rewrite selection system

This commit is contained in:
wass08
2026-01-21 08:00:31 +09:00
parent bc8293b120
commit a338bea4e7
11 changed files with 118 additions and 30 deletions
+3
View File
@@ -15,3 +15,6 @@ export type { AnyNodeType, AnyNodeId } from "./types";
// Camera
export { CameraSchema } from "./camera";
// Zones
export type { Zone, ZonePolygon } from "./zone";
+35
View File
@@ -0,0 +1,35 @@
import dedent from "dedent";
import { z } from "zod";
import { objectId } from "./base";
import { LevelNode } from "./nodes/level";
// Polygon boundary for zone area - array of [x, z] coordinates
export const ZonePolygon = z.array(z.tuple([z.number(), z.number()]));
export const ZoneSchema = z
.object({
id: objectId("zone"),
object: z.literal("zone").default("zone"),
levelId: LevelNode.shape.id, // Required - must be attached to a level
name: z.string(),
// Polygon boundary - array of [x, z] coordinates defining the zone
polygon: ZonePolygon,
// Visual styling
color: z.string().default("#3b82f6"), // Default blue
metadata: z.json().optional().default({}),
})
.describe(
dedent`
Zone schema - a polygon zone attached to a level
- object: "zone"
- id: zone id
- levelId: level this zone is attached to
- name: zone name
- polygon: array of [x, z] points defining the zone boundary
- color: hex color for visual styling
- metadata: zone metadata (optional)
`,
);
export type Zone = z.infer<typeof ZoneSchema>;
export type ZonePolygon = z.infer<typeof ZonePolygon>;
@@ -29,7 +29,7 @@ const Viewer: React.FC<ViewerProps> = ({ children }) => {
return renderer;
}}
shadows
camera={{ position: [3, 3, 3], fov: 50 }}
camera={{ position: [50, 50, 50], fov: 50 }}
>
<color attach="background" args={["#ececec"]} />
+44 -9
View File
@@ -1,25 +1,60 @@
"use client";
import { BuildingNode, LevelNode } from "@pascal-app/core";
import { BuildingNode, ItemNode, LevelNode, Zone } from "@pascal-app/core";
import { create } from "zustand";
type SelectionPath = {
buildingId: BuildingNode["id"] | null;
levelId: LevelNode["id"] | null;
zoneId: Zone["id"] | null;
selectedIds: ItemNode["id"][]; // For items/assets (multi-select)
};
type ViewerState = {
selection: SelectionPath;
levelMode: "stacked" | "exploded" | "solo" | "manual";
// Actions
setLevelMode: (mode: "stacked" | "exploded" | "solo" | "manual") => void;
currentBuildingId: BuildingNode["id"] | null;
setCurrentBuildingId: (id: BuildingNode["id"] | null) => void;
currentLevelId: LevelNode["id"] | null;
setCurrentLevelId: (id: LevelNode["id"] | null) => void;
// Smart selection update
setSelection: (updates: Partial<SelectionPath>) => void;
resetSelection: () => void;
};
const useViewer = create<ViewerState>()((set, get) => ({
selection: { buildingId: null, levelId: null, zoneId: null, selectedIds: [] },
levelMode: "stacked",
setLevelMode: (mode) => set({ levelMode: mode }),
currentLevelId: null,
setCurrentLevelId: (id) => set({ currentLevelId: id }),
currentBuildingId: null,
setCurrentBuildingId: (id) => set({ currentBuildingId: id }),
setSelection: (updates) =>
set((state) => {
const newSelection = { ...state.selection, ...updates };
// Hierarchy Guard: If we change a high-level parent, reset the children
if (updates.buildingId !== undefined) {
newSelection.levelId = null;
newSelection.zoneId = null;
newSelection.selectedIds = [];
} else if (updates.levelId !== undefined) {
newSelection.zoneId = null;
newSelection.selectedIds = [];
} else if (updates.zoneId !== undefined) {
newSelection.selectedIds = [];
}
return { selection: newSelection };
}),
resetSelection: () =>
set({
selection: {
buildingId: null,
levelId: null,
zoneId: null,
selectedIds: [],
},
}),
}));
export default useViewer;