Commit Graph
32 Commits
Author SHA1 Message Date
ab76686b8b editor: improve floorplan modes and annotations (#549)
CI / quality (push) Has been cancelled
mcp-ci / ci (push) Has been cancelled
* Add roof surface placement support for items

Items (e.g. solar panels) can now be placed on sloped roof surfaces.
The placement system computes euler rotation from the roof surface
normal so items sit flush on the slope instead of going inside.

- Add roofStrategy to placement-strategies with enter/move/click/leave
- Wire roof:enter/move/click/leave events in the placement coordinator
- Add calculateRoofRotation in placement-math using surface normals
- Support full 3D cursor rotation for sloped surfaces
- Items on roofs are parented to the level with world-space rotation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fixed conflict

* fix(editor): anchor floorplan cursor to snapped point

* fix(nodes): preview floorplan edits through live overrides

* feat(editor): add context-aware floorplan modes

* fix(nodes): render crisp wall selection hatching

* fix(editor): cap floorplan handles at extreme zoom

* fix(editor): keep zone labels upright after rotation

* refactor(editor): make referenced annotations registry-driven

* refactor(nodes): colocate contextual dimension builders

* fix(editor): use mode-driven angle snapping

* fix(nodes): use mode-driven move snapping

* chore(editor): update react scan tooling

* refactor(floorplan): streamline construction documentation

* refactor(floorplan): remove wall assembly roadmap

* fix(floorplan): migrate retired scene data

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-07-27 18:57:59 -04:00
Aymeric RabotandGitHub cdf026bb92 fix: publish built-in nodes package (#506) 2026-07-17 19:07:12 +02:00
a590747748 Adjustments pass: three 0.185, undo/cancel semantics, guide & panel fixes (#496)
* fix(editor): only start handle drags on primary button

Right-click over a rotation/move/resize handle started the gesture and
stopPropagation()'d, fighting the camera orbit. Guard every gesture
starter (shared useHandleDrag, group rotate gizmo, wall endpoint/height/
move, fence move, roof trim) with event.button !== 0 before it swallows
the event.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(viewer): default units from timezone/locale until user picks

Derive the metric/imperial default from the IANA timezone (US, Liberia,
Myanmar zones -> imperial; anything else -> metric), falling back to an
explicit locale region subtag only when no timezone resolves. Timezone
tracks actual location, unlike navigator.language where en-US is a common
default far outside the US. The unit is only persisted once the user
explicitly sets it, so an untouched preference keeps tracking location;
existing persisted values are treated as explicit and left alone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(viewer): toggle shadows via renderer.shadowMap.enabled, not castShadow

Flipping a light's castShadow at runtime crashes three r184's WebGPU
renderer: toggling off disposes the shadow map's GPU texture, but the
node builder cache evicts with the post-toggle key, so the shadows-on
entry survives still referencing the destroyed texture. Re-enabling
reuses that stale state and every frame submit fails with
GPUValidationError ("Invalid CommandBuffer from CommandEncoder").

Keep castShadow static and drive the user-facing toggle through the
Canvas shadows prop (renderer.shadowMap.enabled), which rebuilds
materials without disposing shadow resources.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(core,editor): floor undo history at scene load

Undo could step back past the scene load into the pre-load (empty)
state, wiping the whole project — which autosave would then persist.
Two defects: clearSceneHistory() had zero call sites, so every load left
the empty pre-load state in zundo's pastStates; and setScene wrote the
store twice, recording a half-normalized intermediate as a second undo
target.

- applySceneGraphToEditor, JSON import, and reset-to-default now clear
  history so the loaded scene is the undo floor
- setScene collapses to a single tracked write (final state identical)
- clearSceneHistory also resumes tracking so a load landing inside a
  pause window can't strand undo recording off

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* build(three): upgrade runtime to 0.185.1, pin @types/three at 0.184

r185 renames directionToColor/colorToDirection to packNormalToRGB/
unpackRGBToNormal and splits SSGI's packed rgba output into separate AO
(getAONode, single channel) and GI (getGINode) textures; wind-node's
positionLocal reads become positionGeometry.

