Feat/stairs fence update (#226)

* feat: railing on the straight stairs and new fence

* feat: added spiral and curved stairs with bug fix for fence

* feat:fence are linked to each other ... so moving one move the other sharing the same coordinate

* fix: update stair railing logic to include front-side attachments for terminal landings

* Integrate fence rendering into the fence system

* fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode

TreeNode was passing `node` (undefined variable) instead of `nodeId` to
WallTreeNode and FenceTreeNode, causing a runtime ReferenceError.
Updated FenceTreeNode to accept nodeId and look up the node from the
scene store internally, consistent with all other tree node components.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: update fence icon with new isometric design

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Sudhir Yadav
2026-04-13 23:31:57 -04:00
committed by GitHub
co-authored by Claude Opus 4.6 Aymeric Rabot
parent 682e2a1a12
commit a205e4f778
42 changed files with 2774 additions and 92 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 103 KiB

+2 -2
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@@ -48,7 +48,7 @@
},
"packages/core": {
"name": "@pascal-app/core",
"version": "0.4.0",
"version": "0.5.0",
"dependencies": {
"dedent": "^1.7.1",
"idb-keyval": "^6.2.2",
@@ -166,7 +166,7 @@
},
"packages/viewer": {
"name": "@pascal-app/viewer",
"version": "0.4.0",
"version": "0.5.0",
"dependencies": {
"polygon-clipping": "^0.15.7",
"zustand": "^5",
+3
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@@ -4,6 +4,7 @@ import type {
BuildingNode,
CeilingNode,
DoorNode,
FenceNode,
ItemNode,
LevelNode,
RoofNode,
@@ -41,6 +42,7 @@ export interface NodeEvent<T extends AnyNode = AnyNode> {
}
export type WallEvent = NodeEvent<WallNode>
export type FenceEvent = NodeEvent<FenceNode>
export type ItemEvent = NodeEvent<ItemNode>
export type SiteEvent = NodeEvent<SiteNode>
export type BuildingEvent = NodeEvent<BuildingNode>
@@ -111,6 +113,7 @@ type ThumbnailEvents = {
type EditorEvents = GridEvents &
NodeEvents<'wall', WallEvent> &
NodeEvents<'fence', FenceEvent> &
NodeEvents<'item', ItemEvent> &
NodeEvents<'site', SiteEvent> &
NodeEvents<'building', BuildingEvent> &
@@ -15,6 +15,7 @@ export const sceneRegistry = {
ceiling: new Set<string>(),
level: new Set<string>(),
wall: new Set<string>(),
fence: new Set<string>(),
item: new Set<string>(),
slab: new Set<string>(),
zone: new Set<string>(),
+2
View File
@@ -4,6 +4,7 @@ export type {
CeilingEvent,
DoorEvent,
EventSuffix,
FenceEvent,
GridEvent,
ItemEvent,
LevelEvent,
@@ -44,6 +45,7 @@ export {
useInteractive,
} from './store/use-interactive'
export { default as useLiveTransforms, type LiveTransform } from './store/use-live-transforms'
export { FenceSystem } from './systems/fence/fence-system'
export { clearSceneHistory, default as useScene } from './store/use-scene'
export { CeilingSystem } from './systems/ceiling/ceiling-system'
export { DoorSystem } from './systems/door/door-system'
+2 -1
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@@ -15,6 +15,7 @@ export {
export { BuildingNode } from './nodes/building'
export { CeilingNode } from './nodes/ceiling'
export { DoorNode, DoorSegment } from './nodes/door'
export { FenceBaseStyle, FenceNode, FenceStyle } from './nodes/fence'
export { GuideNode } from './nodes/guide'
export type {
AnimationEffect,
@@ -36,7 +37,7 @@ export { ScanNode } from './nodes/scan'
// Nodes
export { SiteNode } from './nodes/site'
export { SlabNode } from './nodes/slab'
export { StairNode } from './nodes/stair'
export { StairNode, StairRailingMode, StairTopLandingMode, StairType } from './nodes/stair'
export { AttachmentSide, StairSegmentNode, StairSegmentType } from './nodes/stair-segment'
export { WallNode } from './nodes/wall'
export { WindowNode } from './nodes/window'
+35
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@@ -0,0 +1,35 @@
import dedent from 'dedent'
import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
export const FenceStyle = z.enum(['slat', 'rail', 'privacy'])
export const FenceBaseStyle = z.enum(['floating', 'grounded'])
export const FenceNode = BaseNode.extend({
id: objectId('fence'),
type: nodeType('fence'),
start: z.tuple([z.number(), z.number()]),
end: z.tuple([z.number(), z.number()]),
height: z.number().default(1.8),
thickness: z.number().default(0.08),
baseHeight: z.number().default(0.22),
postSpacing: z.number().default(2),
postSize: z.number().default(0.1),
topRailHeight: z.number().default(0.04),
groundClearance: z.number().default(0),
edgeInset: z.number().default(0.015),
baseStyle: FenceBaseStyle.default('grounded'),
color: z.string().default('#ffffff'),
style: FenceStyle.default('slat'),
}).describe(
dedent`
Fence node - used to represent a fence segment in the building/site level coordinate system
- start/end: fence endpoints in level coordinate system
- height/thickness: overall fence dimensions in meters
- baseHeight/postSpacing/postSize/topRailHeight: exact geometric controls from the plan3D fence model
- groundClearance/edgeInset/baseStyle: fence support and inset configuration
- color/style: visual appearance options
`,
)
export type FenceNode = z.infer<typeof FenceNode>
+2
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@@ -2,6 +2,7 @@ import dedent from 'dedent'
import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
import { CeilingNode } from './ceiling'
import { FenceNode } from './fence'
import { GuideNode } from './guide'
import { RoofNode } from './roof'
import { ScanNode } from './scan'
@@ -17,6 +18,7 @@ export const LevelNode = BaseNode.extend({
.array(
z.union([
WallNode.shape.id,
FenceNode.shape.id,
ZoneNode.shape.id,
SlabNode.shape.id,
CeilingNode.shape.id,
+39 -3
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@@ -4,6 +4,14 @@ import { BaseNode, nodeType, objectId } from '../base'
import { MaterialSchema } from '../material'
import { StairSegmentNode } from './stair-segment'
export const StairRailingMode = z.enum(['none', 'left', 'right', 'both'])
export const StairType = z.enum(['straight', 'curved', 'spiral'])
export const StairTopLandingMode = z.enum(['none', 'integrated'])
export type StairRailingMode = z.infer<typeof StairRailingMode>
export type StairType = z.infer<typeof StairType>
export type StairTopLandingMode = z.infer<typeof StairTopLandingMode>
export const StairNode = BaseNode.extend({
id: objectId('stair'),
type: nodeType('stair'),
@@ -11,16 +19,44 @@ export const StairNode = BaseNode.extend({
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
// Rotation around Y axis in radians
rotation: z.number().default(0),
stairType: StairType.default('straight'),
width: z.number().default(1.0),
totalRise: z.number().default(2.5),
stepCount: z.number().default(10),
thickness: z.number().default(0.25),
fillToFloor: z.boolean().default(true),
innerRadius: z.number().default(0.9),
sweepAngle: z.number().default(Math.PI / 2),
topLandingMode: StairTopLandingMode.default('none'),
topLandingDepth: z.number().default(0.9),
showCenterColumn: z.boolean().default(true),
showStepSupports: z.boolean().default(true),
railingMode: StairRailingMode.default('none'),
railingHeight: z.number().default(0.92),
// Child stair segment IDs
children: z.array(StairSegmentNode.shape.id).default([]),
}).describe(
dedent`
Stair node - a container for stair segments.
Acts as a group that holds one or more StairSegmentNodes (flights and landings).
Segments chain together based on their attachmentSide to form complex staircase shapes.
Acts as a group that either holds one or more StairSegmentNodes (straight stairs)
or stores stair-level geometry properties for curved stairs.
- position: center position of the stair group
- rotation: rotation around Y axis
- children: array of StairSegmentNode IDs
- stairType: straight (segment-based), curved (arc-based), or spiral
- width: stair width
- totalRise: total stair height
- stepCount: number of visible steps
- thickness: stair slab / tread thickness
- fillToFloor: whether the stair mass fills down to the floor or uses tread thickness only
- innerRadius: inner curve radius for curved stairs
- sweepAngle: total curved stair sweep in radians
- topLandingMode: optional integrated top landing for spiral stairs
- topLandingDepth: depth used to size the integrated spiral top landing
- showCenterColumn: whether spiral stairs render a center column
- showStepSupports: whether spiral stairs render step support brackets
- railingMode: whether to render railings and on which side(s)
- railingHeight: top height of the railing above the stair surface
- children: array of StairSegmentNode IDs for straight stairs
`,
)
+2
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@@ -2,6 +2,7 @@ import z from 'zod'
import { BuildingNode } from './nodes/building'
import { CeilingNode } from './nodes/ceiling'
import { DoorNode } from './nodes/door'
import { FenceNode } from './nodes/fence'
import { GuideNode } from './nodes/guide'
import { ItemNode } from './nodes/item'
import { LevelNode } from './nodes/level'
@@ -21,6 +22,7 @@ export const AnyNode = z.discriminatedUnion('type', [
BuildingNode,
LevelNode,
WallNode,
FenceNode,
ItemNode,
ZoneNode,
SlabNode,
+2 -2
View File
@@ -378,8 +378,8 @@ useScene.temporal.subscribe((state) => {
// Mark sibling nodes dirty so they can update their geometry
// (e.g. adjacent walls need to recalculate miter/junction geometry)
const parent = currentNodes[parentId]
if (parent && 'children' in parent) {
for (const childId of (parent as AnyNode & { children: string[] }).children) {
if (parent && 'children' in parent && Array.isArray(parent.children)) {
for (const childId of parent.children) {
markDirty(childId as AnyNodeId)
}
}
@@ -0,0 +1,145 @@
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js'
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
import type { AnyNodeId, FenceNode } from '../../schema'
import useScene from '../../store/use-scene'
type FencePart = {
position: [number, number, number]
scale: [number, number, number]
}
function getStyleDefaults(style: FenceNode['style']) {
if (style === 'privacy') {
return { spacingFactor: 0.42, postFactor: 1.35, baseFactor: 1.2, topFactor: 1.2 }
}
if (style === 'rail') {
return { spacingFactor: 0.68, postFactor: 0.8, baseFactor: 0.85, topFactor: 0.85 }
}
return { spacingFactor: 0.3, postFactor: 0.55, baseFactor: 1, topFactor: 0.75 }
}
function createFenceParts(fence: FenceNode): FencePart[] {
const parts: FencePart[] = []
const length = Math.max(
Math.hypot(fence.end[0] - fence.start[0], fence.end[1] - fence.start[1]),
0.01,
)
const panelDepth = Math.max(fence.thickness, 0.03)
const clearance = Math.max(fence.groundClearance, 0)
const styleDefaults = getStyleDefaults(fence.style)
const baseHeight = Math.max(fence.baseHeight * styleDefaults.baseFactor, 0.04)
const topRailHeight = Math.max(fence.topRailHeight * styleDefaults.topFactor, 0.01)
const verticalHeight = Math.max(fence.height - baseHeight - topRailHeight, 0.08)
const postWidth = Math.max(fence.postSize * styleDefaults.postFactor, 0.01)
const spacing = Math.max(fence.postSpacing * styleDefaults.spacingFactor, postWidth * 1.2)
const edgeInset = Math.max(fence.edgeInset ?? 0.015, 0.005)
const isFloating = fence.baseStyle === 'floating'
const baseY = isFloating ? clearance : 0
const effectiveBaseHeight = baseHeight
if (!isFloating) {
parts.push({
position: [0, baseY + effectiveBaseHeight / 2, 0],
scale: [length, effectiveBaseHeight, panelDepth * 1.05],
})
parts.push({
position: [0, baseY + effectiveBaseHeight + verticalHeight * 0.15, 0],
scale: [length, topRailHeight * 0.8, panelDepth * 0.35],
})
}
const count = Math.max(2, Math.floor((length - edgeInset * 2) / spacing) + 1)
const step = count > 1 ? (length - edgeInset * 2) / (count - 1) : 0
const startX = -length / 2 + edgeInset
const verticalY = baseY + effectiveBaseHeight + verticalHeight / 2
for (let index = 0; index < count; index += 1) {
const x = count === 1 ? 0 : startX + step * index
let posX = x
const isEdgePost = index === 0 || index === count - 1
if (count > 1) {
if (index === 0) posX = -length / 2 + edgeInset + postWidth / 2
else if (index === count - 1) posX = length / 2 - edgeInset - postWidth / 2
}
const postHeight =
isFloating && isEdgePost
? effectiveBaseHeight + verticalHeight + topRailHeight + clearance
: verticalHeight
const postY = isFloating && isEdgePost ? postHeight / 2 : verticalY
parts.push({
position: [posX, postY, 0],
scale: [postWidth, postHeight, Math.max(panelDepth * 0.35, 0.012)],
})
}
parts.push({
position: [0, baseY + effectiveBaseHeight + verticalHeight + topRailHeight / 2, 0],
scale: [length, topRailHeight, Math.max(panelDepth * 0.55, 0.018)],
})
if (isFloating) {
parts.push({
position: [0, baseY + effectiveBaseHeight + topRailHeight / 2, 0],
scale: [length, topRailHeight, Math.max(panelDepth * 0.55, 0.018)],
})
}
return parts
}
function generateFenceGeometry(fence: FenceNode) {
const parts = createFenceParts(fence)
const geometries = parts.map((part) => {
const geometry = new THREE.BoxGeometry(1, 1, 1)
geometry.scale(part.scale[0], part.scale[1], part.scale[2])
geometry.translate(part.position[0], part.position[1], part.position[2])
return geometry
})
const merged = mergeGeometries(geometries, false) ?? new THREE.BufferGeometry()
geometries.forEach((geometry) => geometry.dispose())
merged.computeVertexNormals()
return merged
}
function updateFenceGeometry(fenceId: FenceNode['id']) {
const node = useScene.getState().nodes[fenceId]
if (!node || node.type !== 'fence') return
const mesh = sceneRegistry.nodes.get(fenceId) as THREE.Mesh | undefined
if (!mesh) return
const newGeometry = generateFenceGeometry(node)
mesh.geometry.dispose()
mesh.geometry = newGeometry
const centerX = (node.start[0] + node.end[0]) / 2
const centerZ = (node.start[1] + node.end[1]) / 2
const angle = Math.atan2(node.end[1] - node.start[1], node.end[0] - node.start[0])
mesh.position.set(centerX, 0, centerZ)
mesh.rotation.set(0, -angle, 0)
}
export const FenceSystem = () => {
const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => {
if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
dirtyNodes.forEach((id) => {
const node = nodes[id]
if (!node || node.type !== 'fence') return
updateFenceGeometry(id as FenceNode['id'])
clearDirty(id as AnyNodeId)
})
}, 4)
return null
}
@@ -304,15 +304,18 @@ function updateMergedStairGeometry(
const mergedMesh = group.getObjectByName('merged-stair') as THREE.Mesh | undefined
if (!mergedMesh) return
if (stairNode.stairType === 'curved' || stairNode.stairType === 'spiral') {
