simplify poligon editor / boundaries editor
This commit is contained in:
@@ -1,4 +1,5 @@
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import { useThree } from '@react-three/fiber'
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import { createPortal, useThree } from '@react-three/fiber'
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import { sceneRegistry } from '@pascal-app/core'
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
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import {
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BufferGeometry,
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@@ -24,7 +25,8 @@ export interface PolygonEditorProps {
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color?: string
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onPolygonChange: (polygon: Array<[number, number]>) => void
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minVertices?: number
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levelY?: number
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/** Level ID to mount the editor to. If provided, uses createPortal for automatic level animation following. */
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levelId?: string
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/** Height of the surface being edited (e.g. slab elevation). Handles adapt to this. */
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surfaceHeight?: number
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}
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@@ -40,13 +42,17 @@ export const PolygonEditor: React.FC<PolygonEditorProps> = ({
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color = '#3b82f6',
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onPolygonChange,
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minVertices = 3,
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levelY = 0,
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levelId,
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surfaceHeight = 0,
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}) => {
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const { gl, camera } = useThree()
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// Compute the editing plane height (level Y + small offset above floor)
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const editY = levelY + Y_OFFSET
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// Get level node from registry if levelId is provided
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const levelNode = levelId ? sceneRegistry.nodes.get(levelId) : null
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// When using portal, edit at Y_OFFSET (local to level)
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// When not using portal, edit at world origin
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const editY = levelNode ? Y_OFFSET : 0
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// Local state for dragging
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const [dragState, setDragState] = useState<DragState | null>(null)
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@@ -222,7 +228,7 @@ export const PolygonEditor: React.FC<PolygonEditorProps> = ({
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const canDelete = displayPolygon.length > minVertices
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return (
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const editorContent = (
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<group>
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{/* Border line */}
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{/* @ts-ignore */}
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@@ -337,4 +343,7 @@ export const PolygonEditor: React.FC<PolygonEditorProps> = ({
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})}
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</group>
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)
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// Mount to level node if available, otherwise render at world origin
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return levelNode ? createPortal(editorContent, levelNode) : editorContent
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}
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@@ -1,52 +1,30 @@
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import { sceneRegistry, useScene, type AnyNodeId, type SlabNode } from '@pascal-app/core'
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import { resolveLevelId, type SlabNode, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback } from 'react'
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import { PolygonEditor } from '../shared/polygon-editor'
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interface SlabBoundaryEditorProps {
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slabId: SlabNode['id']
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}
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/**
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* Slab boundary editor - allows editing slab polygon vertices when a slab is selected
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* Slab boundary editor - allows editing slab polygon vertices for a specific slab
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* Uses the generic PolygonEditor component
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*/
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export const SlabBoundaryEditor: React.FC = () => {
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const selectedIds = useViewer((state) => state.selection.selectedIds)
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const levelId = useViewer((state) => state.selection.levelId)
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const setSelection = useViewer((state) => state.setSelection)
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const nodes = useScene((state) => state.nodes)
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export const SlabBoundaryEditor: React.FC<SlabBoundaryEditorProps> = ({ slabId }) => {
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const slabNode = useScene((state) => state.nodes[slabId])
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const updateNode = useScene((state) => state.updateNode)
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const setSelection = useViewer((state) => state.setSelection)
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// Find the first selected slab
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const selectedSlabId =
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selectedIds.find((id) => nodes[id as AnyNodeId]?.type === 'slab') ?? null
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const slab = selectedSlabId ? (nodes[selectedSlabId as AnyNodeId] as SlabNode) : null
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// Get level Y position for the editing plane
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let levelY = 0
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if (levelId) {
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const levelMesh = sceneRegistry.nodes.get(levelId)
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if (levelMesh) {
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levelY = levelMesh.position.y
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} else {
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const levelNode = nodes[levelId]
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if (levelNode && 'level' in levelNode) {
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const levelMode = useViewer.getState().levelMode
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const LEVEL_HEIGHT = 2.5
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const EXPLODED_GAP = 5
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levelY =
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((levelNode as any).level || 0) *
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(LEVEL_HEIGHT + (levelMode === 'exploded' ? EXPLODED_GAP : 0))
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}
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}
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}
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const slab = slabNode?.type === 'slab' ? (slabNode as SlabNode) : null
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const handlePolygonChange = useCallback(
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(newPolygon: Array<[number, number]>) => {
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if (selectedSlabId) {
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updateNode(selectedSlabId as SlabNode['id'], { polygon: newPolygon })
