Merge remote-tracking branch 'origin/main' into feat/realtime-collaboration-sfx
This commit is contained in:
@@ -0,0 +1,150 @@
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import { afterEach, beforeEach, describe, expect, test } from 'bun:test'
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import type { AnyNode, SlabNode } from '../../schema'
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import useLiveNodeOverrides from '../../store/use-live-node-overrides'
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import useLiveTransforms from '../../store/use-live-transforms'
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import useScene from '../../store/use-scene'
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import { spatialGridManager } from './spatial-grid-manager'
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// Group drags publish translated slab polygons/elevations to
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// `useLiveNodeOverrides` only — the scene store (and thus the manager's
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// committed index) doesn't change until the validating click. Support
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// queries must honor those live records, otherwise items and walls
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// re-elect against the pre-drag footprint and jump to ground mid-preview.
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const LEVEL_ID = 'level_test'
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const SQUARE: Array<[number, number]> = [
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[-1, -1],
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[1, -1],
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[1, 1],
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[-1, 1],
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]
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function makeLevel(children: string[] = []): AnyNode {
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return {
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id: LEVEL_ID,
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type: 'level',
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object: 'node',
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parentId: null,
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visible: true,
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metadata: {},
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children,
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level: 0,
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} as AnyNode
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}
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function makeSlab(
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id: string,
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polygon: Array<[number, number]>,
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elevation: number,
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overrides: Partial<SlabNode> = {},
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): SlabNode {
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return {
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id,
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type: 'slab',
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object: 'node',
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parentId: LEVEL_ID,
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visible: true,
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metadata: {},
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children: [],
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polygon,
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holes: [],
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holeMetadata: [],
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elevation,
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autoFromWalls: false,
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...overrides,
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} as SlabNode
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}
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const ITEM_DIMENSIONS: [number, number, number] = [0.5, 0.5, 0.5]
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const NO_ROTATION: [number, number, number] = [0, 0, 0]
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const itemSupportAt = (x: number, z: number) =>
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spatialGridManager.getSlabSupportForItem(LEVEL_ID, [x, 0, z], ITEM_DIMENSIONS, NO_ROTATION)
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describe('support queries honor live node overrides', () => {
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beforeEach(() => {
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spatialGridManager.clear()
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useLiveNodeOverrides.getState().clearAll()
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useLiveTransforms.getState().clearAll()
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const deck = makeSlab('slab_deck', SQUARE, 0.5)
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useScene.setState({ nodes: { [LEVEL_ID]: makeLevel([deck.id]), [deck.id]: deck } as never })
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spatialGridManager.handleNodeCreated(deck as AnyNode, LEVEL_ID)
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})
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afterEach(() => {
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useLiveNodeOverrides.getState().clearAll()
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useLiveTransforms.getState().clearAll()
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useScene.setState({ nodes: {} })
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spatialGridManager.clear()
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})
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test('an item over a live-translated deck keeps electing it at the moved footprint', () => {
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// Prime the committed rendered-polygon cache before the drag starts.
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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const translated = SQUARE.map(([x, z]) => [x + 10, z]) as Array<[number, number]>
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useLiveNodeOverrides.getState().set('slab_deck', { polygon: translated })
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// The moved footprint elects the deck; the vacated one no longer does.
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expect(itemSupportAt(10, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0, slabId: null })
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// Release/cancel: committed data wins again (cached fast path).
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useLiveNodeOverrides.getState().clearAll()
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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expect(itemSupportAt(10, 0)).toEqual({ elevation: 0, slabId: null })
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})
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test('a live elevation change is visible to item and host queries', () => {
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useLiveNodeOverrides.getState().set('slab_deck', { elevation: 1.2 })
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 1.2, slabId: 'slab_deck' })
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expect(
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spatialGridManager.getHostSlabElevationForFootprint(
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LEVEL_ID,
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'slab_deck',
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[0, 0, 0],
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ITEM_DIMENSIONS,
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NO_ROTATION,
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),
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).toBeCloseTo(1.2)
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useLiveNodeOverrides.getState().clearAll()
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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})
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test('a deck translated via a useLiveTransforms delta supports items at the moved spot', () => {
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// The slab move tool and the room-preset stamp publish a translation
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// DELTA to useLiveTransforms (no polygon override) — the mesh moves but
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// the committed polygon stays put, so furniture riding the preview used
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// to elect ground and render under the deck until the validating click.
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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useLiveTransforms.getState().set('slab_deck', { position: [10, 0, 0], rotation: 0 })
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expect(itemSupportAt(10, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0, slabId: null })
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expect(
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spatialGridManager.getSlabSupportForWall(LEVEL_ID, [9.5, 0], [10.5, 0]).elevation,
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).toBeCloseTo(0.5)
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useLiveTransforms.getState().clearAll()
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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expect(itemSupportAt(10, 0)).toEqual({ elevation: 0, slabId: null })
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})
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test('wall support follows a live-translated deck', () => {
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const committed = spatialGridManager.getSlabSupportForWall(LEVEL_ID, [-0.5, 0], [0.5, 0])
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expect(committed.elevation).toBeCloseTo(0.5)
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const translated = SQUARE.map(([x, z]) => [x + 10, z]) as Array<[number, number]>
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useLiveNodeOverrides.getState().set('slab_deck', { polygon: translated })
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const moved = spatialGridManager.getSlabSupportForWall(LEVEL_ID, [9.5, 0], [10.5, 0])
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expect(moved.elevation).toBeCloseTo(0.5)
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expect(moved.electedSlabId).toBe('slab_deck')
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const vacated = spatialGridManager.getSlabSupportForWall(LEVEL_ID, [-0.5, 0], [0.5, 0])
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expect(vacated.elevation).toBe(0)
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})
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})
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@@ -1,8 +1,10 @@
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import { getRenderableSlabPolygon } from '../../lib/slab-polygon'
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import { nodeRegistry } from '../../registry'
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import type { AnyNode, CeilingNode, ItemNode, SlabNode, WallNode } from '../../schema'
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import type { AnyNode, AnyNodeId, CeilingNode, ItemNode, SlabNode, WallNode } from '../../schema'
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import { getScaledDimensions, isLowProfileItemSurface } from '../../schema'
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import { getWallPlaneTop } from '../../services/storey'
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import useLiveNodeOverrides, { getEffectiveNode } from '../../store/use-live-node-overrides'
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import useLiveTransforms from '../../store/use-live-transforms'
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import useScene from '../../store/use-scene'
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import {
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computeWallSlabSupport,
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@@ -407,19 +409,79 @@ export class SpatialGridManager {
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for (const slabId of slabMap.keys()) this.renderedSlabPolygons.delete(slabId)
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}
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/**
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* True while a slab or wall on `levelId` has a live preview: group drags
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* publish translated slab polygons and wall endpoints to
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* `useLiveNodeOverrides`, and the slab move tool / room-preset stamp
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* publish a translation DELTA to `useLiveTransforms` — either way the
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* scene store commits only on release, so the committed cache and index
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* would elect support against pre-drag footprints (items and walls
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* visibly drop to ground mid-preview). Support queries then read
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* live-effective records and skip the rendered-polygon cache.
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*/
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private levelHasLivePreview(levelId: string): boolean {
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const nodes = useScene.getState().nodes
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const structuralOnLevel = (id: string) => {
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const node = nodes[id as AnyNodeId]
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if (!node || (node.type !== 'slab' && node.type !== 'wall')) return false
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return resolveNodeLevelId(node, nodes) === levelId
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}
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const overrides = useLiveNodeOverrides.getState().overrides
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for (const id of overrides.keys()) {
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if (structuralOnLevel(id)) return true
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}
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const transforms = useLiveTransforms.getState().transforms
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for (const id of transforms.keys()) {
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if (structuralOnLevel(id)) return true
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}
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return false
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}
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/**
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* The live-effective slab record: field overrides merged, then the
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* `useLiveTransforms` DELTA (slab publishers — move tool, room-preset
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* stamp — store a translation, not an absolute position) applied to the
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* polygon, holes, and elevation. Mapping happens exactly ONCE at each
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* public query's loop entry: `slabSupportsFootprint` /
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* `getRenderedSlabPolygon` take the already-effective record and must
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* never re-map, or the delta would apply twice.
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*/
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private effectiveSlabRecord(slab: SlabNode): SlabNode {
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let effective = getEffectiveNode(slab)
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const live = useLiveTransforms.getState().get(slab.id)
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if (live) {
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const [dx, dy, dz] = live.position
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if (dx !== 0 || dy !== 0 || dz !== 0) {
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effective = {
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...effective,
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polygon: effective.polygon.map(([x, z]) => [x + dx, z + dz] as [number, number]),
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holes: (effective.holes || []).map((hole) =>
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hole.map(([x, z]) => [x + dx, z + dz] as [number, number]),
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),
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elevation: (effective.elevation ?? 0.05) + dy,
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}
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}
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}
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return effective
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}
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private getRenderedSlabPolygon(levelId: string, slab: SlabNode): Array<[number, number]> {
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const cached = this.renderedSlabPolygons.get(slab.id)
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if (cached) return cached
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const live = this.levelHasLivePreview(levelId)
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if (!live) {
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const cached = this.renderedSlabPolygons.get(slab.id)
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if (cached) return cached
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}
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const siblingSlabs: SlabNode[] = []
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for (const other of this.getSlabMap(levelId).values()) {
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if (other.id !== slab.id) siblingSlabs.push(other)
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if (other.id !== slab.id) siblingSlabs.push(live ? this.effectiveSlabRecord(other) : other)
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}
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const walls = this.getLevelWallNodes(levelId)
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const polygon = getRenderableSlabPolygon(slab, {
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walls: this.getLevelWallNodes(levelId),
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walls: live ? walls.map((wall) => getEffectiveNode(wall)) : walls,
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||||
siblingSlabs,
|
||||
})
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||||
this.renderedSlabPolygons.set(slab.id, polygon)
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||||
if (!live) this.renderedSlabPolygons.set(slab.id, polygon)
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return polygon
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}
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@@ -774,7 +836,8 @@ export class SpatialGridManager {
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if (!slabMap) return 0
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||||
|
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let maxElevation = 0
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for (const slab of slabMap.values()) {
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for (const stored of slabMap.values()) {
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||||
const slab = this.effectiveSlabRecord(stored)
|
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if (slab.polygon.length >= 3 && pointInPolygon(x, z, slab.polygon)) {
|
||||
// Check if point is in any hole
|
||||
let inHole = false
|
||||
@@ -836,7 +899,8 @@ export class SpatialGridManager {
|
||||
|
||||
let winningElevation = Number.NEGATIVE_INFINITY
|
||||
let winnerId: string | null = null
|
||||
for (const slab of slabMap.values()) {
|
||||
for (const stored of slabMap.values()) {
|
||||
const slab = this.effectiveSlabRecord(stored)
|
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const elevation = slab.elevation ?? 0.05
|
||||
if (maxElevation != null && elevation > maxElevation + SUPPORT_ELEVATION_EPSILON) continue
|
||||
if (!this.slabSupportsFootprint(levelId, slab, position, dimensions, rotation)) continue
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@@ -873,7 +937,8 @@ export class SpatialGridManager {
|
||||
|
||||
let best: { t: number; elevation: number; slabId: string } | null = null
|
||||
if (slabMap) {
|
||||
for (const slab of slabMap.values()) {
|
||||
for (const stored of slabMap.values()) {
|
||||
const slab = this.effectiveSlabRecord(stored)
|
||||
if (slab.polygon.length < 3) continue
|
||||
const elevation = slab.elevation ?? 0.05
|
||||
const t = (elevation - oy) / dy
|
||||
@@ -925,7 +990,8 @@ export class SpatialGridManager {
|
||||
if (!slabMap) return []
|
||||
|
||||
const candidates: SlabSupportCandidate[] = []
|
||||
for (const slab of slabMap.values()) {
|
||||
for (const stored of slabMap.values()) {
|
||||
const slab = this.effectiveSlabRecord(stored)
|
||||
if (!this.slabSupportsFootprint(levelId, slab, position, dimensions, rotation)) continue
|
||||
candidates.push({ slabId: slab.id, elevation: slab.elevation ?? 0.05 })
|
||||
}
|
||||
@@ -951,8 +1017,9 @@ export class SpatialGridManager {
|
||||
dimensions: [number, number, number],
|
||||
rotation: [number, number, number],
|
||||
): number | null {
|
||||
const slab = this.slabsByLevel.get(levelId)?.get(slabId)
|
||||
if (!slab) return null
|
||||
const stored = this.slabsByLevel.get(levelId)?.get(slabId)
|
||||
if (!stored) return null
|
||||
const slab = this.effectiveSlabRecord(stored)
|
||||
if (!this.slabSupportsFootprint(levelId, slab, position, dimensions, rotation)) return null
|
||||
return slab.elevation ?? 0.05
|
||||
}
|
||||
@@ -997,8 +1064,8 @@ export class SpatialGridManager {
|
||||
|
||||
return computeWallSlabSupport(
|
||||
{ start, end, curveOffset, thickness },
|
||||
[...slabMap.values()],
|
||||
this.getLevelWallNodes(levelId),
|
||||
[...slabMap.values()].map((slab) => this.effectiveSlabRecord(slab)),
|
||||
this.getLevelWallNodes(levelId).map((wall) => getEffectiveNode(wall)),
|
||||
preferredSlabId,
|
||||
maxElevation,
|
||||
)
|
||||
|
||||
@@ -133,6 +133,46 @@ describe('computeWallSlabElevation', () => {
|
||||
expect(computeWallSlabElevation(wallLike, [grounded], [bandWall])).toBeCloseTo(0.1)
|
||||
})
|
||||
|
||||
it('keeps a house wall on its floor when an elevated deck abuts the outer face', () => {
|
||||
// Regression: a deck drawn against the wall covers the outer face line
|
||||
// end-to-end (boundary contact counts), so the old max-across-polylines
|
||||
// election handed the wall origin to the deck — every wall-hosted
|
||||
// window/door rode along whenever the deck height changed. The carrying
|
||||
// profile (min across supported faces) must stay on the interior floor.