replaceMeshGeometry(mergedMesh, createEmptyGeometry())
return
}
const children = stairNode.children ?? []
const segments = children
.map((childId) => nodes[childId as AnyNodeId] as StairSegmentNode | undefined)
.filter((n): n is StairSegmentNode => n?.type === 'stair-segment')
if (segments.length === 0) {
mergedMesh.geometry.dispose()
mergedMesh.geometry = new THREE.BufferGeometry()
mergedMesh.geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
replaceMeshGeometry(mergedMesh, createEmptyGeometry())
return
}
@@ -337,11 +340,8 @@ function updateMergedStairGeometry(
geometries.push(geo)
}
const merged = mergeGeometries(geometries, false)
if (merged) {
mergedMesh.geometry.dispose()
mergedMesh.geometry = merged
}
const merged = mergeGeometries(geometries, false) ?? createEmptyGeometry()
replaceMeshGeometry(mergedMesh, merged)
// Dispose individual geometries
for (const geo of geometries) {
@@ -416,6 +416,548 @@ function rotateXZ(x: number, z: number, angle: number): [number, number] {
return [x * cos + z * sin, -x * sin + z * cos]
}
function createEmptyGeometry(): THREE.BufferGeometry {
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
return geometry
}
function replaceMeshGeometry(mesh: THREE.Mesh, geometry: THREE.BufferGeometry) {
mesh.geometry.dispose()
mesh.geometry = geometry
}
type StairRailSide = 'left' | 'right'
type StairRailPathSide = StairRailSide | 'front'
type StairRailSidePath = {
side: StairRailPathSide
points: THREE.Vector3[]
}
type StairSegmentRailPath = {
segment: StairSegmentNode
sidePaths: StairRailSidePath[]
connectFromPrevious: boolean
}
type StairRailLayout = {
center: [number, number]
elevation: number
rotation: number
segment: StairSegmentNode
}
function generateStairRailingGeometry(
stairNode: StairNode,
segments: StairSegmentNode[],
transforms: SegmentTransform[],
): THREE.BufferGeometry {
const railingMode = stairNode.railingMode ?? 'none'
if (railingMode === 'none') {
return createEmptyGeometry()
}
const railHeight = Math.max(0.5, stairNode.railingHeight ?? 0.92)
const midRailHeight = Math.max(railHeight * 0.45, 0.35)
const railRadius = 0.022
const postRadius = 0.018
const inset = 0.06
const landingInset = 0.08
const geometries: THREE.BufferGeometry[] = []
const segmentRailPaths = buildStairRailPaths(segments, transforms, railingMode, inset, landingInset)
for (const segmentRailPath of segmentRailPaths) {
for (const sidePath of segmentRailPath.sidePaths) {
const points = sidePath.points
if (points.length === 0) continue
geometries.push(...buildBalusterGeometries(points, railHeight, postRadius))
geometries.push(...buildOffsetRailSegmentGeometries(points, railHeight, railRadius))
geometries.push(
...buildOffsetRailSegmentGeometries(points, midRailHeight, railRadius * 0.8),
)
}
}
for (let index = 1; index < segmentRailPaths.length; index++) {
const previousPath = segmentRailPaths[index - 1]
const currentPath = segmentRailPaths[index]
if (!(previousPath && currentPath && currentPath.connectFromPrevious)) continue
if (previousPath.segment.segmentType === 'landing') continue
for (const sidePath of currentPath.sidePaths) {
if (currentPath.segment.segmentType === 'landing') continue
const currentPoint = sidePath.points[0]
if (!currentPoint) continue
const previousSidePath = [...previousPath.sidePaths]
.map((entry) => ({
entry,
distance: entry.points.length
? entry.points[entry.points.length - 1]!.distanceTo(currentPoint)
: Number.POSITIVE_INFINITY,
}))
.sort((left, right) => left.distance - right.distance)[0]?.entry
const previousPoint =
previousSidePath && previousSidePath.points.length > 0
? previousSidePath.points[previousSidePath.points.length - 1]
: null
if (!(previousPoint && currentPoint)) continue
const connectorPoints = [previousPoint, currentPoint]
geometries.push(...buildOffsetRailSegmentGeometries(connectorPoints, railHeight, railRadius))
geometries.push(
...buildOffsetRailSegmentGeometries(connectorPoints, midRailHeight, railRadius * 0.8),
)
}
}
const merged = mergeGeometries(geometries, false) ?? createEmptyGeometry()
for (const geometry of geometries) {
geometry.dispose()
}
return merged
}
function buildStairRailPaths(
segments: StairSegmentNode[],
transforms: SegmentTransform[],
railingMode: 'left' | 'right' | 'both',
inset: number,
landingInset: number,
): StairSegmentRailPath[] {
const layouts = computeStairRailLayouts(segments, transforms)
if (railingMode === 'both') {
const isStraightLineDoubleLandingLayout =
segments.length === 4 &&
segments[0]?.segmentType === 'stair' &&
segments[1]?.segmentType === 'landing' &&
segments[2]?.segmentType === 'stair' &&
segments[2]?.attachmentSide === 'front' &&
segments[3]?.segmentType === 'landing' &&
segments[3]?.attachmentSide === 'front'
return layouts.map((layout, index) => {
const segment = layout.segment
const previousSegment = index > 0 ? segments[index - 1] : undefined
const nextSegment = index < segments.length - 1 ? segments[index + 1] : undefined
const hideLandingRailing =
segment.segmentType === 'landing' &&
previousSegment?.segmentType === 'stair' &&
nextSegment?.segmentType === 'stair'
const visualTurnSide = nextSegment?.attachmentSide
const sideCandidates =
hideLandingRailing
? visualTurnSide === 'left'
? (['front', 'right'] as const)
: visualTurnSide === 'right'
? (['front', 'left'] as const)
: (['left', 'right'] as const)
: segment.segmentType === 'landing'
? nextSegment?.segmentType === 'landing' && visualTurnSide === 'left'
? (['front', 'right'] as const)
: nextSegment?.segmentType === 'landing' && visualTurnSide === 'right'
? (['front', 'left'] as const)
: visualTurnSide === 'left'
? (['right'] as const)
: visualTurnSide === 'right'
? (['left'] as const)
: (['left', 'right'] as const)
: (['left', 'right'] as const)
const sidePaths = sideCandidates
.map((side) =>
buildSegmentRailPath(
layout,
side,
previousSegment,
nextSegment,
inset,
landingInset,
),
)
.filter((entry): entry is StairRailSidePath => entry !== null)
return {
segment,
sidePaths:
isStraightLineDoubleLandingLayout && index === 1
? ((['left', 'right'] as const)
.map((side) =>
buildSegmentRailPath(
layout,
side,
previousSegment,
nextSegment,
inset,
landingInset,
),
)
.filter((entry): entry is StairRailSidePath => entry !== null))
: sidePaths,
connectFromPrevious:
index > 0 &&
!(previousSegment?.segmentType === 'landing' && segment.segmentType === 'landing'),
}
})
}
const isStraightLineDoubleLandingLayout =
segments.length === 4 &&
segments[0]?.segmentType === 'stair' &&
segments[1]?.segmentType === 'landing' &&
segments[2]?.segmentType === 'stair' &&
segments[2]?.attachmentSide === 'front' &&
segments[3]?.segmentType === 'landing' &&
segments[3]?.attachmentSide === 'front'
const resolved: StairSegmentRailPath[] = []
layouts.forEach((layout, index) => {
const segment = layout.segment
const previousSegment = index > 0 ? segments[index - 1] : undefined
const nextSegment = index < segments.length - 1 ? segments[index + 1] : undefined
const nextAttachmentSide = nextSegment?.attachmentSide
const isMiddleLandingBetweenFlights =
segment.segmentType === 'landing' &&
previousSegment?.segmentType === 'stair' &&
nextSegment?.segmentType === 'stair'
const suppressLandingRailing =
segment.segmentType === 'landing' &&
nextSegment?.segmentType === 'landing' &&
nextAttachmentSide === railingMode
const landingContinuesOnPreferredSide =
segment.segmentType === 'landing'
? nextAttachmentSide == null ||
nextAttachmentSide === 'front' ||
nextAttachmentSide === railingMode
: true
const sidePaths =
suppressLandingRailing
? []
: segment.segmentType !== 'landing'
? [
buildSegmentRailPath(
layout,
railingMode,
previousSegment,
nextSegment,
inset,
landingInset,
),
]
: isStraightLineDoubleLandingLayout
? [
buildSegmentRailPath(
layout,
railingMode,
previousSegment,
nextSegment,
inset,
landingInset,
),
]
: isMiddleLandingBetweenFlights && railingMode === 'left'
? nextAttachmentSide === 'right'
? [
buildSegmentRailPath(
layout,
'front',
previousSegment,
nextSegment,
inset,
landingInset,
),
buildSegmentRailPath(
layout,
'left',
previousSegment,
nextSegment,
inset,
landingInset,
),
]
: []
: isMiddleLandingBetweenFlights && railingMode === 'right'
? nextAttachmentSide === 'left'
? [
buildSegmentRailPath(
layout,
'front',
previousSegment,
nextSegment,
inset,
landingInset,
),
buildSegmentRailPath(
layout,
'right',
previousSegment,
nextSegment,
inset,
landingInset,
),
]
: []
: nextSegment?.segmentType === 'landing' &&
nextAttachmentSide != null &&
nextAttachmentSide !== 'front' &&
nextAttachmentSide !== railingMode
? [
buildSegmentRailPath(
layout,
'front',
previousSegment,
nextSegment,
inset,
landingInset,
),
buildSegmentRailPath(
layout,
railingMode,
previousSegment,
nextSegment,
inset,
landingInset,
),
]
: [
buildSegmentRailPath(
layout,
railingMode,
previousSegment,
nextSegment,
inset,
landingInset,
),
]
resolved.push({
segment,
sidePaths: sidePaths.filter((entry): entry is StairRailSidePath => entry !== null),
connectFromPrevious:
index > 0 &&
!suppressLandingRailing &&
sidePaths.length > 0 &&
(segment.segmentType === 'landing' ? landingContinuesOnPreferredSide : true),
})
})
return resolved
}
function computeStairRailLayouts(
segments: StairSegmentNode[],
transforms: SegmentTransform[],
): StairRailLayout[] {
return segments.map((segment, index) => {
const transform = transforms[index]!
const [centerOffsetX, centerOffsetZ] = rotateXZ(0, segment.length / 2, transform.rotation)
return {
center: [transform.position[0] + centerOffsetX, transform.position[2] + centerOffsetZ],
elevation: transform.position[1],
rotation: transform.rotation,
segment,
}
})
}
function buildSegmentRailPath(
layout: StairRailLayout,
side: StairRailPathSide,
previousSegment: StairSegmentNode | undefined,
nextSegment: StairSegmentNode | undefined,
inset: number,
landingInset: number,
): StairRailSidePath | null {
const segment = layout.segment
const segmentSteps = Math.max(1, segment.segmentType === 'landing' ? 1 : segment.stepCount)
const segmentStepDepth = segment.length / segmentSteps
const segmentStepHeight = segment.segmentType === 'landing' ? 0 : segment.height / segmentSteps
const segmentTopThickness = getSegmentTopThickness(segment)
const flightSideOffset =
side === 'left' ? segment.width / 2 - 0.045 : -segment.width / 2 + 0.045
const flightStartX =
previousSegment?.segmentType === 'landing' ? -segment.length / 2 + landingInset : -segment.length / 2
const flightEndX =
nextSegment?.segmentType === 'landing' ? segment.length / 2 - landingInset : segment.length / 2
if (segment.segmentType === 'landing') {
return buildLandingRailPathFromScratch(
layout,
side,
previousSegment,
nextSegment,
segmentTopThickness,
landingInset,
)
}
return {
side,
points: [
...(previousSegment?.segmentType === 'landing'
? []
: [
toRailLayoutWorldPoint(layout, flightStartX, segmentTopThickness, flightSideOffset),
]),
...Array.from({ length: segmentSteps }).map((_, index) =>
toRailLayoutWorldPoint(
layout,
-segment.length / 2 + segmentStepDepth * index + segmentStepDepth / 2,
segmentStepHeight * (index + 1),
flightSideOffset,
),
),
...(nextSegment?.segmentType === 'landing'
? []
: [
toRailLayoutWorldPoint(layout, flightEndX, segment.height, flightSideOffset),
]),
],
}
}
function buildLandingRailPathFromScratch(
layout: StairRailLayout,
side: StairRailPathSide,
previousSegment: StairSegmentNode | undefined,
nextSegment: StairSegmentNode | undefined,
topY: number,
inset: number,
): StairRailSidePath | null {
const segment = layout.segment
const backX = -segment.length / 2 + inset
const frontX = segment.length / 2 - inset
const leftZ = segment.width / 2 - inset
const rightZ = -segment.width / 2 + inset
const edgePoints =
side === 'left'
? ([
toRailLayoutWorldPoint(layout, backX, topY, leftZ),
toRailLayoutWorldPoint(layout, frontX, topY, leftZ),
] as THREE.Vector3[])
: side === 'right'
? ([
toRailLayoutWorldPoint(layout, backX, topY, rightZ),
toRailLayoutWorldPoint(layout, frontX, topY, rightZ),
] as THREE.Vector3[])
: ([
// When the next flight turns, rail the visible leading edge nearest the turn opening.
toRailLayoutWorldPoint(
layout,
previousSegment?.segmentType === 'stair' &&
nextSegment?.attachmentSide &&
nextSegment.attachmentSide !== 'front'
? backX
: frontX,
topY,
leftZ,
),
toRailLayoutWorldPoint(
layout,
previousSegment?.segmentType === 'stair' &&
nextSegment?.attachmentSide &&
nextSegment.attachmentSide !== 'front'
? backX
: frontX,
topY,
rightZ,
),
] as THREE.Vector3[])
return {
side,
points: edgePoints,
}
}
function toRailLayoutWorldPoint(
layout: StairRailLayout,
localX: number,
localY: number,
localZ: number,
): THREE.Vector3 {
const [offsetX, offsetZ] = rotateXZ(localZ, localX, layout.rotation)
return new THREE.Vector3(
layout.center[0] + offsetX,
layout.elevation + localY,
layout.center[1] + offsetZ,
)
}
function buildOffsetRailSegmentGeometries(
points: THREE.Vector3[],
heightOffset: number,
radius: number,
): THREE.BufferGeometry[] {
const geometries: THREE.BufferGeometry[] = []
for (let index = 0; index < points.length - 1; index++) {
const start = points[index]
const end = points[index + 1]
if (!(start && end)) continue
const segmentGeometry = createCylinderBetweenPoints(
start.clone().add(new THREE.Vector3(0, heightOffset, 0)),
end.clone().add(new THREE.Vector3(0, heightOffset, 0)),
radius,
8,
)
if (segmentGeometry) {
geometries.push(segmentGeometry)
}
}
return geometries
}
function buildBalusterGeometries(
points: THREE.Vector3[],
height: number,
radius: number,
): THREE.BufferGeometry[] {
const geometries: THREE.BufferGeometry[] = []
for (const point of points) {
const geometry = new THREE.CylinderGeometry(radius, radius, Math.max(height, 0.05), 8)
geometry.translate(point.x, point.y + height / 2, point.z)
geometries.push(geometry)
}
return geometries
}
function getSegmentTopThickness(segment: StairSegmentNode): number {
return Math.max(segment.thickness ?? 0.25, 0.02)
}
function createCylinderBetweenPoints(
start: THREE.Vector3,
end: THREE.Vector3,
radius: number,
radialSegments: number,
): THREE.BufferGeometry | null {
const direction = new THREE.Vector3().subVectors(end, start)
const length = direction.length()
if (length <= 1e-5) return null
const midpoint = new THREE.Vector3().addVectors(start, end).multiplyScalar(0.5)
const quaternion = new THREE.Quaternion().setFromUnitVectors(
new THREE.Vector3(0, 1, 0),
direction.clone().normalize(),
)
const geometry = new THREE.CylinderGeometry(radius, radius, length, radialSegments)
geometry.applyQuaternion(quaternion)
geometry.translate(midpoint.x, midpoint.y, midpoint.z)
return geometry
}
/**
* Computes the absolute Y height of a segment by traversing the stair's segment chain.