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// Re-assert selection so the slab stays selected after the edit
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setSelection({ selectedIds: [selectedSlabId] })
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}
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updateNode(slabId, { polygon: newPolygon })
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// Re-assert selection so the slab stays selected after the edit
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setSelection({ selectedIds: [slabId] })
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},
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[selectedSlabId, updateNode, setSelection],
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[slabId, updateNode, setSelection],
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)
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if (!slab || !slab.polygon || slab.polygon.length < 3) return null
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@@ -57,7 +35,7 @@ export const SlabBoundaryEditor: React.FC = () => {
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color="#a3a3a3"
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onPolygonChange={handlePolygonChange}
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minVertices={3}
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levelY={levelY}
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levelId={resolveLevelId(slab, useScene.getState().nodes)}
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surfaceHeight={slab.elevation ?? 0.05}
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/>
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)
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@@ -1,5 +1,5 @@
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import useEditor, { type Phase, type Tool } from "@/store/use-editor";
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import { useScene, type AnyNodeId } from "@pascal-app/core";
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import { useScene, type AnyNodeId, type SlabNode } from "@pascal-app/core";
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import { useViewer } from "@pascal-app/viewer";
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import { CeilingTool } from "./ceiling/ceiling-tool";
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import { ItemTool } from "./item/item-tool";
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@@ -39,14 +39,14 @@ export const ToolManager: React.FC = () => {
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const nodes = useScene((state) => state.nodes);
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// Check if a slab is selected
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const selectedSlabId = selectedIds.find((id) => nodes[id as AnyNodeId]?.type === "slab") ?? null;
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const selectedSlabId = selectedIds.find((id) => nodes[id as AnyNodeId]?.type === "slab") as SlabNode['id'] | undefined;
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// Show site boundary editor when in site phase and edit mode
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const showSiteBoundaryEditor = phase === "site" && mode === "edit";
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// Show slab boundary editor when in structure/select mode with a slab selected
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const showSlabBoundaryEditor =
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phase === "structure" && mode === "select" && selectedSlabId !== null;
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phase === "structure" && mode === "select" && selectedSlabId !== undefined;
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// Show zone boundary editor when in structure/select mode with a zone selected
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// Hide when editing a slab to avoid overlapping handles
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@@ -61,8 +61,8 @@ export const ToolManager: React.FC = () => {
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return (
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<>
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{showSiteBoundaryEditor && <SiteBoundaryEditor />}
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{showZoneBoundaryEditor && <ZoneBoundaryEditor />}
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{showSlabBoundaryEditor && <SlabBoundaryEditor />}
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{showZoneBoundaryEditor && selectedZoneId && <ZoneBoundaryEditor zoneId={selectedZoneId} />}
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{showSlabBoundaryEditor && selectedSlabId && <SlabBoundaryEditor slabId={selectedSlabId} />}
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{movingNode && <MoveTool />}
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{!movingNode && BuildToolComponent && <BuildToolComponent />}
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</>
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@@ -1,25 +1,26 @@
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import { useScene, type ZoneNode } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { resolveLevelId, useScene, type ZoneNode } from '@pascal-app/core'
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import { useCallback } from 'react'
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import { PolygonEditor } from '../shared/polygon-editor'
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interface ZoneBoundaryEditorProps {
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zoneId: ZoneNode['id']
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}
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/**
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* Zone boundary editor - allows editing zone polygon vertices when a zone is selected
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* Zone boundary editor - allows editing zone polygon vertices for a specific zone
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* Uses the generic PolygonEditor component
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*/
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export const ZoneBoundaryEditor: React.FC = () => {
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const selectedZoneId = useViewer((state) => state.selection.zoneId)
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const zoneNode = useScene((state) => (selectedZoneId ? state.nodes[selectedZoneId] : null))
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const zone = zoneNode?.type === 'zone' ? (zoneNode as ZoneNode) : null
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export const ZoneBoundaryEditor: React.FC<ZoneBoundaryEditorProps> = ({ zoneId }) => {
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const zoneNode = useScene((state) => state.nodes[zoneId])
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const updateNode = useScene((state) => state.updateNode)
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const zone = zoneNode?.type === 'zone' ? (zoneNode as ZoneNode) : null
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const handlePolygonChange = useCallback(
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(newPolygon: Array<[number, number]>) => {
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if (selectedZoneId) {
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updateNode(selectedZoneId, { polygon: newPolygon })
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}
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updateNode(zoneId, { polygon: newPolygon })
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},
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[selectedZoneId, updateNode],
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[zoneId, updateNode],
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)
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if (!zone || !zone.polygon || zone.polygon.length < 3) return null
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@@ -32,6 +33,7 @@ export const ZoneBoundaryEditor: React.FC = () => {
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color={zoneColor}
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onPolygonChange={handlePolygonChange}
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minVertices={3}
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levelId={resolveLevelId(zone, useScene.getState().nodes)}
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/>
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)
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}
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