies to: packages/viewer/**.

@pascal-app/viewer is a standalone 3D canvas library. It must never know about editor-specific features, UI state, or tools. This keeps it usable in the read-only /viewer/[id] route and in any future embedding context.

The Rule

The viewer is controlled from outside. It exposes control points (props, callbacks, children). It never reaches into apps/editor.

Forbidden in packages/viewer

// ❌ Never import from the editor app
import { useEditor } from '@/store/use-editor'
import { ToolManager } from '@/components/tools/tool-manager'

// ❌ Never reference editor-specific concepts
if (isEditorMode) {  }

Correct Pattern — Pass Control from Outside

The editor mounts the viewer and passes what it needs:

// apps/editor/components/editor-canvas.tsx  ✅
import { Viewer } from '@pascal-app/viewer'
import { ToolManager } from '../tools/tool-manager'
import { useEditor } from '../../store/use-editor'

export function EditorCanvas() {
  const { selection } = useViewer()

  return (
    <Viewer
      theme="light"
      onSelect={(id) => useViewer.getState().setSelection(id)}
      onExport={handleExport}
    >
      {/* Editor injects tools as children — viewer renders them inside the canvas */}
      <ToolManager />
    </Viewer>
  )
}

The viewer accepts children and renders them inside the R3F canvas. This is the extension point for tools, overlays, and editor-specific systems.

Viewer's Own State (useViewer)

The viewer store contains only presentation state:

  • selection — which nodes are highlighted
  • cameraMode — perspective / orthographic
  • levelMode — stacked / exploded / solo / manual
  • wallMode — up / cutaway / down
  • theme — light / dark
  • Display toggles: showScans, showGuides, showGrid

If a piece of state is only meaningful inside the editor (e.g. active tool, phase, edit mode) — it belongs in useEditor, not useViewer.

Nested Viewer for Editor-Specific Features

When an editor feature needs to live "inside" the canvas but must not pollute the viewer package, inject it as a child:

// ✅ Editor-specific overlay injected as child
<Viewer>
  <SelectionBoxOverlay />   {/* editor only */}
  <SnapIndicator />         {/* editor only */}
  <ToolManager />           {/* editor only */}
</Viewer>

This pattern lets the viewer stay ignorant of these components while they still have access to the R3F context.

Checklist Before Adding Code to packages/viewer

  • Does this feature make sense in the read-only viewer route?
  • Does it reference useEditor, tool state, or phase/mode?
  • Could it be passed in as a prop or child instead?

If any answer is "editor-specific", keep it in apps/editor and inject it via children or props.