fix undo dirty nodes
This commit is contained in:
@@ -160,8 +160,6 @@ useScene.temporal.subscribe((state, prevState) => {
|
|||||||
|
|
||||||
// Trigger a full scene re-validation
|
// Trigger a full scene re-validation
|
||||||
Object.values(currentNodes).forEach((node) => {
|
Object.values(currentNodes).forEach((node) => {
|
||||||
if (node.type === 'wall') {
|
|
||||||
useScene.getState().markDirty(node.id)
|
useScene.getState().markDirty(node.id)
|
||||||
}
|
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|||||||
Reference in New Issue
Block a user