|
||||
const walls = [
|
||||
parseWall([0, 0], [4, 0]),
|
||||
parseWall([4, 0], [4, 4]),
|
||||
parseWall([4, 4], [0, 4]),
|
||||
parseWall([0, 4], [0, 0]),
|
||||
]
|
||||
const floor = SlabNode.parse({ polygon: SLAB, elevation: 0.05, thickness: 0.05 })
|
||||
const houseWall = walls[0]!
|
||||
const wallLike = {
|
||||
start: houseWall.start,
|
||||
end: houseWall.end,
|
||||
thickness: houseWall.thickness,
|
||||
}
|
||||
|
||||
for (const deckElevation of [1, 2]) {
|
||||
const deck = SlabNode.parse({
|
||||
polygon: [
|
||||
[0, 0],
|
||||
[4, 0],
|
||||
[4, -3],
|
||||
[0, -3],
|
||||
],
|
||||
elevation: deckElevation,
|
||||
})
|
||||
const support = computeWallSlabSupport(wallLike, [floor, deck], walls)
|
||||
expect(support.elevation).toBeCloseTo(0.05)
|
||||
expect(support.electedSlabId).toBe(floor.id)
|
||||
expect(support.baseElevation).toBeCloseTo(0.05)
|
||||
for (const segment of support.baseSegments) {
|
||||
expect(segment.elevation).toBeCloseTo(0.05)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
it('lifts a wall whose body a legacy stored polygon falls short of', () => {
|
||||
// Legacy hand-adjusted slab: edges 6cm inside the wall centerlines —
|
||||
// 1cm short of even the inner faces, so the STORED polygon never
|
||||
|
||||
@@ -448,10 +448,14 @@ const WALL_SLAB_ELEVATION_POOL_EPSILON = 1e-4
|
||||
* than `WALL_SLAB_MIN_OVERLAP` of the wall is ignored entirely (point
|
||||
* contact, endpoint grazes).
|
||||
*
|
||||
* Same-elevation slabs pool their coverage. `elevation` preserves the
|
||||
* existing wall-relative origin: the highest elevation covering at
|
||||
* least `WALL_SLAB_SUPPORT_MAJORITY` of the wall, or the best-covered
|
||||
* elevation when none reaches majority. `baseElevation` only fills down
|
||||
* Same-elevation slabs pool their coverage. `elevation` is elected from
|
||||
* the wall's carrying profile: per arc segment, the highest support on
|
||||
* each face, then the min across supported faces — so a slab that only
|
||||
* brushes one face (e.g. an elevated deck adjacent along the outer face)
|
||||
* never lifts the wall origin. The highest carrying elevation covering
|
||||
* at least `WALL_SLAB_SUPPORT_MAJORITY` of the wall wins, or the
|
||||
* best-covered carrying elevation when none reaches majority.
|
||||
* `baseElevation` only fills down
|
||||
* where a lower support remains exposed on a wall face after higher,
|
||||
* overlapping support is accounted for. Coincident floor/platform slabs
|
||||
* therefore keep the wall on the platform, while slabs on opposite wall
|
||||
@@ -560,58 +564,13 @@ export function computeWallSlabSupport(
|
||||
}
|
||||
|
||||
type EvaluatedGroup = ElevationGroup & {
|
||||
coverage: number
|
||||
mergedPerPolyline: LengthInterval[][]
|
||||
}
|
||||
const evaluatedGroups: EvaluatedGroup[] = groups.map((group) => {
|
||||
let coverage = 0
|
||||
const mergedPerPolyline = group.perPolyline.map(mergeIntervals)
|
||||
for (let i = 0; i < group.perPolyline.length; i++) {
|
||||
const lineLength = polylineLengths[i]!
|
||||
if (lineLength < 1e-9) continue
|
||||
coverage = Math.max(coverage, intervalsLength(mergedPerPolyline[i]!) / lineLength)
|
||||
}
|
||||
return { ...group, coverage, mergedPerPolyline }
|
||||
})
|
||||
const evaluatedGroups: EvaluatedGroup[] = groups.map((group) => ({
|
||||
...group,
|
||||
mergedPerPolyline: group.perPolyline.map(mergeIntervals),
|
||||
}))
|
||||
|
||||
const electableGroups =
|
||||
maxElevation == null
|
||||
? evaluatedGroups
|
||||
: evaluatedGroups.filter(
|
||||
(group) => group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
|
||||
)
|
||||
|
||||
let majorityElevation = Number.NEGATIVE_INFINITY
|
||||
let bestElevation = Number.NEGATIVE_INFINITY
|
||||
let bestCoverage = -1
|
||||
for (const group of electableGroups) {
|
||||
if (group.coverage >= WALL_SLAB_SUPPORT_MAJORITY - 1e-6) {
|
||||
majorityElevation = Math.max(majorityElevation, group.elevation)
|
||||
}
|
||||
if (
|
||||
group.coverage > bestCoverage + 1e-6 ||
|
||||
(Math.abs(group.coverage - bestCoverage) <= 1e-6 && group.elevation > bestElevation)
|
||||
) {
|
||||
bestCoverage = group.coverage
|
||||
bestElevation = group.elevation
|
||||
}
|
||||
}
|
||||
|
||||
const elevation =
|
||||
preferredElevation !== null
|
||||
? preferredElevation
|
||||
: majorityElevation !== Number.NEGATIVE_INFINITY
|
||||
? majorityElevation
|
||||
: bestElevation === Number.NEGATIVE_INFINITY
|
||||
? 0
|
||||
: bestElevation
|
||||
const electedSlabId =
|
||||
preferredElectedSlabId ??
|
||||
electableGroups
|
||||
.find((group) => Math.abs(group.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON)
|
||||
?.slabIds.slice()
|
||||
.sort()[0] ??
|
||||
null
|
||||
const normalizedIntervals = (group: EvaluatedGroup, polylineIndex: number) => {
|
||||
const lineLength = polylineLengths[polylineIndex]!
|
||||
if (lineLength < 1e-9) return []
|
||||
@@ -638,9 +597,9 @@ export function computeWallSlabSupport(
|
||||
(value, index) => index === 0 || value - breakpoints[index - 1]! > 1e-7,
|
||||
)
|
||||
|
||||
const highestAt = (polylineIndex: number, t: number) => {
|
||||
const highestAt = (groupList: typeof normalizedByGroup, polylineIndex: number, t: number) => {
|
||||
let highest = Number.NEGATIVE_INFINITY
|
||||
for (const group of normalizedByGroup) {
|
||||
for (const group of groupList) {
|
||||
if (
|
||||
group.perPolyline[polylineIndex]?.some(
|
||||
([intervalStart, intervalEnd]) => t >= intervalStart - 1e-7 && t <= intervalEnd + 1e-7,
|
||||
@@ -652,17 +611,66 @@ export function computeWallSlabSupport(
|
||||
return highest
|
||||
}
|
||||
|
||||
// The pointer cap filters the ELECTION's carrying profile, not the base
|
||||
// profile: with a deck capped away, the floor that also carries the wall
|
||||
// must still win (geometry fill-down stays uncapped).
|
||||
const electableNormalizedGroups =
|
||||
maxElevation == null
|
||||
? normalizedByGroup
|
||||
: normalizedByGroup.filter(
|
||||
(group) => group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
|
||||
)
|
||||
|
||||
const baseSegments: WallSlabSupportSegment[] = []
|
||||
type CarryCandidate = { elevation: number; length: number }
|
||||
const carryCandidates: CarryCandidate[] = []
|
||||
const accumulateCarry = (elevation: number, length: number) => {
|
||||
let candidate = carryCandidates.find(
|
||||
(existing) => Math.abs(existing.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON,
|
||||
)
|
||||
if (!candidate) {
|
||||
candidate = { elevation, length: 0 }
|
||||
carryCandidates.push(candidate)
|
||||
}
|
||||
candidate.length += length
|
||||
}
|
||||
for (let index = 1; index < uniqueBreakpoints.length; index++) {
|
||||
const start = uniqueBreakpoints[index - 1]!
|
||||
const end = uniqueBreakpoints[index]!
|
||||
if (end - start < 1e-7) continue
|
||||
const midpoint = (start + end) / 2
|
||||
const leftElevation = polylines.length >= 3 ? highestAt(1, midpoint) : Number.NEGATIVE_INFINITY
|
||||
const rightElevation = polylines.length >= 3 ? highestAt(2, midpoint) : Number.NEGATIVE_INFINITY
|
||||
const centerElevation = highestAt(normalizedByGroup, 0, midpoint)
|
||||
const leftElevation =
|
||||
polylines.length >= 3 ? highestAt(normalizedByGroup, 1, midpoint) : Number.NEGATIVE_INFINITY
|
||||
const rightElevation =
|
||||
polylines.length >= 3 ? highestAt(normalizedByGroup, 2, midpoint) : Number.NEGATIVE_INFINITY
|
||||
const faceElevations = [leftElevation, rightElevation].filter(Number.isFinite)
|
||||
const segmentElevation =
|
||||
faceElevations.length > 0 ? Math.min(...faceElevations) : Math.max(highestAt(0, midpoint), 0)
|
||||
faceElevations.length > 0 ? Math.min(...faceElevations) : Math.max(centerElevation, 0)
|
||||
|
||||
if (electableNormalizedGroups === normalizedByGroup) {
|
||||
if (faceElevations.length > 0 || Number.isFinite(centerElevation)) {
|
||||
accumulateCarry(segmentElevation, end - start)
|
||||
}
|
||||
} else {
|
||||
const electCenter = highestAt(electableNormalizedGroups, 0, midpoint)
|
||||
const electLeft =
|
||||
polylines.length >= 3
|
||||
? highestAt(electableNormalizedGroups, 1, midpoint)
|
||||
: Number.NEGATIVE_INFINITY
|
||||
const electRight =
|
||||
polylines.length >= 3
|
||||
? highestAt(electableNormalizedGroups, 2, midpoint)
|
||||
: Number.NEGATIVE_INFINITY
|
||||
const electFaces = [electLeft, electRight].filter(Number.isFinite)
|
||||
if (electFaces.length > 0 || Number.isFinite(electCenter)) {
|
||||
accumulateCarry(
|
||||
electFaces.length > 0 ? Math.min(...electFaces) : Math.max(electCenter, 0),
|
||||
end - start,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const previous = baseSegments[baseSegments.length - 1]
|
||||
if (
|
||||
previous &&
|
||||
@@ -674,6 +682,42 @@ export function computeWallSlabSupport(
|
||||
}
|
||||
}
|
||||
|
||||
let majorityElevation = Number.NEGATIVE_INFINITY
|
||||
let bestElevation = Number.NEGATIVE_INFINITY
|
||||
let bestCoverage = -1
|
||||
for (const candidate of carryCandidates) {
|
||||
if (candidate.length >= WALL_SLAB_SUPPORT_MAJORITY - 1e-6) {
|
||||
majorityElevation = Math.max(majorityElevation, candidate.elevation)
|
||||
}
|
||||
if (
|
||||
candidate.length > bestCoverage + 1e-6 ||
|
||||
(Math.abs(candidate.length - bestCoverage) <= 1e-6 && candidate.elevation > bestElevation)
|
||||
) {
|
||||
bestCoverage = candidate.length
|
||||
bestElevation = candidate.elevation
|
||||
}
|
||||
}
|
||||
|
||||
const elevation =
|
||||
preferredElevation !== null
|
||||
? preferredElevation
|
||||
: majorityElevation !== Number.NEGATIVE_INFINITY
|
||||
? majorityElevation
|
||||
: bestElevation === Number.NEGATIVE_INFINITY
|
||||
? 0
|
||||
: bestElevation
|
||||
const electedSlabId =
|
||||
preferredElectedSlabId ??
|
||||
evaluatedGroups
|
||||
.filter(
|
||||
(group) =>
|
||||
maxElevation == null || group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
|
||||
)
|
||||
.find((group) => Math.abs(group.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON)
|
||||
?.slabIds.slice()
|
||||
.sort()[0] ??
|
||||
null
|
||||
|
||||
if (baseSegments.length === 0) baseSegments.push({ start: 0, end: 1, elevation })
|
||||
const baseElevation = Math.min(...baseSegments.map((segment) => segment.elevation))
|
||||
return { elevation, electedSlabId, baseElevation, baseSegments }
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
import { afterEach, beforeEach, describe, expect, test } from 'bun:test'
|
||||
import { z } from 'zod'
|
||||
import { nodeRegistry, registerNode } from '../registry'
|
||||
import type { AnyNodeDefinition } from '../registry/types'
|
||||
import { LevelNode, WallNode } from '../schema'
|
||||
import { validateBuildJson } from './validate-build-json'
|
||||
|
||||
function makeScene() {
|
||||
const wall = WallNode.parse({
|
||||
id: 'wall_test1',
|
||||
parentId: 'level_test',
|
||||
start: [0, 0],
|
||||
end: [4, 0],
|
||||
thickness: 0.1,
|
||||
})
|
||||
const level = LevelNode.parse({
|
||||
id: 'level_test',
|
||||
level: 0,
|
||||
children: [wall.id],
|
||||
})
|
||||
return {
|
||||
nodes: { [level.id]: level, [wall.id]: wall } as Record<string, unknown>,
|
||||
rootNodeIds: [level.id],
|
||||
}
|
||||
}
|
||||
|
||||
describe('validateBuildJson', () => {
|
||||
test('accepts a minimal valid scene', () => {
|
||||
const result = validateBuildJson(makeScene())
|
||||
expect(result.ok).toBe(true)
|
||||
expect(result.schemaIssueCount).toBe(0)
|
||||
})
|
||||
|
||||
test('plugin-typed children do not hard-fail their parent level', () => {
|
||||
// Exports from projects with plugins carry nodes like `trees:tree`
|
||||
// whose ids sit in level.children. The static children id union would
|
||||
// reject them, but the scene store loads them fine (same data
|
||||
// round-trips through the DB) — they must only surface as the
|
||||
// unknown-types warning, never as an import-blocking schema error.
