Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
Pre-push audit agent A2 flagged two HIGH-severity security issues that
would have shipped in the PR had we not checked:
1. PUT /api/scenes/[id] URL-validation bypass. Phase 8 P4 fixed
the POST /api/scenes route by replacing a loose z.unknown() graph
schema with AnyNode superRefine. The fix never made it to the PUT
handler - an attacker could resubmit the same javascript:/file:///
payloads via PUT. Fixed by extracting the tight validator into
apps/editor/lib/graph-schema.ts and sharing it across both routes.
2. SSRF in photo_to_scene / analyze_floorplan_image /
analyze_room_photo. All three tools called raw fetch(image) on
user-supplied URLs with no validation - a direct
http://169.254.169.254/latest/meta-data/ exfil primitive on any
cloud host. Added packages/mcp/src/lib/safe-fetch.ts that:
- Blocks loopback (127.0.0.0/8, ::1)
- Blocks link-local incl. cloud metadata (169.254.0.0/16)
- Blocks private ranges (10/8, 172.16/12, 192.168/16, fc00::/7)
- Blocks .local/.internal/.corp hostnames + localhost variants
- Blocks v4-mapped IPv6 loopback (::ffff:127.0.0.1)
- Manual redirects (max 3), revalidating the allowlist per hop
- 20 MB response-size cap (streamed, enforced per-chunk)
- 10s timeout
- Optional PASCAL_ALLOWED_ASSET_ORIGINS env allowlist
Tests: 8 new SSRF guard tests, all vision tests still pass, full
suite 302/302.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 8 parallel validation flagged two boundaries where malicious URLs
(javascript:, file:, external http:, data:text/html, ...) could be
persisted despite the AssetUrl allowlist added in Phase 7 A7:
1. `save_scene({ includeCurrentScene: false, graph })` — the graph arg
was treated as opaque (`z.record(z.string(), z.unknown())`) and
written to the store without re-running AnyNode.safeParse.
2. `POST /api/scenes { graph }` in the editor API — same issue; the
Zod `graphSchema` accepted anything object-shaped.
Fixes:
- `save-scene.ts`: when `includeCurrentScene === false`, iterate every
node and run `AnyNode.safeParse`; collect issues and throw
`McpError(InvalidParams, 'graph_invalid', { errors })` on any
failure.
- `app/api/scenes/route.ts`: replace `graphSchema` with a structured
`z.object({ nodes, rootNodeIds, collections? })` + `superRefine`
that runs `AnyNode.safeParse` on every node. Invalid → 400 with
detailed issue paths.
Tests:
- Added `save_scene` regression test for the P4 attack
(item.asset.src = 'javascript:alert(1)') — expected error.
- Fixed the existing `includeCurrentScene=false` test to use a
schema-compliant site node id (the prior `id: 'root'` now fails
the AnyNode parse, which is the desired strict behaviour).
- Full suite: 294 pass / 0 fail.
Also adds Phase 8 test-reports/phase8/** (10 agents, ~15 scripts +
markdown reports) documenting the validation run, plus minor biome
cleanups to the Phase 5/7 test artefacts (removed stale
`// biome-ignore` suppression comments that now resolve to the
already-off `noConsole` rule).
Phase 8 result summary (10 parallel agents, stdio MCP transport with
isolated data dirs):
- P1 templates: 18/18 PASS
- P2 variants: 6/7 mutations + determinism + save + combined + error
- P3 locking: 12/12 PASS (MCP + editor HTTP If-Match)
- P4 URL hardening: fixed 2 bypasses (see above)
- P5 photo-to-scene: 6/6 PASS
- P6 Casa del Sol via save_scene: 13/13 PASS
- P7 editor HTTP API: 18/18 PASS
- P8 concurrency: 4/5 PASS, flagged 2 real filesystem-store races
(expectedVersion CAS gap + .index.json drift under parallel writes)
- P9 edge cases: 13/13 PASS (size cap, slug safety, bad inputs)
- P10 full sweep: 37/37 PASS (30 tools + 4 resources + 3 prompts)
Known follow-ups:
- FilesystemSceneStore needs a proper lockfile / atomic CAS to fix
the P8 concurrency bugs (low priority: single-writer MCP is the
typical case).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds window.__pascalScene = useScene in development builds so that a
running MCP process (which has its own Node-side in-memory store) can
inject a built scene into the browser editor for visual verification:
fetch('/dev/casa-sol.json')
.then(r => r.json())
.then(s => window.__pascalScene.getState().setScene(s.nodes, s.rootNodeIds))
Also ships /public/dev/casa-sol.json as a reference scene — the
artefact exported from the MCP Casa del Sol test build.
Gated behind NODE_ENV !== 'production' so nothing leaks to prod.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Add catalog-based material presets across structural nodes
* Fix material picker fallback and wall visible highlights
* Preserve wall materials in selection highlights
* feat: railing on the straight stairs and new fence
* feat: added spiral and curved stairs with bug fix for fence
* feat:fence are linked to each other ... so moving one move the other sharing the same coordinate
* fix: update stair railing logic to include front-side attachments for terminal landings
* Integrate fence rendering into the fence system
* fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode
TreeNode was passing `node` (undefined variable) instead of `nodeId` to
WallTreeNode and FenceTreeNode, causing a runtime ReferenceError.
Updated FenceTreeNode to accept nodeId and look up the node from the
scene store internally, consistent with all other tree node components.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update fence icon with new isometric design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Adds a Preview button next to Radio Pascal that switches the editor
into a viewer-like experience without leaving the page. The preview
mode swaps in the viewer's selection manager (hierarchical drill-down),
zone system, camera controls (left-click pan, auto-navigate), and
interactive item system while hiding editor-only UI (tools, panels,
sidebar, grid). Back arrow in the viewer overlay returns to the editor.
Also widens the default sidebar from 288px to 432px for better
project title visibility.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: harden viewer/editor renderer init and error handling
* Bump @biomejs/biome and turbo versions
Update devDependencies: bump @biomejs/biome from ^2.4.4 to ^2.4.6 and turbo from ^2.8.12 to ^2.8.13. Regenerated bun.lock to reflect the updated resolved package versions.
* Restore inline zone label editing on canvas