Files
editor/packages/viewer/src/hooks/use-node-events.ts
T
a205e4f778 Feat/stairs fence update (#226)
* feat: railing on the straight stairs and new fence

* feat: added spiral and curved stairs with bug fix for fence

* feat:fence are linked to each other ... so moving one move the other sharing the same coordinate

* fix: update stair railing logic to include front-side attachments for terminal landings

* Integrate fence rendering into the fence system

* fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode

TreeNode was passing `node` (undefined variable) instead of `nodeId` to
WallTreeNode and FenceTreeNode, causing a runtime ReferenceError.
Updated FenceTreeNode to accept nodeId and look up the node from the
scene store internally, consistent with all other tree node components.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: update fence icon with new isometric design

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 23:31:57 -04:00

114 lines
3.6 KiB
TypeScript

import {
type BuildingEvent,
type BuildingNode,
type CeilingEvent,
type CeilingNode,
type DoorEvent,
type DoorNode,
type EventSuffix,
emitter,
type FenceEvent,
type FenceNode,
type ItemEvent,
type ItemNode,
type LevelEvent,
type LevelNode,
type RoofEvent,
type RoofNode,
type RoofSegmentEvent,
type RoofSegmentNode,
type SiteEvent,
type SiteNode,
type SlabEvent,
type SlabNode,
type StairEvent,
type StairNode,
type StairSegmentEvent,
type StairSegmentNode,
type WallEvent,
type WallNode,
type WindowEvent,
type WindowNode,
type ZoneEvent,
type ZoneNode,
} from '@pascal-app/core'
import type { ThreeEvent } from '@react-three/fiber'
import useViewer from '../store/use-viewer'
type NodeConfig = {
site: { node: SiteNode; event: SiteEvent }
item: { node: ItemNode; event: ItemEvent }
wall: { node: WallNode; event: WallEvent }
fence: { node: FenceNode; event: FenceEvent }
building: { node: BuildingNode; event: BuildingEvent }
level: { node: LevelNode; event: LevelEvent }
zone: { node: ZoneNode; event: ZoneEvent }
slab: { node: SlabNode; event: SlabEvent }
ceiling: { node: CeilingNode; event: CeilingEvent }
roof: { node: RoofNode; event: RoofEvent }
'roof-segment': { node: RoofSegmentNode; event: RoofSegmentEvent }
stair: { node: StairNode; event: StairEvent }
'stair-segment': { node: StairSegmentNode; event: StairSegmentEvent }
window: { node: WindowNode; event: WindowEvent }
door: { node: DoorNode; event: DoorEvent }
}
type NodeType = keyof NodeConfig
export function useNodeEvents<T extends NodeType>(node: NodeConfig[T]['node'], type: T) {
const emit = (suffix: EventSuffix, e: ThreeEvent<PointerEvent>) => {
const eventKey = `${type}:${suffix}` as `${T}:${EventSuffix}`
const localPoint = e.object.worldToLocal(e.point.clone())
const payload = {
node,
position: [e.point.x, e.point.y, e.point.z],
localPosition: [localPoint.x, localPoint.y, localPoint.z],
normal: e.face ? [e.face.normal.x, e.face.normal.y, e.face.normal.z] : undefined,
stopPropagation: () => e.stopPropagation(),
nativeEvent: e,
} as NodeConfig[T]['event']
emitter.emit(eventKey, payload)
}
return {
onPointerDown: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
if (e.button !== 0) return
emit('pointerdown', e)
},
onPointerUp: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
if (e.button !== 0) return
emit('pointerup', e)
// Synthesize a click event on pointer up to be more forgiving than R3F's default onClick
// which often fails if the mouse moves even 1 pixel.
emit('click', e)
},
onClick: (e: ThreeEvent<PointerEvent>) => {
// Disable default R3F click since we synthesize it on pointerup
// This prevents double-clicks from firing twice.
},
onPointerEnter: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
emit('enter', e)
},
onPointerLeave: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
emit('leave', e)
},
onPointerMove: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
emit('move', e)
},
onDoubleClick: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
emit('double-click', e)
},
onContextMenu: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
emit('context-menu', e)
},
}
}