@types/three stays at 0.184.1: the 0.185 typings send tsgo's inference
into unbounded allocation (microsoft/typescript-go#2125 class — it ate
~70GB/90s and OOM-killed the machine). viewer/lib/tsl-compat.ts bridges
the two renamed TSL exports with 0.184-typed signatures; drop it and the
pin together once tsgo copes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(viewer): gate .ktx2 preset-texture loads on detectSupport

KTX2Loader.load throws before detectSupport has run, and materials
created while a standalone capture canvas's renderer was still
initializing cached themselves permanently texture-less — fabric slots
rendered white in item thumbnails. .ktx2 loads now await whenKtx2Ready()
(resolved by the first successful ensureKtx2Support), which is exported
so hosts with standalone canvases can arm it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(viewer): accept host-supplied country for the unit default

applyCountryUnitDefault lets the host app feed an authoritative
IP-derived country (e.g. Vercel's x-vercel-ip-country) into the unit
default. Stronger signal than the timezone heuristic applied at store
creation, still never overrides an explicit user choice.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(editor): box select starts over locked guide images

A locked guide's hit-rect swallowed pointer-down via stopPropagation, so
marquee selection couldn't start on top of it. Locked guides now let the
event bubble to the svg root; click-to-select and the unlock affordance
still work because a non-drag release fires onClick as before.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(editor): live rotation readout while rotating a guide image

Rotating a guide with the 2D handles gave no angle feedback. Reuse the
registry layer's RotationAngleOverlay (wedge + degree chip) for guide
rotate drags: sweeps from the grabbed corner's bearing at grab to its
current snapped bearing, suppressed under ~0.5deg so a fresh grab doesn't
flash a sliver.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(editor): lingo free-text input in the guide set-scale dialog

The real-length field accepts natural measurement text via
@pascal-app/lingo — 5'11", 180cm, 1m80, 12ft — parsed in the dropdown's
unit (a bare number still means that unit, a typed unit wins). A faint
'= 1.80 m' hint previews non-trivial input, unparseable text gets a
clear error, and the odd onBlur force-reset to 0.0001 is gone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(editor): cmd+z mid-interaction cancels the gesture instead of undoing

Undo pressed while the mouse is mid-action (moving, drawing, dragging a
handle) used to history-jump under the live pointer — stale carry, half
gestures committing against a rewound scene. Now it reads as 'abort this
action', exactly like Escape:

- the global undo/redo arms first route through the tool:cancel path
  (covers build drafts, placement ghosts, move tools) and skip the
  history jump when anything was in flight (consumed, scope-active, or
  inputDragging);
- pointer drags that only knew pointercancel (generic handle drags,
  group rotate, wall side/height handles, roof trim) gain the same
  capture-phase Escape/cmd+z keydown the group-move drags already had —
  fixing Escape for them too;
- the existing capture-phase handlers (3D/2D group move, 2D registry
  move overlay) additionally accept cmd+z as cancel.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(editor): box select arms over any guide image that won't drag

Follow-up to cd830279, which only let LOCKED guides bubble pointer-down.
An unlocked, unselected guide also swallowed the event for nothing (no
translate drag starts), so marquee selection could never start on top of
it. Now only the one case that uses the event consumes it — selected +
unlocked → translate drag — and everything else bubbles to the svg root.
Click-to-select still works: a non-drag release never crosses the
box-select threshold, so the trailing click fires the guide's onClick.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(editor): cmd+z during draft placement cancels instead of undoing

The preset/item placement flow (useDraftNode + placement coordinator)
registers no interaction scope and holds no pointer, so the cmd+z cancel
guard from c699d74e saw it as idle and history-jumped mid-placement.
Paused scene history is the universal tell — the draft cycle (and every
adopted-move session) keeps temporal paused for the whole gesture, and
an undo against a paused store lands on a stale baseline anyway. Treat
!isTracking as in-flight.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(editor): cmd+z mid-placement completes the cancel, not just skips undo

