wall item checks
This commit is contained in:
@@ -267,13 +267,13 @@ const DraftSelector = () => {
|
||||
const itemSelectedAt = useRef<number>(0);
|
||||
useEffect(() => {
|
||||
emitter.on("building:enter", (event) => {
|
||||
console.log("Entered building:", event.node.id);
|
||||
// console.log("Entered building:", event.node.id);
|
||||
const itemMesh = sceneRegistry.nodes.get(event.node.id);
|
||||
selectedObjects.length = 0;
|
||||
selectedObjects.push(itemMesh);
|
||||
});
|
||||
emitter.on("building:leave", (event) => {
|
||||
console.log("Leaving building:", event.node.id);
|
||||
// console.log("Leaving building:", event.node.id);
|
||||
selectedObjects.length = 0;
|
||||
});
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ import { useViewer } from "@pascal-app/viewer";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { is } from "@react-three/fiber/dist/declarations/src/core/utils";
|
||||
import { use, useEffect, useRef } from "react";
|
||||
import { BoxGeometry, Line, Mesh, Vector3 } from "three";
|
||||
import { BoxGeometry, Line, Mesh, MeshStandardMaterial, Vector3 } from "three";
|
||||
import { randInt } from "three/src/math/MathUtils.js";
|
||||
|
||||
export const ItemTool: React.FC = () => {
|
||||
@@ -23,13 +23,13 @@ export const ItemTool: React.FC = () => {
|
||||
const gridPosition = useRef(new Vector3(0, 0, 0));
|
||||
const selectedItem = useEditor((state) => state.selectedItem);
|
||||
const { canPlaceOnFloor, canPlaceOnWall } = useSpatialQuery();
|
||||
const isOnWall = useRef(false);
|
||||
|
||||
useEffect(() => {
|
||||
if (!selectedItem) {
|
||||
return;
|
||||
}
|
||||
|
||||
let isOnWall = false;
|
||||
let currentWallId: string | null = null;
|
||||
|
||||
const checkCanPlace = () => {
|
||||
@@ -37,7 +37,7 @@ export const ItemTool: React.FC = () => {
|
||||
if (currentLevelId && draftItem.current) {
|
||||
let placeable = true;
|
||||
if (draftItem.current.asset.attachTo) {
|
||||
if (!isOnWall || !currentWallId) {
|
||||
if (!isOnWall.current || !currentWallId) {
|
||||
placeable = false;
|
||||
} else {
|
||||
const result = canPlaceOnWall(
|
||||
@@ -60,10 +60,12 @@ export const ItemTool: React.FC = () => {
|
||||
).valid;
|
||||
}
|
||||
if (placeable) {
|
||||
cursorRef.current.material.color.set("green");
|
||||
(cursorRef.current.material as MeshStandardMaterial).color.set(
|
||||
"green",
|
||||
);
|
||||
return true;
|
||||
} else {
|
||||
cursorRef.current.material.color.set("red");
|
||||
(cursorRef.current.material as MeshStandardMaterial).color.set("red");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -91,7 +93,7 @@ export const ItemTool: React.FC = () => {
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
if (!cursorRef.current) return;
|
||||
|
||||
if (isOnWall) return;
|
||||
if (isOnWall.current) return;
|
||||
|
||||
gridPosition.current.set(
|
||||
Math.round(event.position[0] * 2) / 2,
|
||||
@@ -103,18 +105,18 @@ export const ItemTool: React.FC = () => {
|
||||
0,
|
||||
gridPosition.current.z,
|
||||
);
|
||||
checkCanPlace();
|
||||
if (draftItem.current) {
|
||||
draftItem.current.position = [
|
||||
gridPosition.current.x,
|
||||
0,
|
||||
gridPosition.current.z,
|
||||
];
|
||||
checkCanPlace();
|
||||
}
|
||||
};
|
||||
const onGridClick = (event: GridEvent) => {
|
||||
const { currentLevelId } = useViewer.getState();
|
||||
if (isOnWall) return;
|
||||
if (isOnWall.current) return;
|
||||
|
||||
