fix undo dirty nodes
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@@ -160,8 +160,6 @@ useScene.temporal.subscribe((state, prevState) => {
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// Trigger a full scene re-validation
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Object.values(currentNodes).forEach((node) => {
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if (node.type === 'wall') {
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useScene.getState().markDirty(node.id)
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}
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useScene.getState().markDirty(node.id)
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})
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})
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