rewrite selection system

This commit is contained in:
wass08
2026-01-21 08:00:31 +09:00
parent bc8293b120
commit a338bea4e7
11 changed files with 118 additions and 30 deletions
@@ -6,9 +6,12 @@ import { CameraControls, CameraControlsImpl } from "@react-three/drei";
import { useEffect, useMemo, useRef } from "react";
import { Vector3 } from "three";
const currentTarget = new Vector3();
export const CustomCameraControls = () => {
const controls = useRef<CameraControlsImpl>(null!);
const currentLevelId = useViewer((state) => state.currentLevelId);
const currentLevelId = useViewer((state) => state.selection.levelId);
const firstLoad = useRef(true);
useEffect(() => {
let targetY = 0;
@@ -18,7 +21,18 @@ export const CustomCameraControls = () => {
targetY = levelMesh.position.y;
}
}
const currentTarget = new Vector3();
if (firstLoad.current) {
firstLoad.current = false;
(controls.current as CameraControlsImpl).setLookAt(
20,
20,
20,
0,
0,
0,
true,
);
}
(controls.current as CameraControlsImpl).getTarget(currentTarget);
(controls.current as CameraControlsImpl).moveTo(
currentTarget.x,
+2 -2
View File
@@ -56,7 +56,7 @@ export default function Editor() {
<Grid cellColor="#666" sectionColor="#999" fadeDistance={30} />
<Passes />
<ToolManager />
<CustomControls />
<CustomCameraControls />
</Viewer>
</div>
);
@@ -232,7 +232,7 @@ const Grid = ({
const gridRef = useRef<Mesh>(null!);
useFrame((_, delta) => {
const currentLevelId = useViewer.getState().currentLevelId;
const currentLevelId = useViewer.getState().selection.levelId;
let targetY = 0;
if (currentLevelId) {
const levelMesh = sceneRegistry.nodes.get(currentLevelId);
@@ -34,7 +34,7 @@ export const ItemTool: React.FC = () => {
let currentWallId: string | null = null;
const checkCanPlace = () => {
const currentLevelId = useViewer.getState().currentLevelId;
const currentLevelId = useViewer.getState().selection.levelId;
if (currentLevelId && draftItem.current) {
let placeable = true;
if (draftItem.current.asset.attachTo) {
@@ -72,7 +72,7 @@ export const ItemTool: React.FC = () => {
}
};
const createDraftItem = () => {
const { currentLevelId } = useViewer.getState();
const currentLevelId = useViewer.getState().selection.levelId;
if (!currentLevelId) {
return null;
}
@@ -116,7 +116,7 @@ export const ItemTool: React.FC = () => {
}
};
const onGridClick = (event: GridEvent) => {
const { currentLevelId } = useViewer.getState();
const currentLevelId = useViewer.getState().selection.levelId;
if (isOnWall.current) return;
if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
@@ -133,7 +133,7 @@ export const ItemTool: React.FC = () => {
const onWallEnter = (event: WallEvent) => {
if (
useViewer.getState().currentLevelId !==
useViewer.getState().selection.levelId !==
resolveLevelId(event.node, useScene.getState().nodes)
) {
return;
@@ -169,7 +169,7 @@ export const ItemTool: React.FC = () => {
currentWallId = null;
event.stopPropagation();
if (!draftItem.current) return;
const currentLevelId = useViewer.getState().currentLevelId;
const currentLevelId = useViewer.getState().selection.levelId;
draftItem.current.parentId = currentLevelId;
useScene.getState().updateNode(draftItem.current.id, {
position: [
@@ -186,7 +186,7 @@ export const ItemTool: React.FC = () => {
event.stopPropagation();
if (!isOnWall.current) return;
const currentLevelId = useViewer.getState().currentLevelId;
const currentLevelId = useViewer.getState().selection.levelId;
if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
useScene.temporal.getState().resume();
@@ -4,7 +4,7 @@ import { useEffect, useRef } from "react";
import { Line, Mesh, Vector3 } from "three";
const commitWallDrawing = (start: [number, number], end: [number, number]) => {
const { currentLevelId } = useViewer.getState();
const currentLevelId = useViewer.getState().selection.levelId;
const { createNode } = useScene.getState();
if (!currentLevelId) return;
@@ -40,7 +40,7 @@ export function AppSidebar() {
// const handleDeleteSelected = useEditor((state) => state.handleDeleteSelected);
// const serializeLayout = useEditor((state) => state.serializeLayout);
const activeTool = useEditor((state) => state.tool);
const currentLevelId = useViewer((state) => state.currentLevelId);
const currentLevelId = useViewer((state) => state.selection.levelId);
const setActiveTool = useEditor((state) => state.setTool);
const [jsonCollapsed, setJsonCollapsed] = useState<boolean | number>(1);
@@ -11,11 +11,11 @@ interface LevelTreeNodeProps {
export function LevelTreeNode({ node, depth }: LevelTreeNodeProps) {
const [expanded, setExpanded] = useState(true);
const currentLevelId = useViewer((state) => state.currentLevelId);
const setCurrentLevel = useViewer((state) => state.setCurrentLevelId);
const currentLevelId = useViewer((state) => state.selection.levelId);
const setSelection = useViewer((state) => state.setSelection);
const handleClick = () => {
setCurrentLevel(node.id);
setSelection({ levelId: node.id });
};
const isSelected = currentLevelId === node.id;
+6 -5
View File
@@ -73,25 +73,26 @@ const useEditor = create<EditorState>()((set, get) => ({
switch (phase) {
case "site":
// In Site mode, we zoom out and deselect specific levels/buildings
viewer.setCurrentBuildingId(null);
viewer.setCurrentLevelId(null);
viewer.resetSelection();
viewer.setLevelMode("stacked");
break;
case "structure":
// In Structure mode, we often want to focus on a specific building/level
// Auto-select the first building if none is selected
if (!viewer.currentBuildingId) {
if (!viewer.selection.buildingId) {
const firstBuildingId = scene.rootNodeIds.find((id) => {
const node = scene.nodes[id];
return node?.type === "building" || null;
});
if (firstBuildingId) {
viewer.setCurrentBuildingId(firstBuildingId as BuildingNode["id"]);
viewer.setSelection({
buildingId: firstBuildingId as BuildingNode["id"],
});
const buildingNode = scene.nodes[firstBuildingId] as BuildingNode;
const firstLevelId = buildingNode.children[0];
if (firstLevelId) {
viewer.setCurrentLevelId(firstLevelId as LevelNode["id"]);
viewer.setSelection({ levelId: firstLevelId as LevelNode["id"] });
}
}
}