4ffda723 stopped the history jump during preset/item placement but left
the draft alive: the item tool passes no coordinator onCancel — it is
Escape's fall-through (switch to select, unmount the tool) that actually
destroys the draft. Extract that fall-through and run it from the cmd+z
path too whenever a gesture is live and nothing consumed tool:cancel,
so cmd+z now behaves exactly like Escape end to end.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(editor): node selection clears a lingering reference selection

Selecting a guide clears the node selection (handleGuideSelect), but the
reverse was never wired: clicking a wall with a floorplan reference
selected left selectedReferenceId set, and the panel manager's
reference-first priority kept showing the floorplan panel until it was
closed by hand. PanelManager now drops the stale reference the moment a
scene selection (nodes or zone) appears.

Also: the inspector's expanded state is shared across panel swaps by
design, but it survived close/reopen too — deselecting everything now
resets it, so a fresh selection opens the panel collapsed again.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(plugin-trees): wind displacement reads positionLocal, not positionGeometry

The three-0.185 migration renamed positionLocal to positionGeometry in
the wind nodes, but positionLocal was never removed in r185 — and the
two are not interchangeable here. NodeMaterial.setupPosition applies the
instance transform by mutating positionLocal, then overwrites it with
positionNode's output; reading raw positionGeometry therefore discarded
every instance matrix — leaf cards rendered unscaled at tree-local
coordinates (a giant canopy filling the sky) and grass/flower instances
collapsed invisibly. Reading positionLocal (instance transform included)
restores r184 behavior exactly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 13:26:35 -04:00
Aymeric RabotandClaude Opus 4.8 1b4c656901 chore(ts7): adopt the TypeScript 7 native compiler (tsgo)
Make the editor packages compatible with, and benefit from, the native Go
compiler (TypeScript 7 / tsgo) while keeping the npm publish path on stable tsc.

- Add @typescript/native-preview (pinned 7.0.0-dev.20260624.1). tsgo coexists
  with typescript@6, which Next typegen and the IDE plugin still need until the
  TS 7.1 programmatic API ships.
- Fix two react-three-fiber JSX augmentations the native checker rejects but
  tsc tolerated:
  - viewer: map only LineBasicNodeMaterial (the one webgpu node material used as
    a JSX tag) instead of the whole three/webgpu namespace (TS2320/TS2590).
  - plane-box-select-tool: drop the redundant `IntrinsicElements extends
    ThreeElements` block — it duplicated R3F's global augmentation and, by
    referencing @react-three/fiber's ThreeElements directly, hit a bun peer-dep
    variant-directory duplicate under tsgo (TS2320). r3f.d.ts already covers
    those JSX intrinsics. Types-only — no runtime change.
- check-types -> tsgo --noEmit (editor, @repo/ui, editor app, ifc-converter app)
- emit-package dev watch -> tsgo --build --watch
- build/publish stay tsc --build (prepublishOnly + release.yml unchanged;
  emitted .d.ts is byte-identical to tsc output)
- bump next 16.2.6 -> 16.2.9

tsc remains the source of truth and fallback. Published artifacts unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 13:37:58 -04:00
Aymeric RabotandClaude Fable 5 c57901e7d9 chore(deps): review-pass fixes — pin next 16.2.6, drop dead dep, dedupe three
- next 16.2.7 -> 16.2.6 in both apps. 16.2.7 regresses Turbopack dev route
  matching for API routes nested below a dynamic segment (probed in the
  private repo: /api/items/[id]/fork, /api/scenes/[id]/events 404 with the
  router's HTML not-found; production builds unaffected; bisected
  16.2.6 good / 16.2.7 bad). 16.2.6 carries all the 16.2.5/16.2.6
  security fixes — only the bugfix backports are forgone.
- Remove @react-three/uikit-lucide from @pascal-app/editor dependencies:
  zero imports in this repo or private-editor; dead weight in every npm
  consumer's install.
- Pin @visual-json/react "latest" -> "^0.4.0" (current resolution;
  "latest" in a published package's deps is unreproducible and was
  inconsistent with private-editor's ^0.4.0).
- Add root override three: 0.184.0, mirroring private-editor's dedupe —
  drops the nested stats-gl three@0.170.0 so the lockfile resolves a
  single three (the stated single-instance invariant now holds here too).

