nice progress on doors

This commit is contained in:
wass08
2026-02-25 14:05:32 +09:00
parent 27e4afb757
commit 7608cad748
3 changed files with 239 additions and 94 deletions
+198 -80
View File
@@ -91,6 +91,28 @@ export function DoorPanel() {
setSelection({ selectedIds: [] })
}, [node, setMovingNode, setSelection])
const setSegmentColumnRatio = (segIdx: number, colIdx: number, newVal: number) => {
const seg = node!.segments[segIdx]!
const normRatios = (() => {
const sum = seg.columnRatios.reduce((a, b) => a + b, 0)
return seg.columnRatios.map(r => r / sum)
})()
const numCols = normRatios.length
const clamped = Math.max(0.05, Math.min(0.95, newVal))
const neighborIdx = colIdx < numCols - 1 ? colIdx + 1 : colIdx - 1
const delta = clamped - normRatios[colIdx]!
const neighborVal = Math.max(0.05, normRatios[neighborIdx]! - delta)
const newRatios = normRatios.map((v, i) => {
if (i === colIdx) return clamped
if (i === neighborIdx) return neighborVal
return v
})
const updated = node!.segments.map((s, idx) =>
idx === segIdx ? { ...s, columnRatios: newRatios } : s,
)
handleUpdate({ segments: updated })
}
if (!node || node.type !== 'door' || selectedIds.length !== 1) return null
return (
@@ -159,7 +181,7 @@ export function DoorPanel() {
<NumberInput
label="Height"
value={Math.round(node.height * 100) / 100}
onChange={(v) => handleUpdate({ height: v })}
onChange={(v) => handleUpdate({ height: v, position: [node.position[0], v / 2, node.position[2]] })}
min={1.0}
precision={2}
className="flex-1"
@@ -202,6 +224,39 @@ export function DoorPanel() {
</div>
</div>
{/* Content Padding */}
<div className="space-y-2">
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
Content Padding
</label>
<div className="grid grid-cols-2 gap-2">
<div className="flex items-center gap-1.5">
<NumberInput
label="Horizontal"
value={Math.round(node.contentPadding[0] * 1000) / 1000}
onChange={(v) => handleUpdate({ contentPadding: [v, node.contentPadding[1]] })}
min={0}
precision={3}
step={0.005}
className="flex-1"
/>
<span className="text-muted-foreground text-xs shrink-0">m</span>
</div>
<div className="flex items-center gap-1.5">
<NumberInput
label="Vertical"
value={Math.round(node.contentPadding[1] * 1000) / 1000}
onChange={(v) => handleUpdate({ contentPadding: [node.contentPadding[0], v] })}
min={0}
precision={3}
step={0.005}
className="flex-1"
/>
<span className="text-muted-foreground text-xs shrink-0">m</span>
</div>
</div>
</div>
{/* Swing */}
<div className="space-y-2">
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
@@ -368,87 +423,150 @@ export function DoorPanel() {
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
Leaf segments (top bottom)
</label>
{node.segments.map((seg, i) => (
<div key={i} className="rounded border border-border p-2 space-y-2">
<div className="flex items-center justify-between gap-2">
<span className="text-xs text-muted-foreground">Segment {i + 1}</span>
<div className="flex gap-1">
{(['panel', 'glass', 'empty'] as const).map((t) => (
<button
key={t}
type="button"
onClick={() => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, type: t } : s,
)
handleUpdate({ segments: updated })
}}
className={`rounded border px-1.5 py-0.5 text-xs cursor-pointer transition-colors ${
seg.type === t
? 'border-primary bg-primary text-primary-foreground'
: 'border-border hover:bg-accent'
}`}
>
{t}
</button>
))}
</div>
</div>
<div className="flex items-center gap-1.5">
<NumberInput
label="Height ratio"
value={Math.round(seg.heightRatio * 100) / 100}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, heightRatio: Math.max(0.05, v) } : s,
)
handleUpdate({ segments: updated })
}}
min={0.05}
precision={2}
step={0.05}
className="flex-1"
/>
</div>
{seg.type === 'panel' && (
<div className="grid grid-cols-2 gap-2">
<div className="flex items-center gap-1.5">
<NumberInput
label="Inset"
value={Math.round(seg.panelInset * 1000) / 1000}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, panelInset: v } : s,
)
handleUpdate({ segments: updated })
}}
min={0.005}
precision={3}
step={0.005}
className="flex-1"
/>
<span className="text-muted-foreground text-xs shrink-0">m</span>
