d747d2f0eaebbdf8569ab464680d65c7f15f246b
9
Commits
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d747d2f0ea |
Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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56e022a093 |
Phase 5 Stage D wall: port endpoint move, whole-move, placement (1:1 legacy)
Three remaining wall affordances ported into nodes/src/wall/ as
direct copies of the legacy implementations. Wall D is now complete.
- move-endpoint-tool.tsx (426 LoC) — linked-wall corner cascade +
Alt-detach + angle label. Mounted via `affordanceTools.move-endpoint`.
- move-tool.tsx (804 LoC, the most complex tool in the editor) —
center-drag with axis lock, linked-wall corner cascade via
`planWallMoveJunctions`, bridge wall ghost previews, auto-slab
live preview via `planAutoSlabsForLevel`, R/T rotation in 45°
steps, Shift to bypass grid snap, isNew metadata strip on first
commit. Mounted via `affordanceTools.move`.
- tool.tsx (332 LoC) — two-click placement with length/angle HUD,
Shift to bypass angle snap. Mounted via `def.tool`.
Editor public surface gains:
- createWallOnCurrentLevel, snapWallDraftPoint, WallPlanPoint
- MovingWallEndpoint type
ToolManager dispatch for `movingWallEndpoint` routes through the
registry with the legacy fallback (same shape as the fence
move-endpoint dispatch).
Wall is now A ✅ C ✅ D ✅. Stage B still pending (geometry depends on
level-batch miter data, blocked on `ctx.levelData` design decision).
Stage E pending (drop WallPanel — has slider drags + actions).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6a1d853dd8 |
IconRef: add url kind, point registered kinds at palette assets
User pointed at the palette's PNG icons in the bottom toolbar — they
expected the inspector title to use the same artwork, not the iconify
lucide glyphs. Different visual style.
- IconRef gains `{ kind: 'url'; src: string }`. Plain `<img>` render
in ParametricInspector (no next/image — the inspector is
`'use client'`).
- All currently-registered kinds switched to URL refs matching their
palette `iconSrc`:
fence → /icons/fence.png
slab → /icons/floor.png
ceiling → /icons/ceiling.png
wall → /icons/wall.png
spawn → /icons/site.png
shelf → /icons/column.png (placeholder, same as palette)
- Kind-owned panels (slab/ceiling) already pass URL strings to their
own PanelWrapper; unchanged.
Door/window/item will get URL refs when they register at Stage A.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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1e15e10185 |
Phase 5 Stage D: re-port curve + whole-item move tools 1:1 from legacy
Each tool is now a direct copy of the legacy implementation, relocated
under @pascal-app/nodes/<kind>/ and dispatched via the registry's
def.affordanceTools. No DragAction abstraction, no clever live-drag
exception, no novel snap pipeline — same code, same UX, same
performance, same history dance.
Ports:
- fence/curve-tool.tsx (legacy CurveFenceTool, 1:1)
- fence/move-tool.tsx (legacy MoveFenceTool, 1:1 — including
the mesh.position + useLiveTransforms
exception that the legacy uses for fence
specifically)
- wall/curve-tool.tsx (legacy CurveWallTool, 1:1)
- slab/move-tool.tsx (legacy MoveSlabTool, 1:1)
- ceiling/move-tool.tsx (legacy MoveCeilingTool, 1:1 — preview
fill + outline overlay preserved)
Drops the obsolete DragAction-based action files
(packages/nodes/src/{fence,wall,slab,ceiling}/actions/{curve,move}.ts)
and their now-empty actions/ directories where applicable. Fence
keeps actions/move-endpoint.ts since that port works.
Editor public surface gains `getWallGridStep` + `snapScalarToGrid`
(transitional exports — Stage F moves them into @pascal-app/nodes).
ToolManager + MoveTool dispatch unchanged: the same legacy-fallback
branches now mount the registry component because the affordances are
declared, but the rendered behavior matches the legacy because the
implementations are copies.
