hover / selection viewer logic

This commit is contained in:
wass08
2026-01-21 09:47:08 +09:00
parent 7a0512bdce
commit e8737a6886
5 changed files with 120 additions and 72 deletions
+6 -68
View File
@@ -14,7 +14,7 @@ import { useGridEvents, useViewer, Viewer } from "@pascal-app/viewer";
import { useFrame, useThree } from "@react-three/fiber";
import { useEffect, useMemo, useRef } from "react";
import { Color, MathUtils, Mesh, Object3D, Vector3 } from "three";
import { outline } from "three/addons/tsl/display/OutlineNode.js";
import {
color,
float,
@@ -34,8 +34,6 @@ import { AppSidebar } from "../ui/sidebar/app-sidebar";
import { SidebarProvider } from "../ui/primitives/sidebar";
import { CustomCameraControls } from "./custom-camera-controls";
const selectedObjects: Object3D[] = [];
initSpatialGridSync();
useScene.getState().loadScene();
@@ -54,7 +52,6 @@ export default function Editor() {
<DraftSelector />
{/* <Stats /> */}
<Grid cellColor="#666" sectionColor="#999" fadeDistance={30} />
<Passes />
<ToolManager />
<CustomCameraControls />
</Viewer>
@@ -87,65 +84,6 @@ const TestUndo = () => {
);
};
export const Passes = ({}) => {
const { gl: renderer, scene, camera } = useThree();
const postProcessingRef = useRef(null);
useEffect(() => {
if (!renderer || !scene || !camera) {
return;
}
const scenePass = pass(scene, camera);
// Get texture nodes
const outputPass = scenePass.getTextureNode("output");
const edgeStrength = uniform(3.0);
const edgeGlow = uniform(0.0);
const edgeThickness = uniform(1.0);
const pulsePeriod = uniform(0);
const visibleEdgeColor = uniform(new Color(0xffffff));
const hiddenEdgeColor = uniform(new Color(0x4e3636));
const outlinePass = outline(scene, camera, {
selectedObjects,
edgeGlow,
edgeThickness,
});
const { visibleEdge, hiddenEdge } = outlinePass;
const period = time.div(pulsePeriod).mul(2);
const osc = oscSine(period).mul(0.5).add(0.5); // osc [ 0.5, 1.0 ]
const outlineColor = visibleEdge
.mul(visibleEdgeColor)
.add(hiddenEdge.mul(hiddenEdgeColor))
.mul(edgeStrength);
const outlinePulse = pulsePeriod
.greaterThan(0)
.select(outlineColor.mul(osc), outlineColor);
// Setup post-processing
const postProcessing = new PostProcessing(renderer);
postProcessing.outputNode = outlinePulse.add(scenePass);
postProcessingRef.current = postProcessing;
return () => {
postProcessingRef.current = null;
};
}, [renderer, scene, camera]);
useFrame(() => {
if (postProcessingRef.current) {
postProcessingRef.current.render();
}
}, 1);
return null;
};
const Grid = ({
cellSize = 0.5,
cellThickness = 0.5,
@@ -266,12 +204,12 @@ const DraftSelector = () => {
emitter.on("building:enter", (event) => {
// console.log("Entered building:", event.node.id);
const itemMesh = sceneRegistry.nodes.get(event.node.id);
selectedObjects.length = 0;
selectedObjects.push(itemMesh);
useViewer.getState().outliner.hoveredObjects.length = 0;
useViewer.getState().outliner.hoveredObjects.push(itemMesh);
});
emitter.on("building:leave", (event) => {
// console.log("Leaving building:", event.node.id);
selectedObjects.length = 0;
useViewer.getState().outliner.hoveredObjects.length = 0;
});
// emitter.on("item:click", (event) => {
@@ -302,13 +240,13 @@ const DraftSelector = () => {
if (selectedItemId.current === event.node.id) {
selectedItemId.current = null;
console.log("Deselected item:", event.node.id);
selectedObjects.length = 0;
useViewer.getState().outliner.selectedObjects.length = 0;
return;
}
selectedItemId.current = event.node.id;
const itemMesh = sceneRegistry.nodes.get(event.node.id);
if (!itemMesh) return;
selectedObjects.push(itemMesh);
useViewer.getState().outliner.selectedObjects.push(itemMesh);
console.log("Selected item:", event.node.id);
});