</div>
<div className="flex items-center gap-1.5">
<NumberInput
label="Depth"
value={Math.round(seg.panelDepth * 1000) / 1000}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, panelDepth: v } : s,
)
handleUpdate({ segments: updated })
}}
precision={3}
step={0.005}
className="flex-1"
/>
<span className="text-muted-foreground text-xs shrink-0">m</span>
{node.segments.map((seg, i) => {
const numCols = seg.columnRatios.length
const colSum = seg.columnRatios.reduce((a, b) => a + b, 0)
const normCols = seg.columnRatios.map(r => r / colSum)
return (
<div key={i} className="rounded border border-border p-2 space-y-2">
<div className="flex items-center justify-between gap-2">
<span className="text-xs text-muted-foreground">Segment {i + 1}</span>
<div className="flex gap-1">
{(['panel', 'glass', 'empty'] as const).map((t) => (
<button
key={t}
type="button"
onClick={() => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, type: t } : s,
)
handleUpdate({ segments: updated })
}}
className={`rounded border px-1.5 py-0.5 text-xs cursor-pointer transition-colors ${
seg.type === t
? 'border-primary bg-primary text-primary-foreground'
: 'border-border hover:bg-accent'
}`}
>
{t}
</button>
))}
</div>
</div>
)}
</div>
))}
<div className="flex items-center gap-1.5">
<NumberInput
label="Height ratio"
value={Math.round(seg.heightRatio * 100) / 100}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, heightRatio: Math.max(0.05, v) } : s,
)
handleUpdate({ segments: updated })
}}
min={0.05}
precision={2}
step={0.05}
className="flex-1"
/>
</div>
{/* Columns */}
<div className="space-y-1">
<div className="flex items-center justify-between">
<span className="text-xs text-muted-foreground">Columns</span>
<NumberInput
label=""
value={numCols}
onChange={(v) => {
const n = Math.max(1, Math.min(8, Math.round(v)))
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, columnRatios: Array(n).fill(1 / n) } : s,
)
handleUpdate({ segments: updated })
}}
min={1}
max={8}
precision={0}
step={1}
className="w-16"
/>
</div>
{numCols > 1 && (
<div className="space-y-1 pl-1">
{normCols.map((ratio, ci) => (
<div key={ci} className="flex items-center gap-1.5">
<NumberInput
label={`C${ci + 1}`}
value={Math.round(ratio * 100 * 10) / 10}
onChange={(v) => setSegmentColumnRatio(i, ci, v / 100)}
min={5}
max={95}
precision={1}
step={1}
className="flex-1"
/>
<span className="text-muted-foreground text-xs shrink-0">%</span>
</div>
))}
<div className="flex items-center gap-1.5">
<NumberInput
label="Divider"
value={Math.round(seg.dividerThickness * 1000) / 1000}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, dividerThickness: v } : s,
)
handleUpdate({ segments: updated })
}}
min={0.005}
precision={3}
step={0.005}
className="flex-1"
/>
<span className="text-muted-foreground text-xs shrink-0">m</span>
</div>
</div>
)}
</div>
{seg.type === 'panel' && (
<div className="grid grid-cols-2 gap-2">
<div className="flex items-center gap-1.5">
<NumberInput
label="Inset"
value={Math.round(seg.panelInset * 1000) / 1000}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, panelInset: v } : s,
)
handleUpdate({ segments: updated })
}}
min={0.005}
precision={3}
step={0.005}
className="flex-1"
/>
<span className="text-muted-foreground text-xs shrink-0">m</span>
</div>
<div className="flex items-center gap-1.5">
<NumberInput
label="Depth"
value={Math.round(seg.panelDepth * 1000) / 1000}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, panelDepth: v } : s,
)
handleUpdate({ segments: updated })
}}
precision={3}
step={0.005}
className="flex-1"
/>
<span className="text-muted-foreground text-xs shrink-0">m</span>
</div>
</div>
)}
</div>
)
})}
<div className="flex gap-2">
<button
type="button"
+3
View File
@@ -51,6 +51,9 @@ export const DoorNode = BaseNode.extend({
handleHeight: z.number().default(1.05),
handleSide: z.enum(['left', 'right']).default('right'),
// Leaf inner margin — space between leaf edge and segment content area [x, y]
contentPadding: z.tuple([z.number(), z.number()]).default([0.04, 0.04]),
// Emergency / commercial hardware
doorCloser: z.boolean().default(false),