Verified: build, check-types, biome check, 931 package tests green;
lockfile resolves one next (16.2.6) and one three (0.184.0);
oxide/lightningcss optionalDependency pins still match resolutions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-09 16:28:02 -04:00
Aymeric RabotandClaude Fable 5 9d24e260c3 chore(deps): June 2026 dependency refresh
Range edits:
- next 16.2.1 -> 16.2.7 in apps/editor + apps/ifc-converter. 16.2.5/16.2.6
  fixed six high-severity advisories (middleware bypass, DoS, SSRF, XSS,
  RSC cache poisoning); 16.2.7 is bugfix backports. No API/config changes.
- typescript 6.0.2 -> 6.0.3 everywhere, including aligning the 5.9.3
  stragglers (@pascal-app/mcp, @repo/ui, @repo/eslint-config) that date
  from the original scaffold and were never intentionally held back.
- @types/node in @pascal-app/mcp: ^25.5.0 -> ^22.19.20 — mcp was the only
  workspace typed against non-LTS node 25; 22 matches the release
  workflow's node and every other workspace.
- @number-flow/react ^0.5.14 -> ^0.6.0 (packages/editor, apps/editor);
  the only breaking change (removed --number-flow-char-height CSS var)
  is unused here.
- agentation ^2.3.2 -> ^3.0.2 (apps/editor devtool; v3 is a drop-in for
  the props-less <Agentation /> usage, additions are opt-in).
- Root overrides: @types/react 19.2.14 -> 19.2.17,
  @types/three 0.184.0 -> 0.184.1 (types-only fixes).

Lockfile refresh within existing ranges picks up react 19.2.7 (pairs with
next 16.2.7 — 19.2.6 had a server-action FormData regression), motion
12.40.0, three-mesh-bvh 0.9.10, @react-three/uikit-lucide 1.0.73, the
June radix wave, lucide-react 1.17.0, zustand 5.0.14, tailwind-merge
3.6.0, geist 1.7.2 (fixes Geist Mono ligature regression), react-grab
0.1.44, biome 2.4.16 + ultracite 7.8.2, turbo 2.9.17.

Held: three stays 0.184.0 (npm latest; single-instance constraint),
tailwindcss 4.3.0 + lightningcss 1.32.0 already match the pinned
optionalDependencies native binaries, eslint 10 major not taken
(@repo/ui is unconsumed legacy scaffold).

Verified: turbo build, check-types, biome check, and 931 package tests
green; bun.lock stays lockfileVersion 1 (CI bun 1.3.0 compatible);
single next/three resolution confirmed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-09 14:48:40 -04:00
2694bcf555 chore: add clean:cache and restart scripts (#363)
Add `bun clean:cache` to clear .turbo / .next / .swc / node_modules
caches across apps, packages, and tooling — mirrors the command in the
private-editor root so a stale-cache reset works the same in both repos.
Also add a `restart` convenience: kill → clean:cache → dev.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 13:18:41 -04:00
Wawa b27e53415f Hoist platform-specific native packages via root optionalDependencies
Real root cause:
Tailwind v4's lightningcss is invoked from a Turbopack-bundled postcss.js at
runtime. Turbopack resolves require() against the workspace's TOP-LEVEL
node_modules, not against bun's nested .bun/ store. So even when
lightningcss-darwin-arm64 is correctly installed inside .bun/ with proper
symlinks, Turbopack can't see it — and lightningcss falls back to a sibling
'.node' file which doesn't exist, hence the runtime error.

