Three layered improvements on the 2D registry layer:
- Z-order buckets so the SVG document order reflects intent: zones (0)
paint first, slabs/ceilings (1) next, every other kind (walls / items /
shelves / columns / stairs / …) on top. Stable sort preserves DFS order
within a bucket.
- Base / overlay split: each entry's `FloorplanGeometry` tree is walked
through `splitFloorplanOverlay`, partitioning into a base group
(polygons, paths, fills, hatches) and an overlay group (interactive
handles + labels — `text` / `endpoint-handle` / `midpoint-handle` /
`edge-handle` / `move-handle` / `dimension` / `dimension-label`). Base
renders rank-sorted; overlays paint after every base entry so polygon-
editor chrome on a selected slab and zone name labels stay legible
above the structural fills sitting on top of them.
- Click guard on the outer layer `<g>`. The base/overlay split means
pointer-down lands on base and pointer-up lands on overlay (selection
mounts the overlay on top mid-gesture). The browser then dispatches
`click` to the lowest common ancestor, ABOVE the entry's
`onClick={handleClickStop}`. Without a higher-level stop, the click
reached the SVG's `handleBackgroundClick` → `clear-elements` and the
selection set on pointer-down vanished a frame later. Scoped to
`onClick` only so pointer / hover / drag still propagate inside the
registry tree.
Also extends the `text` FloorplanGeometry with stroke / strokeWidth /
paintOrder / fontFamily so kinds can match the legacy "white fill +
colored outline" label look (used by the new zone name label).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-visible follow-ups after first running the Phase 2 spike.
Spawn tool now matches legacy UX:
- CursorSphere from @pascal-app/editor for the placement indicator
(ring + line + tool-icon tooltip) — was a plain sphere mesh.
- Emits sfx:structure-build on commit + setTool(null) + setMode
('select') to exit build mode, matching legacy spawn-tool.
Shelf tool placement:
- Emits sfx:structure-build on commit.
- Cursor preview now shows top board + brackets (was just the top),
matching what gets placed.
Shelf selectable from the 3D canvas:
- ShelfEvent type added to @pascal-app/core/events/bus.
- 'shelf' added to NodeConfig in useNodeEvents.
- ShelfRenderer wires `useNodeEvents(node, 'shelf')` handlers onto
every mesh. Clicks/hovers now bubble through the editor's selection
manager and update useViewer.selection.
Shelf appears in the sidebar:
- ShelfTreeNode component (mirrors spawn-tree-node's shape +
selection/hover/rename wiring; lucide Layers icon).
- TreeNode dispatcher adds a `case 'shelf':` arm.
Framework changes:
- @pascal-app/editor exports CursorSphere alongside triggerSFX.
- @pascal-app/nodes now declares @pascal-app/editor as peer/dev dep.
Pre-existing typecheck errors in @pascal-app/editor (ceiling-tree-node,
fence-tree-node, slab-tree-node, scene.ts) are unchanged — present on
main and not introduced by this commit.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First service in `core/src/services/`: pure, no React or R3F, takes
SceneApi + node data, returns results.
Exports:
- `canAttach(childId, hostId, scene)` — validates host attachment.
Rejects self-host, cycles (host's ancestor chain contains child),
chains past MAX_HOST_DEPTH (6), and host kinds outside the child
def's `capabilities.hostable.parents` allowlist. Returns a typed
AttachError discriminated union so callers can render specific
messages.
- `getSurface(host)` / `getTopSurfaceHeight(host)` — reads
`def.capabilities.surfaces` from the registry; resolves
function-valued heights with the node.
- `clampYToHostTop(host, y)` — convenience for placement code.
- `pickHost({ point, candidates, placedKind, hitTest? })` — given
spatially pre-filtered candidates, returns the first hostable.
The runtime is responsible for spatial filtering; this function
stays pure.
MAX_HOST_DEPTH = 6: the explore earlier found today's editor has no
cap on item-on-item nesting. Cap is bounded by hostable depth, not
total tree depth (sites/buildings/levels don't count).
17 tests cover all rejection paths + happy paths + function-valued
surface heights.
Re-exported from `@pascal-app/core` via a new `services/` barrel.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Introduces the @pascal-app/core/registry surface that future node-bundle
packages (and external plugins) will use to register node kinds with the
host. No runtime behavior changes — registry is empty until subsequent
PRs populate it.
- types.ts: NodeDefinition, Capabilities, Relations, DragAction, Plugin,
ParametricDescriptor, Affordance, SceneApi, NodeRegistry. Capability
configs accept an override escape hatch; additive-only after v1.
- registry.ts: nodeRegistry singleton, registerNode, async loadPlugin.
Validates kind, schemaVersion, apiVersion; rejects duplicate kinds.
- scene-api.ts: createSceneApi factory wrapping the scene store with
copy-on-write snapshot semantics for pauseHistory/restore/resumeHistory.
- index.ts: barrel re-exporting the public surface.
- core/index.ts + package.json: export * from registry and add the
./registry subpath so consumers can import either way.
Tests (27 cases, all bun:test): registry registration / validation /
plugin loading; SceneApi read/write/dirty/history; lazy snapshot capture
with update/upsert/delete reversal via restore and restoreAll.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat: add polygon movement support to editor and implement dedicated move tools for walls, slabs, and ceilings
* feat: add uv2 attribute to ceiling and slab geometries for lightmap support
* Fix curved wall miters and align roof position sliders
* Fix wall measurement label and extension anchors
* Fix WebGPU renderer initialization order
* fix(editor): scope wall movement to the selected level
---------
Co-authored-by: Pascal <open@pascal.app>
* Add catalog-based material presets across structural nodes
* Fix material picker fallback and wall visible highlights
* Preserve wall materials in selection highlights
* feat: railing on the straight stairs and new fence
* feat: added spiral and curved stairs with bug fix for fence
* feat:fence are linked to each other ... so moving one move the other sharing the same coordinate
* fix: update stair railing logic to include front-side attachments for terminal landings
* Integrate fence rendering into the fence system
* fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode
TreeNode was passing `node` (undefined variable) instead of `nodeId` to
WallTreeNode and FenceTreeNode, causing a runtime ReferenceError.
Updated FenceTreeNode to accept nodeId and look up the node from the
scene store internally, consistent with all other tree node components.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update fence icon with new isometric design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Stair system (full stack):
- New StairNode + StairSegmentNode schemas with flights, landings, L/U-shapes
- StairSystem: geometry generation with throttled per-frame updates
- Stair tool, edit system, panels, tree node, and renderers
- Event bus types, scene registry, and command palette entries
Scene graph utilities:
- cloneLevelSubtree: deep-clone a level with remapped IDs
- forkSceneGraph: clone + strip scan/guide nodes for project forking
Core improvements:
- Read-only mode on scene store (blocks create/update/delete when locked)
- readOnly guards on node-actions and collection actions
- Upload store for scan/guide file upload handling
Viewer state:
- previewSelectedIds for box-select live preview
- hoverHighlightMode (default/delete) for delete-mode hover outline
Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>