Commit Graph
45 Commits
Author SHA1 Message Date
Sudhir YadavandGitHub 1c2746f538 Merge branch 'main' into feat/upgrade-and-bug-fix 2026-04-28 14:37:10 +05:30
sudhir bead8796d2 Add spawn node support and refine stair and door cutouts 2026-04-28 14:26:24 +05:30
Aymeric Rabot 0711cad660 Merge remote-tracking branch 'origin/main' into feat/mcp-server 2026-04-27 17:22:14 -04:00
sudhir 275a42cc7f Simplify paint material compatibility logic 2026-04-25 00:15:29 +05:30
sudhir 2876f39876 Refactor paint materials to use category-based compatibility 2026-04-23 12:48:50 +05:30
sudhir ffa78f1344 Fix realtime undo updates for wall and fence moves 2026-04-21 11:12:04 +05:30
Adrian PerezandClaude Opus 4.7 e8d0b13ff5 feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene
lifecycle tools + Next.js API routes + editor /scene/[id] route, so
an MCP save is directly openable at /scene/<id> without any
injection hack. End-to-end verified: 10/10 e2e steps pass.

Storage (A1/A2/A3):
- SceneStore interface + error classes + slug helpers
- FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal)
  with atomic writes, .index sidecar, optimistic locking
- SupabaseSceneStore with scenes + scene_revisions tables, RLS
  migration SQL, mock-backed unit tests
- createSceneStore(env) auto-selects based on SUPABASE_URL +
  SUPABASE_SERVICE_ROLE_KEY

MCP tools (A4, A8, A9, A10):
- save_scene / load_scene / list_scenes / delete_scene / rename_scene
- list_templates / create_from_template (3 seed templates:
  empty-studio, two-bedroom, garden-house)
- generate_variants (7 mutation kinds, seeded RNG, save=true|false)
- photo_to_scene (vision sampling → scene graph → save)

Editor (A5, A6):
- /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking
- /scene/[id] and /scenes route pages with save button, SceneLoader
- Removed the window.__pascalScene dev injection hack

Security + UX edges (A7, A8):
- AssetUrl Zod validator: asset:// blob: data:image/ /path https:
  (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env
  allowlist. Hardens scan.url, guide.url, item.asset.src,
  material.texture.url, MaterialMaps.*Map
- Auto-frame camera on empty→non-empty scene transition
  (camera-controls:fit-scene emitter event)

Shared utilities:
- rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and
  used by both create-from-template and generate-variants to work
  around the SiteNode.children-as-objects vs. ids inconsistency
  (CROSS_CUTTING §2)
- Storage + MCP subpath exports added to packages/mcp/package.json
  (CROSS_CUTTING §4)

Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7).
Biome: clean.

Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts:
MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR =
/tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from
editor server, /scenes list page renders all saved scenes, scene
page renders SceneLoader, delete_scene works.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 19:29:28 +02:00
b1709de44a feat: curved wall and fixes (#236)
* feat: add polygon movement support to editor and implement dedicated move tools for walls, slabs, and ceilings

* feat: add uv2 attribute to ceiling and slab geometries for lightmap support

* Fix curved wall miters and align roof position sliders

* Fix wall measurement label and extension anchors

* Fix WebGPU renderer initialization order

* fix(editor): scope wall movement to the selected level

---------

Co-authored-by: Pascal <open@pascal.app>
2026-04-15 12:41:16 -04:00
Sudhir YadavandGitHub 57df224948 feat: Add catalog-based material presets across structural nodes (#231)
* Add catalog-based material presets across structural nodes

* Fix material picker fallback and wall visible highlights

* Preserve wall materials in selection highlights
2026-04-15 12:16:35 -04:00
a205e4f778 Feat/stairs fence update (#226)
* feat: railing on the straight stairs and new fence

* feat: added spiral and curved stairs with bug fix for fence

* feat:fence are linked to each other ... so moving one move the other sharing the same coordinate

* fix: update stair railing logic to include front-side attachments for terminal landings

* Integrate fence rendering into the fence system

* fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode

TreeNode was passing `node` (undefined variable) instead of `nodeId` to
WallTreeNode and FenceTreeNode, causing a runtime ReferenceError.
Updated FenceTreeNode to accept nodeId and look up the node from the
scene store internally, consistent with all other tree node components.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: update fence icon with new isometric design

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 23:31:57 -04:00
PascalandGitHub 0a46a9deb4 sync: comprehensive monorepo → editor parity (2D/3D decoupling, UX polish, crash fixes)
Squash merge of 3 commits:
1. useLiveTransforms store for 2D/3D decoupling + floorplan overhaul + Sentry crash fixes
2. Comprehensive 59-file sync bringing editor to full monorepo parity (selection highlights, delete tool, furnish/zone modes, keyboard shortcuts, all panels)
3. Missing files fix (materials.ts, merged-outline-node.ts, type fix)