|
||||
const scene = makeScene()
|
||||
const level = scene.nodes.level_test as { children: string[] }
|
||||
scene.nodes.tree_plugin1 = {
|
||||
id: 'tree_plugin1',
|
||||
type: 'trees:tree',
|
||||
object: 'node',
|
||||
parentId: 'level_test',
|
||||
visible: true,
|
||||
metadata: {},
|
||||
children: [],
|
||||
position: [1, 0, 1],
|
||||
}
|
||||
level.children = [...level.children, 'tree_plugin1']
|
||||
|
||||
const result = validateBuildJson(scene)
|
||||
expect(result.ok).toBe(true)
|
||||
expect(result.schemaIssueCount).toBe(0)
|
||||
expect(result.warnings.some((w) => w.code === 'unknown_types')).toBe(true)
|
||||
// The parsed payload keeps the plugin child — only validation filters it.
|
||||
const parsedLevel = result.parsed?.nodes.level_test as { children: string[] }
|
||||
expect(parsedLevel.children).toContain('tree_plugin1')
|
||||
})
|
||||
|
||||
test('a genuinely malformed known-type node still blocks import', () => {
|
||||
const scene = makeScene()
|
||||
;(scene.nodes.wall_test1 as { start: unknown }).start = 'not-a-point'
|
||||
|
||||
const result = validateBuildJson(scene)
|
||||
expect(result.ok).toBe(false)
|
||||
expect(result.schemaIssueCount).toBe(1)
|
||||
expect(result.schemaIssues[0]?.nodeId).toBe('wall_test1')
|
||||
})
|
||||
})
|
||||
|
||||
describe('validateBuildJson with registered plugin kinds', () => {
|
||||
const sceneWithTree = (position: unknown) => {
|
||||
const scene = makeScene()
|
||||
const level = scene.nodes.level_test as { children: string[] }
|
||||
scene.nodes.tree_plugin1 = {
|
||||
id: 'tree_plugin1',
|
||||
type: 'trees:tree',
|
||||
object: 'node',
|
||||
parentId: 'level_test',
|
||||
visible: true,
|
||||
metadata: {},
|
||||
children: [],
|
||||
position,
|
||||
}
|
||||
level.children = [...level.children, 'tree_plugin1']
|
||||
return scene
|
||||
}
|
||||
|
||||
beforeEach(() => {
|
||||
nodeRegistry._reset()
|
||||
registerNode({
|
||||
kind: 'trees:tree',
|
||||
schemaVersion: 1,
|
||||
schema: z.looseObject({
|
||||
id: z.string(),
|
||||
type: z.literal('trees:tree'),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]),
|
||||
}),
|
||||
category: 'utility',
|
||||
defaults: () => ({}),
|
||||
capabilities: {},
|
||||
} as unknown as AnyNodeDefinition)
|
||||
})
|
||||
|
||||
afterEach(() => {
|
||||
nodeRegistry._reset()
|
||||
})
|
||||
|
||||
test('a registered plugin kind is first-class: no unknown-types warning', () => {
|
||||
const result = validateBuildJson(sceneWithTree([1, 0, 1]))
|
||||
expect(result.ok).toBe(true)
|
||||
expect(result.schemaIssueCount).toBe(0)
|
||||
expect(result.warnings.some((w) => w.code === 'unknown_types')).toBe(false)
|
||||
expect(result.stats.pluginTypes['trees:tree']).toBe(1)
|
||||
expect(result.stats.unknownTypes).toEqual({})
|
||||
})
|
||||
|
||||
test('a corrupt registered plugin node is caught by its own schema', () => {
|
||||
const result = validateBuildJson(sceneWithTree('not-a-position'))
|
||||
expect(result.ok).toBe(false)
|
||||
expect(result.schemaIssueCount).toBe(1)
|
||||
expect(result.schemaIssues[0]?.nodeId).toBe('tree_plugin1')
|
||||
expect(result.schemaIssues[0]?.nodeType).toBe('trees:tree')
|
||||
})
|
||||
})
|
||||
@@ -1,3 +1,4 @@
|
||||
import { nodeRegistry } from '../registry'
|
||||
import { AnyNode, type AnyNodeType } from '../schema/types'
|
||||
import { healSceneNodes } from '../utils/heal-scene-graph'
|
||||
|
||||
@@ -13,6 +14,8 @@ export type ValidationIssue = {
|
||||
export type BuildStats = {
|
||||
total: number
|
||||
byType: Partial<Record<AnyNodeType, number>>
|
||||
/** Kinds outside the static schema union but registered at runtime (plugins). */
|
||||
pluginTypes: Record<string, number>
|
||||
unknownTypes: Record<string, number>
|
||||
floorAreaM2: number
|
||||
}
|
||||
@@ -80,7 +83,13 @@ export function validateBuildJson(input: unknown): ValidateBuildJsonResult {
|
||||
const errors: ValidationIssue[] = []
|
||||
const warnings: ValidationIssue[] = []
|
||||
const schemaIssues: SchemaIssue[] = []
|
||||
const stats: BuildStats = { total: 0, byType: {}, unknownTypes: {}, floorAreaM2: 0 }
|
||||
const stats: BuildStats = {
|
||||
total: 0,
|
||||
byType: {},
|
||||
pluginTypes: {},
|
||||
unknownTypes: {},
|
||||
floorAreaM2: 0,
|
||||
}
|
||||
|
||||
if (!isPlainObject(input)) {
|
||||
errors.push({
|
||||
@@ -167,6 +176,33 @@ export function validateBuildJson(input: unknown): ValidateBuildJsonResult {
|
||||
})
|
||||
}
|
||||
|
||||
// Ids of nodes whose type falls outside the static schema union — plugin
|
||||
// kinds (`trees:tree`) or genuinely unknown types. The scene store accepts
|
||||
// them on load (they already round-trip through the DB fine) and they're
|
||||
// surfaced by the unknown-types warning, but a parent's strict `children`
|
||||
// id union would hard-fail over them: validate parents against a copy with
|
||||
// those ids filtered out. The imported data itself keeps them.
|
||||
const nonSchemaNodeIds = new Set<string>()
|
||||
for (const [key, value] of Object.entries(nodes)) {
|
||||
if (!isPlainObject(value)) continue
|
||||
const type = typeof value.type === 'string' ? value.type : null
|
||||
if (type && KNOWN_TYPES.has(type)) continue
|
||||
nonSchemaNodeIds.add(typeof value.id === 'string' ? value.id : key)
|
||||
}
|
||||
const withoutNonSchemaChildren = (value: Record<string, unknown>): Record<string, unknown> => {
|
||||
const children = value.children
|
||||
if (!Array.isArray(children)) return value
|
||||
if (!children.some((child) => typeof child === 'string' && nonSchemaNodeIds.has(child))) {
|
||||
return value
|
||||
}
|
||||
return {
|
||||
...value,
|
||||
children: children.filter(
|
||||
(child) => !(typeof child === 'string' && nonSchemaNodeIds.has(child)),
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
let validRootCount = 0
|
||||
let mismatchedKeyCount = 0
|
||||
let schemaFailureCount = 0
|
||||
@@ -206,7 +242,7 @@ export function validateBuildJson(input: unknown): ValidateBuildJsonResult {
|
||||
const t = type as AnyNodeType
|
||||
stats.byType[t] = (stats.byType[t] ?? 0) + 1
|
||||
|
||||
const parseResult = AnyNode.safeParse(value)
|
||||
const parseResult = AnyNode.safeParse(withoutNonSchemaChildren(value))
|
||||
if (!parseResult.success) {
|
||||
schemaFailureCount += 1
|
||||
const issue = parseResult.error.issues[0]
|
||||
@@ -232,7 +268,28 @@ export function validateBuildJson(input: unknown): ValidateBuildJsonResult {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
stats.unknownTypes[type] = (stats.unknownTypes[type] ?? 0) + 1
|
||||
const registered = nodeRegistry.get(type)
|
||||
if (registered) {
|
||||
// A runtime-registered plugin kind (e.g. `trees:tree`) is a
|
||||
// first-class citizen: validate it with its own registered schema
|
||||
// instead of flagging it unknown. Files from projects whose plugin
|
||||
// is NOT loaded here still fall through to the unknown-types
|
||||
// warning below.
|
||||
stats.pluginTypes[type] = (stats.pluginTypes[type] ?? 0) + 1
|
||||
const parseResult = registered.schema.safeParse(value)
|
||||
if (!parseResult.success) {
|
||||
schemaFailureCount += 1
|
||||
const issue = parseResult.error.issues[0]
|
||||
schemaIssues.push({
|
||||
nodeId: key,
|
||||
nodeType: type,
|
||||
path: issue ? issue.path.join('.') : '',
|
||||
message: issue ? issue.message : 'schema mismatch',
|
||||
})
|
||||
}
|
||||
} else {
|
||||
stats.unknownTypes[type] = (stats.unknownTypes[type] ?? 0) + 1
|
||||
}
|
||||
}
|
||||
|
||||
if (parentId && !(parentId in nodes)) {
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
'use client'
|
||||
|
||||
import {
|
||||
computeHeroFraming,
|
||||
createSnapshotPipeline,
|
||||
GRID_LAYER,
|
||||
heroCameraPose,
|
||||
temporarilyHideNodeTypes,
|
||||
useViewer,
|
||||
} from '@pascal-app/viewer'
|
||||
import { useThree } from '@react-three/fiber'
|
||||
import { useEffect, useRef } from 'react'
|
||||
import { PerspectiveCamera } from 'three'
|
||||
import type { WebGPURenderer } from 'three/webgpu'
|
||||
import { EDITOR_LAYER } from '../../lib/constants'
|
||||
|
||||
export function BakeThumbnail({
|
||||
active,
|
||||
onComplete,
|
||||
onError,
|
||||
}: {
|
||||
active: boolean
|
||||
onComplete: (blob: Blob, size: { w: number; h: number }) => void
|
||||
onError: (message: string) => void
|
||||
}) {
|
||||
const renderer = useThree((state) => state.gl)
|
||||
const scene = useThree((state) => state.scene)
|
||||
const doneRef = useRef(false)
|
||||
|
||||
useEffect(() => {
|
||||
if (!(active && !doneRef.current)) return
|
||||
doneRef.current = true
|
||||
|
||||
const run = async () => {
|
||||
const restoreNodeVisibility = temporarilyHideNodeTypes(['scan', 'guide', 'spawn'])
|
||||
let pipeline: Awaited<ReturnType<typeof createSnapshotPipeline>> = null
|
||||
|
||||
try {
|
||||
const framing = computeHeroFraming()
|
||||
if (!framing) {
|
||||
onError('scene has no framable content')
|
||||
return
|
||||
}
|
||||
|
||||
const { width, height } = renderer.domElement
|
||||
const aspect = width / height
|
||||
const camera = new PerspectiveCamera(60, aspect, 0.1, 1000)
|
||||
camera.layers.disable(EDITOR_LAYER)
|
||||
camera.layers.disable(GRID_LAYER)
|
||||
const pose = heroCameraPose({
|
||||
boxes: framing.boxes,
|
||||
aim: framing.aim,
|
||||
azimuthRad: framing.azimuthRad,
|
||||
aspect,
|
||||
})
|
||||
camera.position.set(pose.position[0], pose.position[1], pose.position[2])
|
||||
camera.lookAt(pose.target[0], pose.target[1], pose.target[2])
|
||||
camera.updateMatrixWorld()
|
||||
|
||||
pipeline = await createSnapshotPipeline({
|
||||
renderer: renderer as unknown as WebGPURenderer,
|
||||
scene,
|
||||
camera,
|
||||
})
|
||||
if (!pipeline) {
|
||||
onError('thumbnail pipeline failed to build')
|
||||
return
|
||||
}
|
||||
|
||||
pipeline.applyEnvironment({
|
||||
theme: useViewer.getState().sceneTheme,
|
||||
transparent: false,
|
||||
grade: true,
|
||||
edges: useViewer.getState().edges,
|
||||
camera,
|
||||
})
|
||||
const { blob, outW, outH } = await pipeline.capture({ captureMode: 'standard' })
|
||||
onComplete(blob, { w: outW, h: outH })
|
||||
} catch (error) {
|
||||
console.error(
|
||||
'[bake-thumbnail]',
|
||||
error instanceof Error ? (error.stack ?? error.message) : error,
|
||||
)
|
||||
onError(error instanceof Error ? error.message : String(error))
|
||||
} finally {
|
||||
pipeline?.dispose()
|
||||
restoreNodeVisibility()
|
||||
}
|
||||
}
|
||||
|
||||
void run()
|
||||
}, [active, onComplete, onError, renderer, scene])
|
||||
|
||||
return null
|
||||
}
|
||||
@@ -1128,6 +1128,20 @@ export const FirstPersonControls = () => {
|
||||
return () => window.cancelAnimationFrame(frame)
|
||||
}, [gl])
|
||||
|
||||
// The pointer-lock effect below must be mount-stable. Its cleanup exits
|
||||
// pointer lock, and `toggleInteractableTarget` is recreated whenever the
|
||||
// camera object changes — which happens right after entry when the
|
||||
// persisted orthographic mode swaps to perspective. If the async lock
|
||||
// grant lands before that re-run, the cleanup's exitPointerLock fires an
|
||||
// unlock the handler reads as "user left walkthrough", instantly
|
||||
// cancelling a fresh entry (and arming the browser's ~1.25s re-lock
|
||||
// cooldown, so the next presses fail too). Route the callback through a
|
||||
// ref so the effect deps stay `[gl]`.