Private-editor accidentally works because it has TWO lightningcss versions
(1.27.0 from Expo + 1.32.0 from Tailwind), which forces bun's hoisting
algorithm to put one copy at the top level. Editor-v2 has only one version,
so bun keeps it nested in .bun/ and nothing is at top-level.

Fix: declare the platform binary packages as optionalDependencies at the
WORKSPACE ROOT (not apps/editor). Root deps are always hoisted to top-level
node_modules, so Turbopack's resolver finds them. Bun still applies the
os/cpu filter at install time, so each developer only ends up with their
host's binaries on disk.

Verified on Linux: node_modules/lightningcss-linux-arm64-gnu is a top-level
symlink after install. On macOS, the darwin variants will be hoisted instead.
2026-05-10 00:14:28 +00:00
Wawa e618175bba Reset core/viewer/editor/mcp packages and apps/editor from private-editor
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.

Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
  the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
  the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
  references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
  valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
  @types/react, @types/react-dom, @types/three to prevent JSX namespace
  fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
  to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
  match the new versions on every bump (so viewer/editor/mcp tarballs always
  reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts

Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
  what private-editor currently reports

Open PRs against editor-v2 will need rebasing/conflict resolution.
2026-05-09 20:52:26 +00:00
Developer 12b6292623 feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
2026-03-30 12:15:16 +08:00
wass08 f2501be2bf remove community 2026-03-13 09:07:46 +01:00
wass08 3eeba322a8 rename before moving to monorepo 2026-03-11 15:12:41 +01:00
Aymeric Rabot bc59752edb Bump devDependencies and update lockfile
Bump devDependencies in package.json: @biomejs/biome ^2.4.4→^2.4.6, turbo ^2.8.12→^2.8.15, ultracite ^7.2.4→^7.2.5. Regenerate bun.lock to reflect these updates and related transitive changes (e.g. @clack, glob, path-scurry/minipass, minimatch).
2026-03-10 15:02:55 -04:00
Wassim SAMADandGitHub e0d97df8c8 Revert "Restore inline zone label editing on canvas (#134)"
This reverts commit 036344d705.
2026-03-06 13:04:52 +01:00
Aymeric RabotandGitHub 036344d705 Restore inline zone label editing on canvas (#134)
* fix: harden viewer/editor renderer init and error handling

* Bump @biomejs/biome and turbo versions

Update devDependencies: bump @biomejs/biome from ^2.4.4 to ^2.4.6 and turbo from ^2.8.12 to ^2.8.13. Regenerated bun.lock to reflect the updated resolved package versions.

* Restore inline zone label editing on canvas
2026-03-05 16:45:32 -05:00
Aymeric RabotandClaude Opus 4.6 48979ec014 fix raycaster layers, polygon drag, slider undo, and grid events
- Enable EDITOR_LAYER on R3F raycaster for proper hit detection
- Fix polygon editor drag using refs and direct position passing
- Handle pointercancel events and fix pointerId access in polygon editor
- Fix slider undo by reverting to start value before resuming temporal state
- Allow grid:move during camera drag so polygon editor works while panning
- Bump better-auth to ^1.5.2 and turbo to ^2.8.12
- Remove explicit return type on createAuth for better inference

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 14:41:19 -05:00
5ecefbdc06 Feat/ux round 3 (#124)
* Tree: add isLast prop & draw connectors

Introduce an optional isLast prop across all site panel tree node components and TreeNode so children know when they're the last sibling. TreeNodeWrapper now renders vertical and horizontal connector lines (adjusted by depth and isLast) and keeps the toggle button clickable (z-index). Children are passed isLast when mapped, so the UI can stop the vertical line for final siblings. Also bump several deps in apps/editor package.json and update the lockfile accordingly.