75 files changed, ~6K additions.
2026-04-07 19:21:10 -04:00
PascalandGitHub 0bd0cab533 feat: stair system, scene graph utilities, read-only mode, viewer state improvements (#210)
Stair system (full stack):
- New StairNode + StairSegmentNode schemas with flights, landings, L/U-shapes
- StairSystem: geometry generation with throttled per-frame updates
- Stair tool, edit system, panels, tree node, and renderers
- Event bus types, scene registry, and command palette entries

Scene graph utilities:
- cloneLevelSubtree: deep-clone a level with remapped IDs
- forkSceneGraph: clone + strip scan/guide nodes for project forking

Core improvements:
- Read-only mode on scene store (blocks create/update/delete when locked)
- readOnly guards on node-actions and collection actions
- Upload store for scan/guide file upload handling

Viewer state:
- previewSelectedIds for box-select live preview
- hoverHighlightMode (default/delete) for delete-mode hover outline
2026-04-05 01:20:43 -04:00
John Doe 9a0950dd90 style: reorder imports 2026-03-26 00:24:45 -04:00
John Doe de9eb6fa78 feat: add scene graph cloning utility 2026-03-25 22:05:07 -04:00
f06f2fa1b1 feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
* sync: port 2D editing features from monorepo (v0.3.0)

## New Features

### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle

### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization

### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component

### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control

## Package Changes

### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)

### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store

### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations

## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support

## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets

## Testing
- Security audit passed 
- All AI/internal code excluded 
- Version bumps applied 

79 files modified, 16 files added
~2600 insertions, ~1400 deletions

* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores

- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)

Build and lint pass clean.

* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard

- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
  guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
  to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)

All type checks pass. Build and lint clean.

---------

Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00
1d28e4208f sync: update core and viewer from monorepo (#143)
Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 23:18:30 -04:00
wass08 f2501be2bf remove community 2026-03-13 09:07:46 +01:00
wass08 927ecba054 schema and interactive store 2026-03-06 13:06:33 +01:00
wass08 27e4afb757 draft custom door 2026-02-25 13:28:42 +09:00
wass08 076faae7df window building 2026-02-18 10:41:12 +09:00
wass08 dd5f63df64 wall tool draft 2026-02-17 16:22:45 +09:00
wass08 6ec6a55b05 fix elevation issue 2026-02-10 10:04:14 +09:00
wass08 39f9f595d8 scene starting with site and not with building anymore 2026-02-05 14:42:46 +09:00
wass08 a15952055a wall sides feed with floo fill algorithm 2026-02-03 12:03:03 +09:00
wass08 be6a766586 better selection-manager 2026-01-30 08:43:45 +09:00
wass08 8edcda1b75 default seleciton manager 2026-01-30 08:30:57 +09:00
wass08 f1a61350c7 roof 2026-01-29 12:52:35 +09:00
wass08 c94f661bf9 scans and ref image 2026-01-29 09:38:24 +09:00
wass08 11aba2af36 draft item-system + elevation 2026-01-27 19:05:08 +09:00
wass08 e3e3602d91 ceiling 2026-01-27 09:25:40 +09:00
wass08 0e3130bd60 slab rendering + select 2026-01-27 07:37:06 +09:00
wass08 8940f70117 slab renderer 2026-01-27 07:32:46 +09:00
wass08 fb3cd3e34e zones as nodes 2026-01-26 07:34:53 +09:00
wass08 3240266476 transient nodes 2026-01-23 11:13:11 +09:00
wass08 eb0ccac30f zone editor 2026-01-22 12:24:55 +09:00
wass08 1f23792f9c camera view 2026-01-22 08:14:42 +09:00
wass08 588e19ffc0 event propagation fix + handling current selected level 2026-01-21 12:09:57 +09:00
wass08 5de0818633 biome 2026-01-21 10:03:29 +09:00
wass08 8bf933ed36 draft spatial grid 2026-01-18 10:54:02 +09:00
wass08 1b954d3416 events handlers 2026-01-16 11:42:10 +09:00
wass08 60cb60fdaa code organization 2026-01-16 09:46:19 +09:00
wass08 c0626662a8 event systems 2026-01-15 11:24:41 +09:00
wass08 0c07c482a5 registry / systems / renderer 2026-01-15 10:43:32 +09:00
wass08 aa8ee9c034 project organization 2026-01-14 11:14:31 +09:00
wass08 c9d84ea126 repo setup 2026-01-14 09:03:07 +09:00