Per-kind progress: fence D ✅ (curve / move-endpoint / move / placement
all kind-owned), slab D ✅, ceiling D ✅, wall D 🟡 (curve only,
endpoint/move/placement still legacy).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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da63081f73 |
Phase 5 Stage D: revert curve + whole-item move affordances to legacy
User-reported regressions made it clear that my D-ports of the curve
and whole-item move tools introduced more friction than they removed.
The legacy CurveFenceTool / CurveWallTool / MoveFenceTool /
MoveSlabTool / MoveCeilingTool ship more polish than the new ports do
right now:
- Legacy curve tools pre-snap the pointer position to the 0.5m grid
BEFORE projecting onto the chord normal, and they Shift-toggle to
a free-place mode. The ports skipped both — finer math, but the
user-visible UX regressed (laggy because the cascade resolver fires
per move, history feels broken near the no-op threshold).
- Legacy whole-item moves use scene.update per tick which keeps
hosted children visually aligned. The live-drag mesh.position port
cleared the offset before the GeometrySystem could rebuild,
producing a one-frame teleport on commit.
Drop the affordance registrations for those tools — the ToolManager /
MoveTool dispatch falls back to the legacy per-kind tools when the
registry doesn't declare the affordance. Stage D progress preserved
for: fence move-endpoint (linked cascade + alt-detach), slab/ceiling
boundary + hole editors, fence placement, slab placement, ceiling
placement.
The kind-owned files (curve-tool.tsx, move-tool.tsx, actions/curve.ts,
actions/move.ts) stay on disk for the next iteration — when they
reach parity with legacy UX, re-add the affordance entries.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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7f2f9c685b |
Phase 5 Stage D wall: port CurveWallTool to DragAction (first wall D)
Direct copy of the fence curve recipe — pure `curveWallDragAction` (chord-perpendicular projection + clamp + normalize + single-undo dance) plus a thin wrapper feeding `useDragAction`. Mounted via `def.affordanceTools.curve`. Slight precision difference vs legacy: the legacy CurveWallTool snapped the pointer position to `getWallGridStep()` before projecting onto the chord normal; the ported action skips that pre-snap and relies on `normalizeWallCurveOffset` to settle the final value. The user-visible result is the same magnitude of step, just with the snap applied at the offset level instead of the position level. Remaining wall D affordances (endpoint move, whole-wall move, placement) are larger and queued for future sessions — wall's move tool alone is 804 LoC with the linked-wall corner-cascade logic. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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9bcb25d0aa |
Phase 5 Stage C continued: wall, door, window now in registry floor plan
Three remaining kinds at Stage C this session: wall → C - buildWallFloorplan: uses ctx.siblings to gather other walls in the level, runs calculateLevelMiters, computes plan footprint via getWallPlanFootprint. Same visual output as legacy. - getFloorplanWall thickness exaggeration inlined (~25 lines from editor/lib/floorplan/walls.ts) to keep nodes/wall self-contained. - floorplan-panel.tsx's wallPolygons short-circuits to [] when wall is registered. - Performance note: recomputes level miter data per wall (O(N²) for N walls in a level). Acceptable for typical scenes; ctx.levelData?. miters optimization deferred to Stage B's wall design pass. door → C - buildDoorFloorplan: inlines getOpeningFootprint math from floorplan-panel.tsx (40 lines, pure math). Uses ctx.parent as the wall to compute direction + perpendicular for the cutout footprint. - Returns null when parent isn't a wall (orphaned doors during placement). window → C - buildWindowFloorplan: same shape as door, glass-blue tint to distinguish visually. Both share the legacy openingsPolygons gating: - floorplan-panel.tsx's openingsPolygons useMemo filters per kind so a partial migration still works (e.g., if only door registers, only doors get skipped). When both registered, returns [] entirely. Item C intentionally deferred — needs parent-chain transform helpers (buildFloorplanItemEntry / getItemFloorplanTransform from editor/lib/ floorplan/items.ts) exposed publicly or moved into core. A focused session is the right place to design that boundary. Stage B for door / window / wall still pending — each is a focused session per kind (large geometry math extractions, wall needs ctx. levelData design). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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02aeca8439 |
Wall Phase 3 milestone B: runtime port behind feature flag
Brings the wall kind onto the registry path when
NEXT_PUBLIC_USE_REGISTRY_FOR_WALL=true; default-off keeps wall on its
legacy path unchanged.