* chore: clean up monorepo dependencies and update packages

Move app/library dependencies out of root package.json into their
respective workspaces. Root now only contains monorepo tooling
(turbo, biome, supabase CLI, typescript, portless, ultracite).

Updates:
- next 16.1.0 → 16.1.6
- drizzle-orm ^0.39.0 → ^0.45.1
- drizzle-kit ^0.30.0 → ^0.31.9
- drizzle-zod ^0.5.1 → ^0.8.3
- three-bvh-csg ^0.0.17 → ^0.0.18
- supabase 2.75.3 → 2.76.15
- typescript 5.9.2 → 5.9.3 (all workspaces)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Use semantic theme tokens and enable dark mode

Replace hardcoded zinc color classes with semantic design tokens (text-muted-foreground, text-foreground, border, bg-background, bg-border) across the action menu, camera controls, control modes, and view toggles for consistent theming. Update separators and borders to use bg-border/border-border. Add useEffect in the editor root to add/remove the 'dark' class on document.body and apply 'dark text-foreground' to the root container so the UI renders in dark mode; also import useEffect.

* Persistable sidebar width & resizer

Introduce a zustand store to persist sidebar width (key: `sidebar-preferences`) and track dragging state. Default width is 288px (18rem) and is clamped between 288 and 800px. Wire the store into SidebarProvider to drive the CSS variable for width and expose a data-dragging attribute. Add a SidebarResizer component that handles pointer events to resize the sidebar, toggles dragging state, updates cursor/user-select, and disables transitions while dragging. Small class and structure adjustments ensure the resizer is rendered and resizing behaves smoothly.

* Editor: floating action menu, selection/phase tweaks

Add a FloatingActionMenu (move/duplicate/delete) that attaches to selected 3D nodes and integrates with editor/viewer state; includes new cursor SVG and layout wrapper to use the custom cursor. Improve selection and phase behavior: auto-select first building+level on scene load (moved/centralized in project scene hook and editor init), add resolveBuildingId helper, and enhance SelectionManager to auto-switch between structure/furnish based on clicked nodes and to preserve building/level context when changing selection. Update sidebar tree node click handlers to switch phases for structural vs item nodes and stop hiding nodes by phase (keep tree items visible across phases). Add keyboard escape behavior to clear selections while keeping building/level context and reset selected reference. Misc: register unified event listeners for selection, position floating menu over objects using three.js Box3, and various small integration fixes.

* Add SceneLoader, loading states & editor fixes

Add a SceneLoader component and associated CSS loader styles and wire it into Editor, Viewer and page-level flows so a loading UI displays while project/scene data loads. Replace useLayoutEffect in editor page with a client-mounted useEffect guard to avoid hydration issues. Introduce isSceneLoading state and setter in the project store and set/clear it in useProjectScene; include sceneGraph when creating a new project and clear the scene beforehand.

Other changes: type-guard moving/duplicating logic in FloatingActionMenu and remove duplicated id on clones; refactor auto-selection logic for site/building/level and auto-select build/wall for empty levels in editor index and useProjectScene; optimize ZoneSystem to run per-frame (useFrame) and reduce unnecessary updates to visibility/label positions; add animated active background for layer toggle (motion) in site panel; add keyboard shortcuts to jump between levels (Ctrl/Cmd+ArrowUp/Down); simplify community-hub project-created handler to navigate straight to editor. These changes improve UX during load, enforce safer node operations, and optimize runtime rendering.

* Improve selection logic and refine UI components

Multiple editor and viewer updates:

- Selection: enhance selection-manager to support modifier (Meta/Ctrl) multi-select, compute next selection logic, track modifier keys, prevent grid deselect races, and add debug logs. Adapted selection handlers throughout scene/editor components to pass native events and modifier state.

- Sidebar / Site panel: refactor site panel to inline a LevelReferences UI (replacing the removed references dialog). Add upload flow for scan (.glb/.gltf) and guide images, handling file size/type checks, project asset upload/delete calls, and per-level reference lists. Add MultiSelectionBadge for showing/clearing multi-selection and animated expand/collapse for levels. Several tree-node components now use a shared handleTreeSelection helper and propagate click events properly.