|
||||
const toggleInteractableTargetRef = useRef(toggleInteractableTarget)
|
||||
useEffect(() => {
|
||||
toggleInteractableTargetRef.current = toggleInteractableTarget
|
||||
}, [toggleInteractableTarget])
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = gl.domElement
|
||||
const handleMouseMove = (e: MouseEvent) => {
|
||||
@@ -1155,7 +1169,7 @@ export const FirstPersonControls = () => {
|
||||
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
toggleInteractableTarget()
|
||||
toggleInteractableTargetRef.current()
|
||||
}
|
||||
|
||||
const handlePointerLockChange = () => {
|
||||
@@ -1192,7 +1206,7 @@ export const FirstPersonControls = () => {
|
||||
document.exitPointerLock()
|
||||
}
|
||||
}
|
||||
}, [gl, toggleInteractableTarget])
|
||||
}, [gl])
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = gl.domElement
|
||||
|
||||
@@ -2,6 +2,7 @@ import { afterEach, describe, expect, test } from 'bun:test'
|
||||
import {
|
||||
type AnyNode,
|
||||
type AnyNodeDefinition,
|
||||
BuildingNode,
|
||||
CeilingNode,
|
||||
ColumnNode,
|
||||
ElevatorNode,
|
||||
@@ -46,8 +47,9 @@ function mountNode(
|
||||
sceneRegistry.byType[node.type]!.add(node.id)
|
||||
}
|
||||
|
||||
function mountRegistryGroup(node: AnyNode) {
|
||||
function mountRegistryGroup(node: AnyNode, position: [number, number, number] = [0, 0, 0]) {
|
||||
const group = new Group()
|
||||
group.position.set(position[0], position[1], position[2])
|
||||
group.updateMatrixWorld(true)
|
||||
sceneRegistry.nodes.set(node.id, group)
|
||||
sceneRegistry.byType[node.type]!.add(node.id)
|
||||
@@ -160,6 +162,34 @@ describe('buildFirstPersonColliderWorldFromRegistry', () => {
|
||||
world?.dispose()
|
||||
})
|
||||
|
||||
test('adds a fallback floor only for the lowest slab-less level in a building', () => {
|
||||
const building = BuildingNode.parse({
|
||||
id: 'building_test',
|
||||
children: ['level_ground', 'level_upper'],
|
||||
})
|
||||
const groundLevel = LevelNode.parse({
|
||||
id: 'level_ground',
|
||||
parentId: building.id,
|
||||
level: 0,
|
||||
height: 3,
|
||||
})
|
||||
const upperLevel = LevelNode.parse({
|
||||
id: 'level_upper',
|
||||
parentId: building.id,
|
||||
level: 1,
|
||||
})
|
||||
setSceneNodes([building, groundLevel, upperLevel])
|
||||
mountRegistryGroup(groundLevel)
|
||||
mountRegistryGroup(upperLevel, [0, 3, 0])
|
||||
|
||||
const world = buildFirstPersonColliderWorldFromRegistry()
|
||||
|
||||
expect(world).not.toBeNull()
|
||||
expect(world?.bounds?.min.y).toBeCloseTo(-0.08)
|
||||
expect(world?.bounds?.max.y).toBeCloseTo(0)
|
||||
world?.dispose()
|
||||
})
|
||||
|
||||
test('adds a site ground collider so a spawn on bare ground has a floor', () => {
|
||||
const site = SiteNode.parse({ id: 'site_test' })
|
||||
setSceneNodes([site])
|
||||
|
||||
@@ -3,6 +3,7 @@ import {
|
||||
type AnyNodeId,
|
||||
type DoorNode,
|
||||
getGarageVisibleOpeningRatio,
|
||||
getLevelElevations,
|
||||
isOperationDoorType,
|
||||
nodeRegistry,
|
||||
sceneRegistry,
|
||||
@@ -129,10 +130,12 @@ function createLevelFallbackFloorGeometry(level: LevelNode, nodes: SceneNodes) {
|
||||
|
||||
function collectLevelFallbackFloorGeometries(nodes: SceneNodes) {
|
||||
const geometries: THREE.BufferGeometry[] = []
|
||||
const levelElevations = getLevelElevations(nodes)
|
||||
|
||||
for (const levelId of sceneRegistry.byType.level!) {
|
||||
const node = nodes[levelId as AnyNodeId]
|
||||
if (node?.type !== 'level') continue
|
||||
if (levelElevations.get(node.id)?.baseY !== 0) continue
|
||||
|
||||
const geometry = createLevelFallbackFloorGeometry(node, nodes)
|
||||
if (geometry) geometries.push(geometry)
|
||||
|
||||
@@ -1,47 +1,25 @@
|
||||
'use client'
|
||||
|
||||
import { emitter, sceneRegistry } from '@pascal-app/core'
|
||||
import { emitter } from '@pascal-app/core'
|
||||
import {
|
||||
backdropGradient,
|
||||
deepSkyColor,
|
||||
computeHeroFraming,
|
||||
createSnapshotPipeline,
|
||||
GRID_LAYER,
|
||||
getSceneTheme,
|
||||
horizonHazeColor,
|
||||
packNormalToRGB,
|
||||
SSGI_PARAMS,
|
||||
heroCameraPose,
|
||||
type SnapshotPipeline,
|
||||
snapLevelsToTruePositions,
|
||||
unpackRGBToNormal,
|
||||
THUMBNAIL_HEIGHT,
|
||||
THUMBNAIL_WIDTH,
|
||||
temporarilyHideNodeTypes,
|
||||
useViewer,
|
||||
} from '@pascal-app/viewer'
|
||||
import type { CameraControls } from '@react-three/drei'
|
||||
import { useThree } from '@react-three/fiber'
|
||||
import { useCallback, useEffect, useRef } from 'react'
|
||||
import * as THREE from 'three'
|
||||
import { UnsignedByteType } from 'three'
|
||||
import { ssgi } from 'three/addons/tsl/display/SSGINode.js'
|
||||
import { denoise } from 'three/examples/jsm/tsl/display/DenoiseNode.js'
|
||||
import { fxaa } from 'three/examples/jsm/tsl/display/FXAANode.js'
|
||||
import {
|
||||
convertToTexture,
|
||||
diffuseColor,
|
||||
float,
|
||||
mix,
|
||||
mrt,
|
||||
normalView,
|
||||
output,
|
||||
pass,
|
||||
sample,
|
||||
screenUV,
|
||||
smoothstep,
|
||||
uniform,
|
||||
vec4,
|
||||
} from 'three/tsl'
|
||||
import { RenderPipeline, RenderTarget, type WebGPURenderer } from 'three/webgpu'
|
||||
import type { WebGPURenderer } from 'three/webgpu'
|
||||
import { EDITOR_LAYER } from '../../lib/constants'
|
||||
|
||||
const THUMBNAIL_WIDTH = 1920
|
||||
const THUMBNAIL_HEIGHT = 1080
|
||||
|
||||
export interface SnapshotCameraData {
|
||||
position: [number, number, number]
|
||||
target: [number, number, number] | null
|
||||
@@ -64,20 +42,7 @@ export const ThumbnailGenerator = ({ onThumbnailCapture }: ThumbnailGeneratorPro
|
||||
const onThumbnailCaptureRef = useRef(onThumbnailCapture)
|
||||
|
||||
const thumbnailCameraRef = useRef<THREE.PerspectiveCamera | null>(null)
|
||||
const pipelineRef = useRef<RenderPipeline | null>(null)
|
||||
const renderTargetRef = useRef<RenderTarget | null>(null)
|
||||
|
||||
// Backdrop compositing for scene snapshots (studio renders, project
|
||||
// thumbnails): theme background + sky gradient, same world-ray math as the
|
||||
// viewport backdrop in viewer's post-processing. Uniform-driven so the one
|
||||
// cached pipeline serves both opaque and transparent (preset/item) captures.
|
||||
const bgColorUniform = useRef(uniform(new THREE.Color('#ffffff')))
|
||||
const bgSkyUniform = useRef(uniform(new THREE.Color('#ffffff')))
|
||||
const bgSkyDeepUniform = useRef(uniform(new THREE.Color('#ffffff')))
|
||||
const bgHazeUniform = useRef(uniform(new THREE.Color('#ffffff')))
|
||||
const bgProjInvUniform = useRef(uniform(new THREE.Matrix4()))
|
||||
const bgCamWorldUniform = useRef(uniform(new THREE.Matrix4()))
|
||||
const bgMixUniform = useRef(uniform(1))
|
||||
const pipelineRef = useRef<SnapshotPipeline | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
onThumbnailCaptureRef.current = onThumbnailCapture
|
||||
@@ -93,116 +58,24 @@ export const ThumbnailGenerator = ({ onThumbnailCapture }: ThumbnailGeneratorPro
|
||||
let mounted = true
|
||||
|
||||
const buildPipeline = async () => {
|
||||
try {
|
||||
if ((gl as any).init) await (gl as any).init()
|
||||
if (!mounted) return
|
||||
|
||||
// pass() handles MRT internally for all material types, including custom
|
||||
// shaders — unlike renderer.setMRT() which crashes on non-NodeMaterials.
|
||||
// pass() also respects camera.layers, so EDITOR_LAYER + GRID_LAYER objects are filtered.
|
||||
const scenePass = pass(scene, cam)
|
||||
scenePass.setMRT(
|
||||
mrt({
|
||||
output,
|
||||
diffuseColor,
|
||||
normal: packNormalToRGB(normalView),
|
||||
}),
|
||||
)
|
||||
|
||||
const scenePassColor = scenePass.getTextureNode('output')
|
||||
const scenePassDepth = scenePass.getTextureNode('depth')
|
||||
const scenePassNormal = scenePass.getTextureNode('normal')
|
||||
|
||||
scenePass.getTexture('diffuseColor').type = UnsignedByteType
|
||||
scenePass.getTexture('normal').type = UnsignedByteType
|
||||
|
||||
const sceneNormal = sample((uv) => unpackRGBToNormal(scenePassNormal.sample(uv)))
|
||||
|
||||
const giPass = ssgi(scenePassColor, scenePassDepth, sceneNormal, cam as any)
|
||||
giPass.sliceCount.value = SSGI_PARAMS.sliceCount
|
||||
giPass.stepCount.value = SSGI_PARAMS.stepCount
|
||||
giPass.radius.value = SSGI_PARAMS.radius
|
||||
giPass.expFactor.value = SSGI_PARAMS.expFactor
|
||||
giPass.thickness.value = SSGI_PARAMS.thickness
|
||||
giPass.backfaceLighting.value = SSGI_PARAMS.backfaceLighting
|
||||
giPass.aoIntensity.value = SSGI_PARAMS.aoIntensity
|
||||
giPass.giIntensity.value = SSGI_PARAMS.giIntensity
|
||||
giPass.useLinearThickness.value = SSGI_PARAMS.useLinearThickness
|
||||
giPass.useScreenSpaceSampling.value = SSGI_PARAMS.useScreenSpaceSampling
|
||||
giPass.useTemporalFiltering = SSGI_PARAMS.useTemporalFiltering
|
||||
|
||||
// r185: SSGI's AO lives in its own single-channel texture (getAONode)
|
||||
// rather than the alpha of one packed rgba texture.
|
||||
const aoTexture = (giPass as any).getAONode()
|
||||
const aoAsRgb = vec4(aoTexture.r, aoTexture.r, aoTexture.r, float(1))
|
||||
const denoisePass = denoise(aoAsRgb, scenePassDepth, sceneNormal, cam)
|
||||
denoisePass.index.value = 0
|
||||
denoisePass.radius.value = 4
|
||||
|
||||
// Same far-field AO fade as the viewport pipeline — without it the
|
||||
// horizon picks up a visible AO line in captures.
|
||||
const aoFarFade = smoothstep(
|
||||
float(0.9994),
|
||||
float(0.9998),
|
||||
scenePassDepth.sample(screenUV).r,
|
||||
)
|
||||
const ao = mix((denoisePass as any).r, float(1), aoFarFade)
|
||||
const sceneRgb = scenePassColor.rgb.mul(ao)
|
||||
|
||||
// Per-pixel world ray from the capture camera → sky gradient above the
|
||||
// horizon (dir.y = 0), flat background below — mirrors the viewport
|
||||
// backdrop. bgMix 0 bypasses it and keeps the capture transparent.
|
||||
const ndc = vec4(
|
||||
screenUV.x.mul(2).sub(1),
|
||||
float(1).sub(screenUV.y).mul(2).sub(1),
|
||||
1,
|
||||
1,
|
||||
) as any
|
||||
const viewRay = (bgProjInvUniform.current as any).mul(ndc)
|
||||
const worldDir = (bgCamWorldUniform.current as any)
|
||||
.mul(vec4(viewRay.xyz, 0))
|
||||
.xyz.normalize()
|
||||
const bgGradient = backdropGradient({
|
||||
dirY: worldDir.y,
|
||||
background: bgColorUniform.current,
|
||||
haze: bgHazeUniform.current,
|
||||
sky: bgSkyUniform.current,
|
||||
skyDeep: bgSkyDeepUniform.current,
|
||||
})
|
||||
const alpha = scenePassColor.a
|
||||
const finalOutput = vec4(
|
||||
mix(sceneRgb, mix(bgGradient, sceneRgb, alpha), bgMixUniform.current),
|
||||
mix(alpha, float(1), bgMixUniform.current),
|
||||
)
|
||||
|
||||
// FXAA requires a texture node as input; convertToTexture renders finalOutput
|
||||
// into an intermediate RT so FXAA can sample it with neighbour UV offsets.
|
||||
const aaOutput = fxaa(convertToTexture(finalOutput))
|
||||
|
||||
const pipeline = new RenderPipeline(gl as unknown as WebGPURenderer)
|
||||
pipeline.outputNode = aaOutput
|
||||
pipelineRef.current = pipeline
|
||||
|
||||
// Dedicated render target — pipeline outputs here instead of the canvas,
|
||||
// so R3F's main render loop can never overwrite our capture.