*/
@@ -5,6 +5,7 @@ import {
type AnyNodeId,
type CeilingNode,
DoorNode,
FenceNode,
ItemNode,
RoofNode,
RoofSegmentNode,
@@ -33,6 +34,7 @@ const ALLOWED_TYPES = [
'stair',
'stair-segment',
'wall',
'fence',
'slab',
'ceiling',
]
@@ -82,6 +84,7 @@ export function FloatingActionMenu() {
node.type === 'item' ||
node.type === 'window' ||
node.type === 'door' ||
node.type === 'fence' ||
node.type === 'roof' ||
node.type === 'roof-segment' ||
node.type === 'stair' ||
@@ -113,11 +116,18 @@ export function FloatingActionMenu() {
duplicate = WindowNode.parse(duplicateInfo)
} else if (node.type === 'item') {
duplicate = ItemNode.parse(duplicateInfo)
} else if (node.type === 'fence') {
duplicate = FenceNode.parse(duplicateInfo)
duplicate.start = [duplicate.start[0] + 1, duplicate.start[1] + 1]
duplicate.end = [duplicate.end[0] + 1, duplicate.end[1] + 1]
} else if (node.type === 'roof') {
duplicate = RoofNode.parse(duplicateInfo)
} else if (node.type === 'roof-segment') {
duplicate = RoofSegmentNode.parse(duplicateInfo)
} else if (node.type === 'stair') {
duplicateInfo.children = []
duplicateInfo.metadata = { ...duplicateInfo.metadata }
delete duplicateInfo.metadata?.isNew
duplicate = StairNode.parse(duplicateInfo)
} else if (node.type === 'stair-segment') {
duplicate = StairSegmentNode.parse(duplicateInfo)
@@ -130,6 +140,8 @@ export function FloatingActionMenu() {
if (duplicate) {
if (duplicate.type === 'door' || duplicate.type === 'window') {
useScene.getState().createNode(duplicate, duplicate.parentId as AnyNodeId)
} else if (duplicate.type === 'fence') {
useScene.getState().createNode(duplicate, duplicate.parentId as AnyNodeId)
} else if (
duplicate.type === 'roof' ||
duplicate.type === 'roof-segment' ||
@@ -144,7 +156,35 @@ export function FloatingActionMenu() {
duplicate.position[2] + 1,
]
}
useScene.getState().createNode(duplicate, duplicate.parentId as AnyNodeId)
if (node.type === 'stair' && duplicate.type === 'stair') {
const nodesState = useScene.getState().nodes
const createOps: { node: AnyNode; parentId?: AnyNodeId }[] = [
{ node: duplicate, parentId: duplicate.parentId as AnyNodeId },
]
for (const childId of node.children ?? []) {
const childNode = nodesState[childId]
if (childNode?.type !== 'stair-segment') {
continue
}
let childDuplicateInfo = structuredClone(childNode) as any
delete childDuplicateInfo.id
childDuplicateInfo.metadata = { ...childDuplicateInfo.metadata }
delete childDuplicateInfo.metadata?.isNew
try {
const childDuplicate = StairSegmentNode.parse(childDuplicateInfo)
createOps.push({ node: childDuplicate, parentId: duplicate.id as AnyNodeId })
} catch (e) {
console.error('Failed to duplicate stair segment', e)
}
}
useScene.getState().createNodes(createOps)
} else {
useScene.getState().createNode(duplicate, duplicate.parentId as AnyNodeId)
}
// Duplicate children for roof nodes
if (node.type === 'roof' && node.children) {
@@ -166,36 +206,23 @@ export function FloatingActionMenu() {
}
// Duplicate children for stair nodes
if (node.type === 'stair' && node.children) {
const nodesState = useScene.getState().nodes
for (const childId of node.children) {
const childNode = nodesState[childId]
if (childNode && childNode.type === 'stair-segment') {
let childDuplicateInfo = structuredClone(childNode) as any
delete childDuplicateInfo.id
childDuplicateInfo.metadata = { ...childDuplicateInfo.metadata, isNew: true }
try {
const childDuplicate = StairSegmentNode.parse(childDuplicateInfo)
useScene.getState().createNode(childDuplicate, duplicate.id as AnyNodeId)
} catch (e) {
console.error('Failed to duplicate stair segment', e)
}
}
}
}
}
if (
duplicate.type === 'item' ||
duplicate.type === 'fence' ||
duplicate.type === 'window' ||
duplicate.type === 'door' ||
duplicate.type === 'roof' ||
duplicate.type === 'roof-segment' ||
duplicate.type === 'stair' ||
duplicate.type === 'stair-segment'
) {
setMovingNode(duplicate as any)
} else if (duplicate.type === 'stair') {
setSelection({ selectedIds: [duplicate.id as AnyNodeId] })
}
if (duplicate.type !== 'stair') {
setSelection({ selectedIds: [] })
}
setSelection({ selectedIds: [] })
}
},
[node, setMovingNode, setSelection],
@@ -8063,6 +8063,7 @@ export function FloorplanPanel() {
...(typeof cloned.metadata === 'object' && cloned.metadata !== null ? cloned.metadata : {}),
isNew: true,
}
cloned.children = []
try {
const duplicate = ItemNodeSchema.parse(cloned)
@@ -8191,8 +8192,8 @@ export function FloorplanPanel() {
delete cloned.id
cloned.metadata = {
...(typeof cloned.metadata === 'object' && cloned.metadata !== null ? cloned.metadata : {}),
isNew: true,
}
delete (cloned.metadata as Record<string, unknown>).isNew
const nextPosition =
Array.isArray(cloned.position) && cloned.position.length >= 3
@@ -8207,9 +8208,11 @@ export function FloorplanPanel() {
try {
const duplicate = StairNodeSchema.parse(cloned)
useScene.getState().createNode(duplicate, stair.parentId as AnyNodeId)
const nodesState = useScene.getState().nodes
const createOps: { node: AnyNode; parentId?: AnyNodeId }[] = [
{ node: duplicate, parentId: stair.parentId as AnyNodeId },
]
for (const childId of stair.children ?? []) {
const childNode = nodesState[childId]
if (childNode?.type !== 'stair-segment') {
@@ -8222,19 +8225,20 @@ export function FloorplanPanel() {
...(typeof childClone.metadata === 'object' && childClone.metadata !== null
? childClone.metadata
: {}),
isNew: true,
}
delete (childClone.metadata as Record<string, unknown>).isNew
const childDuplicate = StairSegmentNodeSchema.parse(childClone)
useScene.getState().createNode(childDuplicate, duplicate.id as AnyNodeId)
createOps.push({ node: childDuplicate, parentId: duplicate.id as AnyNodeId })
}
setMovingNode(duplicate)
setSelection({ selectedIds: [] })
useScene.getState().createNodes(createOps)
setSelection({ selectedIds: [duplicate.id as AnyNodeId] })
} catch (error) {
console.error('Failed to duplicate stair', error)
}
}, [selectedStairEntry, setMovingNode, setSelection])
}, [selectedStairEntry, setSelection])
const handleSelectedStairDuplicate = useCallback(
(event: ReactMouseEvent<HTMLButtonElement>) => {
event.stopPropagation()
@@ -26,6 +26,7 @@ const isNodeInCurrentLevel = (node: AnyNode): boolean => {
type SelectableNodeType =
| 'wall'
| 'fence'
| 'item'
| 'building'
| 'zone'
@@ -186,6 +187,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
structure: {
types: [
'wall',
'fence',
'item',
'zone',
'slab',
@@ -238,6 +240,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
}
if (
node.type === 'wall' ||
node.type === 'fence' ||
node.type === 'slab' ||
node.type === 'ceiling' ||
node.type === 'roof' ||
@@ -299,6 +302,7 @@ const getSelectionTarget = (node: AnyNode): SelectionTarget | null => {
if (
node.type === 'wall' ||
node.type === 'fence' ||
node.type === 'slab' ||
node.type === 'ceiling' ||
node.type === 'roof' ||
@@ -443,6 +447,7 @@ export const SelectionManager = () => {
const allTypes = [
'wall',
'fence',
'item',
'building',
'zone',
@@ -537,6 +542,7 @@ export const SelectionManager = () => {
}
} else if (
node.type === 'wall' ||
node.type === 'fence' ||
node.type === 'slab' ||
node.type === 'ceiling' ||
node.type === 'roof' ||
@@ -586,6 +592,7 @@ export const SelectionManager = () => {
const allTypes = [
'wall',
'fence',
'item',
'building',
'slab',
@@ -657,6 +664,7 @@ export const SelectionManager = () => {
const allTypes = [
'wall',
'fence',
'item',
'slab',
'ceiling',
@@ -1,6 +1,6 @@
import { type AnyNodeId, type StairNode, sceneRegistry, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useRef } from 'react'
import { useCallback, useEffect, useRef } from 'react'
/**
* Imperatively toggles the Three.js visibility of stair objects based on the
@@ -17,6 +17,27 @@ import { useEffect, useRef } from 'react'
*/
export const StairEditSystem = () => {
const selectedIds = useViewer((s) => s.selection.selectedIds)
const selectedStairSignature = useScene(
useCallback(
(state) =>
selectedIds
.map((id) => {
const node = state.nodes[id as AnyNodeId]
if (!node) return null
if (node.type === 'stair') {
return `${node.id}:${node.stairType}`
}
if (node.type === 'stair-segment' && node.parentId) {
const parent = state.nodes[node.parentId as AnyNodeId] as StairNode | undefined
return parent?.type === 'stair' ? `${parent.id}:${parent.stairType}` : null
}
return null
})
.filter(Boolean)
.join('|'),
[selectedIds],
),
)
const prevActiveStairIds = useRef(new Set<string>())
useEffect(() => {
@@ -41,14 +62,15 @@ export const StairEditSystem = () => {
const group = sceneRegistry.nodes.get(stairId)
if (!group) continue
const stairNode = nodes[stairId as AnyNodeId] as StairNode | undefined
const isCurved = stairNode?.stairType === 'curved' || stairNode?.stairType === 'spiral'
const mergedMesh = group.getObjectByName('merged-stair')
const segmentsWrapper = group.getObjectByName('segments-wrapper')
const isActive = activeStairIds.has(stairId)
if (mergedMesh) mergedMesh.visible = !isActive
if (segmentsWrapper) segmentsWrapper.visible = isActive
if (mergedMesh) mergedMesh.visible = !isActive && !isCurved
if (segmentsWrapper) segmentsWrapper.visible = isActive && !isCurved
const stairNode = nodes[stairId as AnyNodeId] as StairNode | undefined
if (stairNode?.children?.length) {
const wasActive = prevActiveStairIds.current.has(stairId)
if (isActive !== wasActive) {
@@ -63,7 +85,7 @@ export const StairEditSystem = () => {
}
prevActiveStairIds.current = activeStairIds
}, [selectedIds])
}, [selectedIds, selectedStairSignature])
return null
}
@@ -70,7 +70,7 @@ export function hasWallChildOverlap(
const newLeft = clampedX - halfW
const newRight = clampedX + halfW
for (const childId of wallNode.children) {
for (const childId of Array.isArray(wallNode.children) ? wallNode.children : []) {
if (childId === ignoreId) continue
const child = nodes[childId as AnyNodeId]
if (!child) continue
@@ -0,0 +1,125 @@
import { FenceNode, useScene, type WallNode } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { sfxEmitter } from '../../../lib/sfx-bus'
import {
type WallPlanPoint,
findWallSnapTarget,
isWallLongEnough,
snapPointTo45Degrees,
snapPointToGrid,
} from '../wall/wall-drafting'
export type FencePlanPoint = WallPlanPoint
type SegmentNode = {
start: FencePlanPoint
end: FencePlanPoint
}
function distanceSquared(a: FencePlanPoint, b: FencePlanPoint): number {
const dx = a[0] - b[0]
const dz = a[1] - b[1]
return dx * dx + dz * dz
}
function projectPointOntoSegment(
point: FencePlanPoint,
segment: SegmentNode,
): FencePlanPoint | null {
const [x1, z1] = segment.start
const [x2, z2] = segment.end
const dx = x2 - x1
const dz = z2 - z1
const lengthSquared = dx * dx + dz * dz
if (lengthSquared < 1e-9) {
return null
}
const t = ((point[0] - x1) * dx + (point[1] - z1) * dz) / lengthSquared
if (t <= 0 || t >= 1) {
return null
}
return [x1 + dx * t, z1 + dz * t]
}
function findFenceSnapTarget(
point: FencePlanPoint,
fences: FenceNode[],
ignoreFenceIds: string[] = [],
): FencePlanPoint | null {
const radiusSquared = 0.35 ** 2
const ignoredFenceIds = new Set(ignoreFenceIds)
let bestTarget: FencePlanPoint | null = null
let bestDistanceSquared = Number.POSITIVE_INFINITY
for (const fence of fences) {
if (ignoredFenceIds.has(fence.id)) {
continue
}
const candidates: Array<FencePlanPoint | null> = [
fence.start,
fence.end,
projectPointOntoSegment(point, fence),
]
for (const candidate of candidates) {
if (!candidate) {
continue
}
const candidateDistanceSquared = distanceSquared(point, candidate)
if (
candidateDistanceSquared > radiusSquared ||
candidateDistanceSquared >= bestDistanceSquared
) {
continue
}
bestTarget = candidate
bestDistanceSquared = candidateDistanceSquared
}
}
return bestTarget
}
export function snapFenceDraftPoint(args: {
point: FencePlanPoint
walls: WallNode[]
fences: FenceNode[]
start?: FencePlanPoint
angleSnap?: boolean
ignoreFenceIds?: string[]
}): FencePlanPoint {
const { point, walls, fences, start, angleSnap = false, ignoreFenceIds } = args
const basePoint = start && angleSnap ? snapPointTo45Degrees(start, point) : snapPointToGrid(point)
const fenceSnapTarget = findFenceSnapTarget(basePoint, fences, ignoreFenceIds)
return fenceSnapTarget ?? findWallSnapTarget(basePoint, walls) ?? basePoint
}
export function createFenceOnCurrentLevel(
start: FencePlanPoint,
end: FencePlanPoint,
): FenceNode | null {
const currentLevelId = useViewer.getState().selection.levelId
const { createNode, nodes } = useScene.getState()
if (!(currentLevelId && isWallLongEnough(start, end))) {
return null
}
const fenceCount = Object.values(nodes).filter((node) => node.type === 'fence').length
const fence = FenceNode.parse({
name: `Fence ${fenceCount + 1}`,
start,
end,
})
createNode(fence, currentLevelId)
sfxEmitter.emit('sfx:structure-build')
return fence
}
@@ -0,0 +1,190 @@
import {
emitter,
type FenceNode,
type GridEvent,
type LevelNode,
useScene,
type WallNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useRef } from 'react'
import { DoubleSide, type Group, type Mesh, Shape, ShapeGeometry, Vector3 } from 'three'
import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
import { EDITOR_LAYER } from '../../../lib/constants'
import { sfxEmitter } from '../../../lib/sfx-bus'
import { CursorSphere } from '../shared/cursor-sphere'
import {
createFenceOnCurrentLevel,
snapFenceDraftPoint,
type FencePlanPoint,
} from './fence-drafting'
const FENCE_PREVIEW_HEIGHT = 1.8
const updateFencePreview = (mesh: Mesh, start: Vector3, end: Vector3) => {
const direction = new Vector3(end.x - start.x, 0, end.z - start.z)
const length = direction.length()
if (length < 0.01) {
mesh.visible = false
return
}
mesh.visible = true
direction.normalize()
const shape = new Shape()
shape.moveTo(0, 0)
shape.lineTo(length, 0)
shape.lineTo(length, FENCE_PREVIEW_HEIGHT)
shape.lineTo(0, FENCE_PREVIEW_HEIGHT)
shape.closePath()
const geometry = new ShapeGeometry(shape)
const angle = -Math.atan2(direction.z, direction.x)
mesh.position.set(start.x, start.y, start.z)
mesh.rotation.y = angle
if (mesh.geometry) {
mesh.geometry.dispose()
}
mesh.geometry = geometry
}
const getCurrentLevelElements = (): { walls: WallNode[]; fences: FenceNode[] } => {
const currentLevelId = useViewer.getState().selection.levelId
const { nodes } = useScene.getState()
if (!currentLevelId) return { walls: [], fences: [] }
const levelNode = nodes[currentLevelId]
if (!levelNode || levelNode.type !== 'level') return { walls: [], fences: [] }
const children = (levelNode as LevelNode).children.map((childId) => nodes[childId])
return {
walls: children.filter((node): node is WallNode => node?.type === 'wall'),
fences: children.filter((node): node is FenceNode => node?.type === 'fence'),
}
}
export const FenceTool: React.FC = () => {
const cursorRef = useRef<Group>(null)
const previewRef = useRef<Mesh>(null!)
