fix: slider rewrite, ESC key fix, antialias improvements (#187)
Slider control: - Rewrite drag interaction to use label-based drag instead of track slider - Remove hardcoded min/max bounds, default to unbounded - Add ArrowLeft/ArrowRight key support alongside Up/Down - Cleaner, more compact UI (238 lines vs 332) ESC key cancel fix: - Pressing ESC during mid-action (drawing wall, placing slab) now only cancels the current action, not also switching back to select mode - Tools mark cancel as consumed via markToolCancelConsumed() - Second ESC press switches to select mode as before Window panel: - Remove hardcoded min/max on position, dimension, and frame sliders - Works with new unbounded slider defaults Viewer: - Re-enable default antialias on WebGPU renderer - Remove GroundOccluder (no longer needed) - Add resize debounce (100ms) - Clean up post-processing pipeline code
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@@ -21,7 +21,6 @@ import { ScanSystem } from '../../systems/scan/scan-system'
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import { WallCutout } from '../../systems/wall/wall-cutout'
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import { ZoneSystem } from '../../systems/zone/zone-system'
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import { SceneRenderer } from '../renderers/scene-renderer'
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import { GroundOccluder } from './ground-occluder'
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import { Lights } from './lights'
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import { PerfMonitor } from './perf-monitor'
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import PostProcessing from './post-processing'
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@@ -110,15 +109,18 @@ const Viewer: React.FC<ViewerProps> = ({
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const renderer = new THREE.WebGPURenderer(props as any)
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renderer.toneMapping = THREE.ACESFilmicToneMapping
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renderer.toneMappingExposure = 0.9
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// renderer.init() // Only use when using <DebugRenderer />
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return renderer
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}}
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resize={{
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debounce: 100,
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}}
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shadows={{
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type: THREE.PCFShadowMap,
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enabled: true,
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}}
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>
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{/* <AnimatedBackground isDark={theme === 'dark'} /> */}
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<GroundOccluder />
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<ViewerCamera />
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{/* <directionalLight position={[10, 10, 5]} intensity={0.5} castShadow
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