Fourth and final Stage D fence affordance — the placement tool itself.
Unlike the drag affordances (curve / move / endpoint), placement is a
two-click flow with state across grid events, not a single drag-down →
drag-up lifecycle. `DragAction` doesn't fit; the component owns its
own emitter subscriptions directly. The kind exposes it via
`def.tool: () => import('./tool')` and ToolManager's existing
`getRegistryTool()` lookup mounts it (legacy `tools.structure.fence =
FenceTool` falls through when the registry entry is missing).
Adds transitional exports from `@pascal-app/editor` for the helpers
the kind-owned tool needs at module scope: `createFenceOnCurrentLevel`,
`markToolCancelConsumed`, `EDITOR_LAYER`. Stage F cleanup moves these
into `@pascal-app/nodes` once every consumer is registry-driven.
Fence Stage D is now complete. Per-kind progress: A ✅ B ✅ C ✅ D ✅
(four affordances ported — curve, move-endpoint, move, placement).
E (drop legacy panel) and F (cleanup) pending across all kinds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Third Stage D affordance port (302 LoC legacy → action + thin wrapper).
The action (`actions/move.ts`) uses the live-drag exception documented
in editor/wiki/architecture/tools.md: visual-only updates via
`sceneRegistry.nodes.get(id).position` + `useLiveTransforms` during
the drag, no scene mutations. Avoids re-rebuilding the fence geometry
(many posts + infill panels) every pointer tick. Commit performs the
single-undo dance — writes final start/end to scene, geometry rebuilds
once, Ctrl-Z reverses the whole drag.
Linked-fence cascade follows the same shape as MoveFenceEndpoint —
any fence in the same parent that shared an endpoint at activation
moves with the drag.
`getRegistryAffordanceTool` extracted to
`tools/shared/affordance-dispatch.ts` so move-tool.tsx and
tool-manager.tsx share the lazy-load helper (no duplicate caches).
MoveTool dispatch gains a generic `affordanceTools.move` check after
the capability-driven `movable` shortcut — fence routes through here;
wall / slab / etc. fall through to their legacy per-kind chain until
their D ports land.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Second Stage D affordance port (425 LoC legacy → ~430 split across
action + wrapper). All math (snap, linked-fence cascade, alt-detach,
min-length gate, single-undo dance) lives in the pure
`moveFenceEndpointDragAction`. The React wrapper handles the UI
overlays (cursor sphere, Drag/Detach badge, angle label) and the live
state subscriptions.
The action introduces the single-undo dance pattern for multi-write
commits: `commit()` calls `scene.restoreAll()` → `resumeHistory()` →
re-applies the final draft so zundo records the entire drag as one
undo step. Reusable shape for slab/wall/door endpoint ports.
Transitional exports added to `@pascal-app/editor`'s public surface
(`snapFenceDraftPoint`, `isWallLongEnough`, the segment-angle helpers,
`MovingFenceEndpoint`). Stage F cleanup moves these into
`@pascal-app/nodes` once every consumer is registry-driven.
`getRegistryAffordanceTool` is now generic (`ComponentType<any>`) so
affordances with different prop shapes (`{ node }`, `{ target }`, …)
all dispatch through the same helper.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First Stage D port — `CurveFenceTool` (178 LoC legacy) split into a pure
`DragAction` primitive (`packages/nodes/src/fence/actions/curve.ts`) plus
a thin React wrapper (`packages/nodes/src/fence/curve-tool.tsx`) that
feeds it through `useDragAction`. The kind declares the affordance via
`def.affordanceTools.curve`; ToolManager lazy-loads it at runtime when
`useEditor.curvingFence` activates. Falls back to the legacy
`CurveFenceTool` for any kind that hasn't been ported.
The lazy-load dispatch dodges the editor→nodes circular dep (nodes
already depends on editor for `useDragAction` + `CursorSphere`).
Establishes the pattern for the remaining fence affordances
(`MoveFenceEndpoint`, `MoveFence`, placement) and for slab/ceiling/wall
D ports.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Depth-first session: drive registered kinds through Stage B (pure
def.geometry, drop system re-export) and Stage C (def.floorplan,
short-circuit legacy inline rendering in floorplan-panel.tsx).
spawn → C
- buildSpawnFloorplan wired on definition (was written but deferred
to avoid double-render).
- floorplan-panel.tsx's floorplanSpawnEntries useMemo short-circuits
to [] when nodeRegistry.has('spawn').
fence → B
- generateFenceGeometry exported from viewer; buildFenceGeometry
wraps it in a Group+Mesh with DEFAULT_STAIR_MATERIAL.