if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
|
||||
|
||||
@@ -134,7 +136,7 @@ export const ItemTool: React.FC = () => {
|
||||
draftItem.current?.asset.attachTo === "wall-side"
|
||||
) {
|
||||
event.stopPropagation();
|
||||
isOnWall = true;
|
||||
isOnWall.current = true;
|
||||
currentWallId = event.node.id;
|
||||
gridPosition.current.set(
|
||||
Math.round(event.localPosition[0] * 2) / 2,
|
||||
@@ -155,7 +157,7 @@ export const ItemTool: React.FC = () => {
|
||||
};
|
||||
|
||||
const onWallLeave = (event: WallEvent) => {
|
||||
isOnWall = false;
|
||||
isOnWall.current = false;
|
||||
currentWallId = null;
|
||||
event.stopPropagation();
|
||||
if (!draftItem.current) return;
|
||||
@@ -174,7 +176,7 @@ export const ItemTool: React.FC = () => {
|
||||
|
||||
const onWallClick = (event: WallEvent) => {
|
||||
event.stopPropagation();
|
||||
if (!isOnWall) return;
|
||||
if (!isOnWall.current) return;
|
||||
|
||||
const currentLevelId = useViewer.getState().currentLevelId;
|
||||
if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
|
||||
@@ -197,7 +199,7 @@ export const ItemTool: React.FC = () => {
|
||||
};
|
||||
|
||||
const onWallMove = (event: WallEvent) => {
|
||||
if (isOnWall === false) return;
|
||||
if (isOnWall.current === false) return;
|
||||
event.stopPropagation();
|
||||
if (!draftItem.current) return;
|
||||
gridPosition.current.set(
|
||||
@@ -206,18 +208,32 @@ export const ItemTool: React.FC = () => {
|
||||
Math.round(event.localPosition[2] * 2) / 2,
|
||||
);
|
||||
cursorRef.current.position.set(
|
||||
event.position[0],
|
||||
event.position[1],
|
||||
event.position[2],
|
||||
Math.round(event.position[0] * 2) / 2,
|
||||
Math.round(event.position[1] * 2) / 2,
|
||||
Math.round(event.position[2] * 2) / 2,
|
||||
);
|
||||
if (draftItem.current) {
|
||||
const {
|
||||
node: { start, end },
|
||||
} = event;
|
||||
const dx = end[0] - start[0];
|
||||
const dz = end[1] - start[1];
|
||||
const { normal } = event;
|
||||
const wallAngle = Math.atan2(dx, dz);
|
||||
|
||||
cursorRef.current.rotation.y = wallAngle + Math.PI / 2;
|
||||
const canPlace = checkCanPlace();
|
||||
if (draftItem.current && canPlace) {
|
||||
draftItem.current.position = [
|
||||
gridPosition.current.x,
|
||||
gridPosition.current.y,
|
||||
gridPosition.current.z,
|
||||
];
|
||||
const draftItemMesh = sceneRegistry.nodes.get(draftItem.current.id);
|
||||
if (draftItemMesh) {
|
||||
draftItemMesh.position.copy(gridPosition.current);
|
||||
}
|
||||
|
||||
useScene.getState().dirtyNodes.add(event.node.id);
|
||||
checkCanPlace();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -254,7 +270,7 @@ export const ItemTool: React.FC = () => {
|
||||
}, [selectedItem]);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
if (draftItem.current) {
|
||||
if (draftItem.current && !isOnWall.current) {
|
||||
const draftItemMesh = sceneRegistry.nodes.get(draftItem.current.id);
|
||||
if (draftItemMesh) {
|
||||
draftItemMesh.position.lerp(gridPosition.current, delta * 20);
|
||||
|
||||
@@ -325,7 +325,7 @@ export const CATALOG_ITEMS: AssetInput[] = [
|
||||
name: "Window",
|
||||
thumbnail: "/items/window-small/thumbnail.webp",
|
||||
src: "/items/window-small/model.glb",
|
||||
offset: [0, 0, 0],
|
||||
offset: [0, 0.15, 0],
|
||||
scale: [1, 1, 1],
|
||||
rotation: [0, Math.PI, 0],
|
||||
dimensions: [1, 1.5, 0.1],
|
||||
|
||||
@@ -34,6 +34,11 @@ export class SpatialGridManager {