Files added:
- nodes/src/wall/renderer.tsx — thin placeholder-mesh mount point.
Identical pattern to the legacy WallRenderer: registers ref via
useRegistry, marks dirty on mount, renders hosted children
recursively via NodeRenderer. The legacy WallSystem fills geometry
on the next frame regardless of which mount path is active.
- nodes/src/wall/system.tsx — a bundle component that renders
<WallSystem /> + <WallCutout /> (both re-exported from viewer).
Registered via def.system with priority 4 to mirror the legacy
WallSystem's useFrame priority. Zero logic duplication — the
~970 lines of CSG/mitering/cutaway code stays in viewer.
Files changed:
- packages/viewer/src/index.ts — new exports for WallSystem, WallCutout,
and NodeRenderer. The first two so the registry-driven system bundle
can compose them; NodeRenderer so any parent kind (wall, slab,
ceiling, building) can recursively render hosted children without
reaching into viewer internals.
- nodes/src/wall/definition.ts — adds renderer + system fields. Tool
field stays absent (wall placement / endpoint drag remain bespoke
for now; the affordance port is a later milestone).
- nodes/src/index.ts — conditionally appends wallDefinition to
builtinPlugin.nodes based on isWallRegistryEnabled(). With the flag
off, the array is identical to before this commit; with it on,
Phase 0 dispatch shims switch wall to the registry path:
* <LegacySystem kind="wall"> around WallSystem returns null
* <LegacySystem kind="wall"> around WallCutout returns null
* <NodeRenderer> takes the registry-first branch and mounts the
new renderer instead of the legacy switch case for 'wall'
* RegisteredSystems mounts the new system bundle, which re-mounts
the same WallSystem + WallCutout components from viewer
No behavior change with the flag off. With the flag on, behavior should
be byte-identical (same components, same priority, same geometry path).
Manual verification next: place walls, t-junctions, walls-with-doors
with the flag toggled both ways; confirm visual + interactive parity.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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0a723fa1f2 |
Wall Phase 3 milestone A: registry skeleton (metadata only)
Lays down the wall folder under @pascal-app/nodes with everything needed to register the kind, but intentionally without runtime wiring: - schema.ts re-exports WallNode from core (door/window/item still type their parentId against WallNode.shape.id, so the schema stays canonical there for now). - parametrics.ts declares thickness / height / curveOffset for the Phase 4 inspector. Endpoints and host children are edited via affordances, not number inputs, so they're not in parametrics. - definition.ts encodes capabilities (surfaces, selectable, duplicable, deletable — no movable since wall's move is bespoke endpoint-drag), relations (hosts doors/windows/items, affectsSpatial slabs/ceilings/ zones, linkedBy endpoint-match, cascadeDelete descendants), and the presentation metadata for the palette. Renderer / system / tool fields are deliberately absent — the existing wall-renderer.tsx and wall-system.tsx keep serving wall until milestone B. - feature-flag.ts gates the eventual registration via NEXT_PUBLIC_USE_REGISTRY_FOR_WALL (same pattern Phase 2 used for spawn). - wallDefinition is NOT yet appended to builtinPlugin.nodes — registration is what flips the Phase 0 dispatch shims, and we don't want that until the runtime port lands. Until then this file is metadata-only. Two type-side changes pulled forward from Phase 4 to make a metadata-only definition compile: - NodeDefinition.renderer becomes optional (the three-checkbox model documented in wiki/architecture/node-definitions.md already promises this). RegistryRenderer in node-renderer.tsx gains a null-guard so an undefined renderer cleanly falls through to the legacy switch. No runtime behavior change. Walls render and behave exactly as before. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |