wall item checks
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@@ -267,13 +267,13 @@ const DraftSelector = () => {
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const itemSelectedAt = useRef<number>(0);
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useEffect(() => {
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emitter.on("building:enter", (event) => {
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console.log("Entered building:", event.node.id);
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// console.log("Entered building:", event.node.id);
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const itemMesh = sceneRegistry.nodes.get(event.node.id);
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selectedObjects.length = 0;
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selectedObjects.push(itemMesh);
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});
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emitter.on("building:leave", (event) => {
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console.log("Leaving building:", event.node.id);
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// console.log("Leaving building:", event.node.id);
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selectedObjects.length = 0;
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});
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@@ -14,7 +14,7 @@ import { useViewer } from "@pascal-app/viewer";
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import { useFrame } from "@react-three/fiber";
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import { is } from "@react-three/fiber/dist/declarations/src/core/utils";
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import { use, useEffect, useRef } from "react";
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import { BoxGeometry, Line, Mesh, Vector3 } from "three";
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import { BoxGeometry, Line, Mesh, MeshStandardMaterial, Vector3 } from "three";
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import { randInt } from "three/src/math/MathUtils.js";
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export const ItemTool: React.FC = () => {
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@@ -23,13 +23,13 @@ export const ItemTool: React.FC = () => {
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const gridPosition = useRef(new Vector3(0, 0, 0));
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const selectedItem = useEditor((state) => state.selectedItem);
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const { canPlaceOnFloor, canPlaceOnWall } = useSpatialQuery();
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const isOnWall = useRef(false);
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useEffect(() => {
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if (!selectedItem) {
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return;
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}
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let isOnWall = false;
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let currentWallId: string | null = null;
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const checkCanPlace = () => {
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@@ -37,7 +37,7 @@ export const ItemTool: React.FC = () => {
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if (currentLevelId && draftItem.current) {
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let placeable = true;
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if (draftItem.current.asset.attachTo) {
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if (!isOnWall || !currentWallId) {
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if (!isOnWall.current || !currentWallId) {
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placeable = false;
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} else {
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const result = canPlaceOnWall(
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@@ -60,10 +60,12 @@ export const ItemTool: React.FC = () => {
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).valid;
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}
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if (placeable) {
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cursorRef.current.material.color.set("green");
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(cursorRef.current.material as MeshStandardMaterial).color.set(
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"green",
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);
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return true;
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} else {
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cursorRef.current.material.color.set("red");
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(cursorRef.current.material as MeshStandardMaterial).color.set("red");
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return false;
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}
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}
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@@ -91,7 +93,7 @@ export const ItemTool: React.FC = () => {
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const onGridMove = (event: GridEvent) => {
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if (!cursorRef.current) return;
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if (isOnWall) return;
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if (isOnWall.current) return;
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gridPosition.current.set(
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Math.round(event.position[0] * 2) / 2,
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@@ -103,18 +105,18 @@ export const ItemTool: React.FC = () => {
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0,
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gridPosition.current.z,
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);
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checkCanPlace();
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if (draftItem.current) {
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draftItem.current.position = [
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gridPosition.current.x,
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0,
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gridPosition.current.z,
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];
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checkCanPlace();
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}
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};
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const onGridClick = (event: GridEvent) => {
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const { currentLevelId } = useViewer.getState();
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if (isOnWall) return;
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if (isOnWall.current) return;
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if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
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@@ -134,7 +136,7 @@ export const ItemTool: React.FC = () => {
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draftItem.current?.asset.attachTo === "wall-side"
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) {
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event.stopPropagation();
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isOnWall = true;
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isOnWall.current = true;
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currentWallId = event.node.id;
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gridPosition.current.set(
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Math.round(event.localPosition[0] * 2) / 2,
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@@ -155,7 +157,7 @@ export const ItemTool: React.FC = () => {
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};
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const onWallLeave = (event: WallEvent) => {
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isOnWall = false;
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isOnWall.current = false;
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currentWallId = null;
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event.stopPropagation();
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if (!draftItem.current) return;
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@@ -174,7 +176,7 @@ export const ItemTool: React.FC = () => {
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const onWallClick = (event: WallEvent) => {
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event.stopPropagation();
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if (!isOnWall) return;
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if (!isOnWall.current) return;
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const currentLevelId = useViewer.getState().currentLevelId;
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if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
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@@ -197,7 +199,7 @@ export const ItemTool: React.FC = () => {
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};
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const onWallMove = (event: WallEvent) => {
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if (isOnWall === false) return;
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if (isOnWall.current === false) return;
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event.stopPropagation();
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if (!draftItem.current) return;
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gridPosition.current.set(
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@@ -206,18 +208,32 @@ export const ItemTool: React.FC = () => {
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Math.round(event.localPosition[2] * 2) / 2,
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);
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cursorRef.current.position.set(
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event.position[0],
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event.position[1],
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event.position[2],
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Math.round(event.position[0] * 2) / 2,
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Math.round(event.position[1] * 2) / 2,
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Math.round(event.position[2] * 2) / 2,
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);
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if (draftItem.current) {
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const {
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node: { start, end },
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} = event;
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const dx = end[0] - start[0];
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const dz = end[1] - start[1];
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const { normal } = event;
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const wallAngle = Math.atan2(dx, dz);
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cursorRef.current.rotation.y = wallAngle + Math.PI / 2;
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const canPlace = checkCanPlace();
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if (draftItem.current && canPlace) {
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draftItem.current.position = [
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gridPosition.current.x,
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gridPosition.current.y,
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gridPosition.current.z,
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];
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const draftItemMesh = sceneRegistry.nodes.get(draftItem.current.id);
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if (draftItemMesh) {
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draftItemMesh.position.copy(gridPosition.current);
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}
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useScene.getState().dirtyNodes.add(event.node.id);
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checkCanPlace();
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}
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};
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@@ -254,7 +270,7 @@ export const ItemTool: React.FC = () => {
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}, [selectedItem]);
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useFrame((_, delta) => {
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if (draftItem.current) {
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if (draftItem.current && !isOnWall.current) {
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const draftItemMesh = sceneRegistry.nodes.get(draftItem.current.id);
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if (draftItemMesh) {
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draftItemMesh.position.lerp(gridPosition.current, delta * 20);
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@@ -325,7 +325,7 @@ export const CATALOG_ITEMS: AssetInput[] = [
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name: "Window",
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thumbnail: "/items/window-small/thumbnail.webp",
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src: "/items/window-small/model.glb",
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offset: [0, 0, 0],
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offset: [0, 0.15, 0],
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scale: [1, 1, 1],
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rotation: [0, Math.PI, 0],
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dimensions: [1, 1.5, 0.1],
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