hover / selection viewer logic

This commit is contained in:
wass08
2026-01-21 09:47:08 +09:00
parent 7a0512bdce
commit e8737a6886
5 changed files with 120 additions and 72 deletions
@@ -8,6 +8,7 @@ import { extend } from "@react-three/fiber";
import * as THREE from "three/webgpu";
import { SceneRenderer } from "../renderers/scene-renderer";
import { LevelSystem } from "../../systems/level/level-system";
import PostProcessing from "./post-processing";
declare module "@react-three/fiber" {
interface ThreeElements extends ThreeToJSXElements<typeof THREE> {}
@@ -41,6 +42,7 @@ const Viewer: React.FC<ViewerProps> = ({ children }) => {
{/* Default Systems */}
<LevelSystem />
<WallSystem />
<PostProcessing />
{children}
</Canvas>
@@ -0,0 +1,99 @@
import { useFrame, useThree } from "@react-three/fiber";
import { useEffect, useRef } from "react";
import { Color, Object3D } from "three";
import { oscSine, pass, time, uniform } from "three/tsl";
import { outline } from "three/addons/tsl/display/OutlineNode.js";
import { PostProcessing, WebGPURenderer } from "three/webgpu";
import useViewer from "../../store/use-viewer";
const PostProcessingPasses = ({}) => {
const { gl: renderer, scene, camera } = useThree();
const postProcessingRef = useRef<PostProcessing | null>(null);
useEffect(() => {
if (!renderer || !scene || !camera) {
return;
}
const scenePass = pass(scene, camera);
function generateSelectedOutlinePass() {
const edgeStrength = uniform(3);
const edgeGlow = uniform(0);
const edgeThickness = uniform(1);
const visibleEdgeColor = uniform(new Color(0xffffff));
const hiddenEdgeColor = uniform(new Color(0xf3ff47));
const outlinePass = outline(scene, camera, {
selectedObjects: useViewer.getState().outliner.selectedObjects,
edgeGlow,
edgeThickness,
});
const { visibleEdge, hiddenEdge } = outlinePass;
const outlineColor = visibleEdge
.mul(visibleEdgeColor)
.add(hiddenEdge.mul(hiddenEdgeColor))
.mul(edgeStrength);
return outlineColor;
}
function generateHoverOutlinePass() {
const edgeStrength = uniform(5);
const edgeGlow = uniform(0.5);
const edgeThickness = uniform(1.5);
const pulsePeriod = uniform(3);
const visibleEdgeColor = uniform(new Color(0x00aaff));
const hiddenEdgeColor = uniform(new Color(0xf3ff47));
const outlinePass = outline(scene, camera, {
selectedObjects: useViewer.getState().outliner.hoveredObjects,
edgeGlow,
edgeThickness,
});
const { visibleEdge, hiddenEdge } = outlinePass;
const period = time.div(pulsePeriod).mul(2);
const osc = oscSine(period).mul(0.5).add(0.5); // osc [ 0.5, 1.0 ]
const outlineColor = visibleEdge
.mul(visibleEdgeColor)
.add(hiddenEdge.mul(hiddenEdgeColor))
.mul(edgeStrength);
const outlinePulse = pulsePeriod
.greaterThan(0)
.select(outlineColor.mul(osc), outlineColor);
return outlinePulse;
}
// Setup post-processing
const postProcessing = new PostProcessing(
renderer as unknown as WebGPURenderer,
);
const selectedOutlinePass = generateSelectedOutlinePass();
const hoverOutlinePass = generateHoverOutlinePass();
postProcessing.outputNode = selectedOutlinePass
.add(hoverOutlinePass)
.add(scenePass);
postProcessingRef.current = postProcessing;
return () => {
if (postProcessingRef.current) {
postProcessingRef.current.dispose();
}
postProcessingRef.current = null;
};
}, [renderer, scene, camera]);
useFrame(() => {
if (postProcessingRef.current) {
postProcessingRef.current.render();
}
}, 1);
return null;
};
export default PostProcessingPasses;