const startingPoint = useRef(new Vector3(0, 0, 0))
const endingPoint = useRef(new Vector3(0, 0, 0))
const buildingState = useRef(0)
const shiftPressed = useRef(false)
useEffect(() => {
let previousFenceEnd: [number, number] | null = null
const onGridMove = (event: GridEvent) => {
if (!(cursorRef.current && previewRef.current)) return
const { walls, fences } = getCurrentLevelElements()
const localPoint: FencePlanPoint = [event.localPosition[0], event.localPosition[2]]
if (buildingState.current === 1) {
const snappedLocal = snapFenceDraftPoint({
point: localPoint,
walls,
fences,
start: [startingPoint.current.x, startingPoint.current.z],
angleSnap: !shiftPressed.current,
})
endingPoint.current.set(snappedLocal[0], event.localPosition[1], snappedLocal[1])
cursorRef.current.position.copy(endingPoint.current)
const currentFenceEnd: [number, number] = [snappedLocal[0], snappedLocal[1]]
if (
previousFenceEnd &&
(currentFenceEnd[0] !== previousFenceEnd[0] || currentFenceEnd[1] !== previousFenceEnd[1])
) {
sfxEmitter.emit('sfx:grid-snap')
}
previousFenceEnd = currentFenceEnd
updateFencePreview(previewRef.current, startingPoint.current, endingPoint.current)
} else {
const snappedPoint = snapFenceDraftPoint({ point: localPoint, walls, fences })
cursorRef.current.position.set(snappedPoint[0], event.localPosition[1], snappedPoint[1])
}
}
const onGridClick = (event: GridEvent) => {
const { walls, fences } = getCurrentLevelElements()
const localClick: FencePlanPoint = [event.localPosition[0], event.localPosition[2]]
if (buildingState.current === 0) {
const snappedStart = snapFenceDraftPoint({ point: localClick, walls, fences })
startingPoint.current.set(snappedStart[0], event.localPosition[1], snappedStart[1])
endingPoint.current.copy(startingPoint.current)
buildingState.current = 1
previewRef.current.visible = true
} else {
const snappedEnd = snapFenceDraftPoint({
point: localClick,
walls,
fences,
start: [startingPoint.current.x, startingPoint.current.z],
angleSnap: !shiftPressed.current,
})
const dx = snappedEnd[0] - startingPoint.current.x
const dz = snappedEnd[1] - startingPoint.current.z
if (dx * dx + dz * dz < 0.01 * 0.01) return
createFenceOnCurrentLevel([startingPoint.current.x, startingPoint.current.z], snappedEnd)
previewRef.current.visible = false
buildingState.current = 0
}
}
const onKeyDown = (e: KeyboardEvent) => {
if (e.key === 'Shift') shiftPressed.current = true
}
const onKeyUp = (e: KeyboardEvent) => {
if (e.key === 'Shift') shiftPressed.current = false
}
const onCancel = () => {
if (buildingState.current === 1) {
markToolCancelConsumed()
buildingState.current = 0
previewRef.current.visible = false
}
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('tool:cancel', onCancel)
window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp)
return () => {
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
}
}, [])
return (
<group>
<CursorSphere ref={cursorRef} height={FENCE_PREVIEW_HEIGHT} />
<mesh layers={EDITOR_LAYER} ref={previewRef} renderOrder={1} visible={false}>
<shapeGeometry />
<meshBasicMaterial
color="#ffffff"
depthTest={false}
depthWrite={false}
opacity={0.45}
side={DoubleSide}
transparent
/>
</mesh>
</group>
)
}
@@ -0,0 +1,223 @@
'use client'
import { type AnyNodeId, type FenceNode, emitter, type GridEvent, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useCallback, useEffect, useRef, useState } from 'react'
import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor from '../../../store/use-editor'
import { CursorSphere } from '../shared/cursor-sphere'
function snap(value: number) {
return Math.round(value * 2) / 2
}
function samePoint(a: [number, number], b: [number, number]) {
return a[0] === b[0] && a[1] === b[1]
}
type LinkedFenceSnapshot = {
id: FenceNode['id']
start: [number, number]
end: [number, number]
}
function getLinkedFenceSnapshots(args: {
fenceId: FenceNode['id']
originalStart: [number, number]
originalEnd: [number, number]
}) {
const { fenceId, originalStart, originalEnd } = args
const { nodes } = useScene.getState()
const snapshots: LinkedFenceSnapshot[] = []
for (const node of Object.values(nodes)) {
if (!(node?.type === 'fence' && node.id !== fenceId)) {
continue
}
if (
!samePoint(node.start, originalStart) &&
!samePoint(node.start, originalEnd) &&
!samePoint(node.end, originalStart) &&
!samePoint(node.end, originalEnd)
) {
continue
}
snapshots.push({
id: node.id,
start: [...node.start] as [number, number],
end: [...node.end] as [number, number],
})
}
return snapshots
}
function getLinkedFenceUpdates(
linkedFences: LinkedFenceSnapshot[],
originalStart: [number, number],
originalEnd: [number, number],
nextStart: [number, number],
nextEnd: [number, number],
) {
return linkedFences.map((fence) => ({
id: fence.id,
start: samePoint(fence.start, originalStart)
? nextStart
: samePoint(fence.start, originalEnd)
? nextEnd
: fence.start,
end: samePoint(fence.end, originalStart)
? nextStart
: samePoint(fence.end, originalEnd)
? nextEnd
: fence.end,
}))
}
export const MoveFenceTool: React.FC<{ node: FenceNode }> = ({ node }) => {
const previousGridPosRef = useRef<[number, number] | null>(null)
const originalStartRef = useRef<[number, number]>([...node.start] as [number, number])
const originalEndRef = useRef<[number, number]>([...node.end] as [number, number])
const linkedOriginalsRef = useRef(
getLinkedFenceSnapshots({
fenceId: node.id,
originalStart: node.start,
originalEnd: node.end,
}),
)
const dragAnchorRef = useRef<[number, number] | null>(null)
const nodeIdRef = useRef(node.id)
const previewRef = useRef<{ start: [number, number]; end: [number, number] } | null>(null)
const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
const centerX = (node.start[0] + node.end[0]) / 2
const centerZ = (node.start[1] + node.end[1]) / 2
return [centerX, 0, centerZ]
})
const exitMoveMode = useCallback(() => {
useEditor.getState().setMovingNode(null)
}, [])
useEffect(() => {
const nodeId = nodeIdRef.current
const originalStart = originalStartRef.current
const originalEnd = originalEndRef.current
useScene.temporal.getState().pause()
let wasCommitted = false
const applyNodePreview = (updates: Array<{ id: FenceNode['id']; start: [number, number]; end: [number, number] }>) => {
useScene.getState().updateNodes(
updates.map((entry) => ({
id: entry.id as AnyNodeId,
data: { start: entry.start, end: entry.end },
})),
)
for (const entry of updates) {
useScene.getState().markDirty(entry.id as AnyNodeId)
}
}
const applyPreview = (nextStart: [number, number], nextEnd: [number, number]) => {
previewRef.current = { start: nextStart, end: nextEnd }
const centerX = (nextStart[0] + nextEnd[0]) / 2
const centerZ = (nextStart[1] + nextEnd[1]) / 2
setCursorLocalPos([centerX, 0, centerZ])
applyNodePreview([
{ id: nodeId, start: nextStart, end: nextEnd },
...getLinkedFenceUpdates(
linkedOriginalsRef.current,
originalStart,
originalEnd,
nextStart,
nextEnd,
),
])
}
const onGridMove = (event: GridEvent) => {
const localX = snap(event.localPosition[0])
const localZ = snap(event.localPosition[2])
if (
previousGridPosRef.current &&
(localX !== previousGridPosRef.current[0] || localZ !== previousGridPosRef.current[1])
) {
sfxEmitter.emit('sfx:grid-snap')
}
previousGridPosRef.current = [localX, localZ]
const anchor = dragAnchorRef.current ?? [localX, localZ]
dragAnchorRef.current = anchor
const deltaX = localX - anchor[0]
const deltaZ = localZ - anchor[1]
const nextStart: [number, number] = [originalStart[0] + deltaX, originalStart[1] + deltaZ]
const nextEnd: [number, number] = [originalEnd[0] + deltaX, originalEnd[1] + deltaZ]
applyPreview(nextStart, nextEnd)
}
const onGridClick = (event: GridEvent) => {
const preview = previewRef.current ?? { start: originalStart, end: originalEnd }
wasCommitted = true
useScene.temporal.getState().resume()
applyNodePreview([
{ id: nodeId, start: preview.start, end: preview.end },
...getLinkedFenceUpdates(
linkedOriginalsRef.current,
originalStart,
originalEnd,
preview.start,
preview.end,
),
])
useScene.temporal.getState().pause()
sfxEmitter.emit('sfx:item-place')
useViewer.getState().setSelection({ selectedIds: [nodeId] })
exitMoveMode()
event.nativeEvent?.stopPropagation?.()
}
const onCancel = () => {
applyNodePreview([
{ id: nodeId, start: originalStart, end: originalEnd },
...linkedOriginalsRef.current,
])
useViewer.getState().setSelection({ selectedIds: [nodeId] })
useScene.temporal.getState().resume()
markToolCancelConsumed()
exitMoveMode()
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('tool:cancel', onCancel)
return () => {
if (!wasCommitted) {
applyNodePreview([
{ id: nodeId, start: originalStart, end: originalEnd },
...linkedOriginalsRef.current,
])
}
useScene.temporal.getState().resume()
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('tool:cancel', onCancel)
}
}, [exitMoveMode])
return (
<group>
<CursorSphere position={cursorLocalPos} showTooltip={false} />
</group>
)
}
@@ -1,6 +1,7 @@
import type {
BuildingNode,
DoorNode,
FenceNode,
ItemNode,
RoofNode,
RoofSegmentNode,
@@ -13,6 +14,7 @@ import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor from '../../../store/use-editor'
import { MoveBuildingContent } from '../building/move-building-tool'
import { MoveDoorTool } from '../door/move-door-tool'
import { MoveFenceTool } from '../fence/move-fence-tool'
import { MoveRoofTool } from '../roof/move-roof-tool'
import { MoveWindowTool } from '../window/move-window-tool'
import type { PlacementState } from './placement-types'
@@ -86,6 +88,7 @@ export const MoveTool: React.FC = () => {
return <MoveBuildingContent node={movingNode as BuildingNode} />
if (movingNode.type === 'door') return <MoveDoorTool node={movingNode as DoorNode} />
if (movingNode.type === 'window') return <MoveWindowTool node={movingNode as WindowNode} />
if (movingNode.type === 'fence') return <MoveFenceTool node={movingNode as FenceNode} />
if (movingNode.type === 'roof' || movingNode.type === 'roof-segment')
return <MoveRoofTool node={movingNode as RoofNode | RoofSegmentNode} />
if (movingNode.type === 'stair' || movingNode.type === 'stair-segment')
@@ -197,7 +197,7 @@ function collectNodeIdsInBounds(bounds: Bounds): string[] {
const node = nodes[childId as AnyNodeId]
if (!node) continue
if (node.type === 'wall') {
if (node.type === 'wall' || node.type === 'fence') {
const wall = node as WallNode
if (
segmentIntersectsBounds(wall.start[0], wall.start[1], wall.end[0], wall.end[1], bounds)
@@ -205,7 +205,7 @@ function collectNodeIdsInBounds(bounds: Bounds): string[] {
result.push(wall.id)
}
// Check wall children (doors/windows)
for (const itemId of wall.children) {
for (const itemId of Array.isArray(wall.children) ? wall.children : []) {
const child = nodes[itemId as AnyNodeId]
if (!child) continue
if (
@@ -1,3 +1,4 @@
export const DEFAULT_STAIR_TYPE = 'straight' as const
export const DEFAULT_STAIR_WIDTH = 1.0
export const DEFAULT_STAIR_LENGTH = 3.0
export const DEFAULT_STAIR_HEIGHT = 2.5
@@ -5,3 +6,12 @@ export const DEFAULT_STAIR_STEP_COUNT = 10
export const DEFAULT_STAIR_ATTACHMENT_SIDE = 'front' as const
export const DEFAULT_STAIR_FILL_TO_FLOOR = true
export const DEFAULT_STAIR_THICKNESS = 0.25
export const DEFAULT_CURVED_STAIR_INNER_RADIUS = 0.9
export const DEFAULT_CURVED_STAIR_SWEEP_ANGLE = Math.PI / 2
export const DEFAULT_SPIRAL_STAIR_SWEEP_ANGLE = (400 * Math.PI) / 180
export const DEFAULT_SPIRAL_TOP_LANDING_MODE = 'none' as const
export const DEFAULT_SPIRAL_TOP_LANDING_DEPTH = 0.9
export const DEFAULT_SPIRAL_SHOW_CENTER_COLUMN = true
export const DEFAULT_SPIRAL_SHOW_STEP_SUPPORTS = true
export const DEFAULT_STAIR_RAILING_MODE = 'right' as const
export const DEFAULT_STAIR_RAILING_HEIGHT = 0.92
@@ -13,12 +13,21 @@ import * as THREE from 'three'
import { sfxEmitter } from '../../../lib/sfx-bus'
import { CursorSphere } from '../shared/cursor-sphere'
import {
DEFAULT_CURVED_STAIR_INNER_RADIUS,