- UI polish & icons: change dark theme color tokens for better contrast; increase button sizes and icon sizes across action menus; swap some lucide icons for image assets (rotate, topview, select, build, mesh, floorplan, level, etc.) and add new public icons.

- PascalRadio: replace popover with a framer-motion expandable panel, add outside-click handling, animated transitions, and minor UI tweaks.

- Other: minor viewer hook/selection-manager updates and tweaks to control modes and view toggles to support image icons and consistent sizing.

These changes improve multi-select reliability, user interactions in the sidebar, and overall visual polish with new icons and animations.

* Fix TypeScript build errors in selection-manager and scene-loader

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 22:09:40 -05:00
48d5091bb3 UX polish: selection behavior, styling, and site panel improvements (#119)
* Remove .env.local guard; add portless dep

Remove the check that blocked a local .env.local in apps/editor's dev script and simplify the dev startup to source the root .env. Add portless@^0.4.2 to the project dependencies in package.json. Lockfile updated accordingly.

* Improve tool cursors, previews, and contextual tools

Revamp editor tool visuals and behaviour: replace mesh cursors with a new CursorSphere Group (adds ground marker, vertical indicator and optional tool icon tooltip), unify preview colors to #818cf8, add ground-level previews and ghost lines for ceiling and roof tools, and update slab/zone/wall visuals to match. Add automatic build-mode switching and contextual highlighting for structure tools via a new useContextualTools hook, and relax action-menu visibility checks so tool rows are shown even when not in build mode. Minor typing/import adjustments and small opacity/placement tweaks across multiple tool components.

* Keep tools active and refine action-menu styles

Stop auto-deactivating tools in RoofTool and ZoneTool by removing setTool(null) (and setMode('select') in roof). Add hasActiveTool checks and small layout padding to FurnishTools and StructureTools, and update button classes to improve visual emphasis: smoother transitions, stronger active rings/scale, and dimming/grayscale of non-active tools when another tool is active. These changes improve UX by keeping the selected tool active and giving clearer visual feedback in the action menu.

* Improve selection behavior and refresh UI styling

SelectionManager: add global enter/leave/double-click handlers to support cross-phase hovering and auto-switching into structure/furnish on double-click; normalize click handling (explicitly coalesce shiftKey). Remove per-strategy enter/leave listeners.

UI panels & controls: unify and modernize styles across many panels (ceiling, door, item, reference, roof, slab, wall, window) and action buttons — rounded-md, neutral borders, subtle shadows, translucent headers and consistent hover/focus states. Update view toggles icons and toggle styling.

NumberInput: integrate @number-flow/react NumberFlow for formatted value display, add visual drag progress indicator and refine input/label interactions and styling.

Sidebar: replace rename-popover with inline-rename-input and update tree nodes to use inline editing. Add slider-demo and tweak slider implementation. Update package.json accordingly.

* Use Barlow font across editor UI

Add the Google Barlow font and expose it as a CSS variable, update theme font variables in globals.css, and apply the new font across the editor UI. Imports: add Barlow in app/layout.tsx and include its variable on <html>, set body to use font-sans. Apply font-barlow or font-mono classes to headings, labels, numeric readouts and buttons across multiple panels and primitives to standardize typography. Also update button base variant to include font-barlow. Remove the PhaseSwitcher component and its import/usage from the action menu.

* Replace button wrapper with div in LevelItem

Replace the outer <button> around the LevelItem content with a <div> to avoid nesting interactive button elements (and the resulting invalid HTML/interaction issues). Preserves the original classes and onClick/onDoubleClick handlers so behavior remains the same and allows the PopoverTrigger/button children to function correctly.