|
||||
const { width, height } = gl.domElement
|
||||
renderTargetRef.current = new RenderTarget(width, height, { depthBuffer: true })
|
||||
} catch (error) {
|
||||
console.error(
|
||||
'[thumbnail] Failed to build post-processing pipeline, will use fallback render.',
|
||||
error,
|
||||
)
|
||||
const pipeline = await createSnapshotPipeline({
|
||||
renderer: gl as unknown as WebGPURenderer,
|
||||
scene,
|
||||
camera: cam,
|
||||
})
|
||||
if (!mounted) {
|
||||
pipeline?.dispose()
|
||||
return
|
||||
}
|
||||
pipelineRef.current = pipeline
|
||||
}
|
||||
|
||||
buildPipeline()
|
||||
void buildPipeline()
|
||||
|
||||
return () => {
|
||||
mounted = false
|
||||
pipelineRef.current?.dispose()
|
||||
pipelineRef.current = null
|
||||
renderTargetRef.current?.dispose()
|
||||
renderTargetRef.current = null
|
||||
}
|
||||
}, [gl, scene])
|
||||
|
||||
@@ -242,16 +115,15 @@ export const ThumbnailGenerator = ({ onThumbnailCapture }: ThumbnailGeneratorPro
|
||||
// uniforms below.
|
||||
thumbnailCamera.updateMatrixWorld()
|
||||
|
||||
const theme = getSceneTheme(useViewer.getState().sceneTheme)
|
||||
bgColorUniform.current.value.set(theme.background)
|
||||
bgSkyUniform.current.value.set(theme.backgroundSky ?? theme.background)
|
||||
bgSkyDeepUniform.current.value.set(deepSkyColor(theme.backgroundSky ?? theme.background))
|
||||
bgHazeUniform.current.value.set(
|
||||
horizonHazeColor(theme.backgroundSky ?? theme.background, theme.appearance),
|
||||
)
|
||||
bgProjInvUniform.current.value.copy(thumbnailCamera.projectionMatrixInverse)
|
||||
bgCamWorldUniform.current.value.copy(thumbnailCamera.matrixWorld)
|
||||
bgMixUniform.current.value = transparent ? 0 : 1
|
||||
const pipeline = pipelineRef.current
|
||||
pipeline?.applyEnvironment({
|
||||
theme: useViewer.getState().sceneTheme,
|
||||
transparent,
|
||||
grade: useViewer.getState().shading === 'rendered',
|
||||
// Preset/item captures stay clean; scene captures mirror the canvas.
|
||||
edges: transparent ? 'off' : useViewer.getState().edges,
|
||||
camera: thumbnailCamera,
|
||||
})
|
||||
|
||||
// Capture camera data for snapshot storage
|
||||
const pos = mainCamera.position
|
||||
@@ -286,166 +158,66 @@ export const ThumbnailGenerator = ({ onThumbnailCapture }: ThumbnailGeneratorPro
|
||||
// are registered. Spawn renders on SCENE_LAYER for occlusion, so the
|
||||
// thumbnail camera's layer mask can't filter it either. Returns a
|
||||
// function that restores the original visibility.
|
||||
const restoreNodeVisibility = (() => {
|
||||
const saved = new Map<THREE.Object3D, boolean>()
|
||||
for (const type of ['scan', 'guide', 'spawn'] as const) {
|
||||
const ids = sceneRegistry.byType[type]!
|
||||
ids.forEach((id) => {
|
||||
const node = sceneRegistry.nodes.get(id)
|
||||
if (node) {
|
||||
saved.set(node, node.visible)
|
||||
node.visible = false
|
||||
}
|
||||
const restoreNodeVisibility = temporarilyHideNodeTypes(['scan', 'guide', 'spawn'])
|
||||
|
||||
// Auto-save shots don't copy the user's mid-edit camera — they re-pose
|
||||
// onto the same computed hero angle the published thumbnail uses, so a
|
||||
// project's card never shows a half-zoomed working view. Measured after
|
||||
// the level snap so stacked positions frame correctly. User-driven
|
||||
// captures (captureMode set) keep the exact viewport pose.
|
||||
if (snapLevels) {
|
||||
const framing = computeHeroFraming()
|
||||
if (framing) {
|
||||
const pose = heroCameraPose({
|
||||
boxes: framing.boxes,
|
||||
aim: framing.aim,
|
||||
azimuthRad: framing.azimuthRad,
|
||||
aspect: width / height,
|
||||
})
|
||||
}
|
||||
return () => {
|
||||
saved.forEach((wasVisible, node) => {
|
||||
node.visible = wasVisible
|
||||
thumbnailCamera.position.set(pose.position[0], pose.position[1], pose.position[2])
|
||||
thumbnailCamera.lookAt(pose.target[0], pose.target[1], pose.target[2])
|
||||
thumbnailCamera.updateMatrixWorld()
|
||||
pipeline?.applyEnvironment({
|
||||
theme: useViewer.getState().sceneTheme,
|
||||
transparent,
|
||||
grade: useViewer.getState().shading === 'rendered',
|
||||
edges: transparent ? 'off' : useViewer.getState().edges,
|
||||
camera: thumbnailCamera,
|
||||
})
|
||||
cameraData.position = pose.position
|
||||
cameraData.target = pose.target
|
||||
}
|
||||
})()
|
||||
}
|
||||
|
||||
let blob: Blob
|
||||
|
||||
if (pipelineRef.current && renderTargetRef.current) {
|
||||
const rt = renderTargetRef.current
|
||||
|
||||
// Resize RT if the canvas dimensions changed
|
||||
if (rt.width !== width || rt.height !== height) {
|
||||
rt.setSize(width, height)
|
||||
}
|
||||
|
||||
const renderer = gl as unknown as WebGPURenderer
|
||||
if (pipeline) {
|
||||
let capturePromise: ReturnType<SnapshotPipeline['capture']>
|
||||
|
||||
// Notify other systems (wall cutouts, selection manager) to restore
|
||||
// their overrides before capture and re-apply them after.
|
||||
try {
|
||||
emitter.emit('thumbnail:before-capture', undefined)
|
||||
;(renderer as any).setClearAlpha(0)
|
||||
renderer.setRenderTarget(rt)
|
||||
pipelineRef.current.render()
|
||||
capturePromise = pipeline.capture({
|
||||
captureMode,
|
||||
cropRegion,
|
||||
standardSize,
|
||||
})
|
||||
} finally {
|
||||
// Restore level positions, levelMode, and node visibility immediately
|
||||
// after the render — before the async GPU readback. Runs in `finally`
|
||||
// so a render failure can't leave helpers permanently hidden.
|
||||
renderer.setRenderTarget(null)
|
||||
emitter.emit('thumbnail:after-capture', undefined)
|
||||
restoreLevels()
|
||||
restoreLevelMode?.()
|
||||
restoreNodeVisibility()
|
||||
}
|
||||
|
||||
// Read pixels from the RT asynchronously.
|
||||
// WebGPU copyTextureToBuffer aligns each row to 256 bytes, so we must
|
||||
// depad the rows before constructing ImageData.
|
||||
const pixels = (await (renderer as any).readRenderTargetPixelsAsync(
|
||||
rt,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
)) as Uint8Array
|
||||
|
||||
const actualBytesPerRow = width * 4
|
||||
const tightTotal = actualBytesPerRow * height
|
||||
const paddedBytesPerRow = Math.ceil(actualBytesPerRow / 256) * 256
|
||||
// Two readback shapes to handle:
|
||||
// - WebGPU (`copyTextureToBuffer`): top-down + 256-byte row padding
|
||||
// when width*4 isn't already a multiple of 256.
|
||||
// - WebGL2 fallback (iOS Chrome, etc.): tightly-packed but bottom-up
|
||||
// (OpenGL framebuffer convention).
|
||||
// `isWebGPURenderer` lies — it stays true even when the renderer
|
||||
// falls back to the WebGL backend. Inspect the actual backend
|
||||
// instead (presence of a GPU device, or backend constructor name).
|
||||
const backend = (renderer as any).backend
|
||||
const isWebGPU =
|
||||
!!backend?.device ||
|
||||
backend?.isWebGPUBackend === true ||
|
||||
backend?.constructor?.name === 'WebGPUBackend'
|
||||
let tightPixels: Uint8ClampedArray
|
||||
if (isWebGPU) {
|
||||
// WebGPU: depad rows if needed; orientation is already top-down.
|
||||
if (paddedBytesPerRow === actualBytesPerRow) {
|
||||
tightPixels = new Uint8ClampedArray(
|
||||
pixels.buffer,
|
||||
pixels.byteOffset,
|
||||
Math.min(pixels.byteLength, tightTotal),
|
||||
)
|
||||
} else {
|
||||
tightPixels = new Uint8ClampedArray(tightTotal)
|
||||
for (let row = 0; row < height; row++) {
|
||||
tightPixels.set(
|
||||
pixels.subarray(
|
||||
row * paddedBytesPerRow,
|
||||
row * paddedBytesPerRow + actualBytesPerRow,
|
||||
),
|
||||
row * actualBytesPerRow,
|
||||
)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// WebGL2: tight buffer in bottom-up order — flip rows.
|
||||
tightPixels = new Uint8ClampedArray(tightTotal)
|
||||
for (let row = 0; row < height; row++) {
|
||||
const srcStart = (height - 1 - row) * actualBytesPerRow
|
||||
tightPixels.set(
|
||||
pixels.subarray(srcStart, srcStart + actualBytesPerRow),
|
||||
row * actualBytesPerRow,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const imageData = new ImageData(
|
||||
tightPixels as unknown as Uint8ClampedArray<ArrayBuffer>,
|
||||
width,
|
||||
height,
|
||||
)
|
||||
const srcCanvas = new OffscreenCanvas(width, height)
|
||||
srcCanvas.getContext('2d')!.putImageData(imageData, 0, 0)
|
||||
|
||||
let outW: number
|
||||
let outH: number
|
||||
|
||||
if (captureMode === 'viewport') {
|
||||
outW = width
|
||||
outH = height
|
||||
const offscreen = new OffscreenCanvas(outW, outH)
|
||||
offscreen.getContext('2d')!.drawImage(srcCanvas, 0, 0)
|
||||
blob = await offscreen.convertToBlob({ type: 'image/png' })
|
||||
} else if (captureMode === 'area' && cropRegion) {
|
||||
const sx = Math.round(cropRegion.x * width)
|
||||
const sy = Math.round(cropRegion.y * height)
|
||||
outW = Math.round(cropRegion.width * width)
|
||||
outH = Math.round(cropRegion.height * height)
|
||||
const offscreen = new OffscreenCanvas(outW, outH)
|
||||
offscreen.getContext('2d')!.drawImage(srcCanvas, sx, sy, outW, outH, 0, 0, outW, outH)
|
||||
blob = await offscreen.convertToBlob({ type: 'image/png' })
|
||||
} else {
|
||||
// Standard: center-crop to the requested aspect (default 1920×1080)
|
||||
const srcAspect = width / height
|
||||
const dstAspect = standardW / standardH
|
||||
let sx = 0,
|
||||
sy = 0,
|
||||
sWidth = width,
|
||||
sHeight = height
|
||||
if (srcAspect > dstAspect) {
|
||||
sWidth = Math.round(height * dstAspect)
|
||||
sx = Math.round((width - sWidth) / 2)
|
||||
} else if (srcAspect < dstAspect) {
|
||||
sHeight = Math.round(width / dstAspect)
|
||||
sy = Math.round((height - sHeight) / 2)
|
||||
}
|
||||
outW = standardW
|
||||
outH = standardH
|
||||
const offscreen = new OffscreenCanvas(outW, outH)
|
||||
offscreen
|
||||
.getContext('2d')!
|
||||
.drawImage(srcCanvas, sx, sy, sWidth, sHeight, 0, 0, outW, outH)
|
||||
blob = await offscreen.convertToBlob({ type: 'image/png' })
|
||||
}
|
||||
const result = await capturePromise
|
||||
blob = result.blob
|
||||
|
||||
if (captureMode !== undefined) cameraData.captureMode = captureMode
|
||||
cameraData.resolution = { w: outW, h: outH }
|
||||
cameraData.resolution = { w: result.outW, h: result.outH }
|
||||
} else {
|
||||
// Fallback: plain render directly to the canvas
|
||||
try {
|
||||
|
||||
@@ -241,7 +241,7 @@ export function SettingsPanel({
|
||||
result: {
|
||||
ok: false,
|
||||
parsed: null,
|
||||
stats: { total: 0, byType: {}, unknownTypes: {}, floorAreaM2: 0 },
|
||||
stats: { total: 0, byType: {}, pluginTypes: {}, unknownTypes: {}, floorAreaM2: 0 },
|
||||
errors: [
|
||||
{
|
||||
severity: 'error',
|
||||
|
||||
@@ -24,7 +24,11 @@ function requestWalkthroughPointerLock() {
|
||||
if (document.pointerLockElement === canvas) return
|
||||
|
||||
try {
|
||||
canvas.requestPointerLock?.()
|
||||
// The request can also reject ASYNC (browser cooldown after a recent
|
||||
// unlock) — swallow it like the P-resume path; clicking the canvas
|
||||
// re-requests once the cooldown passes.
|
||||
const result = canvas.requestPointerLock?.() as Promise<void> | undefined
|
||||
if (result && typeof result.catch === 'function') result.catch(() => {})
|
||||
} catch {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ export { default as Editor } from './components/editor'
|
||||
// surface uses the shorter, shell-friendly names from the unified
|
||||
// preset-system spec.
|
||||
export { BakeExporter } from './components/editor/bake-exporter'
|
||||
export { BakeThumbnail } from './components/editor/bake-thumbnail'
|
||||
export { FirstPersonControls } from './components/editor/first-person-controls'
|
||||
export { FloatingActionMenu as FloatingMenu } from './components/editor/floating-action-menu'
|
||||
// Embed surface — the editor's real in-canvas affordances, so a host can mount
|
||||
|
||||
@@ -134,6 +134,14 @@ describe('snapContextOf (profile-driven, node-declared)', () => {
|
||||
expect(ctx({ kind: 'idle' }, 'build', 'shelf')).toBeNull()
|
||||
})
|
||||
|
||||
it('the room-preset stamp tool (not a node kind) resolves to polygon', () => {
|
||||
// The host app's room stamp drives placement with `tool='room'`, which has
|
||||
// no registry entry — the tool map must still give it the no-angle set so
|
||||
// Shift cycling and the HUD chip work during preset placement.