DEFAULT_CURVED_STAIR_SWEEP_ANGLE,
DEFAULT_SPIRAL_SHOW_CENTER_COLUMN,
DEFAULT_SPIRAL_SHOW_STEP_SUPPORTS,
DEFAULT_SPIRAL_TOP_LANDING_DEPTH,
DEFAULT_SPIRAL_TOP_LANDING_MODE,
DEFAULT_STAIR_ATTACHMENT_SIDE,
DEFAULT_STAIR_FILL_TO_FLOOR,
DEFAULT_STAIR_HEIGHT,
DEFAULT_STAIR_LENGTH,
DEFAULT_STAIR_RAILING_HEIGHT,
DEFAULT_STAIR_RAILING_MODE,
DEFAULT_STAIR_STEP_COUNT,
DEFAULT_STAIR_THICKNESS,
DEFAULT_STAIR_TYPE,
DEFAULT_STAIR_WIDTH,
} from './stair-defaults'
@@ -88,6 +97,20 @@ function commitStairPlacement(
name,
position,
rotation,
stairType: DEFAULT_STAIR_TYPE,
width: DEFAULT_STAIR_WIDTH,
totalRise: DEFAULT_STAIR_HEIGHT,
stepCount: DEFAULT_STAIR_STEP_COUNT,
thickness: DEFAULT_STAIR_THICKNESS,
fillToFloor: DEFAULT_STAIR_FILL_TO_FLOOR,
innerRadius: DEFAULT_CURVED_STAIR_INNER_RADIUS,
sweepAngle: DEFAULT_CURVED_STAIR_SWEEP_ANGLE,
topLandingMode: DEFAULT_SPIRAL_TOP_LANDING_MODE,
topLandingDepth: DEFAULT_SPIRAL_TOP_LANDING_DEPTH,
showCenterColumn: DEFAULT_SPIRAL_SHOW_CENTER_COLUMN,
showStepSupports: DEFAULT_SPIRAL_SHOW_STEP_SUPPORTS,
railingHeight: DEFAULT_STAIR_RAILING_HEIGHT,
railingMode: DEFAULT_STAIR_RAILING_MODE,
children: [segment.id],
})
@@ -11,6 +11,7 @@ import { CeilingBoundaryEditor } from './ceiling/ceiling-boundary-editor'
import { CeilingHoleEditor } from './ceiling/ceiling-hole-editor'
import { CeilingTool } from './ceiling/ceiling-tool'
import { DoorTool } from './door/door-tool'
import { FenceTool } from './fence/fence-tool'
import { ItemTool } from './item/item-tool'
import { MoveTool } from './item/move-tool'
import { RoofTool } from './roof/roof-tool'
@@ -30,6 +31,7 @@ const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
},
structure: {
wall: WallTool,
fence: FenceTool,
slab: SlabTool,
ceiling: CeilingTool,
roof: RoofTool,
@@ -77,7 +77,7 @@ export function hasWallChildOverlap(
const newLeft = clampedX - halfW
const newRight = clampedX + halfW
for (const childId of wallNode.children) {
for (const childId of Array.isArray(wallNode.children) ? wallNode.children : []) {
if (childId === ignoreId) continue
const child = nodes[childId as AnyNodeId]
if (!child) continue
@@ -28,6 +28,7 @@ export const tools: ToolConfig[] = [
{ id: 'stair', iconSrc: '/icons/stairs.png', label: 'Stairs' },
{ id: 'door', iconSrc: '/icons/door.png', label: 'Door' },
{ id: 'window', iconSrc: '/icons/window.png', label: 'Window' },
{ id: 'fence', iconSrc: '/icons/fence.png', label: 'Fence' },
{ id: 'zone', iconSrc: '/icons/zone.png', label: 'Zone' },
]
@@ -0,0 +1,184 @@
'use client'
import { type AnyNode, type AnyNodeId, type FenceBaseStyle, type FenceNode, type FenceStyle, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useCallback } from 'react'
import { PanelSection } from '../controls/panel-section'
import { SegmentedControl } from '../controls/segmented-control'
import { SliderControl } from '../controls/slider-control'
import { PanelWrapper } from './panel-wrapper'
const FENCE_STYLE_OPTIONS: { label: string; value: FenceStyle }[] = [
{ label: 'Slat', value: 'slat' },
{ label: 'Rail', value: 'rail' },
{ label: 'Privacy', value: 'privacy' },
]
const FENCE_BASE_STYLE_OPTIONS: { label: string; value: FenceBaseStyle }[] = [
{ label: 'Grounded', value: 'grounded' },
{ label: 'Floating', value: 'floating' },
]
export function FencePanel() {
const selectedIds = useViewer((s) => s.selection.selectedIds)
const setSelection = useViewer((s) => s.setSelection)
const nodes = useScene((s) => s.nodes)
const updateNode = useScene((s) => s.updateNode)
const selectedId = selectedIds[0]
const node = selectedId ? (nodes[selectedId as AnyNode['id']] as FenceNode | undefined) : undefined
const handleUpdate = useCallback(
(updates: Partial<FenceNode>) => {
if (!selectedId) return
updateNode(selectedId as AnyNode['id'], updates)
useScene.getState().dirtyNodes.add(selectedId as AnyNodeId)
},
[selectedId, updateNode],
)
const handleUpdateLength = useCallback(
(newLength: number) => {
if (!node || newLength <= 0) return
const dx = node.end[0] - node.start[0]
const dz = node.end[1] - node.start[1]
const currentLength = Math.sqrt(dx * dx + dz * dz)
if (currentLength === 0) return
const dirX = dx / currentLength
const dirZ = dz / currentLength
const newEnd: [number, number] = [
node.start[0] + dirX * newLength,
node.start[1] + dirZ * newLength,
]
handleUpdate({ end: newEnd })
},
[node, handleUpdate],
)
const handleClose = useCallback(() => {
setSelection({ selectedIds: [] })
}, [setSelection])
if (!node || node.type !== 'fence' || selectedIds.length !== 1) return null
const dx = node.end[0] - node.start[0]
const dz = node.end[1] - node.start[1]
const length = Math.sqrt(dx * dx + dz * dz)
return (
<PanelWrapper icon="/icons/build.png" onClose={handleClose} title={node.name || 'Fence'} width={300}>
<PanelSection title="Style">
<SegmentedControl
onChange={(value) => handleUpdate({ style: value })}
options={FENCE_STYLE_OPTIONS}
value={node.style}
/>
<SegmentedControl
className="mt-2"
onChange={(value) => handleUpdate({ baseStyle: value })}
options={FENCE_BASE_STYLE_OPTIONS}
value={node.baseStyle}
/>
</PanelSection>
<PanelSection title="Dimensions">
<SliderControl
label="Length"
max={50}
min={0.1}
onChange={handleUpdateLength}
precision={2}
step={0.01}
unit="m"
value={length}
/>
<SliderControl
label="Height"
max={4}
min={0.4}
onChange={(value) => handleUpdate({ height: Math.max(0.4, value) })}
precision={2}
step={0.05}
unit="m"
value={node.height}
/>
<SliderControl
label="Thickness"
max={0.5}
min={0.03}
onChange={(value) => handleUpdate({ thickness: Math.max(0.03, value) })}
precision={3}
step={0.005}
unit="m"
value={node.thickness}
/>
</PanelSection>
<PanelSection title="Structure">
<SliderControl
label="Base Height"
max={1}
min={0.04}
onChange={(value) => handleUpdate({ baseHeight: Math.max(0.04, value) })}
precision={3}
step={0.01}
unit="m"
value={node.baseHeight}
/>
<SliderControl
label="Top Rail"
max={0.25}
min={0.01}
onChange={(value) => handleUpdate({ topRailHeight: Math.max(0.01, value) })}
precision={3}
step={0.005}
unit="m"
value={node.topRailHeight}
/>
<SliderControl
label="Post Spacing"
max={5}
min={0.2}
onChange={(value) => handleUpdate({ postSpacing: Math.max(0.2, value) })}
precision={2}
step={0.05}
unit="m"
value={node.postSpacing}
/>
<SliderControl
label="Post Size"
max={0.4}
min={0.01}
onChange={(value) => handleUpdate({ postSize: Math.max(0.01, value) })}
precision={3}
step={0.005}
unit="m"
value={node.postSize}
/>
<SliderControl
label="Ground Clear"
max={0.6}
min={0}
onChange={(value) => handleUpdate({ groundClearance: Math.max(0, value) })}
precision={3}
step={0.005}
unit="m"
value={node.groundClearance}
/>
<SliderControl
label="Edge Inset"
max={0.25}
min={0.005}
onChange={(value) => handleUpdate({ edgeInset: Math.max(0.005, value) })}
precision={3}
step={0.005}
unit="m"
value={node.edgeInset}
/>
</PanelSection>
</PanelWrapper>
)
}
@@ -5,6 +5,7 @@ import { useViewer } from '@pascal-app/viewer'
import useEditor from '../../../store/use-editor'
import { CeilingPanel } from './ceiling-panel'
import { DoorPanel } from './door-panel'
import { FencePanel } from './fence-panel'
import { ItemPanel } from './item-panel'
import { ReferencePanel } from './reference-panel'
import { RoofPanel } from './roof-panel'
@@ -47,6 +48,8 @@ export function PanelManager() {
return <CeilingPanel />
case 'wall':
return <WallPanel />
case 'fence':
return <FencePanel />
case 'door':
return <DoorPanel />
case 'window':
@@ -5,6 +5,9 @@ import {
type AnyNodeId,
type MaterialSchema,
type StairNode,
type StairRailingMode,
type StairTopLandingMode,
type StairType,
StairNode as StairNodeSchema,
type StairSegmentNode,
StairSegmentNode as StairSegmentNodeSchema,
@@ -15,19 +18,41 @@ import { Copy, Move, Plus, Trash2 } from 'lucide-react'
import { useCallback } from 'react'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor from '../../../store/use-editor'
import { DEFAULT_SPIRAL_STAIR_SWEEP_ANGLE } from '../../tools/stair/stair-defaults'
import { ActionButton, ActionGroup } from '../controls/action-button'
import { MaterialPicker } from '../controls/material-picker'
import { MetricControl } from '../controls/metric-control'
import { PanelSection } from '../controls/panel-section'
import { SegmentedControl } from '../controls/segmented-control'
import { SliderControl } from '../controls/slider-control'
import { ToggleControl } from '../controls/toggle-control'
import { PanelWrapper } from './panel-wrapper'
const RAILING_MODE_OPTIONS: { label: string; value: StairRailingMode }[] = [
{ label: 'None', value: 'none' },
{ label: 'Left', value: 'left' },
{ label: 'Right', value: 'right' },
{ label: 'Both', value: 'both' },
]
const STAIR_TYPE_OPTIONS: { label: string; value: StairType }[] = [
{ label: 'Straight', value: 'straight' },
{ label: 'Curved', value: 'curved' },
{ label: 'Spiral', value: 'spiral' },
]
const TOP_LANDING_MODE_OPTIONS: { label: string; value: StairTopLandingMode }[] = [
{ label: 'None', value: 'none' },
{ label: 'Integrated', value: 'integrated' },
]
export function StairPanel() {
const selectedIds = useViewer((s) => s.selection.selectedIds)
const setSelection = useViewer((s) => s.setSelection)
const nodes = useScene((s) => s.nodes)
const updateNode = useScene((s) => s.updateNode)
const createNode = useScene((s) => s.createNode)
const createNodes = useScene((s) => s.createNodes)
const setMovingNode = useEditor((s) => s.setMovingNode)
const selectedId = selectedIds[0]
@@ -114,7 +139,8 @@ export function StairPanel() {
let duplicateInfo = structuredClone(node) as any
delete duplicateInfo.id
duplicateInfo.metadata = { ...duplicateInfo.metadata, isNew: true }
duplicateInfo.metadata = { ...duplicateInfo.metadata }
duplicateInfo.children = []
duplicateInfo.position = [
duplicateInfo.position[0] + 1,
duplicateInfo.position[1],
@@ -123,29 +149,31 @@ export function StairPanel() {
try {
const duplicate = StairNodeSchema.parse(duplicateInfo)
useScene.getState().createNode(duplicate, duplicate.parentId as AnyNodeId)
// Also duplicate all child segments
const nodesState = useScene.getState().nodes
const children = node.children || []
const createOps: { node: AnyNode; parentId?: AnyNodeId }[] = [
{ node: duplicate, parentId: duplicate.parentId as AnyNodeId },
]
for (const childId of children) {
const childNode = nodesState[childId]
if (childNode && childNode.type === 'stair-segment') {
let childDuplicateInfo = structuredClone(childNode) as any
delete childDuplicateInfo.id
childDuplicateInfo.metadata = { ...childDuplicateInfo.metadata, isNew: true }
childDuplicateInfo.metadata = { ...childDuplicateInfo.metadata }
const childDuplicate = StairSegmentNodeSchema.parse(childDuplicateInfo)
useScene.getState().createNode(childDuplicate, duplicate.id as AnyNodeId)
createOps.push({ node: childDuplicate, parentId: duplicate.id as AnyNodeId })
}
}
setSelection({ selectedIds: [] })
setMovingNode(duplicate)
createNodes(createOps)
setSelection({ selectedIds: [duplicate.id as AnyNode['id']] })
} catch (e) {
console.error('Failed to duplicate stair', e)
}
}, [node, setSelection, setMovingNode])
}, [createNodes, node, setSelection])
const handleMove = useCallback(() => {
if (node) {
@@ -179,34 +207,159 @@ export function StairPanel() {
title={node.name || 'Staircase'}
width={300}
>
<PanelSection title="Segments">
<div className="flex flex-col gap-1">
{segments.map((seg, i) => (
<button
className="flex items-center justify-between rounded-lg border border-border/50 bg-[#2C2C2E] px-3 py-2 text-foreground text-sm transition-colors hover:bg-[#3e3e3e]"
key={seg.id}
onClick={() => handleSelectSegment(seg.id)}
type="button"
>
<span className="truncate">{seg.name || `Segment ${i + 1}`}</span>
<span className="text-muted-foreground text-xs capitalize">{seg.segmentType}</span>
</button>
))}
</div>
<div className="flex gap-1.5">
<ActionButton
icon={<Plus className="h-3.5 w-3.5" />}
