wass08
39f9f595d8
scene starting with site and not with building anymore
2026-02-05 14:42:46 +09:00
wass08
875cf277e0
camera actions
2026-02-05 13:52:16 +09:00
wass08
2baa070630
fix build
2026-02-05 10:06:35 +09:00
wass08
264db13390
fix build
2026-02-05 09:59:21 +09:00
wass08
0d78474617
packages
2026-02-05 08:22:19 +09:00
wass08
ac26358a6c
fix build + watcher
2026-02-04 10:22:57 +09:00
wass08
e776ce9849
cdn and packages building
2026-02-04 09:53:44 +09:00
wass08
51ab0d9739
fix build
2026-02-03 15:52:25 +09:00
wass08
a15952055a
wall sides feed with floo fill algorithm
2026-02-03 12:03:03 +09:00
wass08
05ce0323e2
gable-roof back
2026-02-02 14:48:36 +09:00
wass08
73dfac795a
fix placement
2026-02-02 11:39:38 +09:00
wass08
5392d66bd6
handle better slab polygon detection
2026-02-02 11:35:44 +09:00
wass08
72a0e3952a
slab panel
2026-02-02 11:17:47 +09:00
wass08
0613f846ef
correct system for not triggering unwanted rerenders
2026-02-02 10:35:00 +09:00
wass08
f98ead4585
camera for zones and levels
2026-02-02 10:24:57 +09:00
wass08
ff4e2fc2fe
fix entire rebuild on updates
2026-02-02 09:40:11 +09:00
Aymeric Rabot
6c99851006
Refactor asset types and improve UI primitives
...
Replaces usage of the Asset type with AssetInput across editor components and hooks for consistency with core types. Adds default dimensions fallback for asset placement logic. Refactors UI primitives (button, sidebar, opacity control) to support forwarding refs and asChild prop, and updates imports for primitives. Updates Radix UI dependencies in package.json and bun.lock.
2026-01-30 22:01:25 -05:00
wass08
be6a766586
better selection-manager
2026-01-30 08:43:45 +09:00
wass08
8edcda1b75
default seleciton manager
2026-01-30 08:30:57 +09:00
wass08
498da300db
export / load json
2026-01-30 07:48:52 +09:00
wass08
07dee4aefc
rename items
2026-01-29 15:37:51 +09:00
wass08
9c185c4d33
fix slab detection for wall
2026-01-29 15:08:57 +09:00
wass08
f1a61350c7
roof
2026-01-29 12:52:35 +09:00
wass08
c94f661bf9
scans and ref image
2026-01-29 09:38:24 +09:00
wass08
10ef50f186
fix attach items
2026-01-29 07:17:25 +09:00
wass08
2f0e976878
fix init code
2026-01-29 06:44:39 +09:00
wass08
8646cc8748
refacto item-tool
2026-01-28 07:47:47 +09:00
wass08
e27028a29a
working ceiling items
2026-01-28 06:55:56 +09:00
wass08
6bd34762e5
draft attach item to ceiling
2026-01-28 06:46:03 +09:00
wass08
1a5bd11009
slab outset + wall pushing up
2026-01-27 19:33:30 +09:00
wass08
d4ff59e9c5
fix undo dirty nodes
2026-01-27 19:22:39 +09:00
wass08
408fd8b87c
slab polygons elevation
2026-01-27 19:20:01 +09:00
wass08
11aba2af36
draft item-system + elevation
2026-01-27 19:05:08 +09:00
wass08
150a0a4ca1
ceiling rendering + tools fix
2026-01-27 09:36:11 +09:00
wass08
e3e3602d91
ceiling
2026-01-27 09:25:40 +09:00
wass08
0e3130bd60
slab rendering + select
2026-01-27 07:37:06 +09:00
wass08
8940f70117
slab renderer
2026-01-27 07:32:46 +09:00
wass08
8b1fbb4c1d
slab type
2026-01-27 07:05:37 +09:00
wass08
374860f4de
warning fix
2026-01-27 06:40:45 +09:00
wass08
54dd5d0541
fix wall mitering (three-mesh-csg)
2026-01-26 19:52:53 +09:00
wass08
f244f864ba
remove logs
2026-01-26 18:20:18 +09:00
wass08
d4c3fe2afb
perfect wall mitering
2026-01-26 18:17:46 +09:00
wass08
abd8e327fe
fix wall mitering
2026-01-26 18:06:39 +09:00
wass08
e13005dcda
fixed wall mitering
2026-01-26 17:23:42 +09:00
wass08
43226c3dd0
walls mitering on a part of a wall
2026-01-26 10:33:04 +09:00
wass08
dc3f1a6898
wip wall-mitering
2026-01-26 10:08:57 +09:00
wass08
192a58c47e
transforming zones to nodes
2026-01-26 07:40:52 +09:00
wass08
fb3cd3e34e
zones as nodes
2026-01-26 07:34:53 +09:00
wass08
e49ba32d18
attach to wall side
2026-01-23 12:33:50 +09:00
wass08
aaadec8add
fix default spatial grid
2026-01-23 11:31:14 +09:00