|
||||
expect(ctx({ kind: 'idle' }, 'build', 'room')).toBe('polygon')
|
||||
expect(ctx({ kind: 'idle' }, 'select', 'room')).toBeNull()
|
||||
})
|
||||
|
||||
it('drafting a non-directional structural kind is angle-less (polygon, not wall)', () => {
|
||||
// Roof / stair / elevator are placed as footprints, not directional draws →
|
||||
// declared `snapDraftDirectional: false`, so their draft context drops the
|
||||
|
||||
@@ -122,6 +122,13 @@ function contextForProfile(
|
||||
return null
|
||||
}
|
||||
|
||||
// Tools that are not registered node kinds (no `snapProfile` to look up) but
|
||||
// still place a whole footprint — the host app's room-preset stamp. A stamp is
|
||||
// a whole-footprint translate: no direction to set → the no-angle 'polygon'
|
||||
// set. Without an entry here the tool has no snap context at all, so Shift
|
||||
// cycling and the HUD chip stay dead while it drives placement.
|
||||
const TOOL_SNAP_CONTEXTS: Record<string, SnapContext> = { room: 'polygon' }
|
||||
|
||||
/**
|
||||
* The active snapping context, derived from what the user is doing — fully
|
||||
* node-declared: the kind's `snapProfile` (looked up via the injected
|
||||
@@ -177,7 +184,8 @@ export function snapContextOf(args: {
|
||||
: null
|
||||
default:
|
||||
return mode === 'build' && tool
|
||||
? contextForProfile(profileOf(tool), draftDirectionalOf?.(tool) ?? true)
|
||||
? (TOOL_SNAP_CONTEXTS[tool] ??
|
||||
contextForProfile(profileOf(tool), draftDirectionalOf?.(tool) ?? true))
|
||||
: null
|
||||
}
|
||||
}
|
||||
|
||||
@@ -227,6 +227,9 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
wallEvent.node.parentId ?? '',
|
||||
wallEvent.node.start,
|
||||
wallEvent.node.end,
|
||||
wallEvent.node.curveOffset ?? 0,
|
||||
wallEvent.node.thickness,
|
||||
wallEvent.node.supportSlabId,
|
||||
)
|
||||
|
||||
const hideCursor = () => {
|
||||
@@ -948,6 +951,9 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
hostWall.parentId ?? '',
|
||||
hostWall.start,
|
||||
hostWall.end,
|
||||
hostWall.curveOffset ?? 0,
|
||||
hostWall.thickness,
|
||||
hostWall.supportSlabId,
|
||||
),
|
||||
)
|
||||
publishPlacementSurface(
|
||||
|
||||
@@ -160,7 +160,14 @@ const DoorTool: React.FC = () => {
|
||||
return id ? (sceneRegistry.nodes.get(id as AnyNodeId)?.position.y ?? 0) : 0
|
||||
}
|
||||
const getSlabElevationForWall = (wall: WallNode) =>
|
||||
spatialGridManager.getSlabElevationForWall(wall.parentId ?? '', wall.start, wall.end)
|
||||
spatialGridManager.getSlabElevationForWall(
|
||||
wall.parentId ?? '',
|
||||
wall.start,
|
||||
wall.end,
|
||||
wall.curveOffset ?? 0,
|
||||
wall.thickness,
|
||||
wall.supportSlabId,
|
||||
)
|
||||
|
||||
const markHostDirty = (hostId: string) => {
|
||||
useScene.getState().dirtyNodes.add(hostId as AnyNodeId)
|
||||
|
||||
@@ -197,6 +197,9 @@ export function wallToWorld(wall: WallNode): ToWorld {
|
||||
wall.parentId ?? '',
|
||||
wall.start,
|
||||
wall.end,
|
||||
wall.curveOffset ?? 0,
|
||||
wall.thickness,
|
||||
wall.supportSlabId,
|
||||
)
|
||||
return makeWallToWorld(wall, levelYOffset, slabElevation)
|
||||
}
|
||||
|
||||
@@ -260,6 +260,9 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
wallEvent.node.parentId ?? '',
|
||||
wallEvent.node.start,
|
||||
wallEvent.node.end,
|
||||
wallEvent.node.curveOffset ?? 0,
|
||||
wallEvent.node.thickness,
|
||||
wallEvent.node.supportSlabId,
|
||||
)
|
||||
|
||||
const hideCursor = () => {
|
||||
@@ -984,6 +987,9 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
hostWall.parentId ?? '',
|
||||
hostWall.start,
|
||||
hostWall.end,
|
||||
hostWall.curveOffset ?? 0,
|
||||
hostWall.thickness,
|
||||
hostWall.supportSlabId,
|
||||
),
|
||||
)
|
||||
publishPlacementSurface(
|
||||
|
||||
@@ -172,7 +172,14 @@ const WindowTool: React.FC = () => {
|
||||
return id ? (sceneRegistry.nodes.get(id as AnyNodeId)?.position.y ?? 0) : 0
|
||||
}
|
||||
const getSlabElevationForWall = (wall: WallNode) =>
|
||||
spatialGridManager.getSlabElevationForWall(wall.parentId ?? '', wall.start, wall.end)
|
||||
spatialGridManager.getSlabElevationForWall(
|
||||
wall.parentId ?? '',
|
||||
wall.start,
|
||||
wall.end,
|
||||
wall.curveOffset ?? 0,
|
||||
wall.thickness,
|
||||
wall.supportSlabId,
|
||||
)
|
||||
|
||||
const markHostDirty = (hostId: string) => {
|
||||
useScene.getState().dirtyNodes.add(hostId as AnyNodeId)
|
||||
|
||||
@@ -74,6 +74,14 @@ export {
|
||||
SUBTRACTION,
|
||||
} from './lib/csg-utils'
|
||||
export type { EdgeMode } from './lib/edge-style'
|
||||
export {
|
||||
computeHeroFraming,
|
||||
DEFAULT_FRAMING_EXCLUDED_TYPES,
|
||||
type HeroFraming,
|
||||
heroCameraPose,
|
||||
temporarilyHideNodeTypes,
|
||||
unionRegisteredNodeBounds,
|
||||
} from './lib/hero-pose'
|
||||
export {
|
||||
applyIsolation,
|
||||
clearIsolation,
|
||||
@@ -119,6 +127,16 @@ export {
|
||||
SCENE_THEMES,
|
||||
type SceneTheme,
|
||||
} from './lib/scene-themes'
|
||||
export {
|
||||
createSnapshotPipeline,
|
||||
type SnapshotCaptureMode,
|
||||
type SnapshotCaptureResult,
|
||||
type SnapshotCropRegion,
|
||||
type SnapshotPipeline,
|
||||
type SnapshotSize,
|
||||
THUMBNAIL_HEIGHT,
|
||||
THUMBNAIL_WIDTH,
|
||||
} from './lib/snapshot-pipeline'
|
||||
export {
|
||||
getPascalTextureRef,
|
||||
type PascalTextureColorSpace,
|
||||
|
||||
@@ -0,0 +1,275 @@
|
||||
import { sceneRegistry, useScene } from '@pascal-app/core'
|
||||
import { Box3, type Object3D, Vector3 } from 'three'
|
||||
|
||||
export const DEFAULT_FRAMING_EXCLUDED_TYPES = ['site', 'scan', 'guide', 'spawn'] as const
|
||||
|
||||
export function heroCameraPose({
|
||||
boxes,
|
||||
aspect,
|
||||
aim,
|
||||
fovDeg = 60,
|
||||
azimuthRad = Math.PI / 4,
|
||||
elevationRad = (13 * Math.PI) / 180,
|
||||
padding = 1.03,
|
||||
minDistance = 4,
|
||||
frameShift = 0,
|
||||
}: {
|
||||
boxes: Box3 | readonly Box3[]
|
||||
aspect: number
|
||||
/** Where the camera looks (frame center). Defaults to the union-box center;
|
||||
* pass the building's center to keep it dead-center while outlying boxes
|
||||
* (lot plate, far palms) simply take asymmetric margin — the corner fit
|
||||
* still guarantees every box stays in frame. */
|
||||
aim?: [number, number, number]
|
||||
fovDeg?: number
|
||||
azimuthRad?: number
|
||||
elevationRad?: number
|
||||
padding?: number
|
||||
minDistance?: number
|
||||
/** Fraction of the frustum half-height to drop the aim by. 0 keeps the aim
|
||||
* (the building center) exactly at frame center. */
|
||||
frameShift?: number
|
||||
}): {
|
||||
position: [number, number, number]
|
||||
target: [number, number, number]
|
||||
} {
|
||||
const list = Array.isArray(boxes) ? (boxes as readonly Box3[]) : [boxes as Box3]
|
||||
const union = new Box3()
|
||||
for (const box of list) union.union(box)
|
||||
const center = aim ? new Vector3(aim[0], aim[1], aim[2]) : union.getCenter(new Vector3())
|
||||
const tanVertical = Math.tan(((fovDeg / 2) * Math.PI) / 180)
|
||||
const tanHorizontal = tanVertical * aspect
|
||||
|
||||
// Camera basis for the chosen azimuth/elevation: `dir` points from the
|
||||
// target toward the camera, `forward` is the view direction.
|
||||
const dir = new Vector3(
|
||||
Math.sin(azimuthRad) * Math.cos(elevationRad),
|
||||
Math.sin(elevationRad),
|
||||
Math.cos(azimuthRad) * Math.cos(elevationRad),
|
||||
)
|
||||
const forward = dir.clone().negate()
|
||||
const right = new Vector3().crossVectors(forward, new Vector3(0, 1, 0)).normalize()
|
||||
const up = new Vector3().crossVectors(right, forward)
|
||||
|
||||
// Exact fit: for every corner of every per-node box, the minimal camera
|
||||
// distance along `dir` that keeps it inside the frustum. Fitting the corners
|
||||
// of the UNION box instead reads far too wide at a diagonal azimuth — the
|
||||
// union AABB's extreme corners are the empty diamond tips nothing actually
|
||||
// occupies. (A bounding-sphere fit is worse still for flat, spread scenes.)
|
||||
const corner = new Vector3()
|
||||
const offset = new Vector3()
|
||||
let distance = minDistance
|
||||
for (const box of list) {
|
||||
for (const x of [box.min.x, box.max.x]) {
|
||||
for (const y of [box.min.y, box.max.y]) {
|
||||
for (const z of [box.min.z, box.max.z]) {
|
||||
corner.set(x, y, z)
|
||||
offset.subVectors(corner, center)
|
||||
const lateral = offset.dot(right)
|
||||
const vertical = offset.dot(up)
|
||||
const depth = offset.dot(forward)
|
||||
distance = Math.max(
|
||||
distance,
|
||||
(Math.abs(lateral) / tanHorizontal - depth) * padding,
|
||||
(Math.abs(vertical) / tanVertical - depth) * padding,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reframe: slide aim and camera together along the view-up axis — pure
|
||||
// composition shift, no perspective change.
|
||||
const drop = up.clone().multiplyScalar(-frameShift * distance * tanVertical)
|
||||
const target = center.clone().add(drop)
|
||||
|
||||
return {
|
||||
position: [
|
||||
target.x + dir.x * distance,
|
||||
target.y + dir.y * distance,
|
||||
target.z + dir.z * distance,
|
||||
],
|
||||
target: [target.x, target.y, target.z],
|
||||
}
|
||||
}
|
||||
|
||||
export function unionRegisteredNodeBounds({
|
||||
excludeTypes,
|
||||
}: {
|
||||
excludeTypes: readonly string[]
|
||||
}): Box3 | null {
|
||||
const excluded = new Set(excludeTypes)
|
||||
const result = new Box3()
|
||||
|
||||
for (const [type, ids] of Object.entries(sceneRegistry.byType)) {
|
||||
if (excluded.has(type)) continue
|
||||
|
||||
for (const id of ids) {
|
||||
const object = sceneRegistry.nodes.get(id)
|
||||
if (!object) continue
|
||||
const bounds = new Box3().setFromObject(object)
|
||||
if (!bounds.isEmpty()) result.union(bounds)
|
||||
}
|
||||
}
|
||||
|
||||
return result.isEmpty() ? null : result
|
||||
}
|
||||
|
||||
function perNodeBoxes(excludeTypes: readonly string[]): Box3[] {
|
||||
const excluded = new Set(excludeTypes)
|
||||
const boxes: Box3[] = []
|
||||
for (const [type, ids] of Object.entries(sceneRegistry.byType)) {
|
||||
if (excluded.has(type)) continue
|
||||
for (const id of ids) {
|
||||
const object = sceneRegistry.nodes.get(id)
|
||||
if (!object) continue
|
||||
const bounds = new Box3().setFromObject(object)
|
||||
if (!bounds.isEmpty()) boxes.push(bounds)
|
||||
}
|
||||
}
|
||||
return boxes
|
||||
}
|
||||
|
||||
/**
|
||||
* Matches the `SiteNode` bootstrap polygon (a 30×30 square at the origin) —
|
||||
* same rule as the editor's `computeSceneBoundsXZ`: an untouched default lot
|
||||
* says nothing about the user's intent, so it shouldn't drive framing.
|
||||
*/
|
||||
function isDefaultSitePolygon(points: unknown[]): boolean {
|
||||
if (points.length !== 4) return false
|
||||
const expected: [number, number][] = [
|
||||
[-15, -15],
|
||||
[15, -15],
|
||||
[15, 15],
|
||||
[-15, 15],
|
||||
]
|
||||
for (let i = 0; i < 4; i++) {
|
||||
const p = points[i]
|
||||
const e = expected[i]!