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
private getWallHeight(wallId: string): number {
|
||||
const wall = this.walls.get(wallId);
|
||||
return wall?.height ?? 2.5; // Default wall height
|
||||
}
|
||||
|
||||
// Called when nodes change
|
||||
handleNodeCreated(node: AnyNode, levelId: string) {
|
||||
if (node.type === "wall") {
|
||||
@@ -52,16 +57,16 @@ export class SpatialGridManager {
|
||||
if (wallLength > 0) {
|
||||
const [width, height] = item.asset.dimensions;
|
||||
const halfW = width / wallLength / 2;
|
||||
const halfH = height / 2;
|
||||
// Calculate t from local X position (position[0] is distance along wall)
|
||||
const t = item.position[0] / wallLength;
|
||||
// position[1] is the bottom of the item
|
||||
this.getWallGrid(levelId).insert({
|
||||
itemId: item.id,
|
||||
wallId: wallId,
|
||||
tStart: t - halfW,
|
||||
tEnd: t + halfW,
|
||||
yStart: item.position[1] - halfH,
|
||||
yEnd: item.position[1] + halfH,
|
||||
yStart: item.position[1],
|
||||
yEnd: item.position[1] + height,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -95,16 +100,16 @@ export class SpatialGridManager {
|
||||
if (wallLength > 0) {
|
||||
const [width, height] = item.asset.dimensions;
|
||||
const halfW = width / wallLength / 2;
|
||||
const halfH = height / 2;
|
||||
// Calculate t from local X position (position[0] is distance along wall)
|
||||
const t = item.position[0] / wallLength;
|
||||
// position[1] is the bottom of the item
|
||||
this.getWallGrid(levelId).insert({
|
||||
itemId: item.id,
|
||||
wallId: wallId,
|
||||
tStart: t - halfW,
|
||||
tEnd: t + halfW,
|
||||
yStart: item.position[1] - halfH,
|
||||
yEnd: item.position[1] + halfH,
|
||||
yStart: item.position[1],
|
||||
yEnd: item.position[1] + height,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -165,12 +170,14 @@ export class SpatialGridManager {
|
||||
if (wallLength === 0) {
|
||||
return { valid: false, conflictIds: [] };
|
||||
}
|
||||
const wallHeight = this.getWallHeight(wallId);
|
||||
// Convert local X position to parametric t (0-1)
|
||||
const tCenter = localX / wallLength;
|
||||
const [itemWidth, itemHeight] = dimensions;
|
||||
return this.getWallGrid(levelId).canPlaceOnWall(
|
||||
wallId,
|
||||
wallLength,
|
||||
wallHeight,
|
||||
tCenter,
|
||||
itemWidth,
|
||||
localY,
|
||||
|
||||
@@ -14,18 +14,24 @@ export class WallSpatialGrid {
|
||||
canPlaceOnWall(
|
||||
wallId: string,
|
||||
wallLength: number,
|
||||
wallHeight: number,
|
||||
tCenter: number,
|
||||
itemWidth: number,
|
||||
yCenter: number,
|
||||
yBottom: number,
|
||||
itemHeight: number,
|
||||
ignoreIds: string[] = [],
|
||||
): { valid: boolean; conflictIds: string[] } {
|
||||
const halfW = itemWidth / wallLength / 2;
|
||||
const halfH = itemHeight / 2;
|
||||
const tStart = tCenter - halfW;
|
||||
const tEnd = tCenter + halfW;
|
||||
const yStart = yCenter - halfH;
|
||||
const yEnd = yCenter + halfH;
|
||||
// yBottom is the bottom of the item, so yEnd = yBottom + itemHeight
|
||||
const yStart = yBottom;
|
||||
const yEnd = yBottom + itemHeight;
|
||||
|
||||
// Check wall boundaries
|
||||
if (tStart < 0 || tEnd > 1 || yStart < 0 || yEnd > wallHeight) {
|
||||
return { valid: false, conflictIds: [] };
|
||||
}
|
||||
|
||||
const existing = this.wallItems.get(wallId) ?? [];
|
||||
const ignoreSet = new Set(ignoreIds);
|
||||
|
||||
Reference in New Issue
Block a user