- def.geometry set; renderer + system fields dropped.
- Deleted nodes/src/fence/{renderer.tsx,system.tsx}.
fence → C
- buildFenceFloorplan: polyline along centerline (sampled for curved
fences via sampleWallCenterline from core). Stroke width = node.thickness.
- floorplan-panel.tsx's floorplanFenceEntries short-circuits.
slab → B
- generateSlabGeometry exported from viewer; buildSlabGeometry wraps
it in a Group+Mesh + cached material (preset / custom / default
pattern preserved from legacy renderer).
- def.geometry set; renderer + system fields dropped.
- Deleted nodes/src/slab/{renderer.tsx,system.tsx}.
slab → C
- buildSlabFloorplan: SVG path with outer polygon + hole subpaths
(uses getRenderableSlabPolygon from core for wall-clipping parity).
- floorplan-panel.tsx's slabPolygons short-circuits.
ceiling → B INTENTIONALLY SKIPPED
- Ceiling renderer renders React children (hosted items) + uses TSL
shader materials + named meshes that other systems poke
(getObjectByName('ceiling-grid')). Pure def.geometry can't preserve
that. Ceiling keeps def.renderer (the custom escape hatch) — same
pattern item uses. Documented in ceiling/definition.ts.
ceiling → C
- buildCeilingFloorplan: dashed-outline path with hole subpaths
(visually distinct from slab since ceilings are above).
- floorplan-panel.tsx's ceilingPolygons short-circuits.
Per-kind progress after this session:
- shelf: B ✅ C ✅ (Stage E since brand-new)
- spawn: A ✅ C ✅
- wall: A ✅ (B blocked on ctx.levelData design)
- fence: A ✅ B ✅ C ✅
- slab: A ✅ B ✅ C ✅
- ceiling: A ✅ C ✅ (B intentionally not applicable)
- door / window / item: A ✅ (B+C pending in future sessions)
Known test issue: `bun test` in packages/nodes fails to load
`three-bvh-csg` through the viewer's transitive imports (UMD/ESM
mismatch in Bun's test runner). The Next.js editor build works fine
because it bundles differently. Fix requires either dynamic imports
(breaks sync def.geometry contract) or test env config — deferred.
Other tests (schema, geometry, parity) pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Same shape as wall milestone B — thin renderer + system re-export, no
geometry / floor-plan / tool ports yet (later milestones). Feature flag
NEXT_PUBLIC_USE_REGISTRY_FOR_FENCE gates the dispatch flip.
Files added (packages/nodes/src/fence/):
- schema.ts: re-exports FenceNode from core.
- parametrics.ts: dimensions / posts / style fields for the auto-
inspector. Endpoints + curveOffset edited via tools, not in
parametrics.
- feature-flag.ts: mirrors the wall flag pattern.
- definition.ts: capabilities (snappable + surfaces sides +
selectable + duplicable + deletable), relations (linkedBy
endpoint-match, no hosts, no affectsSpatial — matches legacy),
parametrics, renderer, system, toolHints (Left click / Shift /
Esc — fence has no helper file today so this adds a panel where
there wasn't one). Tool field absent: fence has 4 tools (build,
curve, move, move-endpoint) wired through editor state, not the
registry dispatch — they keep running unchanged.
- renderer.tsx: thin placeholder mesh + markDirty on mount + node
events + DEFAULT_STAIR_MATERIAL (matches legacy material reuse).
Verification log fires once on first mount.
- system.tsx: re-exports the legacy FenceSystem from viewer.
Verification log on mount/unmount confirms the bundle activates.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: new exports for FenceSystem and
DEFAULT_STAIR_MATERIAL so the @pascal-app/nodes bundle can
compose them without reaching into viewer internals.
- packages/viewer/src/components/renderers/fence/fence-renderer.tsx:
paired one-shot legacy verification log so the dispatch path is
unambiguous from the browser console.
- packages/nodes/src/index.ts: conditional fenceEntries appended to
builtinPlugin.nodes based on isFenceRegistryEnabled. With the flag
off (default), behavior is unchanged; with it on, Phase 0 shims
switch fence to the registry path — legacy <FenceRenderer> and
<LegacySystem kind="fence"><FenceSystem /></LegacySystem> short-
circuit, the bundled system.tsx re-mounts FenceSystem via
RegisteredSystems, and the new renderer takes over the dispatch.
No behavior change with the flag off. With it on, behavior should be
byte-identical (same FenceSystem code, same priority, same geometry
path).
Phase 5 batch order continues with slab / ceiling / door / window /
item / etc. as flagged migrations after fence parity signs off.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>