Commit Graph
17 Commits
Author SHA1 Message Date
PascalandGitHub 0a46a9deb4 sync: comprehensive monorepo → editor parity (2D/3D decoupling, UX polish, crash fixes)
Squash merge of 3 commits:
1. useLiveTransforms store for 2D/3D decoupling + floorplan overhaul + Sentry crash fixes
2. Comprehensive 59-file sync bringing editor to full monorepo parity (selection highlights, delete tool, furnish/zone modes, keyboard shortcuts, all panels)
3. Missing files fix (materials.ts, merged-outline-node.ts, type fix)

75 files changed, ~6K additions.
2026-04-07 19:21:10 -04:00
Developer d0cdeb2ac4 fix(viewer): 修复墙体材质切换后缩放旋转时颜色恢复问题
问题描述:
选中墙体并切换材质颜色后,在界面上进行缩放、旋转或移动操作时,
墙体实际渲染的颜色会恢复为原来的白色,但颜色选项卡显示仍为选中的颜色。

根本原因:
WallCutout 系统在每次相机移动时,直接使用固定的白色材质覆盖墙体材质,
完全忽略了用户在节点上设置的自定义材质。

修复内容:
- 为每个墙体创建独立的材质对象,支持用户自定义颜色
- 支持预设颜色(brick, concrete, wood 等)和自定义颜色属性
- 添加材质哈希值跟踪,检测材质变化并重新创建材质
- 提取 getWallHideState() 辅助函数,优化代码结构
- 添加预设颜色映射的类型安全改进,使用 as const 和 keyof 类型操作
2026-03-30 20:21:48 +08:00
Developer 12b6292623 feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
2026-03-30 12:15:16 +08:00
f06f2fa1b1 feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
* sync: port 2D editing features from monorepo (v0.3.0)

## New Features

### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle

### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization

### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component

### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control

## Package Changes

### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)

### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store

### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations

## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support

## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets

## Testing
- Security audit passed 
- All AI/internal code excluded 
- Version bumps applied 

79 files modified, 16 files added
~2600 insertions, ~1400 deletions

* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores

- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)

Build and lint pass clean.

* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard

- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
  guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
  to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)

All type checks pass. Build and lint clean.

---------

Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00
wass08 f2501be2bf remove community 2026-03-13 09:07:46 +01:00
wass08 ced76b0475 fix placement 2026-02-25 15:21:19 +09:00
wass08 b114e60df7 fix hinge + materials 2026-02-25 14:50:17 +09:00
wass08 b27f44d685 wall cutout 2026-02-03 13:45:56 +09:00
wass08 05ce0323e2 gable-roof back 2026-02-02 14:48:36 +09:00
wass08 549bfb3f29 handle visible/invisible items 2026-02-02 10:33:36 +09:00
wass08 e13005dcda fixed wall mitering 2026-01-26 17:23:42 +09:00
wass08 5de0818633 biome 2026-01-21 10:03:29 +09:00
wass08 a217d0d3a6 drafting wall attach system 2026-01-19 07:59:06 +09:00
wass08 536c2e94cc draft wall builder 2026-01-16 13:58:01 +09:00
wass08 1b954d3416 events handlers 2026-01-16 11:42:10 +09:00
wass08 c0626662a8 event systems 2026-01-15 11:24:41 +09:00
wass08 0c07c482a5 registry / systems / renderer 2026-01-15 10:43:32 +09:00