panicBar: z.boolean().default(false),
+38 -14
View File
@@ -121,7 +121,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
const {
width, height, frameThickness, frameDepth, threshold, thresholdHeight,
segments, handle, handleHeight, handleSide,
doorCloser, panicBar, panicBarHeight,
doorCloser, panicBar, panicBarHeight, contentPadding,
} = node
// Leaf occupies the full opening (no bottom frame bar — door opens to floor)
@@ -139,31 +139,49 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
// Head (top bar) — full width
addBox(mesh, frameMaterial, width, frameThickness, frameDepth, 0, height / 2 - frameThickness / 2, 0)
// ── Threshold ──
// ── Threshold (inside the frame) ──
if (threshold) {
addBox(mesh, thresholdMaterial, width, thresholdHeight, frameDepth, 0, -height / 2 + thresholdHeight / 2, 0)
addBox(mesh, thresholdMaterial, leafW, thresholdHeight, frameDepth, 0, -height / 2 + thresholdHeight / 2, 0)
}
// ── Door leaf — full backing ──
addBox(mesh, leafMaterial, leafW, leafH, leafDepth, 0, leafCenterY, 0)
// ── Leaf — contentPadding border strips (no full backing; glass areas are open) ──
const cpX = contentPadding[0]
const cpY = contentPadding[1]
if (cpY > 0) {
// Top strip
addBox(mesh, leafMaterial, leafW, cpY, leafDepth, 0, leafCenterY + leafH / 2 - cpY / 2, 0)
// Bottom strip
addBox(mesh, leafMaterial, leafW, cpY, leafDepth, 0, leafCenterY - leafH / 2 + cpY / 2, 0)
}
if (cpX > 0) {
const innerH = leafH - 2 * cpY
// Left strip
addBox(mesh, leafMaterial, cpX, innerH, leafDepth, -leafW / 2 + cpX / 2, leafCenterY, 0)
// Right strip
addBox(mesh, leafMaterial, cpX, innerH, leafDepth, leafW / 2 - cpX / 2, leafCenterY, 0)
}
// ── Segments (stacked top to bottom within leaf area) ──
// Content area inside padding
const contentW = leafW - 2 * cpX
const contentH = leafH - 2 * cpY
// ── Segments (stacked top to bottom within content area) ──
const totalRatio = segments.reduce((sum, s) => sum + s.heightRatio, 0)
const leafTop = leafCenterY + leafH / 2
const contentTop = leafCenterY + contentH / 2
let segY = leafTop
let segY = contentTop
for (const seg of segments) {
const segH = (seg.heightRatio / totalRatio) * leafH
const segH = (seg.heightRatio / totalRatio) * contentH
const segCenterY = segY - segH / 2
const numCols = seg.columnRatios.length
const colSum = seg.columnRatios.reduce((a, b) => a + b, 0)
const usableW = leafW - (numCols - 1) * seg.dividerThickness
const usableW = contentW - (numCols - 1) * seg.dividerThickness
const colWidths = seg.columnRatios.map(r => (r / colSum) * usableW)
// Column x-centers
// Column x-centers (relative to mesh center)
const colXCenters: number[] = []
let cx = -leafW / 2
let cx = -contentW / 2
for (let c = 0; c < numCols; c++) {
colXCenters.push(cx + colWidths[c]! / 2)
cx += colWidths[c]!
@@ -171,7 +189,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
}
// Column dividers within this segment
cx = -leafW / 2
cx = -contentW / 2
for (let c = 0; c < numCols - 1; c++) {
cx += colWidths[c]!
addBox(mesh, leafMaterial, seg.dividerThickness, segH, leafDepth + 0.001, cx + seg.dividerThickness / 2, segCenterY, 0)
@@ -184,9 +202,13 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
const colX = colXCenters[c]!
if (seg.type === 'glass') {
// Glass only — no opaque backing so it's truly transparent
const glassDepth = Math.max(0.004, leafDepth * 0.15)
addBox(mesh, glassMaterial, colW, segH, glassDepth, colX, segCenterY, 0)
} else if (seg.type === 'panel') {
// Opaque leaf backing for this column
addBox(mesh, leafMaterial, colW, segH, leafDepth, colX, segCenterY, 0)
// Raised panel detail
const panelW = colW - 2 * seg.panelInset
const panelH = segH - 2 * seg.panelInset
if (panelW > 0.01 && panelH > 0.01) {
@@ -194,8 +216,10 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
const panelZ = leafDepth / 2 + effectiveDepth / 2
addBox(mesh, panelMaterial, panelW, panelH, effectiveDepth, colX, segCenterY, panelZ)
}
} else {
// 'empty' — opaque backing, no detail
addBox(mesh, leafMaterial, colW, segH, leafDepth, colX, segCenterY, 0)
}
// 'empty' → leaf backing is already there, nothing extra
}
segY -= segH