label="Add flight"
onClick={handleAddFlight}
/>
<ActionButton
icon={<Plus className="h-3.5 w-3.5" />}
label="Add landing"
onClick={handleAddLanding}
/>
</div>
<PanelSection title="Type">
<SegmentedControl
onChange={(value) =>
handleUpdate(
value === 'spiral' && node.stairType !== 'spiral'
? {
stairType: value,
sweepAngle: DEFAULT_SPIRAL_STAIR_SWEEP_ANGLE,
position: [node.position[0], 0, node.position[2]],
}
: { stairType: value },
)
}
options={STAIR_TYPE_OPTIONS}
value={node.stairType ?? 'straight'}
/>
</PanelSection>
{node.stairType === 'straight' && (
<PanelSection title="Segments">
<div className="flex flex-col gap-1">
{segments.map((seg, i) => (
<button
className="flex items-center justify-between rounded-lg border border-border/50 bg-[#2C2C2E] px-3 py-2 text-foreground text-sm transition-colors hover:bg-[#3e3e3e]"
key={seg.id}
onClick={() => handleSelectSegment(seg.id)}
type="button"
>
<span className="truncate">{seg.name || `Segment ${i + 1}`}</span>
<span className="text-muted-foreground text-xs capitalize">{seg.segmentType}</span>
</button>
))}
</div>
<div className="flex gap-1.5">
<ActionButton
icon={<Plus className="h-3.5 w-3.5" />}
label="Add flight"
onClick={handleAddFlight}
/>
<ActionButton
icon={<Plus className="h-3.5 w-3.5" />}
label="Add landing"
onClick={handleAddLanding}
/>
</div>
</PanelSection>
)}
{(node.stairType === 'curved' || node.stairType === 'spiral') && (
<PanelSection title="Geometry">
<MetricControl
label="Width"
max={10}
min={0.4}
onChange={(value) => handleUpdate({ width: value })}
precision={2}
step={0.05}
unit="m"
value={Math.round((node.width ?? 1) * 100) / 100}
/>
<MetricControl
label="Rise"
max={10}
min={0.2}
onChange={(value) => handleUpdate({ totalRise: value })}
precision={2}
step={0.05}
unit="m"
value={Math.round((node.totalRise ?? 2.5) * 100) / 100}
/>
<MetricControl
label="Steps"
max={32}
min={2}
onChange={(value) => handleUpdate({ stepCount: Math.max(2, Math.round(value)) })}
precision={0}
step={1}
unit=""
value={Math.max(2, Math.round(node.stepCount ?? 10))}
/>
{node.stairType !== 'spiral' && (
<ToggleControl
checked={node.fillToFloor ?? true}
label="Fit To Floor"
onChange={(checked) => handleUpdate({ fillToFloor: checked })}
/>
)}
{(node.stairType === 'spiral' || !(node.fillToFloor ?? true)) && (
<MetricControl
label="Thickness"
max={1}
min={0.02}
onChange={(value) => handleUpdate({ thickness: value })}
precision={2}
step={0.01}
unit="m"
value={Math.round((node.thickness ?? 0.25) * 100) / 100}
/>
)}
<MetricControl
label="Inner Radius"
max={10}
min={node.stairType === 'spiral' ? 0.05 : 0.2}
onChange={(value) => handleUpdate({ innerRadius: value })}
precision={2}
step={0.05}
unit="m"
value={Math.round((node.innerRadius ?? 0.9) * 100) / 100}
/>
<SliderControl
label="Sweep"
max={node.stairType === 'spiral' ? 720 : 270}
min={node.stairType === 'spiral' ? -720 : -270}
onChange={(degrees) => handleUpdate({ sweepAngle: (degrees * Math.PI) / 180 })}
precision={0}
step={1}
unit="°"
value={Math.round(((node.sweepAngle ?? Math.PI / 2) * 180) / Math.PI)}
/>
{node.stairType === 'spiral' && (
<>
<SegmentedControl
onChange={(value) => handleUpdate({ topLandingMode: value })}
options={TOP_LANDING_MODE_OPTIONS}
value={node.topLandingMode ?? 'none'}
/>
{(node.topLandingMode ?? 'none') === 'integrated' && (
<MetricControl
label="Top Landing"
max={5}
min={0.3}
onChange={(value) => handleUpdate({ topLandingDepth: value })}
precision={2}
step={0.05}
unit="m"
value={Math.round((node.topLandingDepth ?? 0.9) * 100) / 100}
/>
)}
<ToggleControl
checked={node.showCenterColumn ?? true}
label="Center Column"
onChange={(checked) => handleUpdate({ showCenterColumn: checked })}
/>
<ToggleControl
checked={node.showStepSupports ?? true}
label="Step Supports"
onChange={(checked) => handleUpdate({ showStepSupports: checked })}
/>
</>
)}
</PanelSection>
)}
<PanelSection title="Position">
<MetricControl
label="X"
@@ -280,6 +433,26 @@ export function StairPanel() {
</div>
</PanelSection>
<PanelSection title="Railing">
<SegmentedControl
onChange={(value) => handleUpdate({ railingMode: value })}
options={RAILING_MODE_OPTIONS}
value={node.railingMode ?? 'none'}
/>
{(node.railingMode ?? 'none') !== 'none' && (
<SliderControl
label="Height"
max={1.4}
min={0.7}
onChange={(value) => handleUpdate({ railingHeight: value })}
precision={2}
step={0.02}
unit="m"
value={Math.round((node.railingHeight ?? 0.92) * 100) / 100}
/>
)}
</PanelSection>
<PanelSection title="Actions">
<ActionGroup>
<ActionButton icon={<Move className="h-3.5 w-3.5" />} label="Move" onClick={handleMove} />
@@ -0,0 +1,65 @@
import { type AnyNodeId, type FenceNode, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import Image from 'next/image'
import { useState } from 'react'
import useEditor from '../../../../../store/use-editor'
import { InlineRenameInput } from './inline-rename-input'
import { focusTreeNode, handleTreeSelection, TreeNodeWrapper } from './tree-node'
import { TreeNodeActions } from './tree-node-actions'
interface FenceTreeNodeProps {
nodeId: AnyNodeId
depth: number
isLast?: boolean
}
export function FenceTreeNode({ nodeId, depth, isLast }: FenceTreeNodeProps) {
const node = useScene((state) => state.nodes[nodeId]) as FenceNode | undefined
const [isEditing, setIsEditing] = useState(false)
const selectedIds = useViewer((state) => state.selection.selectedIds)
const isSelected = selectedIds.includes(nodeId)
const isHovered = useViewer((state) => state.hoveredId === nodeId)
const setSelection = useViewer((state) => state.setSelection)
const setHoveredId = useViewer((state) => state.setHoveredId)
if (!node) return null
const handleClick = (e: React.MouseEvent) => {
e.stopPropagation()
const handled = handleTreeSelection(e, nodeId, selectedIds, setSelection)
if (!handled && useEditor.getState().phase === 'furnish') {
useEditor.getState().setPhase('structure')
}
}
return (
<TreeNodeWrapper
actions={<TreeNodeActions node={node} />}
depth={depth}
expanded={false}
hasChildren={false}
icon={
<Image alt="" className="object-contain" height={14} src="/icons/fence.png" width={14} />
}
isHovered={isHovered}
isLast={isLast}
isSelected={isSelected}
isVisible={node.visible !== false}
label={
<InlineRenameInput
defaultName="Fence"
isEditing={isEditing}
node={node}
onStartEditing={() => setIsEditing(true)}
onStopEditing={() => setIsEditing(false)}
/>
}
nodeId={nodeId}
onClick={handleClick}
onDoubleClick={() => focusTreeNode(nodeId)}
onMouseEnter={() => setHoveredId(nodeId)}
onMouseLeave={() => setHoveredId(null)}
onToggle={() => {}}
/>
)
}
@@ -57,6 +57,7 @@ import { cn } from '../../../../../lib/utils'
import { BuildingTreeNode } from './building-tree-node'
import { CeilingTreeNode } from './ceiling-tree-node'
import { DoorTreeNode } from './door-tree-node'
import { FenceTreeNode } from './fence-tree-node'
import { ItemTreeNode } from './item-tree-node'
import { LevelTreeNode } from './level-tree-node'
import { RoofTreeNode } from './roof-tree-node'
@@ -88,6 +89,8 @@ export function TreeNode({ nodeId, depth = 0, isLast }: TreeNodeProps) {
return <SlabTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
case 'wall':
return <WallTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
case 'fence':
return <FenceTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
case 'roof':
return <RoofTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
case 'stair':
@@ -62,6 +62,7 @@ const wallModeConfig = {
const getNodeName = (node: AnyNode): string => {
if ('name' in node && node.name) return node.name
if (node.type === 'wall') return 'Wall'
if (node.type === 'fence') return 'Fence'
if (node.type === 'item') return (node as { asset: { name: string } }).asset?.name || 'Item'
if (node.type === 'slab') return 'Slab'
if (node.type === 'ceiling') return 'Ceiling'
@@ -16,7 +16,15 @@ export function useContextualTools() {
}
// Default tools when nothing is selected
const defaultTools: StructureTool[] = ['wall', 'slab', 'ceiling', 'roof', 'door', 'window']
const defaultTools: StructureTool[] = [
'wall',
'fence',
'slab',
'ceiling',
'roof',
'door',
'window',
]
if (selection.selectedIds.length === 0) {
return defaultTools
@@ -29,7 +37,7 @@ export function useContextualTools() {
// If a wall is selected, prioritize wall-hosted elements
if (selectedTypes.has('wall')) {
return ['window', 'door', 'wall'] as StructureTool[]
return ['window', 'door', 'wall', 'fence'] as StructureTool[]
}
// If a slab is selected, prioritize slab editing
+4
View File
@@ -4,6 +4,7 @@ import type { AssetInput } from '@pascal-app/core'
import {
type BuildingNode,
type DoorNode,
type FenceNode,
type ItemNode,
type LevelNode,
type RoofNode,
@@ -33,6 +34,7 @@ export type Mode = 'select' | 'edit' | 'delete' | 'build'
// Structure mode tools (building elements)
export type StructureTool =
| 'wall'
| 'fence'
| 'room'
| 'custom-room'
| 'slab'
@@ -85,6 +87,7 @@ type EditorState = {
| ItemNode
| WindowNode
| DoorNode
| FenceNode
| RoofNode
| RoofSegmentNode
| StairNode
@@ -96,6 +99,7 @@ type EditorState = {
| ItemNode
| WindowNode
| DoorNode
| FenceNode
| RoofNode
| RoofSegmentNode
| StairNode
@@ -0,0 +1,22 @@
import { type FenceNode, useRegistry, useScene } from '@pascal-app/core'
import { useLayoutEffect, useMemo, useRef } from 'react'
import type { Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
export const FenceRenderer = ({ node }: { node: FenceNode }) => {
const ref = useRef<Mesh>(null!)
const handlers = useNodeEvents(node, 'fence')
const material = useMemo(() => DEFAULT_STAIR_MATERIAL, [])
useRegistry(node.id, 'fence', ref)
useLayoutEffect(() => {
useScene.getState().markDirty(node.id)
}, [node.id])
return (
<mesh castShadow material={material} receiveShadow ref={ref} visible={node.visible} {...handlers}>
<boxGeometry args={[0, 0, 0]} />
</mesh>
)
}
@@ -4,6 +4,7 @@ import { type AnyNode, useScene } from '@pascal-app/core'
import { BuildingRenderer } from './building/building-renderer'
import { CeilingRenderer } from './ceiling/ceiling-renderer'
import { DoorRenderer } from './door/door-renderer'
import { FenceRenderer } from './fence/fence-renderer'
import { GuideRenderer } from './guide/guide-renderer'
import { ItemRenderer } from './item/item-renderer'
import { LevelRenderer } from './level/level-renderer'
@@ -32,6 +33,7 @@ export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
{node.type === 'item' && <ItemRenderer node={node} />}
{node.type === 'slab' && <SlabRenderer node={node} />}
{node.type === 'wall' && <WallRenderer node={node} />}
{node.type === 'fence' && <FenceRenderer node={node} />}
{node.type === 'door' && <DoorRenderer node={node} />}
{node.type === 'window' && <WindowRenderer node={node} />}
{node.type === 'zone' && <ZoneRenderer node={node} />}
@@ -1,10 +1,40 @@
import { type StairNode, useRegistry, useScene } from '@pascal-app/core'
import { type AnyNodeId, type StairNode, type StairSegmentNode, useRegistry, useScene } from '@pascal-app/core'
import { useLayoutEffect, useMemo, useRef } from 'react'
import type * as THREE from 'three'
import * as THREE from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { createMaterial, DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
import { NodeRenderer } from '../node-renderer'
type SegmentTransform = {
position: [number, number, number]
rotation: number
}
type StairRailPathSide = 'left' | 'right' | 'front'
type StairRailSidePath = {
side: StairRailPathSide
points: [number, number, number][]
}
type StairSegmentRailPath = {
layout: StairRailLayout
sidePaths: StairRailSidePath[]
connectFromPrevious: boolean
}
type StairRailLayout = {
center: [number, number]
elevation: number
rotation: number
segment: StairSegmentNode
}
type LandingChainNextStair = {
nextStairLayout?: StairRailLayout
isTerminalLandingBeforeStair: boolean
}
export const StairRenderer = ({ node }: { node: StairNode }) => {
const ref = useRef<THREE.Group>(null!)
