Key Additions & Changes:
Interactive Length Control: Replaced the static "Length" text with an editable SliderControl component.
Vector Math Implementation: Added handleUpdateLength, a function that recalculates the wall's end position ($P_{end}$) based on the user's input while preserving the wall's original direction.
Real-time Geometry Updates: Integrated the change with useScene and dirtyNodes to ensure the 3D mesh updates instantly in the viewer as the slider moves.
UX Consistency: Used the existing SliderControl and PanelSection patterns to match the Pascal Editor's design system.
Fixes#191
Slider control:
- Rewrite drag interaction to use label-based drag instead of track slider
- Remove hardcoded min/max bounds, default to unbounded
- Add ArrowLeft/ArrowRight key support alongside Up/Down
- Cleaner, more compact UI (238 lines vs 332)
ESC key cancel fix:
- Pressing ESC during mid-action (drawing wall, placing slab) now only
cancels the current action, not also switching back to select mode
- Tools mark cancel as consumed via markToolCancelConsumed()
- Second ESC press switches to select mode as before
Window panel:
- Remove hardcoded min/max on position, dimension, and frame sliders
- Works with new unbounded slider defaults
Viewer:
- Re-enable default antialias on WebGPU renderer
- Remove GroundOccluder (no longer needed)
- Add resize debounce (100ms)
- Clean up post-processing pipeline code
The keyboard shortcuts dialog documents T as counter-clockwise rotation,
and it works during placement/move mode, but was missing for already
selected nodes. R (clockwise) worked in all contexts but T did not.
- Add license, npm (core + viewer), and Discord badges at the top
- Add contributors section (Aymeric, Wassim) at the bottom
- Add Trendshift #1 trending badge at the bottom
Extend the export manager to support STL and OBJ formats in addition to
the existing GLB export. Uses Three.js built-in STLExporter and
OBJExporter - no new dependencies.
STL is the standard format for 3D printing. OBJ is widely used in
rendering pipelines and supports basic materials. Both are requested
in the community discussion on #145.
Changes:
- export-manager.tsx: add STLExporter and OBJExporter, accept format param
- settings-panel: three format-specific export buttons (GLB, STL, OBJ)
- use-viewer store: update exportScene type to accept optional format
The format parameter defaults to 'glb', so existing callers (command
palette) continue to work without changes.
Relates to #145
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit fixes several issues in the core state management:
1. Fix deleteNodesAction recursive call issue
- Previously, the function recursively called get().deleteNodes()
inside the set() callback, which could cause state inconsistencies.
- Now collects all descendant IDs first in a separate pass, then
deletes them all in a single batch operation.
2. Fix memory leak in use-scene temporal tracking
- Module-level variables (prevPastLength, prevFutureLength,
prevNodesSnapshot) persisted across store re-creations.
- Now cleared in unloadScene() to release stale node references.
- Added clearTemporalTracking() helper function.
3. Remove unused variable in wall-system
- Removed debug variable 'useFrameNb' that was declared but never used.
4. Fix requestAnimationFrame in updateNodesAction
- Previously used RAF without cleanup, causing multiple queued
callbacks when updates happened rapidly.
- Now uses a single tracked RAF with cancellation support.
Co-authored-by: hobostay <hobostay@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
TypeScript now correctly types process.env, making the suppression
directive invalid and causing tsc --build to fail.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
npm version triggers npm install which fails on peer dependency
resolution in workspace monorepos. Use jq for version bumping instead.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Bump devDependencies in package.json: @biomejs/biome ^2.4.4→^2.4.6, turbo ^2.8.12→^2.8.15, ultracite ^7.2.4→^7.2.5. Regenerate bun.lock to reflect these updates and related transitive changes (e.g. @clack, glob, path-scurry/minipass, minimatch).
Adds a Preview button next to Radio Pascal that switches the editor
into a viewer-like experience without leaving the page. The preview
mode swaps in the viewer's selection manager (hierarchical drill-down),
zone system, camera controls (left-click pan, auto-navigate), and
interactive item system while hiding editor-only UI (tools, panels,
sidebar, grid). Back arrow in the viewer overlay returns to the editor.
Also widens the default sidebar from 288px to 432px for better
project title visibility.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>