|
||||
if (!Array.isArray(p) || p.length < 2) return false
|
||||
if (p[0] !== e[0] || p[1] !== e[1]) return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/** Flat boxes for intentionally-shaped site plates, from scene DATA — the
|
||||
* site's Object3D can't be measured (it carries the ±400 m horizon disc). */
|
||||
function sitePlateBoxes(): Box3[] {
|
||||
const boxes: Box3[] = []
|
||||
for (const node of Object.values(useScene.getState().nodes)) {
|
||||
if ((node as { type?: string }).type !== 'site') continue
|
||||
const polygon = (node as { polygon?: { points?: unknown[] } }).polygon
|
||||
const points = polygon?.points
|
||||
if (!Array.isArray(points) || isDefaultSitePolygon(points)) continue
|
||||
const box = new Box3()
|
||||
for (const point of points) {
|
||||
if (Array.isArray(point) && point.length >= 2) {
|
||||
box.expandByPoint(new Vector3(Number(point[0]), 0, Number(point[1])))
|
||||
}
|
||||
}
|
||||
if (!box.isEmpty()) boxes.push(box)
|
||||
}
|
||||
return boxes
|
||||
}
|
||||
|
||||
/** Dominant wall direction folded to a 90°-periodic axis (length-weighted
|
||||
* vector sum of 4θ), so the hero azimuth sits at a true 45° to the building's
|
||||
* facades no matter how the user rotated their plan. */
|
||||
function dominantWallYaw(): number | null {
|
||||
let vx = 0
|
||||
let vz = 0
|
||||
for (const node of Object.values(useScene.getState().nodes)) {
|
||||
if ((node as { type?: string }).type !== 'wall') continue
|
||||
const { start, end } = node as { start?: unknown; end?: unknown }
|
||||
if (!(Array.isArray(start) && Array.isArray(end))) continue
|
||||
const dx = Number(end[0]) - Number(start[0])
|
||||
const dz = Number(end[1]) - Number(start[1])
|
||||
const length = Math.hypot(dx, dz)
|
||||
if (!(Number.isFinite(length) && length > 0.01)) continue
|
||||
const theta = Math.atan2(dz, dx)
|
||||
vx += length * Math.cos(4 * theta)
|
||||
vz += length * Math.sin(4 * theta)
|
||||
}
|
||||
if (vx === 0 && vz === 0) return null
|
||||
return Math.atan2(vz, vx) / 4
|
||||
}
|
||||
|
||||
export type HeroFraming = {
|
||||
/** Fit constraints — everything that must stay in frame. */
|
||||
boxes: Box3[]
|
||||
/** Frame center: plate/structure center on XZ, building center on Y. */
|
||||
aim: [number, number, number]
|
||||
/** 45° to the dominant facade (falls back to world 45°). */
|
||||
azimuthRad: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Framing for a scene hero shot. The base set is the built structure (walls,
|
||||
* roofs, slabs, …) plus any intentionally-shaped site plate; an item joins
|
||||
* only when it sits near that base — one palm at the far lot corner must not
|
||||
* shrink the building. `building`/`level` container groups are skipped (their
|
||||
* Object3D holds the whole subtree). The aim keeps the building dead-center:
|
||||
* XZ from the plate+structure union, Y from the structure alone so the
|
||||
* building — not the ground — is vertically centered. Scenes with no
|
||||
* structure (pure furniture arrangements) fall back to framing every
|
||||
* non-helper node.
|
||||
*/
|
||||
export function computeHeroFraming(): HeroFraming | null {
|
||||
const structural = perNodeBoxes([...DEFAULT_FRAMING_EXCLUDED_TYPES, 'item', 'building', 'level'])
|
||||
if (structural.length === 0) {
|
||||
const all = perNodeBoxes([...DEFAULT_FRAMING_EXCLUDED_TYPES, 'building', 'level'])
|
||||
if (all.length === 0) return null
|
||||
const union = new Box3()
|
||||
for (const box of all) union.union(box)
|
||||
const center = union.getCenter(new Vector3())
|
||||
return { boxes: all, aim: [center.x, center.y, center.z], azimuthRad: Math.PI / 4 }
|
||||
}
|
||||
|
||||
const structuralUnion = new Box3()
|
||||
for (const box of structural) structuralUnion.union(box)
|
||||
|
||||
const plates = sitePlateBoxes()
|
||||
const groundUnion = structuralUnion.clone()
|
||||
for (const box of plates) groundUnion.union(box)
|
||||
|
||||
const nearby = groundUnion
|
||||
.clone()
|
||||
.expandByVector(groundUnion.getSize(new Vector3()).multiplyScalar(0.15))
|
||||
|
||||
const boxes = [...structural, ...plates]
|
||||
const itemIds = sceneRegistry.byType.item!
|
||||
for (const id of itemIds) {
|
||||
const object = sceneRegistry.nodes.get(id)
|
||||
if (!object) continue
|
||||
const bounds = new Box3().setFromObject(object)
|
||||
if (!bounds.isEmpty() && nearby.intersectsBox(bounds)) boxes.push(bounds)
|
||||
}
|
||||
|
||||
const groundCenter = groundUnion.getCenter(new Vector3())
|
||||
const structuralCenter = structuralUnion.getCenter(new Vector3())
|
||||
const yaw = dominantWallYaw()
|
||||
return {
|
||||
boxes,
|
||||
aim: [groundCenter.x, structuralCenter.y, groundCenter.z],
|
||||
azimuthRad: Math.PI / 4 - (yaw ?? 0),
|
||||
}
|
||||
}
|
||||
|
||||
export function temporarilyHideNodeTypes(types: readonly string[]): () => void {
|
||||
const saved = new Map<Object3D, boolean>()
|
||||
for (const type of types) {
|
||||
const ids = sceneRegistry.byType[type]!
|
||||
ids.forEach((id) => {
|
||||
const node = sceneRegistry.nodes.get(id)
|
||||
if (node) {
|
||||
saved.set(node, node.visible)
|
||||
node.visible = false
|
||||
}
|
||||
})
|
||||
}
|
||||
return () => {
|
||||
saved.forEach((wasVisible, node) => {
|
||||
node.visible = wasVisible
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,379 @@
|
||||
import { type Camera, Color, Matrix4, type Scene, UnsignedByteType } from 'three'
|
||||
import { ssgi } from 'three/addons/tsl/display/SSGINode.js'
|
||||
import { denoise } from 'three/examples/jsm/tsl/display/DenoiseNode.js'
|
||||
import { fxaa } from 'three/examples/jsm/tsl/display/FXAANode.js'
|
||||
import {
|
||||
convertToTexture,
|
||||
diffuseColor,
|
||||
float,
|
||||
mix,
|
||||
mrt,
|
||||
normalView,
|
||||
output,
|
||||
pass,
|
||||
sample,
|
||||
saturation,
|
||||
screenUV,
|
||||
smoothstep,
|
||||
uniform,
|
||||
vec3,
|
||||
vec4,
|
||||
} from 'three/tsl'
|
||||
import { RenderPipeline, RenderTarget, type WebGPURenderer } from 'three/webgpu'
|
||||
import { GRADE_PARAMS, SSGI_PARAMS } from '../components/viewer/post-processing'
|
||||
import { backdropGradient, deepSkyColor, horizonHazeColor } from './backdrop'
|
||||
import { type EdgeMode, edgeColorFor, edgeOpacityScaleFor } from './edge-style'
|
||||
import { inkedEdges } from './ink-edges'
|
||||
import { getSceneTheme } from './scene-themes'
|
||||
import { packNormalToRGB, unpackRGBToNormal } from './tsl-compat'
|
||||
|
||||
export const THUMBNAIL_WIDTH = 1920
|
||||
export const THUMBNAIL_HEIGHT = 1080
|
||||
|
||||
export type SnapshotCaptureMode = 'standard' | 'viewport' | 'area'
|
||||
|
||||
export type SnapshotCropRegion = {
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
}
|
||||
|
||||
export type SnapshotSize = {
|
||||
w: number
|
||||
h: number
|
||||
}
|
||||
|
||||
export type SnapshotCaptureResult = {
|
||||
blob: Blob
|
||||
outW: number
|
||||
outH: number
|
||||
}
|
||||
|
||||
export type SnapshotPipeline = {
|
||||
applyEnvironment: ({
|
||||
theme,
|
||||
transparent,
|
||||
grade,
|
||||
edges,
|
||||
camera,
|
||||
}: {
|
||||
theme: string
|
||||
transparent: boolean
|
||||
grade: boolean
|
||||
edges: EdgeMode
|
||||
camera: Camera
|
||||
}) => void
|
||||
capture: ({
|
||||
captureMode,
|
||||
cropRegion,
|
||||
standardSize,
|
||||
}: {
|
||||
captureMode?: SnapshotCaptureMode
|
||||
cropRegion?: SnapshotCropRegion
|
||||
standardSize?: SnapshotSize
|
||||
}) => Promise<SnapshotCaptureResult>
|
||||
dispose: () => void
|
||||
}
|
||||
|
||||
export async function createSnapshotPipeline({
|
||||
renderer,
|
||||
scene,
|
||||
camera,
|
||||
}: {
|
||||
renderer: WebGPURenderer
|
||||
scene: Scene
|
||||
camera: Camera
|
||||
}): Promise<SnapshotPipeline | null> {
|
||||
try {
|
||||
if ((renderer as any).init) await (renderer as any).init()
|
||||
|
||||
// Backdrop compositing for scene snapshots (studio renders, project
|
||||
// thumbnails): theme background + sky gradient, same world-ray math as the
|
||||
// viewport backdrop in viewer's post-processing. Uniform-driven so the one
|
||||
// cached pipeline serves both opaque and transparent (preset/item) captures.
|
||||
const bgColorUniform = uniform(new Color('#ffffff'))
|
||||
const bgSkyUniform = uniform(new Color('#ffffff'))
|
||||
const bgSkyDeepUniform = uniform(new Color('#ffffff'))
|
||||
const bgHazeUniform = uniform(new Color('#ffffff'))
|
||||
const bgProjInvUniform = uniform(new Matrix4())
|
||||
const bgCamWorldUniform = uniform(new Matrix4())
|
||||
const bgMixUniform = uniform(1)
|
||||
const gradeMixUniform = uniform(0)
|
||||
const inkMixUniform = uniform(0)
|
||||
const inkColorUniform = uniform(new Color('#1a1d24'))
|
||||
const inkOpacityUniform = uniform(0.5)
|
||||
const inkOpacityScaleUniform = uniform(1)
|
||||
|
||||
// pass() handles MRT internally for all material types, including custom
|
||||
// shaders — unlike renderer.setMRT() which crashes on non-NodeMaterials.
|
||||
// pass() also respects camera.layers, so caller-disabled objects are filtered.
|
||||
const scenePass = pass(scene, camera)
|
||||
scenePass.setMRT(
|
||||
mrt({
|
||||
output,
|
||||
diffuseColor,
|
||||
normal: packNormalToRGB(normalView),
|
||||
}),
|
||||
)
|
||||
|
||||
const scenePassColor = scenePass.getTextureNode('output')
|
||||
const scenePassDepth = scenePass.getTextureNode('depth')
|
||||
const scenePassNormal = scenePass.getTextureNode('normal')
|
||||
|
||||
scenePass.getTexture('diffuseColor').type = UnsignedByteType
|
||||
scenePass.getTexture('normal').type = UnsignedByteType
|
||||
|
||||
const sceneNormal = sample((uv) => unpackRGBToNormal(scenePassNormal.sample(uv)))
|
||||
|
||||
const giPass = ssgi(scenePassColor, scenePassDepth, sceneNormal, camera as any)
|
||||
giPass.sliceCount.value = SSGI_PARAMS.sliceCount
|
||||
giPass.stepCount.value = SSGI_PARAMS.stepCount
|
||||
giPass.radius.value = SSGI_PARAMS.radius
|
||||
giPass.expFactor.value = SSGI_PARAMS.expFactor
|
||||
giPass.thickness.value = SSGI_PARAMS.thickness
|
||||
giPass.backfaceLighting.value = SSGI_PARAMS.backfaceLighting
|
||||
giPass.aoIntensity.value = SSGI_PARAMS.aoIntensity
|
||||
giPass.giIntensity.value = SSGI_PARAMS.giIntensity
|
||||
giPass.useLinearThickness.value = SSGI_PARAMS.useLinearThickness
|
||||
giPass.useScreenSpaceSampling.value = SSGI_PARAMS.useScreenSpaceSampling
|
||||
giPass.useTemporalFiltering = SSGI_PARAMS.useTemporalFiltering
|
||||
|
||||
// r185: SSGI's AO lives in its own single-channel texture (getAONode)
|
||||
// rather than the alpha of one packed rgba texture.
|
||||
const aoTexture = (giPass as any).getAONode()
|
||||
const aoAsRgb = vec4(aoTexture.r, aoTexture.r, aoTexture.r, float(1))
|
||||
const denoisePass = denoise(aoAsRgb, scenePassDepth, sceneNormal, camera)
|
||||
denoisePass.index.value = 0
|
||||
denoisePass.radius.value = 4
|
||||
|
||||
// Same far-field AO fade as the viewport pipeline — without it the
|
||||
// horizon picks up a visible AO line in captures.
|
||||
const aoFarFade = smoothstep(float(0.9994), float(0.9998), scenePassDepth.sample(screenUV).r)
|
||||
const ao = mix((denoisePass as any).r, float(1), aoFarFade)
|
||||
const aoRgb = scenePassColor.rgb.mul(ao)
|
||||
|
||||
// Ink edges, mirroring the viewport pipeline (AO → ink → grade) so
|
||||
// captures carry the same soft/strong edge look the canvas shows.
|
||||
// Uniform-gated like grade/backdrop: one cached pipeline serves all modes.
