- Add Google OAuth sign-in alongside magic link authentication
- Username onboarding: require username selection after first sign-in
- Public profile pages at /u/[username] with social links (GitHub, X)
- Settings page for managing username and social links
- Viewer header: unified floating card with project name, @username, breadcrumb
- Guest CTA on viewer page prompting sign-in
- Show owner avatar + username on community project cards
- Redesigned project cards (larger preview, avatar + stats row below)
- Consistent navbar across hub and profile pages with GitHub link
- Footer with links to GitHub repo and npm packages
- Borderless design with natural shadows throughout
- Apple corner smoothing (squircle) progressive enhancement
- cursor:pointer globally on buttons and links
- DB migrations: username, github_url, x_url columns on auth_users
- Root-level db:generate/migrate/push/studio scripts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Move supabase/ from packages/db/ to repo root for simpler CLI usage
- Use custom ports (553xx) to avoid conflicts with other local Supabase instances
- Add --env-mode=loose to turbo dev so root .env vars reach Next.js
- Remove hardcoded --port 3000 from next dev (reads PORT env var instead)
- Add .env.example with Supabase env var placeholders
- Add supabase local state dirs to .gitignore
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Reuse the shared PolygonEditor for slab boundary editing with levelY
and surfaceHeight support. Handles render as 3D cylinders that adapt
to slab thickness. Prevent deselection after drag by suppressing
grid:click propagation, and reset preview state on undo/redo.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Ceiling and slab tools: switch cursor tracking to per-frame raycasting onto a level plane (useFrame) instead of relying on grid:move events, and memoize Raycaster/Plane to reduce allocations. Update line geometry updates to be performed imperatively from the frame loop, ensure previews only trigger React updates when the snapped display position changes, and keep cursor/preview snapping consistent with user-visible pointer. Add sceneRegistry-based fallback to resolve a level's Y position (used by Grid, CeilingTool and SlabTool) when the level mesh isn't registered yet, computing Y from level node data and viewer levelMode. Misc: import/add necessary three.js types and small refactors to visibility/reset logic.
Replaces usage of the Asset type with AssetInput across editor components and hooks for consistency with core types. Adds default dimensions fallback for asset placement logic. Refactors UI primitives (button, sidebar, opacity control) to support forwarding refs and asChild prop, and updates imports for primitives. Updates Radix UI dependencies in package.json and bun.lock.