* Refine site panel list styles and spacing

Update the SitePanel and TreeNode UI to use compact, border-bottom list rows instead of rounded, card-like items. Simplified active/hover states to use bg-accent variants and reduced shadow/ring styles for a cleaner look. Adjusted paddings (pl/px/py) and container layouts (many sections switched to flex-col) and increased tree node indent/paddingRight for consistent alignment. These changes unify spacing and visual hierarchy across levels, buildings, zones and tree nodes.

* Add auto-scroll to selected items and refine icon styles

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 18:05:02 -05:00
wass08 373d9310ee fix build 2026-02-23 07:41:17 +09:00
wass08 66b4efba09 fix build 2026-02-20 19:45:15 +09:00
wass08 4572c36da5 threejs version upgrade #91 2026-02-20 16:17:56 +09:00
9a0f83a1ec feat: SEO improvements, OG image endpoint, favicon, and metadata (#104)
- Add dynamic OG image generation endpoint (/og) adapted from monorepo
- Replace favicon with monorepo version, remove unused icon.svg
- Add seo.ts config, robots.ts, sitemap.ts for better search indexing
- Add per-page metadata (editor, viewer, settings, profile, community)
- Remove stale package-lock.json that caused ENOWORKSPACES errors with Next.js
- Add OG fonts (Geist Regular, Plus Jakarta Sans SemiBold)

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-19 13:38:34 -05:00
Aymeric RabotandClaude Opus 4.6 62dde6ef5a feat: add Google OAuth, user profiles, community hub improvements
- Add Google OAuth sign-in alongside magic link authentication
- Username onboarding: require username selection after first sign-in
- Public profile pages at /u/[username] with social links (GitHub, X)
- Settings page for managing username and social links
- Viewer header: unified floating card with project name, @username, breadcrumb
- Guest CTA on viewer page prompting sign-in
- Show owner avatar + username on community project cards
- Redesigned project cards (larger preview, avatar + stats row below)
- Consistent navbar across hub and profile pages with GitHub link
- Footer with links to GitHub repo and npm packages
- Borderless design with natural shadows throughout
- Apple corner smoothing (squircle) progressive enhancement
- cursor:pointer globally on buttons and links
- DB migrations: username, github_url, x_url columns on auth_users
- Root-level db:generate/migrate/push/studio scripts

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-19 01:04:37 -05:00
Anton Pascal 3b11bf6088 chore: add release scripts 2026-02-18 20:43:31 +00:00
Aymeric RabotandClaude Opus 4.6 aa27e0dd7a refactor: move supabase config to repo root, fix port and env setup
- Move supabase/ from packages/db/ to repo root for simpler CLI usage
- Use custom ports (553xx) to avoid conflicts with other local Supabase instances
- Add --env-mode=loose to turbo dev so root .env vars reach Next.js
- Remove hardcoded --port 3000 from next dev (reads PORT env var instead)
- Add .env.example with Supabase env var placeholders
- Add supabase local state dirs to .gitignore

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-18 01:48:53 -05:00
wass08 2e8b663001 community feature 2026-02-11 15:23:18 +09:00
Aymeric Rabot 6c99851006 Refactor asset types and improve UI primitives
Replaces usage of the Asset type with AssetInput across editor components and hooks for consistency with core types. Adds default dimensions fallback for asset placement logic. Refactors UI primitives (button, sidebar, opacity control) to support forwarding refs and asChild prop, and updates imports for primitives. Updates Radix UI dependencies in package.json and bun.lock.
2026-01-30 22:01:25 -05:00
wass08 54dd5d0541 fix wall mitering (three-mesh-csg) 2026-01-26 19:52:53 +09:00
wass08 60cb60fdaa code organization 2026-01-16 09:46:19 +09:00
wass08 45a34d7df6 fix path issues 2026-01-16 09:23:39 +09:00
wass08 c9d84ea126 repo setup 2026-01-14 09:03:07 +09:00
wass08 d5f4648c39 Initial commit from create-turbo 2026-01-14 07:26:59 +09:00