|
||||
// Radius scales with render height: a supersampled capture (4K → 1080p)
|
||||
// would otherwise halve the apparent line weight vs the viewport's 1px.
|
||||
const inkRadius = Math.max(1, Math.round(renderer.domElement.height / 1080))
|
||||
const inkedRgb = inkedEdges({
|
||||
sceneRgb: aoRgb,
|
||||
depthTex: scenePassDepth,
|
||||
normalTex: scenePassNormal,
|
||||
inkColor: inkColorUniform,
|
||||
radius: inkRadius,
|
||||
opacity: float(inkOpacityUniform).mul(inkOpacityScaleUniform),
|
||||
})
|
||||
const ungradedSceneRgb = mix(aoRgb, inkedRgb, inkMixUniform)
|
||||
const gradeRgb = (rgb: any) =>
|
||||
saturation(rgb.div(0.18).pow(vec3(GRADE_PARAMS.contrast)).mul(0.18), GRADE_PARAMS.saturation)
|
||||
const sceneRgb = mix(ungradedSceneRgb, gradeRgb(ungradedSceneRgb), gradeMixUniform)
|
||||
|
||||
// Per-pixel world ray from the capture camera → sky gradient above the
|
||||
// horizon (dir.y = 0), flat background below — mirrors the viewport
|
||||
// backdrop. bgMix 0 bypasses it and keeps the capture transparent.
|
||||
const ndc = vec4(screenUV.x.mul(2).sub(1), float(1).sub(screenUV.y).mul(2).sub(1), 1, 1) as any
|
||||
const viewRay = (bgProjInvUniform as any).mul(ndc)
|
||||
const worldDir = (bgCamWorldUniform as any).mul(vec4(viewRay.xyz, 0)).xyz.normalize()
|
||||
const ungradedBgGradient = backdropGradient({
|
||||
dirY: worldDir.y,
|
||||
background: bgColorUniform,
|
||||
haze: bgHazeUniform,
|
||||
sky: bgSkyUniform,
|
||||
skyDeep: bgSkyDeepUniform,
|
||||
})
|
||||
const bgGradient = mix(ungradedBgGradient, gradeRgb(ungradedBgGradient), gradeMixUniform)
|
||||
const alpha = scenePassColor.a
|
||||
const finalOutput = vec4(
|
||||
mix(sceneRgb, mix(bgGradient, sceneRgb, alpha), bgMixUniform),
|
||||
mix(alpha, float(1), bgMixUniform),
|
||||
)
|
||||
|
||||
// FXAA requires a texture node as input; convertToTexture renders finalOutput
|
||||
// into an intermediate RT so FXAA can sample it with neighbour UV offsets.
|
||||
const aaOutput = fxaa(convertToTexture(finalOutput))
|
||||
|
||||
const pipeline = new RenderPipeline(renderer)
|
||||
pipeline.outputNode = aaOutput
|
||||
|
||||
// Dedicated render target — pipeline outputs here instead of the canvas,
|
||||
// so R3F's main render loop can never overwrite our capture.
|
||||
const { width, height } = renderer.domElement
|
||||
const renderTarget = new RenderTarget(width, height, { depthBuffer: true })
|
||||
|
||||
return {
|
||||
applyEnvironment: ({ theme, transparent, grade, edges, camera: captureCamera }) => {
|
||||
const sceneTheme = getSceneTheme(theme)
|
||||
inkMixUniform.value = edges === 'off' ? 0 : 1
|
||||
inkOpacityUniform.value = edges === 'strong' ? 1 : 0.5
|
||||
inkColorUniform.value.set(edgeColorFor(sceneTheme.background))
|
||||
inkOpacityScaleUniform.value = edgeOpacityScaleFor(sceneTheme.background)
|
||||
bgColorUniform.value.set(sceneTheme.background)
|
||||
bgSkyUniform.value.set(sceneTheme.backgroundSky ?? sceneTheme.background)
|
||||
bgSkyDeepUniform.value.set(deepSkyColor(sceneTheme.backgroundSky ?? sceneTheme.background))
|
||||
bgHazeUniform.value.set(
|
||||
horizonHazeColor(
|
||||
sceneTheme.backgroundSky ?? sceneTheme.background,
|
||||
sceneTheme.appearance,
|
||||
),
|
||||
)
|
||||
bgMixUniform.value = transparent ? 0 : 1
|
||||
gradeMixUniform.value = grade ? 1 : 0
|
||||
|
||||
// The capture camera never joins the scene graph, so its matrixWorld
|
||||
// is only refreshed by the render itself — too late for the backdrop
|
||||
// uniforms below.
|
||||
captureCamera.updateMatrixWorld()
|
||||
bgProjInvUniform.value.copy(captureCamera.projectionMatrixInverse)
|
||||
bgCamWorldUniform.value.copy(captureCamera.matrixWorld)
|
||||
},
|
||||
capture: async ({ captureMode, cropRegion, standardSize }) => {
|
||||
const standardW = standardSize?.w ?? THUMBNAIL_WIDTH
|
||||
const standardH = standardSize?.h ?? THUMBNAIL_HEIGHT
|
||||
const { width: captureWidth, height: captureHeight } = renderer.domElement
|
||||
|
||||
// Resize RT if the canvas dimensions changed
|
||||
if (renderTarget.width !== captureWidth || renderTarget.height !== captureHeight) {
|
||||
renderTarget.setSize(captureWidth, captureHeight)
|
||||
}
|
||||
|
||||
try {
|
||||
;(renderer as any).setClearAlpha(0)
|
||||
renderer.setRenderTarget(renderTarget)
|
||||
pipeline.render()
|
||||
} finally {
|
||||
renderer.setRenderTarget(null)
|
||||
}
|
||||
|
||||
// Let callers restore visibility and other capture policy immediately
|
||||
// after the render, before the asynchronous GPU readback begins.
|
||||
await Promise.resolve()
|
||||
|
||||
// Read pixels from the RT asynchronously.
|
||||
// WebGPU copyTextureToBuffer aligns each row to 256 bytes, so we must
|
||||
// depad the rows before constructing ImageData.
|
||||
const pixels = (await (renderer as any).readRenderTargetPixelsAsync(
|
||||
renderTarget,
|
||||
0,
|
||||
0,
|
||||
captureWidth,
|
||||
captureHeight,
|
||||
)) as Uint8Array
|
||||
|
||||
const actualBytesPerRow = captureWidth * 4
|
||||
const tightTotal = actualBytesPerRow * captureHeight
|
||||
const paddedBytesPerRow = Math.ceil(actualBytesPerRow / 256) * 256
|
||||
// Two readback shapes to handle:
|
||||
// - WebGPU (`copyTextureToBuffer`): top-down + 256-byte row padding
|
||||
// when width*4 isn't already a multiple of 256.
|
||||
// - WebGL2 fallback (iOS Chrome, etc.): tightly-packed but bottom-up
|
||||
// (OpenGL framebuffer convention).
|
||||
// `isWebGPURenderer` lies — it stays true even when the renderer
|
||||
// falls back to the WebGL backend. Inspect the actual backend
|
||||
// instead (presence of a GPU device, or backend constructor name).
|
||||
const backend = (renderer as any).backend
|
||||
const isWebGPU =
|
||||
!!backend?.device ||
|
||||
backend?.isWebGPUBackend === true ||
|
||||
backend?.constructor?.name === 'WebGPUBackend'
|
||||
let tightPixels: Uint8ClampedArray
|
||||
if (isWebGPU) {
|
||||
// WebGPU: depad rows if needed; orientation is already top-down.
|
||||
if (paddedBytesPerRow === actualBytesPerRow) {
|
||||
tightPixels = new Uint8ClampedArray(
|
||||
pixels.buffer,
|
||||
pixels.byteOffset,
|
||||
Math.min(pixels.byteLength, tightTotal),
|
||||
)
|
||||
} else {
|
||||
tightPixels = new Uint8ClampedArray(tightTotal)
|
||||
for (let row = 0; row < captureHeight; row++) {
|
||||
tightPixels.set(
|
||||
pixels.subarray(
|
||||
row * paddedBytesPerRow,
|
||||
row * paddedBytesPerRow + actualBytesPerRow,
|
||||
),
|
||||
row * actualBytesPerRow,
|
||||
)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// WebGL2: tight buffer in bottom-up order — flip rows.
|
||||
tightPixels = new Uint8ClampedArray(tightTotal)
|
||||
for (let row = 0; row < captureHeight; row++) {
|
||||
const srcStart = (captureHeight - 1 - row) * actualBytesPerRow
|
||||
tightPixels.set(
|
||||
pixels.subarray(srcStart, srcStart + actualBytesPerRow),
|
||||
row * actualBytesPerRow,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const imageData = new ImageData(
|
||||
tightPixels as unknown as Uint8ClampedArray<ArrayBuffer>,
|
||||
captureWidth,
|
||||
captureHeight,
|
||||
)
|
||||
const srcCanvas = new OffscreenCanvas(captureWidth, captureHeight)
|
||||
srcCanvas.getContext('2d')!.putImageData(imageData, 0, 0)
|
||||
|
||||
let outW: number
|
||||
let outH: number
|
||||
let blob: Blob
|
||||
|
||||
if (captureMode === 'viewport') {
|
||||
outW = captureWidth
|
||||
outH = captureHeight
|
||||
const offscreen = new OffscreenCanvas(outW, outH)
|
||||
offscreen.getContext('2d')!.drawImage(srcCanvas, 0, 0)
|
||||
blob = await offscreen.convertToBlob({ type: 'image/png' })
|
||||
} else if (captureMode === 'area' && cropRegion) {
|
||||
const sx = Math.round(cropRegion.x * captureWidth)
|
||||
const sy = Math.round(cropRegion.y * captureHeight)
|
||||
outW = Math.round(cropRegion.width * captureWidth)
|
||||
outH = Math.round(cropRegion.height * captureHeight)
|
||||
const offscreen = new OffscreenCanvas(outW, outH)
|
||||
offscreen.getContext('2d')!.drawImage(srcCanvas, sx, sy, outW, outH, 0, 0, outW, outH)
|
||||
blob = await offscreen.convertToBlob({ type: 'image/png' })
|
||||
} else {
|
||||
// Standard: center-crop to the requested aspect (default 1920×1080)
|
||||
const srcAspect = captureWidth / captureHeight
|
||||
const dstAspect = standardW / standardH
|
||||
let sx = 0
|
||||
let sy = 0
|
||||
let sWidth = captureWidth
|
||||
let sHeight = captureHeight
|
||||
if (srcAspect > dstAspect) {
|
||||
sWidth = Math.round(captureHeight * dstAspect)
|
||||
sx = Math.round((captureWidth - sWidth) / 2)
|
||||
} else if (srcAspect < dstAspect) {
|
||||
sHeight = Math.round(captureWidth / dstAspect)
|
||||
sy = Math.round((captureHeight - sHeight) / 2)
|
||||
}
|
||||
outW = standardW
|
||||
outH = standardH
|
||||
const offscreen = new OffscreenCanvas(outW, outH)
|
||||
offscreen
|
||||
.getContext('2d')!
|
||||
.drawImage(srcCanvas, sx, sy, sWidth, sHeight, 0, 0, outW, outH)
|
||||
blob = await offscreen.convertToBlob({ type: 'image/png' })
|
||||
}
|
||||
|
||||
return { blob, outW, outH }
|
||||
},
|
||||
dispose: () => {
|
||||
pipeline.dispose()
|
||||
renderTarget.dispose()
|
||||
},
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(
|
||||
'[thumbnail] Failed to build post-processing pipeline, will use fallback render.',
|
||||
error,
|
||||
)
|
||||
return null
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import {
|
||||
type LiveTransform,
|
||||
nodeRegistry,
|
||||
sceneRegistry,
|
||||
useLiveNodeOverrides,
|
||||
useLiveTransforms,
|
||||
useScene,
|
||||
} from '@pascal-app/core'
|
||||
@@ -61,10 +62,18 @@ export const FloorElevationSystem = () => {
|
||||
const clearDirty = useScene((s) => s.clearDirty)
|
||||
|
||||
useFrame(() => {
|
||||
if (dirtyNodes.size === 0) return
|
||||
// Nodes with a live preview (override / transform) are reapplied EVERY
|
||||
// frame, not only while dirty: the React commit that rebinds the group's
|
||||
// base-Y position can land between frames, after the dirty mark was
|
||||
// already consumed by the priority-2 systems — without this the lift
|
||||
// vanishes until the next pointer tick re-dirties (visible Y blink
|
||||
// during group drags over elevated slabs).
|
||||
const overrides = useLiveNodeOverrides.getState().overrides
|
||||
const transforms = useLiveTransforms.getState().transforms
|
||||
if (dirtyNodes.size === 0 && overrides.size === 0 && transforms.size === 0) return
|
||||
const nodes = useScene.getState().nodes
|
||||
|
||||
dirtyNodes.forEach((id) => {
|
||||
const applyLift = (id: AnyNodeId) => {
|
||||
const node = nodes[id]
|
||||
if (!node) return
|
||||
|
||||
@@ -99,9 +108,19 @@ export const FloorElevationSystem = () => {
|
||||
})
|
||||
mesh.position.y = visualPosition[1]
|
||||
|
||||
if (!(def.geometry || def.system)) {
|
||||
clearDirty(id as AnyNodeId)
|
||||
if (!(def.geometry || def.system) && dirtyNodes.has(id)) {
|
||||
clearDirty(id)
|
||||
}
|
||||
}
|
||||
|
||||
dirtyNodes.forEach((id) => {
|
||||
applyLift(id)
|
||||
})
|
||||
overrides.forEach((_values, id) => {
|
||||
if (!dirtyNodes.has(id as AnyNodeId)) applyLift(id as AnyNodeId)
|
||||
})
|
||||
transforms.forEach((_transform, id) => {
|
||||
if (!dirtyNodes.has(id as AnyNodeId) && !overrides.has(id)) applyLift(id as AnyNodeId)
|
||||
})
|
||||
}, 1)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user