@@ -34,6 +64,10 @@ export const StairRenderer = ({ node }: { node: StairNode }) => {
<mesh castShadow material={material} name="merged-stair" receiveShadow>
<boxGeometry args={[0, 0, 0]} />
</mesh>
{node.stairType === 'curved' || node.stairType === 'spiral' ? (
<CurvedStairBody material={material} stair={node} />
) : null}
<StairRailings material={material} stair={node} />
<group name="segments-wrapper" visible={false}>
{(node.children ?? []).map((childId) => (
<NodeRenderer key={childId} nodeId={childId} />
@@ -42,3 +76,764 @@ export const StairRenderer = ({ node }: { node: StairNode }) => {
</group>
)
}
function StairRailings({ stair, material }: { stair: StairNode; material: THREE.Material }) {
const nodes = useScene((state) => state.nodes)
const segments = useMemo(
() =>
(stair.children ?? [])
.map((childId) => nodes[childId as AnyNodeId] as StairSegmentNode | undefined)
.filter((node): node is StairSegmentNode => node?.type === 'stair-segment' && node.visible !== false),
[nodes, stair.children],
)
const railPaths = useMemo(() => buildStairRailPaths(segments, stair.railingMode ?? 'none'), [segments, stair.railingMode])
const railHeight = stair.railingHeight ?? 0.92
const midRailHeight = Math.max(railHeight * 0.45, 0.35)
const railRadius = 0.022
const balusterRadius = 0.018
if ((stair.railingMode ?? 'none') === 'none') {
return null
}
if (stair.stairType === 'curved' || stair.stairType === 'spiral') {
const stepCount = Math.max(2, Math.round(stair.stepCount ?? 10))
const sweepAngle = stair.sweepAngle ?? (stair.stairType === 'spiral' ? Math.PI * 2 : Math.PI / 2)
const stepSweep = sweepAngle / stepCount
const stepHeight = Math.max(stair.totalRise ?? 2.5, 0.1) / stepCount
const innerRadius = Math.max(stair.stairType === 'spiral' ? 0.05 : 0.2, stair.innerRadius ?? 0.9)
const outerRadius = innerRadius + Math.max(stair.width ?? 1, 0.4)
const leftRadius = sweepAngle >= 0 ? innerRadius + 0.04 : outerRadius - 0.04
const rightRadius = sweepAngle >= 0 ? outerRadius - 0.04 : innerRadius + 0.04
const radii =
stair.railingMode === 'both'
? [leftRadius, rightRadius]
: stair.railingMode === 'left'
? [leftRadius]
: stair.railingMode === 'right'
? [rightRadius]
: []
return (
<group name="stair-railing">
{radii.map((radius, sideIndex) => {
const sidePoints = Array.from({ length: stepCount }).map((_, index) => {
const angle = -sweepAngle / 2 + stepSweep * index + stepSweep / 2
return [
Math.cos(angle) * radius,
stair.stairType === 'spiral'
? stepHeight * index + Math.max(stair.thickness ?? 0.25, 0.02)
: stepHeight * (index + 1),
Math.sin(angle) * radius,
] as [number, number, number]
})
return (
<group key={`${stair.id}-curved-railing-${sideIndex}`}>
{sidePoints.map((point, pointIndex) => (
<mesh
castShadow
geometry={BALUSTER_GEOMETRY}
key={`${stair.id}-curved-baluster-${sideIndex}-${pointIndex}`}
material={material}
position={[point[0], point[1] + railHeight / 2, point[2]]}
receiveShadow
scale={[balusterRadius, railHeight, balusterRadius]}
/>
))}
{sidePoints.slice(0, -1).map((point, pointIndex) => {
const nextPoint = sidePoints[pointIndex + 1]
if (!nextPoint) return null
return (
<group key={`${stair.id}-curved-rail-${sideIndex}-${pointIndex}`}>
<RailSegment
end={[nextPoint[0], nextPoint[1] + railHeight, nextPoint[2]]}
material={material}
radius={railRadius}
start={[point[0], point[1] + railHeight, point[2]]}
/>
<RailSegment
end={[nextPoint[0], nextPoint[1] + midRailHeight, nextPoint[2]]}
material={material}
radius={railRadius * 0.8}
start={[point[0], point[1] + midRailHeight, point[2]]}
/>
</group>
)
})}
</group>
)
})}
</group>
)
}
if (railPaths.length === 0) {
return null
}
return (
<group name="stair-railing">
{railPaths.map((segmentPath, index) => (
<group
key={`${segmentPath.layout.segment.id}-railing`}
position={[segmentPath.layout.center[0], segmentPath.layout.elevation, segmentPath.layout.center[1]]}
rotation-y={segmentPath.layout.rotation}
>
{segmentPath.sidePaths.map((sidePath, sideIndex) => (
<group key={`${segmentPath.layout.segment.id}-${sidePath.side}-${sideIndex}`}>
{sidePath.points.map((point, pointIndex) => (
<mesh
castShadow
geometry={BALUSTER_GEOMETRY}
key={`${segmentPath.layout.segment.id}-${sidePath.side}-baluster-${pointIndex}`}
material={material}
position={[point[2], point[1] + railHeight / 2, point[0]]}
receiveShadow
scale={[balusterRadius, railHeight, balusterRadius]}
/>
))}
{sidePath.points.slice(0, -1).map((point, pointIndex) => {
const nextPoint = sidePath.points[pointIndex + 1]
if (!nextPoint) return null
return (
<group key={`${segmentPath.layout.segment.id}-${sidePath.side}-rail-${pointIndex}`}>
<RailSegment
end={[nextPoint[2], nextPoint[1] + railHeight, nextPoint[0]]}
material={material}
radius={railRadius}
start={[point[2], point[1] + railHeight, point[0]]}
/>
<RailSegment
end={[nextPoint[2], nextPoint[1] + midRailHeight, nextPoint[0]]}
material={material}
radius={railRadius * 0.8}
start={[point[2], point[1] + midRailHeight, point[0]]}
/>
</group>
)
})}
</group>
))}
</group>
))}
{railPaths.slice(1).map((segmentPath, index) => {
const previousPath = railPaths[index]
if (!previousPath || !segmentPath.connectFromPrevious) return null
if (previousPath.layout.segment.segmentType === 'landing') return null
if (segmentPath.layout.segment.segmentType === 'landing') return null
return segmentPath.sidePaths.map((sidePath, sideIndex) => {
const currentPoint = sidePath.points[0]
if (!currentPoint) return null
const currentWorldPoint = toWorldRailPoint(segmentPath.layout, currentPoint)
const previousSidePath = [...previousPath.sidePaths]
.map((entry) => {
const lastPoint = entry.points[entry.points.length - 1]
return {
entry,
distance: lastPoint ? distance3(toWorldRailPoint(previousPath.layout, lastPoint), currentWorldPoint) : Number.POSITIVE_INFINITY,
}
})
.sort((left, right) => left.distance - right.distance)[0]?.entry
const previousPoint =
previousSidePath && previousSidePath.points.length
? previousSidePath.points[previousSidePath.points.length - 1]
: null
if (!(previousPoint && currentPoint)) {
return null
}
const previousWorldPoint = toWorldRailPoint(previousPath.layout, previousPoint)
return (
<group key={`${previousPath.layout.segment.id}-${segmentPath.layout.segment.id}-${sideIndex}`}>
<RailSegment
end={[currentWorldPoint[0], currentWorldPoint[1] + railHeight, currentWorldPoint[2]]}
material={material}
radius={railRadius}
start={[previousWorldPoint[0], previousWorldPoint[1] + railHeight, previousWorldPoint[2]]}
/>
<RailSegment
end={[currentWorldPoint[0], currentWorldPoint[1] + midRailHeight, currentWorldPoint[2]]}
material={material}
radius={railRadius * 0.8}
start={[previousWorldPoint[0], previousWorldPoint[1] + midRailHeight, previousWorldPoint[2]]}
/>
</group>
)
})
})}
</group>
)
}
const BALUSTER_GEOMETRY = new THREE.CylinderGeometry(1, 1, 1, 8)
const RAIL_GEOMETRY = new THREE.CylinderGeometry(1, 1, 1, 8)
function RailSegment({
start,
end,
radius,
material,
}: {
start: [number, number, number]
end: [number, number, number]
radius: number
material: THREE.Material
}) {
const startVector = useMemo(() => new THREE.Vector3(...start), [start])
const endVector = useMemo(() => new THREE.Vector3(...end), [end])
const direction = useMemo(() => endVector.clone().sub(startVector), [endVector, startVector])
const length = Math.max(direction.length(), 0.01)
const quaternion = useMemo(
() => new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0, 1, 0), direction.clone().normalize()),
[direction],
)
const midpoint = useMemo(() => startVector.clone().add(endVector).multiplyScalar(0.5), [endVector, startVector])
return (
<mesh
castShadow
geometry={RAIL_GEOMETRY}
material={material}
position={[midpoint.x, midpoint.y, midpoint.z]}
quaternion={quaternion}
receiveShadow
scale={[Math.max(radius, 0.01), length, Math.max(radius, 0.01)]}
/>
)
}
function CurvedStairBody({ stair, material }: { stair: StairNode; material: THREE.Material }) {
const stepCount = Math.max(2, Math.round(stair.stepCount ?? 10))
const totalRise = Math.max(stair.totalRise ?? 2.5, 0.1)
const stepHeight = totalRise / stepCount
const isSpiral = stair.stairType === 'spiral'
const innerRadius = Math.max(isSpiral ? 0.05 : 0.2, stair.innerRadius ?? 0.9)
const outerRadius = innerRadius + Math.max(stair.width ?? 1, 0.4)
const sweepAngle = stair.sweepAngle ?? (isSpiral ? Math.PI * 2 : Math.PI / 2)
const stepSweep = sweepAngle / stepCount
const thickness = Math.max(stair.thickness ?? 0.25, 0.02)
const fillToFloor = stair.fillToFloor ?? true
const spiralColumnRadius = Math.max(0.05, Math.min(innerRadius * 0.72, innerRadius - 0.03))
const spiralColumnHeight = totalRise + thickness
const spiralLandingDepth = Math.max(0.3, stair.topLandingDepth ?? Math.max((stair.width ?? 1) * 0.9, 0.8))
const spiralLandingSweep =
isSpiral && (stair.topLandingMode ?? 'none') === 'integrated'
? Math.min(Math.PI * 0.75, spiralLandingDepth / Math.max(innerRadius + (stair.width ?? 1) / 2, 0.1)) *
Math.sign(sweepAngle || 1)
: 0
const spiralLastStepTop = stepHeight * Math.max(stepCount - 1, 0) + thickness
const spiralLandingThickness =
isSpiral && (stair.topLandingMode ?? 'none') === 'integrated'
? Math.max(0.02, totalRise - spiralLastStepTop)
: 0
return (
<group name={isSpiral ? 'spiral-stair' : 'curved-stair'}>
{isSpiral && (stair.showCenterColumn ?? true) ? (
<mesh castShadow receiveShadow material={material} position={[0, spiralColumnHeight / 2, 0]}>
<cylinderGeometry args={[spiralColumnRadius, spiralColumnRadius, spiralColumnHeight, 10]} />
</mesh>
) : null}
{Array.from({ length: stepCount }).map((_, index) => {
const currentHeight = stepHeight * (index + 1)
const actualStepHeight = isSpiral ? thickness : fillToFloor ? Math.max(currentHeight, thickness) : thickness
const startAngle = -sweepAngle / 2 + stepSweep * index
const endAngle = startAngle + stepSweep
const stepY = isSpiral ? stepHeight * index : fillToFloor ? 0 : Math.max(currentHeight - thickness, 0)
const midAngle = startAngle + stepSweep / 2
return (
<group key={`${stair.id}-${isSpiral ? 'spiral' : 'curved'}-step-${index}`} position-y={stepY}>
{isSpiral && (stair.showStepSupports ?? true) ? (
<mesh
castShadow
material={material}
position={[
Math.cos(midAngle) * (spiralColumnRadius + Math.max(0.04, innerRadius - spiralColumnRadius + 0.04) / 2 - 0.02),
Math.max(thickness * 0.55, 0.025) / 2,
Math.sin(midAngle) * (spiralColumnRadius + Math.max(0.04, innerRadius - spiralColumnRadius + 0.04) / 2 - 0.02),
]}
receiveShadow
rotation-y={-midAngle}
>
<boxGeometry
args={[
Math.max(0.04, innerRadius - spiralColumnRadius + 0.04),
Math.max(thickness * 0.55, 0.025),
Math.max(0.04, Math.min(0.12, Math.max(thickness * 0.55, 0.025) * 1.5)),
]}
/>
</mesh>
) : null}
<CurvedStepMesh
endAngle={endAngle}
innerRadius={innerRadius}
material={material}
outerRadius={outerRadius}
positionY={0}
startAngle={startAngle}
stepHeight={actualStepHeight}
thickness={thickness}
/>
</group>
)
})}
{isSpiral && (stair.topLandingMode ?? 'none') === 'integrated' ? (
<CurvedStepMesh
endAngle={sweepAngle / 2 + spiralLandingSweep}
innerRadius={innerRadius}
material={material}
outerRadius={outerRadius}
positionY={spiralLastStepTop}
startAngle={sweepAngle / 2}
stepHeight={spiralLandingThickness}
thickness={spiralLandingThickness}
/>
) : null}
</group>
)
}
function CurvedStepMesh({
innerRadius,
outerRadius,
startAngle,
endAngle,
stepHeight,
thickness,
positionY,
material,
}: {
innerRadius: number
outerRadius: number
startAngle: number
endAngle: number
stepHeight: number
thickness: number
positionY: number
material: THREE.Material
}) {
const geometry = useMemo(
() => buildCurvedStepGeometry(innerRadius, outerRadius, startAngle, endAngle, Math.max(stepHeight, thickness)),
[endAngle, innerRadius, outerRadius, startAngle, stepHeight, thickness],
)
return <mesh castShadow geometry={geometry} material={material} position-y={positionY} receiveShadow />
}
function buildCurvedStepGeometry(
innerRadius: number,
outerRadius: number,
startAngle: number,
endAngle: number,
height: number,
) {
const clampedHeight = Math.max(height, 0.02)
const y0 = 0
const y1 = clampedHeight
const sweepAngle = endAngle - startAngle
const sweepDirection = Math.sign(sweepAngle) || 1
const segmentCount = Math.max(4, Math.min(24, Math.ceil(Math.abs(sweepAngle) / (Math.PI / 18) + Math.max(0, (outerRadius - innerRadius) * 3))))
const positions: number[] = []
const normals: number[] = []
const pointOnArc = (radius: number, angle: number, y: number) =>
new THREE.Vector3(Math.cos(angle) * radius, y, Math.sin(angle) * radius)
const pushTriangle = (a: THREE.Vector3, b: THREE.Vector3, c: THREE.Vector3, normal: THREE.Vector3) => {
const edgeAB = b.clone().sub(a)
const edgeAC = c.clone().sub(a)
const faceNormal = edgeAB.cross(edgeAC)
const ordered = faceNormal.dot(normal) >= 0 ? [a, b, c] : [a, c, b]
for (const point of ordered) {
positions.push(point.x, point.y, point.z)
normals.push(normal.x, normal.y, normal.z)
}
}
const pushQuad = (a: THREE.Vector3, b: THREE.Vector3, c: THREE.Vector3, d: THREE.Vector3, normal: THREE.Vector3) => {
pushTriangle(a, b, c, normal)
pushTriangle(a, c, d, normal)
}
const upNormal = new THREE.Vector3(0, 1, 0)
const downNormal = new THREE.Vector3(0, -1, 0)
for (let index = 0; index < segmentCount; index++) {
const t0 = index / segmentCount
const t1 = (index + 1) / segmentCount
const segStart = startAngle + sweepAngle * t0
const segEnd = startAngle + sweepAngle * t1
const midAngle = (segStart + segEnd) / 2
const innerStartBottom = pointOnArc(innerRadius, segStart, y0)
const innerEndBottom = pointOnArc(innerRadius, segEnd, y0)
const outerStartBottom = pointOnArc(outerRadius, segStart, y0)
const outerEndBottom = pointOnArc(outerRadius, segEnd, y0)
const innerStartTop = pointOnArc(innerRadius, segStart, y1)
const innerEndTop = pointOnArc(innerRadius, segEnd, y1)
const outerStartTop = pointOnArc(outerRadius, segStart, y1)
const outerEndTop = pointOnArc(outerRadius, segEnd, y1)
const outerNormal = new THREE.Vector3(Math.cos(midAngle), 0, Math.sin(midAngle)).normalize()
const innerNormal = new THREE.Vector3(-Math.cos(midAngle), 0, -Math.sin(midAngle)).normalize()
pushQuad(innerStartTop, outerStartTop, outerEndTop, innerEndTop, upNormal)
pushQuad(innerStartBottom, innerEndBottom, outerEndBottom, outerStartBottom, downNormal)
pushQuad(innerStartBottom, innerStartTop, innerEndTop, innerEndBottom, innerNormal)
pushQuad(outerStartBottom, outerEndBottom, outerEndTop, outerStartTop, outerNormal)
}
const startInnerBottom = pointOnArc(innerRadius, startAngle, y0)
const startOuterBottom = pointOnArc(outerRadius, startAngle, y0)
const startInnerTop = pointOnArc(innerRadius, startAngle, y1)
const startOuterTop = pointOnArc(outerRadius, startAngle, y1)
const endInnerBottom = pointOnArc(innerRadius, endAngle, y0)
const endOuterBottom = pointOnArc(outerRadius, endAngle, y0)
const endInnerTop = pointOnArc(innerRadius, endAngle, y1)
const endOuterTop = pointOnArc(outerRadius, endAngle, y1)
const startNormal = new THREE.Vector3(
sweepDirection * Math.sin(startAngle),
0,
-sweepDirection * Math.cos(startAngle),
).normalize()
const endNormal = new THREE.Vector3(
-sweepDirection * Math.sin(endAngle),
0,
sweepDirection * Math.cos(endAngle),
).normalize()
pushQuad(startInnerBottom, startOuterBottom, startOuterTop, startInnerTop, startNormal)
pushQuad(endInnerBottom, endInnerTop, endOuterTop, endOuterBottom, endNormal)
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3))
geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3))
geometry.computeVertexNormals()
return geometry
}
function buildStairRailPaths(
segments: StairSegmentNode[],
railingMode: StairNode['railingMode'],
): StairSegmentRailPath[] {
if (!segments.length || railingMode === 'none') return []
const layouts = computeStairRailLayouts(segments)
const landingInset = 0.08
if (railingMode === 'both') {
const isStraightLineDoubleLandingLayout =
layouts.length === 4 &&
layouts[0]?.segment.segmentType === 'stair' &&
layouts[1]?.segment.segmentType === 'landing' &&
layouts[2]?.segment.segmentType === 'stair' &&
layouts[2]?.segment.attachmentSide === 'front' &&
layouts[3]?.segment.segmentType === 'landing' &&
layouts[3]?.segment.attachmentSide === 'front'
return layouts.map((layout, index) => {
const previousLayout = index > 0 ? layouts[index - 1] : undefined
const nextLayout = layouts[index + 1]
const { nextStairLayout, isTerminalLandingBeforeStair } = resolveLandingChainNextStair(layouts, index)
const hideLandingRailing =
layout.segment.segmentType === 'landing' &&
previousLayout?.segment.segmentType === 'stair' &&
nextLayout?.segment.segmentType === 'stair'
const visualTurnSide =
isTerminalLandingBeforeStair && nextStairLayout?.segment.attachmentSide
? nextStairLayout.segment.attachmentSide
: nextLayout?.segment.attachmentSide
const sideCandidates =
isTerminalLandingBeforeStair && layout.segment.segmentType === 'landing'
? visualTurnSide === 'left'
? (['front', 'right'] as const)
: visualTurnSide === 'right'
? (['front', 'left'] as const)
: (['left', 'right'] as const)
: hideLandingRailing
? visualTurnSide === 'left'
? (['front', 'right'] as const)
: visualTurnSide === 'right'
? (['front', 'left'] as const)
: (['left', 'right'] as const)
: layout.segment.segmentType === 'landing'
? nextLayout?.segment.segmentType === 'landing' && visualTurnSide === 'left'
? (['front', 'right'] as const)
: nextLayout?.segment.segmentType === 'landing' && visualTurnSide === 'right'
? (['front', 'left'] as const)
: visualTurnSide === 'left'
? (['right'] as const)
: visualTurnSide === 'right'
? (['left'] as const)
: (['left', 'right'] as const)
: (['left', 'right'] as const)
return {
layout,
sidePaths:
isStraightLineDoubleLandingLayout && index === 1
? (['left', 'right'] as const).map((side) => buildSegmentRailPath(layouts, index, side, landingInset))
: sideCandidates.map((side) => buildSegmentRailPath(layouts, index, side, landingInset)),
connectFromPrevious:
index > 0 &&
!(previousLayout?.segment.segmentType === 'landing' && layout.segment.segmentType === 'landing'),
}
})
}
const isStraightLineDoubleLandingLayout =
layouts.length === 4 &&
layouts[0]?.segment.segmentType === 'stair' &&
layouts[1]?.segment.segmentType === 'landing' &&
layouts[2]?.segment.segmentType === 'stair' &&
layouts[2]?.segment.attachmentSide === 'front' &&
layouts[3]?.segment.segmentType === 'landing' &&
layouts[3]?.segment.attachmentSide === 'front'
return layouts.map((layout, index) => {
const previousLayout = index > 0 ? layouts[index - 1] : undefined
const nextLayout = layouts[index + 1]
const { nextStairLayout, isTerminalLandingBeforeStair } = resolveLandingChainNextStair(layouts, index)
const isMiddleLandingBetweenFlights =
layout.segment.segmentType === 'landing' &&
previousLayout?.segment.segmentType === 'stair' &&
nextLayout?.segment.segmentType === 'stair'
const nextAttachmentSide = nextLayout?.segment.attachmentSide
const terminalNextAttachmentSide = nextStairLayout?.segment.attachmentSide
const suppressMiddleLandingOnPreferredTurnSide =
isMiddleLandingBetweenFlights &&
nextAttachmentSide != null &&
nextAttachmentSide !== 'front' &&
nextAttachmentSide === railingMode
const suppressLandingRailing =
(layout.segment.segmentType === 'landing' &&
nextLayout?.segment.segmentType === 'landing' &&
nextAttachmentSide === railingMode) ||
suppressMiddleLandingOnPreferredTurnSide
const landingContinuesOnPreferredSide =
layout.segment.segmentType === 'landing'
? nextAttachmentSide == null || nextAttachmentSide === 'front' || nextAttachmentSide === railingMode
: true
const sideCandidates =
suppressLandingRailing
? ([] as StairRailPathSide[])
: layout.segment.segmentType !== 'landing'
? [railingMode]
: isTerminalLandingBeforeStair
? railingMode === 'left'
? terminalNextAttachmentSide === 'right'
? (['front', 'left'] as const)
: terminalNextAttachmentSide === 'front' || terminalNextAttachmentSide == null
? (['left'] as const)
: ([] as StairRailPathSide[])
: railingMode === 'right'
? terminalNextAttachmentSide === 'left'
? (['front', 'right'] as const)
: terminalNextAttachmentSide === 'front' || terminalNextAttachmentSide == null
? (['right'] as const)
: ([] as StairRailPathSide[])
: [railingMode]
: isStraightLineDoubleLandingLayout
? [railingMode]
: isMiddleLandingBetweenFlights && railingMode === 'left'
? nextAttachmentSide === 'right'
? (['front', 'left'] as const)
: (['left'] as const)
: isMiddleLandingBetweenFlights && railingMode === 'right'
? nextAttachmentSide === 'left'
? (['front', 'right'] as const)
: (['right'] as const)
: nextLayout?.segment.segmentType === 'landing' &&
nextAttachmentSide != null &&
nextAttachmentSide !== 'front' &&
nextAttachmentSide !== railingMode
? (['front', railingMode] as StairRailPathSide[])
: [railingMode]
return {
layout,
sidePaths: sideCandidates.map((side) => buildSegmentRailPath(layouts, index, side, landingInset)),
connectFromPrevious:
index > 0 &&
!suppressLandingRailing &&
sideCandidates.length > 0 &&
(layout.segment.segmentType === 'landing' ? landingContinuesOnPreferredSide : true),
}
})
}
function resolveLandingChainNextStair(layouts: StairRailLayout[], index: number): LandingChainNextStair {
const layout = layouts[index]
if (!layout || layout.segment.segmentType !== 'landing') {
return { isTerminalLandingBeforeStair: false }
}
let cursor = index
while (cursor + 1 < layouts.length && layouts[cursor + 1]?.segment.segmentType === 'landing') {
cursor += 1
}
const nextStairLayout =
cursor + 1 < layouts.length && layouts[cursor + 1]?.segment.segmentType === 'stair'
? layouts[cursor + 1]
: undefined
return {
nextStairLayout,
isTerminalLandingBeforeStair: Boolean(nextStairLayout) && cursor === index,
}
}
function computeStairRailLayouts(segments: StairSegmentNode[]): StairRailLayout[] {
const transforms = computeSegmentTransforms(segments)
return segments.map((segment, index) => {
const transform = transforms[index]!
const [centerOffsetX, centerOffsetZ] = rotateXZ(0, segment.length / 2, transform.rotation)
return {
center: [transform.position[0] + centerOffsetX, transform.position[2] + centerOffsetZ],
elevation: transform.position[1],
rotation: transform.rotation,
segment,
}
})
}
function buildSegmentRailPath(
layouts: StairRailLayout[],
layoutIndex: number,
side: StairRailPathSide,
landingInset: number,
): StairRailSidePath {
const layout = layouts[layoutIndex]!
const segment = layout.segment
const previousLayout = layoutIndex > 0 ? layouts[layoutIndex - 1] : undefined
const nextLayout = layoutIndex >= 0 ? layouts[layoutIndex + 1] : undefined
const steps = Math.max(1, segment.segmentType === 'landing' ? 1 : segment.stepCount)
const stepDepth = segment.length / steps
const stepHeight = segment.segmentType === 'landing' ? 0 : segment.height / steps
const flightSideOffset = side === 'left' ? segment.width / 2 - 0.045 : -segment.width / 2 + 0.045
const flightStartX =
previousLayout?.segment.segmentType === 'landing' ? -segment.length / 2 + landingInset : -segment.length / 2
const flightEndX =
nextLayout?.segment.segmentType === 'landing' ? segment.length / 2 - landingInset : segment.length / 2
const landingFrontX =
previousLayout?.segment.segmentType === 'stair' &&
segment.attachmentSide &&
segment.attachmentSide !== 'front'
? -segment.length / 2 + landingInset
: segment.length / 2 - landingInset
if (segment.segmentType === 'landing') {
const backX = -segment.length / 2 + landingInset
const frontX = segment.length / 2 - landingInset
const leftZ = segment.width / 2 - landingInset
const rightZ = -segment.width / 2 + landingInset
return {
side,
points:
side === 'left'
? [
[backX, 0, leftZ],
[frontX, 0, leftZ],
]
: side === 'right'
? [
[backX, 0, rightZ],
[frontX, 0, rightZ],
]
: [
[landingFrontX, 0, leftZ],
[landingFrontX, 0, rightZ],
],
}
}
return {
side,
points: [
...(previousLayout?.segment.segmentType === 'landing' ? [] : ([[flightStartX, stepHeight > 0 ? stepHeight : 0, flightSideOffset]] as [number, number, number][])),
...Array.from({ length: steps }).map(
(_, index) =>
[
-segment.length / 2 + stepDepth * index + stepDepth / 2,
stepHeight * (index + 1),
flightSideOffset,
] as [number, number, number],
),
...(nextLayout?.segment.segmentType === 'landing'
? []
: ([[flightEndX, segment.height, flightSideOffset]] as [number, number, number][])),
],
}
}
function toWorldRailPoint(layout: StairRailLayout, point: [number, number, number]): [number, number, number] {
const [localX, localY, localZ] = point
const [offsetX, offsetZ] = rotateXZ(localZ, localX, layout.rotation)
return [layout.center[0] + offsetX, layout.elevation + localY, layout.center[1] + offsetZ]
}
function computeSegmentTransforms(segments: StairSegmentNode[]): SegmentTransform[] {
const transforms: SegmentTransform[] = []
let currentPos = new THREE.Vector3(0, 0, 0)
let currentRot = 0
for (let i = 0; i < segments.length; i++) {
const segment = segments[i]!
if (i === 0) {
transforms.push({ position: [currentPos.x, currentPos.y, currentPos.z], rotation: currentRot })
continue
}
const prev = segments[i - 1]!
const localAttachPos = new THREE.Vector3()
let rotChange = 0
switch (segment.attachmentSide) {
case 'front':
localAttachPos.set(0, prev.height, prev.length)
break
case 'left':
localAttachPos.set(prev.width / 2, prev.height, prev.length / 2)
rotChange = Math.PI / 2
break
case 'right':
localAttachPos.set(-prev.width / 2, prev.height, prev.length / 2)
rotChange = -Math.PI / 2
break
}
localAttachPos.applyAxisAngle(new THREE.Vector3(0, 1, 0), currentRot)
currentPos = currentPos.clone().add(localAttachPos)
currentRot += rotChange
transforms.push({ position: [currentPos.x, currentPos.y, currentPos.z], rotation: currentRot })
}
return transforms
}
function rotateXZ(x: number, z: number, angle: number): [number, number] {
const cos = Math.cos(angle)
const sin = Math.sin(angle)
return [x * cos + z * sin, -x * sin + z * cos]
}
function distance3(a: [number, number, number], b: [number, number, number]) {
return Math.hypot(a[0] - b[0], a[1] - b[1], a[2] - b[2])
}
@@ -3,6 +3,7 @@
import {
CeilingSystem,
DoorSystem,
FenceSystem,
ItemSystem,
RoofSystem,
SlabSystem,
@@ -138,6 +139,7 @@ const Viewer: React.FC<ViewerProps> = ({
{/* Core systems */}
<CeilingSystem />
<DoorSystem />
<FenceSystem />
<ItemSystem />
<RoofSystem />
<SlabSystem />
@@ -29,6 +29,7 @@ type SelectableNodeType =
| 'level'
| 'zone'
| 'wall'
| 'fence'
| 'window'
| 'door'
| 'item'
@@ -138,6 +139,13 @@ const isNodeInZone = (node: AnyNode, levelId: string, zoneId: string): boolean =
return startIn || endIn
}
if (node.type === 'fence') {
const fence = node as { start: [number, number]; end: [number, number] }
const startIn = pointInPolygonWithTolerance(fence.start[0], fence.start[1], zone.polygon)
const endIn = pointInPolygonWithTolerance(fence.end[0], fence.end[1], zone.polygon)
return startIn || endIn
}
if (node.type === 'slab' || node.type === 'ceiling') {
const poly = (node as { polygon: [number, number][] }).polygon
if (!poly?.length) return false
@@ -221,7 +229,7 @@ const getStrategy = (): SelectionStrategy | null => {
// Zone selected -> can select/hover contents (walls, items, slabs, ceilings, roofs, windows, doors)
return {
types: ['wall', 'item', 'slab', 'ceiling', 'roof', 'roof-segment', 'window', 'door'],
types: ['wall', 'fence', 'item', 'slab', 'ceiling', 'roof', 'roof-segment', 'window', 'door'],
handleClick: (node, nativeEvent) => {
let nodeToSelect = node
if (node.type === 'roof-segment' && node.parentId) {
@@ -248,6 +256,7 @@ const getStrategy = (): SelectionStrategy | null => {
isValid: (node) => {
const validTypes = [
'wall',
'fence',
'item',
'slab',
'ceiling',
@@ -303,6 +312,7 @@ export const SelectionManager = () => {
'level',
'zone',
'wall',
'fence',
'item',
'slab',
'ceiling',
@@ -7,6 +7,8 @@ import {
type DoorNode,
type EventSuffix,
emitter,
type FenceEvent,
type FenceNode,
type ItemEvent,
type ItemNode,
type LevelEvent,
@@ -37,6 +39,7 @@ type NodeConfig = {
site: { node: SiteNode; event: SiteEvent }
item: { node: ItemNode; event: ItemEvent }
wall: { node: WallNode; event: WallEvent }
fence: { node: FenceNode; event: FenceEvent }
building: { node: BuildingNode; event: BuildingEvent }
level: { node: LevelNode; event: LevelEvent }
zone: { node: ZoneNode; event: ZoneEvent }